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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Official VCMI Thread
Thread: Official VCMI Thread This Popular Thread is 104 pages long: 1 ... 4 5 6 7 8 ... 10 20 30 40 50 60 70 80 90 100 104 · «PREV / NEXT»
ByteBandit
ByteBandit


Promising
Famous Hero
Soul Merchant
posted April 08, 2010 10:51 PM

The CMD box goes through all the stuff you guys implemented for the game. I then typed 'resolution' in the CMD box and it gave me the options for it. I selected the appropriate number for the resolution I wanted.(This took me a while to figure out.)
After I selected a map, the game went into proper resolution. Okay, I said, this is great! I saw tht WoG Options doesn't click, and I remembered WoG has'nt been implemented yet. In apre made map, I randomly picked a Wizard and decided to fight some nearby Golems. Right away I could see that I could'nt cast a spell with my mouse cursor over the wizard which I normally do by right clicking on the Hero. Okay, I'll cast a spell with the spell casting button in the lower right then. I cast arrow on one of the Golems and as soon as it hit the Golem, it froze just as one of my Gremlins was moving.
That's what I encountered as far as problems go.
May I suggest that sometime before the final release that you are allowed to choose your resolution options from the WoG Options menu? Along with WoG Options you can choose a screen resolution from there as well. That's a suggestion for later on though, since it's still a work in progress.
That's all I can come up with so far for my short time playing with VCMI.
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted April 09, 2010 06:48 AM
Edited by Warmonger at 20:12, 09 Apr 2010.

Quote:
The CMD box goes through all the stuff you guys implemented for the game

I see you are not likely to share this information. But if you decide to do so, use bugtracker.

Seriously, most of console messages come from missing files or improper installation.
Quote:
May I suggest that sometime before the final release that you are allowed to choose your resolution options from the WoG Options menu?

Despite many requests, no one have designed such menu yet. We need projects, not wishes. But creating yet another menu shouldn't be a problem.
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Robertukas
Robertukas


Hired Hero
posted May 14, 2010 05:14 PM

I'm really happy that H3 isn't dead and is still improving.

The key questions about VCMI (i.e. if all answered YES, then I'm interested in VCMI and will be a lifetime fan of it, otherwise I'm satisfied with WoG):

1. Will there be more than 8 secondary skills?
(WoG has it, but it could be better implemented, because opening 3 windows just to see all of your secondary skills is a bit weird)
I'm a super-hero fan, so I like to have ALL secondary skills (maybe with some exceptions, like Necromancy should be available only to Necropolis heroes, etc.).

2. Will Commanders be able to learn ALL 6 basic skills (not just 4) and ALL 15 extra skills (not just 6)?
(there is an option in WoG to be able to learn everything with Commander, but you can't see those 15 extra skills (only 6), even if you learned them all and you never know which of them you've learned, unless you wrote down them when you've got them - really sad thing)

3. Will there be Henchmen?
(it is in WoG, but why AI heroes always had random henchmen?)

4. Will stacks be getting experience?
(it is in WoG, excellent work here - actually this is so important that you MUST play WoG if you want to play H3)

5. Will there be an option to make map very difficult to play (almost impossible on "impossible" level of difficulty) in the end of any map?
(this is one of the biggest problems in HoMM game, in any version, even in WoG)
- the most difficult (and the most interesting) part of the game is only the first 20% of map, after 50% of map the game becomes too easy and very boring (I've finished only 70% of maps, because I was too lazy to play the boring end).

More details:
http://www.celestialheavens.com/forums/viewtopic.php?p=289838#289838

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted May 14, 2010 05:27 PM
Edited by Warmonger at 17:36, 14 May 2010.

I don't think you understand what VCMI exactly is. It alows or will allow pretty much any modification of game, as there should be no noticeable engine limits. All of what you mentioned are optional modifications, easy to implement now or later.
Quote:
Will stacks be getting experience?

Stack experience is said to be on its way, it should come in one of 0.8x releses. Of course it will optional, but the support from game engine is ready.

Quote:
Will there be an option to make map very difficult to play

And what exactly do you mean by that? Options are many, but you've got to decide something in the end. As I already stated, we need projects, not wishes.

Apart from that, YES, we can.
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted May 27, 2010 06:59 AM
Edited by Warmonger at 07:00, 27 May 2010.

New development version 0.80b relesed! It brings a number of new artifacts, buildings and adventure spells.
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hellburn
hellburn


Famous Hero
The efreet
posted May 27, 2010 08:37 AM

Did you thought about implementing the negative luck system? ...or have you already done it?

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted May 27, 2010 08:50 AM
Edited by Warmonger at 08:52, 27 May 2010.

Bonus system already allows negative luck values, but it won't do anything in basic version. You will be able to do some simple scripting in the future. Alternatively it can be hardcoded, but original game mechanics have priotity now.
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 02, 2010 07:25 AM
Edited by Warmonger at 16:41, 02 Jun 2010.

New version VCMI 0.81 is now ready. Several major bugs were fixed during last few days.
The Manual has been updated, now comes with FAQ.
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PraxxtorCruel
PraxxtorCruel


Adventuring Hero
posted June 26, 2010 11:14 PM

Quote:
New version VCMI 0.81 is now ready. Several major bugs were fixed during last few days.
The Manual has been updated, now comes with FAQ.


It says it right in your opening post:

'You need to install WoG before running VCMI.'

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E-J
E-J


Known Hero
posted June 27, 2010 05:48 PM

Once again: my compliments to the VCMI Team! It gets better and better with every release! i haven't found any bugs that haven't been reported but if i find something i will report it.
IMO you guys are the future of Heroes. once the original game is remade it is just a small step to make a creature add mechanism and all the new units can be added in a few mouseclicks also the New Forge town can be added as a seperate town instead of a Fortress replacement.
this is just future talk, but every release makes this future a little bit closer!

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted July 13, 2010 10:01 PM
Edited by Warmonger at 22:05, 13 Jul 2010.

Hero specialities are on their way!



Yes, Yog's bonus is not impressive in original game. +1 speed, +13 attack and +10 defense on level 110
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted July 15, 2010 05:27 PM
Edited by Warmonger at 17:35, 15 Jul 2010.

First attempts to run VCMI on a smartphone using Maemo platform:

Watch Youtube

Now that's something new I believe
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E-J
E-J


Known Hero
posted July 19, 2010 10:43 PM

cool! i'm working this summer and i'm planning to buy a new phone with the money i made. i guess it will be a shiny new nokia

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 05, 2010 10:30 PM

VCMI 0.82 has already been released on August 1st, but I can't update main post as it's one year old.
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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted August 11, 2010 10:42 PM

I'm trying to run VCMI, but it fails to load a map because it cannot make an internet connection. Why is an internet connection needed?
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 11, 2010 10:48 PM

I think Angelito can update it.
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 12, 2010 07:18 AM

I talked to Angelito a few days ago, but nothing changed since then
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 12, 2010 01:56 PM
Edited by Warmonger at 11:28, 14 Aug 2010.

Quote:
I'm trying to run VCMI, but it fails to load a map because it cannot make an internet connection. Why is an internet connection needed?

Known bug. Your paranoid firewall doesn't allow VCMI client to access server.
VCMI is based on client-server architecture for a very long time.
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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted August 12, 2010 04:04 PM

Thanks, A very promising project. I'm especially interested in innovations to the combat mode like the ATB bar. I would also like to see quick combat calculations closer to the real combat result (similar to H5 would already be great). The 'mediocre' combat mode from HOMM3 is the only reason I'm no longer playing it.

I was curious if VCMI had replaced the terrible ingame mp3 decoder from HOMM3, however I noticed music isn't implemented yet. Are there any such plans for the future releases?
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MattII
MattII


Legendary Hero
posted August 12, 2010 10:13 PM

Hey, I know it require WoG 3.58 currently. but is that ever likely to change?

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