Hi guys. Very intrigued about VCMI and the work that is being done to it. This may seem absurd to those more familiar with VCMI and modding in general but I am wondering if the campaign I have been working on in WOG could be workable in VCMI?
I use WOG primarily for the numerous extra decorative objects that have been released through mods for it as well as the extra creatures/upgrades.
I have spent a lot of time mapmaking in WOG but am wondering if it's possible to load up my WOG maps with their extra objects into the VCMI editor and continue working on them there?
Unfortunately not at the moment - there was WoG map support back in the day but it got broken at some point as there was overhaul related to WoG mod etc.
Changelog:
- Fixed crash on creature spellcasting
- Fixed crash on unit entering magical obstacles such as quicksands
- Fixed freeze on map loading on some systems
- Fixed crash on attempt to start campaign with unsupported map format
- Fixed crash on opening creature information window with invalid SPELL_IMMUNITY bonus
- Fixed placement of guards in random map generator sometimes resulting into open connection into third zone
- Fixed rare crash on multithreaded access during placement of artifacts or wandering monsters in random map generator
- Fixed inspector in map editor using wrong editor for some values
- Fixed bug leading to AI not attacking wandering monsters in some cases
- Fixed crash on using StupidAI for autocombat or for enemy players
____________ The future of Heroes 3 is here!