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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Official VCMI Thread
Thread: Official VCMI Thread This Popular Thread is 116 pages long: 1 10 20 30 40 50 ... 51 52 53 54 55 ... 60 70 80 90 100 110 116 · «PREV / NEXT»
Dj
Dj


Promising
Supreme Hero
Always loyal to HC
posted May 28, 2014 03:50 PM

where can i download the WoG mod for VCMI?

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted May 28, 2014 05:16 PM

From the launcher.

Of course first you need to install regular WoG or ERA in your VCMI location.
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Silaneo
Silaneo


Adventuring Hero
Town Creator
posted June 01, 2014 10:18 PM

I thought i'll write some things from a modder viewpoint.I have an idea for the future.I know there are many ideas,which have higher priority but this might have not been mentioned.At the moment the towns are constructed in a way like :


Building A => image A1 is being show on screen

in this way structures.json is constructed

but it would be very helpful if there was an option to put "If function":

Building A => image A1 is being show on screen

If Building B is built => image A2 is shown instead

If Building B,C is built => image A3 is shown instead and so on...

this would be great in individual building's json.This might lead to errors if used in a wrong way ("logical loops"),but If used corectly would be a great help.


The idea comes from the fact that puting alternative image is often faster than changing transparency or z value by hand to adapt to other images.Also just puting teal color in some places for transparency can lead to unnatural shadowas colours,borders around an image.I still need to think of tricks to avoid that even when having all nicely rendered images which is no good ;]

Some time ago when creating Abode I used once auto build mode.The mode that build an extra building once the requirements are met ( building is built) but this is not good enough.Also i noticed there are two "building sounds overlapping" when I used that.Also it doesnt change the image of existin building.This can be used just to cover existing image.Well that's of my thoghts.Great job with VCMI,keep up the good work    

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IvanSav
IvanSav


Adventuring Hero
vcmi developer
posted June 01, 2014 11:07 PM

To certain degree you can achieve something like that using "upgrades" field - if building have this field set, only last upgrade will be visible.

Nice idea. I'd like to do something with clumsy places like hordes without breaking H3 behavior instead of using current overcomplicated solution.
And you actually gave me idea on how to do that and to complicate things even more. Definitely not for next release but all in all it sounds interesting.
Quote:
Also i noticed there are two "building sounds overlapping" when I used that.

Sounds like bug. Should be reported on bugtracker before it will be lost on forums.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 02, 2014 07:37 PM



Rectangular maps are the future of gaming!
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted June 02, 2014 07:46 PM

The interface (minimap) needs some rework, but looks good

BTW
Warmonger said:
Download latest release: VCMI 0.95

Links to non-existent page?
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 17, 2014 06:48 AM

Now something new:


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fred79
fred79


Disgraceful
Undefeatable Hero
posted June 17, 2014 06:53 AM

lol, great minds think alike. i was just(aka: not even 20 minutes ago) considering making varying terrain "skins" for all of the castles, so that they would look right on any terrain.

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Paulemile
Paulemile


Known Hero
posted June 17, 2014 09:58 PM
Edited by Paulemile at 21:59, 17 Jun 2014.

Well, does it work for H3 towns ? Cause as we can see there, terrain only fits on Homm2 ones, like it already worked in 1996 (somehow that graphic feature disappeared in Homm3).

Anyway, good to have news from VCMI, as always (the citadel version of towns look awesome ).

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IvanSav
IvanSav


Adventuring Hero
vcmi developer
posted June 17, 2014 10:22 PM

Our project provides possibilities for such changes without actually changing anything. That screenshot is just an example of what can be done with VCMI:

1) Possibility to define for which terrains specific image will be used.
2) Possibility to select which buildings change town appearance on map, be it usual village->fort switch or something else (like making Grail visible on map)

So yes - if somebody will create terrain-specific graphics for H3 town he can create mod for VCMI out of those. But this won't be part of VCMI just like mods for Era come separately from Era itself.


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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 18, 2014 11:32 AM
Edited by Warmonger at 11:34, 18 Jun 2014.

Some people seem to already like this idea.



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fred79
fred79


Disgraceful
Undefeatable Hero
posted June 18, 2014 12:21 PM

go for it. it'll save me work.

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krs
krs


Famous Hero
posted June 18, 2014 09:32 PM

Warmonger said:
Rectangular maps are the future of gaming!


*Rectangular Battlefields!

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Sower
Sower

Tavern Dweller
2D and 3D graphic
posted June 19, 2014 01:14 PM
Edited by Sower at 13:43, 19 Jun 2014.

Hello, here is progress over towns:

My works:






And Trith works:

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Paulemile
Paulemile


Known Hero
posted June 19, 2014 04:28 PM

omg, that's wonderful

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fred79
fred79


Disgraceful
Undefeatable Hero
posted June 19, 2014 04:49 PM
Edited by fred79 at 16:57, 19 Jun 2014.

sets 1, 2, and 4 look good, but the bases on set 3 need fixed, because the base of the castle overlaps some of the volcanoes, which is unnatural. my 2 cents. nice work, though.

also, as for the shading on the volcanic castles, it looks good, but i would tone it down a bit, the shading is a little strong(or maybe just too high. if volcanic ash colored a castle, it would be the whole thing, or just right around the base, which would be a much smaller area of effect) as well, the shading shouldn't have a definitive line, i wouldn't think. i would have the shading go up and down at random intervals.

lol, i guess that makes 4 cents.


btw, feel free to tell me to go have sex with myself, should your opinion differ.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 19, 2014 06:32 PM
Edited by Warmonger at 18:33, 19 Jun 2014.

In the meantime Android port got 50K downloads since 0.95 only. Mobile platforms are the future

By the way, we are hoping to release 0.96 on 1st July.
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fred79
fred79


Disgraceful
Undefeatable Hero
posted June 19, 2014 07:03 PM

Warmonger said:
Mobile platforms are the future


but... i don't want to carry my computer around...

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frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted June 19, 2014 08:36 PM

Quote:
By the way, we are hoping to release 0.96 on 1st July.


This is great news!

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Sower
Sower

Tavern Dweller
2D and 3D graphic
posted June 20, 2014 12:32 PM
Edited by Sower at 12:34, 20 Jun 2014.

Next terrains- rough and sand. Remained only two for Castle (swamp and subterranean).



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