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Heroes Community > Tournament of Honor > Thread: TOH Duel Tournament
Thread: TOH Duel Tournament This thread is 47 pages long: 1 2 3 4 5 ... 10 20 30 40 ... 43 44 45 46 47 · «PREV / NEXT»
infinitus
infinitus


Supreme Hero
posted August 24, 2009 06:41 PM

Quote:
I can't even imagine playing 200 battles, let alone how many some of them have.

People are different ... I can't imagine to complete all Heroes 5 campaigns, take a lot of time too ... Single player put me to sleep It's a pleasure to compete vs good players. AI is nothing compared to human brain...
____________
Nothing's impossible

http://www.youtube.com/watch?
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Maniek
Maniek


Hired Hero
posted August 25, 2009 05:16 PM

I wanna report bug. I played with Elvin 2-3 days ago (version 0.95), Necro vs Academy. My hero was Naadir. During combat any ghost replaced my army. It's a bug? Maybe my homm5 is wrong?

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Natalka
Natalka


Supreme Hero
Bad-mannered
posted August 25, 2009 05:32 PM

Read again specialization of hero

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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted August 25, 2009 05:48 PM

Quote:
Read again specialization of hero

She is right. If you read his special you'll find out that every dead stack will be replaced by a stack of ghosts. The number of ghosts in the stack depends on the heroes level. You'll find it can be very useful.
____________
"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord

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Maniek
Maniek


Hired Hero
posted August 25, 2009 05:59 PM

You're right. I think, every dead stack will be replaced by a stack of ghosts. Now I know "Every time a group of enemy creatures dies...
Noob (me) say: Yhank You

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 26, 2009 01:34 AM

I had a thought. How would you feel about Wyngaal's bonus dropped to 0.05% and Haggash giving no extra initiative on centaurs? They should be balanced that way, would you like them in?
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albolabris
albolabris


Known Hero
posted August 26, 2009 08:24 PM

1. I'd like them in. Haggash without the initiative bonus for Centaurs. But about Wyngaal I think  0.5% per level is the value we are looking for.  0.05% at 20 level gives only 1% bonus to the starting initiative. So it's only 1% more from the range [0 - 0.25]. It's really nothing. 0.5% at the same level gives 10%  more from the range [0 - 0.25] and that isn't a lot but also enough I think. At 0.05% per perk his ability is practically useless. Same as without any ini bonus.

2. Stormwind  -1 range and -20% ini is also very good idea in my opinion.

3. More resources for Academy? A lot of them already...Less resources - more combinations. More reasources - same artifacts on every unit i quess accordingly to the enemy race.

4. Only native heroes - I agree and support that one.

5. How did You decide which units should be discluded from the avenger skill? I think something like all 7th and 6th level creatures for every race is more fair. Necro has all units, others only 4 of them. Quite strange.

Think that's all.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 26, 2009 09:10 PM

I meant value 0.05, that's 0.5 percent. As for avenger why, some dozen games testing A favoured shot on arcanes can take down a whole tier 7 stack. Necro is different, it can boost any of its unit numbers. Not sure why I gave them dragons nobody is even gonna pick them anyway
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Jinxer
Jinxer


Legendary Hero
*****
posted August 27, 2009 02:42 PM

Well.. What I dont understand is... why Sylvan even has such a hero as Wyngaal... They are the Fastest Town already concerning initiative.. Sylvans first strike is already devistating.. Why WHY add a hero that makes them faster?  Even if only a little bit?  


Again, I wonder if UBI was drunk when they considered balance of this game. I am betting they never played this game. Just created it on paper and made it.. and said.. yea the graphics look good.. Send it to stores.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 27, 2009 02:47 PM

Beer is the path to the dark side.
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Jinxer
Jinxer


Legendary Hero
*****
posted August 27, 2009 08:29 PM

Just had a practice run with Elvin..

Fortress vs. Acadamy


And wanted to post my opinion about RUNES

I realize that more then likely I will be ALONE in these opinions.. however.. that has never stopped me from voicing my opinions.  We all know how Unbalanced Runes are. They are truely Broken.. and I dont think anyone who has actually played this game enough, would disagree with that statement.  Elvin has made it obvious that he desires to Balance and fine tune this Duel tourny.. to a much higher level then in Standard Heroes games. And I was excited to see that. Since this game in general is far from balanced.

I noticed he nerfed and limited each town with certain limitation...

Acadamy cannot build level 3 artifacts
Sylvan has limited avenger and cannot get Dark magic.
Havens training has been Capped!
Fortress has less resources then other towns

Now all these " Limitations " are designed to offer a more balanced final battle. Even the Hero levels are limited. And Elvin claims that the goal in all these various limitations is to NOT make everything available to take all.. he wants some hard choices to be made.. and think about your moves.. your plans.. your choices.. your builds.. your casts..etc..  And I can respect that.. and I agree that is a cool concept...

HOWEVER.. now to my problem... The so called limitation set for fortress is reducing there resources. IN our battle today.. Elvin cast  MISS Rune on almost all his units round 1.. Thats 6-7 rune casts.. then Rezed 4+ stacks during battle.. I recall 2 Beserk casts... atleast 1 Battlerage cast.. atleast 2 Stun casts. And on a couple stacks he REcast miss rune again atleast 2 times. So at the very least he used 18-20+ runes, maybe couple more I forgot during the course of multiple rounds of battle. He was still casting runes when battle was almost over.  

So maybe its just me.. but to me that does not seem like any limitations? Elvin claims majority of his duel games with fortress end very close and runes are not an issue.

In recent game vs. Fiur on AOW.. both of us are around level 25 Fortress vs. Inferno... I have Complete build even Devils/Castle week 2.  And Fiur walks over with less then 1/2 of his Fortress army.. I was laughing.. wondering was he drunk.. why would he do this.. Then I seen.. He slughtered me with very few losses.. The onslaught lasted 2-3 rounds... and was all over.  Runes totally controlled the battle. He didnt even need 1/2 his army.. And that was all done in 2-3 rounds.. And in game with elvin today.. we was into round 3-4 atleast and he was still casting runes.

Please consider limiting the rune usage some more. As Elvin said.. should be more tuff choices made.. So make it so you have to decide to use MISS rune on everyone round 1.. or maybe save some another rune later.   instead of 18-20 runes being used during battle.. somehow make it so 10 can be used max. Not sure how to do that..

Just some thought I would like the entrant to this tourny to ponder and give there serious thoughts on.


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veco
veco


Legendary Hero
who am I?
posted August 27, 2009 08:46 PM

if you're not lucky with Fine Rune you will cast 10-14 runes (depending on which ones you have - not eating the same resources), if you're lucky you will get around 20. And through hundrets of played games on previous maps (earlier fortress didn't have reseted recources after leaving starting area - and even then I don't remember anyone complaining) it came to what we have now.

And you come complaining after one game. Academy with Warmachines and Attack arties is not a good build vs Fortress which can easily soak up damage from orcs and inferno. I may not have played 200+ games and I've never played any 'real game' with creeping but I can tell that defeating Fortress as it is is possible without imba heroes or killer builds
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none of my business.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 27, 2009 09:41 PM

As I said resources are 10 for sulfur/dragonform and 8 for mercury/gems. That means that for each resource we have 4 normal casts and 2 greater rune casts or 7/1 for the former and 5 normal/1 greater or 7 normal for the latter.

However not all runes consume the same resources. If you have dragonform and incorporeality it's cool, one uses sulfur the other crystal. But what if the available ones require exclusively sulfur or crystal? That is reason enough to keep them as they are.
In said game I have every single rune besides battlerage courtesy of Inga hence why you saw so many rune activations.

However having played every possible combination with or against dwarves I am pretty sure they are fine EVEN if each requires a different rune. In fact Sq was complaining that they could use a boost in this version At the very worst it is a lot better than in long maps both because they actually limited and because dwarven army is reduced - where everyone knows that dwarves are the endgame king with rune power amplified as the army grows.

But then toh has a long tradition of crying wolf after one lost game, if you want we play a rematch and I get academy?
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Map also hosted on Moddb

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Jinxer
Jinxer


Legendary Hero
*****
posted August 27, 2009 10:43 PM
Edited by Jinxer at 22:44, 27 Aug 2009.

Quote:

But then toh has a long tradition of crying wolf after one lost game, if you want we play a rematch ?




First of all... This was just a practice game.. and counted for nothing.. so why would it bother me if I lost.. My goal here is not to complain.. but to point out some more imbalance. But you guys have a PERFECT verison.. just as Towers arena had no flaws.. So I apologize. I wont offer any constructive critism. Bottom line. Arena/Duel just is a totally different game then I am used to.. guess I am just not in the mood to re learn new formulas just to play in this tourny. No Biggie. Disregard my previous post.

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veco
veco


Legendary Hero
who am I?
posted August 27, 2009 10:58 PM

You can't give constructive criticism for a tested solution after just one game, that's immpossible.
How can it be a PERFECT version if I see a new uptade/tweak in the map every 1/2 weeks?
Imbalance in that game came from picking up Warmachines without even Flaming (even with them it would barely be worth it) as Academy againts dwarven high defence and speed arties (why speed if Fortress will charge?). And you let your shooters be blocked very easily. It's not the fault of the map balance but wrong player choices
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none of my business.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 27, 2009 11:26 PM

As for me I meant that we tohers are easy to cry imbalance after one lost game
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Map also hosted on Moddb

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Jinxer
Jinxer


Legendary Hero
*****
posted August 27, 2009 11:30 PM
Edited by Jinxer at 23:32, 27 Aug 2009.

Indeed.. its always Jinxers fault.  Obama sucks as president also Jinxers Fault.


You guys keep looking at details of the battle.. What town I was.. what army I had.. what skills I took.. doesnt matter when pertaining to my comments about runes. 18-20 Rune casts during a battle where they are supposed to be limited.. is all that needs to be discussed.. I realize you all get a kick outta avoiding the real topic and just jumping right to flaming jinxer and trying to find fault with me.  But please stick to the topic..

Even if I woulda made a PERFECT build in your eyes.. what ever that is..and even if I woulda won battle..I still would say that 18-20 rune casts is NOT much of a limit.

No where in this post did I ever claim I built perfect. You guys are always to blinded by the chance to flame Jinxer that you cant respond seriously.

I know 1 game doesnt tell all.. But regardless... on a basic level.. How is 18 Rune casts in 1 battle any more limited then in a real game battle? Its not. Simple.
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veco
veco


Legendary Hero
who am I?
posted August 27, 2009 11:38 PM

Quote:
I still would say that 18-20 rune casts is NOT much of a limit.


And I would still say that experience shows that it's not a problem so let's leave it at that.
I'm not flaming, how can you say that? I've never crossed words with you before, barely read some of your posts that I can't remember so how can I possibly seek out for a chance to flame you? I'm no toher, I'm an easy going guy
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none of my business.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 27, 2009 11:41 PM

So who exactly is flaming you? Because I missed that part. And what we are saying is that there is no issue in the first place, as for how it could have been without limits then all units would be able to use a rune twice. Now it's just a couple assuming the first normal runes are not all used up. Don't jump the gun, play a few times and then explain why you think it is imbalanced if you still feel that way.
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Map also hosted on Moddb

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Jinxer
Jinxer


Legendary Hero
*****
posted August 28, 2009 12:07 AM
Edited by Jinxer at 00:14, 28 Aug 2009.

Quote:
So who exactly is flaming you? Because I missed that part. .



Well, when I make a post that poses my concern that 18-20 rune casts in a single battle is not much of a limit.. and the main focus of replys are something like.. Well you built bad.. warmachines is bad choice.. make better choices next time blah blah..

That seems like off topic responses that is focused on Jinxers choices.. not the real subject.

Ofcourse I have nothing agasint you Veco.. dont even know you.. and I didnt think your MAIN intention was to attack me.. just after reading your post you was mimicing almost exact words from elivin and my conversation about it..and since you musta seen replay.. I figured you two was talking about battle.. and both was more worried about choices I made .. instead of the topic.. which is only RUNES and amount of possible casts per battle...

And ofcourse I intend on playing more then 1 game.. but if I play 100 games wont change my mind that 18-20 rune casts is not much of a limit.. When compared to other limitations put on other towns.  I am however.. willing to entertain the possibilty that INGA made this an unfair example..

As I said was just my opinion and thats all.. If everyone else has no problem.. then no worries.. I will try and adapt.
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