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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: WoG roman-style Editor patch (started by Salamandre in August 2009)
WoG roman-style Editor patch
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 31, 2009 06:33 AM
Edited by Salamandre at 07:19, 31 Aug 2009.

WoG roman-style Editor patch

WoG roman style editor patch

Author: Salamandre

58 customizable objects
To install this patch you need a clean WoG and my fix of the russian editor patch available HERE
It fixes all errors concerning new objects install.

Instructions:

1) Place the .wog file in update folder and run H3wUpd.exe
2) Place ZEOBJTS.txt in Heroes/Data folder (backup yours first)


DOWNLOAD



I will add it in the megapack when Fcst1 is done with his own additions and compile both.
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isabel
isabel


Known Hero
Dragonblessed
posted August 31, 2009 07:42 AM

Look likes the buildings from Caesar, very nice

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 31, 2009 07:49 AM

They are from Caesar III. There are still a few animated which I could not import because of a palette mis function. Maybe another time.
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wog_edn
wog_edn

Promising

The Nothingness
posted August 31, 2009 08:34 AM

Really brings back memories from when I used to play Caesar 3 (you don't happen to know how to make it work in Vista?).

I guess those could be nice to use in map making .. well, it's always nice having more stuff to use anyways.
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gentledon
gentledon


Known Hero
posted August 31, 2009 09:28 AM

Is this just decorative or do these building have special feautures?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 31, 2009 02:02 PM

Except a shipyard and a derelict ship I let them all type 40 (blank). Means they are customizable by the mapmaker.
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gnollking
gnollking


Supreme Hero
posted August 31, 2009 02:50 PM

Reeeeeeaallly good!

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gnollking
gnollking


Supreme Hero
posted August 31, 2009 03:25 PM

I have a problem.. Everything else is fine, but only my 8 level creatures are 'nothing'. Everything else is ok. Even the Dracolich in the bottom of the creatures is 'Dracolich' and the commanders are good. But my 8 level creatures.. are nothing.. please help.

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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted August 31, 2009 06:24 PM

They all look great.

So what's next, a map featuring Roman Empire? Heh heh heh.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 31, 2009 06:41 PM

For maps I am in stand-by. I have a few ideas but I needed to get a bit skilled in importing objects and creatures before starting one. I don't want to rely anymore on others work. Not that they do bad job, Darkloke did awesome creatures but I want to take them as a bonus while making myself the basics. Otherwise it slows me down a lot.
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kipshasz
kipshasz


Undefeatable Hero
Elvin's Darkside
posted August 31, 2009 09:36 PM

This is good. No. In fact this is awesome. Another great edition to WoG.

Also, Emperor: Rise of the Middle Kingdom has some awesome rendered buildings as well.
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"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 31, 2009 09:55 PM
Edited by Salamandre at 21:56, 31 Aug 2009.

Indeed, how could I miss that one (starting torrent )
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AxonnEchysttas
AxonnEchysttas


Hired Hero
Spawning WoG Maps
posted September 08, 2009 04:10 AM

Hmmm... I would like to use some of these objects. But then everybody playing my map would need to have their WoG data file patched as well, right?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 08, 2009 04:17 AM
Edited by Salamandre at 11:14, 08 Sep 2009.

In about one week I will be done with all additions. They will be compiled all in a fast install .wog file and be ready for use.
Yes, the patch will be needed by everyone, but hey, it is a 15 seconds install thing. If the player is motivated he will do it.

Now I am working on AOK objects and will be done in about a week, right now cleaning the pixels for having new impressive walls.

A few previews (my gif-gif not working so well with so many frames):




The walls are long to do, as they couldnt be placed one near other, so had to change all sizes and clean the already done shadows:



The new tress were properly scaled (who'd think a gnoll is bigger than a tree?!)
Oh yes, and if you install the patch, you get a nice car too. Well...only in game atm. I wonder who will be the first to script a quest for that, hehe.
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gnollking
gnollking


Supreme Hero
posted September 08, 2009 11:04 AM

The car and the tents look awesome .
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madshj
madshj


Famous Hero
Minotaur Lord
posted September 08, 2009 03:40 PM

looks sweet (; i like the idea of one of my once favourite games, Age of Empires II is used

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zamfir
zamfir


Promising
Supreme Hero
Allez allez allez
posted September 08, 2009 03:54 PM

Well, my favorite two games are mixed. I would love to see the Persian Elephants as Heroes III creatures.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 08, 2009 07:50 PM


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