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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: New objects?
Thread: New objects?
gnollking
gnollking


Supreme Hero
posted August 25, 2009 10:19 AM

New objects?

Sorry for making this new thread, but i've got aguestion.
How to import objects to the editor?
I would really like to know that.

Thanx.
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ddpro
ddpro


Known Hero
HC Adventurer From China
posted August 25, 2009 04:13 PM

Use H3Sprite.exe... Oops, I don't know how to upload that...

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 25, 2009 04:20 PM
Edited by Salamandre at 16:20, 25 Aug 2009.

First you have to find objects, and it is not easy, as you need a lot of games and special model viewers, 3DSmax (for latest games), Milkshape, GR2viewer, Sgreader (Caesar3).
Then you need the latest Def maker (create defs+msg/msk), ObjTxtEditor.exe (for generating codes in ZEOBJT.exe) from Grayface.
Then you need Photoshop to change RVB to indexed colors for each frame.
Then you need a lot of time.

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gnollking
gnollking


Supreme Hero
posted August 25, 2009 07:59 PM

That is a lot of tools..

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GreatEmerald
GreatEmerald


Hired Hero
posted August 25, 2009 09:30 PM

Quote:
First you have to find objects, and it is not easy, as you need a lot of games and special model viewers, 3DSmax (for latest games), Milkshape, GR2viewer, Sgreader (Caesar3).

Why is that? Isn't Blender enough for creating a readable format?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 25, 2009 11:38 PM

How do you open models from games with Blender? So far Blender does not recognize those files. There are games models which can't be opened with nothing, I could not find anything to open Guild wars for example.
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ddpro
ddpro


Known Hero
HC Adventurer From China
posted August 26, 2009 02:14 AM

ObjTxtEditor.exe?
Oh, I've never heard of that...

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 26, 2009 02:33 AM

I just imported two and have 110 more to come (a few days)



They are all from Caesar III and some look very good.
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 26, 2009 06:52 AM

But their lighthing has opposite direction than all other H3 objects. How about turning them the other way round?
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 26, 2009 10:53 AM

You are absolutely right. I will turn them. Thanks.
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GreatEmerald
GreatEmerald


Hired Hero
posted August 26, 2009 11:14 AM

Well, for example, Unreal Engine games have an option to export models as Wavefront .OBJ files, and those can be opened in Blender easily. It also opens .3DS files (converts them to Blender-friendly format) and Maya files, forgot what their extension was. So, really, there's no need to have expensive tools like 3DS Max.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 26, 2009 11:25 AM

I feel already a headache with all those tools. If you are able to import textures in HoMM using Blender, please do it. I am still searching for games whose textures can be imported without that 3DSmax.
Small keygen problem.
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