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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Official VCMI Thread
Thread: Official VCMI Thread This Popular Thread is 116 pages long: 1 10 20 30 40 50 ... 56 57 58 59 60 ... 70 80 90 100 110 116 · «PREV / NEXT»
Stevie
Stevie


Responsible
Undefeatable Hero
posted August 30, 2014 11:54 AM

Finish the town first

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 30, 2014 12:26 PM

LizardWarrior said:
If I know a little C++(up to classes polymorphism) can I add a new town using VCMI?

Hello, everyone has been adding lots of new towns for 2 years now!
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Dj
Dj


Promising
Supreme Hero
Always loyal to HC
posted August 30, 2014 12:34 PM
Edited by Dj at 12:36, 30 Aug 2014.

if anyone updates abyss town to 0.96 we will have 5 new cities

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted August 30, 2014 01:04 PM

So I just need to install VCMI and the libraries and the reversed source code are included there? Cool

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 30, 2014 01:11 PM
Edited by Warmonger at 13:13, 30 Aug 2014.

You don't need any C++ code at all to add mods to VCMI. Wake up!

Quote:
anyone updates abyss town to 0.96 we will have 5 new cities

Well, I more like hope that Abyss will be finally finished after Forge is complete - both are made by same guy.
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted August 30, 2014 01:41 PM

There's no need to get upset, I just thought that town adding wasn't too user-friendly and required programming. I was just asking.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted August 30, 2014 03:04 PM
Edited by Stevie at 15:30, 30 Aug 2014.

Game crashes immediately with Preserve town enabled.

Maybe I installed it wrong. I had Era II and installed VCMI on top of it. Installed Preserve in Mods folder, enabled it alongside with WOG and VCMI essentials then started the game and crashes.

Help?

Edit: Messed with it a bit, seems to work now.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted September 12, 2014 09:02 AM



New interface, new upgrades with new dwellings
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Sal
Sal


Famous Hero
posted September 12, 2014 10:07 AM

Not sure what I'm looking at. Bearded manticores + some other mobs + new building design, is this a new mod in the make?

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted September 12, 2014 11:03 AM

It's "new upgrades mod" by Kuririn which adds 3rd-level upgrades to some creatures as well as corresponding dwellings.
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Sal
Sal


Famous Hero
posted September 12, 2014 12:18 PM

Can we see a bit more of the new creatures?

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted September 12, 2014 02:47 PM
Edited by Warmonger at 14:48, 12 Sep 2014.

It's all in this thread. In fact it's pretty chaotic.

Some example graphics:

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Dj
Dj


Promising
Supreme Hero
Always loyal to HC
posted September 16, 2014 07:12 PM

so i've had the time and patience to browse that thread:







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fred79
fred79


Disgraceful
Undefeatable Hero
posted September 16, 2014 07:52 PM

somebody's putting my nude pixies to good use.

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Dj
Dj


Promising
Supreme Hero
Always loyal to HC
posted September 16, 2014 09:52 PM

i also found Sun Pegasi def planned for alternative upgrades and i must say it s very well made!

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted September 18, 2014 06:02 PM
Edited by Warmonger at 18:04, 18 Sep 2014.

New, better windows by Ivan




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Macron1
Macron1


Supreme Hero
posted September 18, 2014 06:56 PM

Warmonger said:
New, better windows by Ivan


Where are cells for commanders/creatures artefacts?

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IvanSav
IvanSav


Adventuring Hero
vcmi developer
posted September 18, 2014 08:06 PM
Edited by IvanSav at 20:08, 18 Sep 2014.

For creatures -> stack artifact and stack experience are disabled so game won't draw slots for them. Same happens in recruitment screen where creatures can't have experience/artifacts.

Othervice top part of background will look like this:
https://github.com/vcmi/vcmi/blob/develop/Mods/vcmi/Data/stackWindow/info-panel-2.png


For commander -> 6 slots to the right from skills with 3 slots of hero backpack for easier exchange. Note that of today this part is not implemented yet.

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Macron1
Macron1


Supreme Hero
posted September 18, 2014 08:16 PM

IvanSav said:
For creatures -> stack artifact and stack experience are disabled so game won't draw slots for them. Same happens in recruitment screen where creatures can't have experience/artifacts.

Othervice top part of background will look like this:
https://github.com/vcmi/vcmi/blob/develop/Mods/vcmi/Data/stackWindow/info-panel-2.png


For commander -> 6 slots to the right from skills with 3 slots of hero backpack for easier exchange. Note that of today this part is not implemented yet.


Is the button (bottom right) with Mysticism icon - is for spell book of commander?
Will creatures get same button for spellcasting?
It is not working now, right?

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Macron1
Macron1


Supreme Hero
posted September 18, 2014 08:18 PM

LizardWarrior said:
So I just need to install VCMI and the libraries and the reversed source code are included there? Cool

What is reversed source code?
VCMI is built form scratch, without any parts of HMM3 code (there is no such thing even in 3DO).

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