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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Official VCMI Thread
Thread: Official VCMI Thread This thread is 91 pages long: 1 10 20 30 40 50 60 70 ... 73 74 75 76 77 ... 80 90 91 · «PREV / NEXT»
Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted February 05, 2016 08:40 AM
Edited by Warmonger at 08:41, 05 Feb 2016.

Quote:
sometimes when i create random map it crashes and says: "file was created"
but i do not know name of that file - so i won't post it here :/

The bug message is printed before this line.

Anyway, could be issue with portal count on XL maps. Already fixed.

Quote:
5. random maps give too many free stuff:
http://i.imgur.com/JiRYT6E.png

Depends on RMg settings. Set monster strength to "STRONG". Rules are the same as in OH3.

Not to mention our test templates are not very balaned. Try Jebus.
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avatar
avatar


Promising
Famous Hero
posted February 05, 2016 10:15 AM
Edited by avatar at 10:16, 05 Feb 2016.

yami said:


2. i can not create random map like that:
http://i.imgur.com/bLhqqRO.png
http://i.imgur.com/drJcpvn.png

or like that: http://i.imgur.com/trIYSel.png
or like that: http://i.imgur.com/wNqyRsl.png



Go to your Heroes3(VCMI)/mods/vcmi/mods/defaultTemplates/mods directory. Then you'll see six vcmi templates for random maps. For example open analogy.json file in Notepad. Study first few lines.


"Analogy" :
{
"minSize" : "m", "maxSize" : "m+u",
"players" : "4",

It means that Analogy template allows you create M-sized (with or without underground) random map with only four players.

Analogically open another json templates and learn which templates has limitations and choose best to suit your needs.

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Stevie
Stevie


Responsible
Undefeatable Hero
HC SUPPORTER
posted February 06, 2016 12:54 AM

Warmonger said:
Quote:
looking forward for the complete 1.00v

Nobody, never announced that v1.00 equals "complete". Where do you guys get this idea from?


Release versions come by 1.0, it's common practice everywhere.
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Guide to a Great Heroes Game
"Stevie's spamfest gave Corribus PTSD." - Kipshasz

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted February 06, 2016 07:48 AM

Stevie said:
Warmonger said:
Quote:
looking forward for the complete 1.00v

Nobody, never announced that v1.00 equals "complete". Where do you guys get this idea from?


Release versions come by 1.0, it's common practice everywhere.

Emule is 14 years old and currently at version 0.50. Firefox is at version 44. There is no rule at all lol.

Numbers do not create working programs, developers do.
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phe
phe


Famous Hero
Life and Freedom
posted February 06, 2016 08:27 AM

Numbers like 0.991,0.992...0.9991,09992... also exist for possible next incomplete versions to satisfy everyone...

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Stevie
Stevie


Responsible
Undefeatable Hero
HC SUPPORTER
posted February 06, 2016 08:50 AM

Warmonger said:
Emule is 14 years old and currently at version 0.50. Firefox is at version 44. There is no rule at all lol.

Numbers do not create working programs, developers do.


I certainly don't wanna start an argument over it because that would be childish, wouldn't it? But the fact is you asked a question, granted slightly rhetorical, and I provided an answer. I have chosen my words carefully as there is no mention of a "rule" but common practice, not the same thing. Nevertheless, if you think 3 examples or many more can refute what I said when there are thousands of games and programs coming out as release versions under the 1.0 tag, then you must be in a state of denial. Might it be that you find the reason for such a practice incomprehensible? I trust not. At any rate, you can name your release version however you want, as a creator it's your privilege.
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Guide to a Great Heroes Game
"Stevie's spamfest gave Corribus PTSD." - Kipshasz

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SXX
SXX

Tavern Dweller
posted February 08, 2016 01:31 AM

Main problem is what to consider as "release" for open-ended open source project. These "rules" may work more or less for some proprietary software, but for open source they don't make sense at all.
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frostymuaddib
frostymuaddib


Supreme Hero
By the power of Vivendi!
posted February 08, 2016 02:24 AM
Edited by frostymuaddib at 08:59, 08 Feb 2016.

/offtopic
Sure, but in game industry, finished game (the one you release as completed, development continues with patching) is almost always version 1.0. And, of course it is up to devs to mark their releases however they like Just see how Knuth marks Tex versions

I just find it funny that people find it strange when someone connects version 1.0 with some form of finished product.
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"lol" -- VERRIKER VON ERWINSSEN

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted February 08, 2016 07:02 AM
Edited by Warmonger at 07:02, 08 Feb 2016.

Quote:
I just find it funny that people find it strange when someone connects version 1.0 with some form of finished product.

This is news thread that that posts official developer info. Are you going to discuss that?

End of topic.
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Stevie
Stevie


Responsible
Undefeatable Hero
HC SUPPORTER
posted February 08, 2016 08:02 AM

Well, since that topic is over... any ETA on the VCMI release / official version?
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Guide to a Great Heroes Game
"Stevie's spamfest gave Corribus PTSD." - Kipshasz

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted February 08, 2016 09:06 AM

Stevie said:
Well, since that topic is over... any ETA on the VCMI release / official version?

Version 0.99 will be released when map editor is complete - which is coming.

Latest release is 0.98f from January.
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted March 01, 2016 07:13 PM
Edited by Warmonger at 19:16, 01 Mar 2016.

New version 0.98g

A lot of bugfixes and improvements.

This release also contains preview of editor, but it's not usable yet.


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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted March 02, 2016 04:42 PM

Keep it up guys
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 02, 2016 10:09 PM

Bring the beer

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Engwathang
Engwathang


Adventuring Hero
posted March 07, 2016 03:34 PM

Good work.

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Pol
Pol


Known Hero
.^.
posted March 08, 2016 02:36 PM
Edited by Pol at 14:38, 08 Mar 2016.

Beautiful!

Can you outline what all you are planning to have in?

Mmm, brushes? Auto traps placement? Predefined events? Save minimaps option?

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AVS
AVS


Hired Hero
posted March 09, 2016 01:43 PM

Pol said:
Beautiful!

Can you outline what all you are planning to have in?

Mmm, brushes? Auto traps placement? Predefined events? Save minimaps option?


There are no plans for advanced map editor features yet, still much work to do with basics. Have some ideas? Welcome to http://bugs.vcmi.eu/my_view_page.php and write feature request in "Map editor" category.

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fred79
fred79


Promising
Undefeatable Hero
posted March 09, 2016 01:50 PM
Edited by fred79 at 21:52, 09 Mar 2016.

Pol said:
Auto traps placement?


that's a damn good idea. like an "event" placer, but with appearing graphics(like my bear trap idea).

edit:

Dies_Irae said:
*Finds a Pandora's Box*


Gryphs said:
"Ow! Bad!", casts Armageddon unnecessarily.


another snowing GOOD idea: traps that cast spells on a hero and his army! for instance: "slow" for the hero, "armageddon" for the creatures? CAN THIS BE DONE IN ERM or VCMI OUTSIDE OF A BATTLE?

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AVS
AVS


Hired Hero
posted March 10, 2016 03:22 PM

fred79 said:
Pol said:
Auto traps placement?


that's a damn good idea. like an "event" placer, but with appearing graphics(like my bear trap idea).

edit:

Dies_Irae said:
*Finds a Pandora's Box*


Gryphs said:
"Ow! Bad!", casts Armageddon unnecessarily.


another snowing GOOD idea: traps that cast spells on a hero and his army! for instance: "slow" for the hero, "armageddon" for the creatures? CAN THIS BE DONE IN ERM or VCMI OUTSIDE OF A BATTLE?


In VCMI battle spell casting OUTSIDE OF A BATTLE is impossible for now. As for traps, may be I will include in first stable release of map format (vcmi 0.99) custom bonus "reward" for pandora and local event, so you will be able to buff/de-buff hero and his army. (More advanced traps will wait for scripting)

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fred79
fred79


Promising
Undefeatable Hero
posted March 10, 2016 04:31 PM

oh, ok. thanks for the info, avs.

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