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Heroes Community > Heroes 5 - Modders Workshop > Thread: [WIP]NTF, New Town Framework
Thread: [WIP]NTF, New Town Framework This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV / NEXT»
TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted September 04, 2009 06:05 PM

So our only choice is replacing the stronghold by the ziggurat... i don't like that :s or we give up this project (I don't want to ) and help with the Nexus faction... At least maybe we could make a new town model...
What do you think ? (I found the Ziggurat town very good :'()
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SimonaK
SimonaK


Promising
Supreme Hero
posted September 04, 2009 06:11 PM
Edited by SimonaK at 18:18, 04 Sep 2009.

just to forget bloodrage for the new town!

why not giving inferno special buidling for experience to the heroes?
town having just 3 magic guilds.....a stable! because marchs...
black market...(dungeon one, to have more cash) a good weeklygrowth for each creature

perhaps we are able to add a thiefplace into a town then info will be free......

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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted September 04, 2009 06:18 PM

Yes but if we have no blood rage, we have no special ability ! :s
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SimonaK
SimonaK


Promising
Supreme Hero
posted September 04, 2009 06:23 PM
Edited by SimonaK at 18:24, 04 Sep 2009.

mmmh why not using logistic as their special ability? yes it's possible.
a hero can have any skill as primary skill. of course it's not perfect.

if we want a possibilty between the 8 existing abilities. we must take one
that is not linked with creatures.

as knight retaliate.... but training will not work.

dungeon yes...for empowered spell but new faction are not magician or sorcerer, chain elemental will not work.

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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted September 04, 2009 06:28 PM

Yes for logistic. But people would be able to have logistics in special ability AND in secondary skills ! :s no ? if not it is good
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted September 04, 2009 06:32 PM

Just use irresistable magic or something... we did so with the Nexus and there wasn't a problem.
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Lepastur
Lepastur


Known Hero
The Red Taskmaster
posted September 04, 2009 06:37 PM

Quote:
Skeletons are composed with bones, named L_Hand, R_Hand, Head,... So, as heads for example don't have any animation (yes, the talk animation use the lips of the head, but it is not important cause we will never use it), we can patch the static model of another head on the "Head" bone of the original model and erase the original head. So the new Head move like the previous one. It can't be animated with moving lips, but is is enough
Same method with hands, feet, static weapons like swords,...
Very possible.

So you can handle bone pieces from different criatures and placing them wherever you want on a new model? For example, for creating a reptile Basilisk from Heroes III? OFC, I don't mean a coloured Agrael Lizard which walks on two feet. Maybe the hound could fit better.
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SimonaK
SimonaK


Promising
Supreme Hero
posted September 04, 2009 06:41 PM
Edited by SimonaK at 20:44, 04 Sep 2009.

Quote:
Yes for logistic. But people would be able to have logistics in special ability AND in secondary skills ! :s no ? if not it is good

never a skill being as primary cannot learned as secondary.
but taking logistic brings a lot of penality, it's impossible to get a fourth ability with common skills....


Quote:
Just use irresistable magic or something... we did so with the Nexus and there wasn't a problem.

to make work chain elemental, heroes must have class HERO_CLASS_WARLOCK.

but that remains a good idea, as I said for empowered spells
and no doubt to break resistance magic of ennemy seen Heroes have just 3 guilds, spells must be enforced.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted September 04, 2009 11:04 PM

Just one note: you cannot create a second barbarian-style hero, because every hero that is not marked ClASS_BARBARIAN will learn magic schools from witch huts. It will also have a spellbook and cannot learn battlecries

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted September 04, 2009 11:21 PM

Why not try something a bit more ambitious and go for the missing Naga faction rather than another Dungeon?
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Lepastur
Lepastur


Known Hero
The Red Taskmaster
posted September 04, 2009 11:54 PM

I don't agree with the only Naga faction, I don't like Ubisoft's policy about factions raciality. I'd prefer the Heroes III beasts town (Lizards).
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xerdux
xerdux


Bad-mannered
Famous Hero
posted September 05, 2009 12:48 AM

I think that the best idea would be to for once complete the Conflux town! Almost exactly like the one that was already getting made but with Elemental Chains as the racials.

However, if you want to be a little bit more original then maybe a Free City faction:

1. Wolf
2. Shooter using the beta Archer model
3. Offensive walker using the Shaman model
4. Caster using the Druid model but without Elf ears
5. Gorgon (the Orc mount)
6. Manticore
7. Roc (the Firebird model)

or maybe

1. Bandit (based on the Scout, without elf ears)
2. Apprentince (based on the Enchanter/Heretic NCFs, the priest with the fiery hood)
3. Monument/Obelisk (cannot move, based on doodads, support)
4. Mummy that shoots
5. Lion-man creature based on the Rakshasa (without special effects)
6. Avatar creature based on the Ghost or a War Elephant
7. Firebird/Phoenix (Heron)

or the suggested swamp faction

1. NFC Gnolls
2. Heavily moded Hunters for the Lizardmen
3. Heavily moded Shamans for Lizardman Seer (they need a caster)
4. Basilisks based on Raptors
5. Gorgons based on the Orc mount
6. Rainbow Bird (lol) based on the Firebird model
7. Big Lizard based on the Magma dragon, but it looks more organic/biological

This would be 4 large creatures though, but tbh that only makes the faction more unique.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted September 05, 2009 01:17 AM
Edited by Storm-Giant at 01:23, 05 Sep 2009.

I'm with Lepas, I'm against Nival/ubi raciality factions, I prefer the old, good cities, like in Heroes II(and III too), where a group of animals&monsters&mythical creatures live together, such as sorceress Heroes II castle, with sprites, dwarves, elves, druids, unicorns and phoenix, and not ''elves, elves and more elves'', or ''dwarf*5, and a dragon as level 7 criature, of course''.

And btw, xerdux:
Quote:
7. Big Lizard based on the Magma dragon, but it looks more organic/biological

Like Fauch Royal Basilisk

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xerdux
xerdux


Bad-mannered
Famous Hero
posted September 05, 2009 01:43 AM

Yeah, something like that. But I think that the outer scales on that Basilisk looks a bit messy
And it shouldnt have Vorpal Blade and Bear Roar

Since Hydras are already in Dungeon.

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TroggyMan
TroggyMan


Adventuring Hero
Ragin' Tard
posted September 05, 2009 09:11 AM

My old idea, somewhat improved (but in no way finalized):

KEEP (working name):

1- Bandit, upgrades to Rogue or Brigand (brigand is ranged)
2- Gnome, upgrades to Leprechaun or Clurichaun (upgrades can teleport, aka fly?)
3- Wolf, upgrades to Winter Wolf or Black Wolf
4- Troll, upgrades to Moss Troll or Rock Troll
5- Witch, upgrades to Hag or Crone (ranged, caster)
6- Ogre, upgrades to Ogre Magi or Ogre Lord
7- Wyrm, Upgrades to Deep Wyrm or Sky Wyrm

Bandit- The bandit is a basic infantry unit, but with a twist. If the player wins a battle against another hero, they and their upgrades will steal a small sum of gold. The Rogue has high damage and movement, while the brigand is ranged. All bandits suffer on having low hitpoints, but impressive damage for a tier 1.

Gnome- Gnomes are rather tough for their size, and cannot have less than 0 luck.
Leprechauns increase luck for all nearby stacks and are fast, while Clurichauns can randomly decrease luck for an enemy stack, or increase it for a friendly. Possibly, the upgrades for the gnomes could be changed into a Fir Darrig or similar wicked creature, to better fit the less friendly overall of the faction.

Wolf- More or less the same as the normal one. The Winter Wolf has resistance to cold, and deals better damage while the Black Wolf is tougher and suffers no enemy retaliation.

Troll- Strong unit that regenerates, but is slow. The Moss Troll can devour enemy corpses, while the Rock Troll can hurl a boulder (one time ability) to stun a stack for a some damage and limited time. The boulder ability can only be used on stacks that are equal or less in number to the trolls.

Witch- Spellcaster, have not decided what spells yet, same with the differences between the upgrades.

Ogre- Mighty melee unit with bash. The Ogre Magi can cast bloodlust while the Lord has good morale and cannot turncoat by any means.

Wyrm- A wingless dragon, cannot fly but is remarkably strong, it's firebreath damages 3 stacks in a row, instead of a spread. The Deep Wyrm can dig underground (which acts the same as flying?) and is immune to fire damage. The Sky Wyrm is winged (or simply moves with the wind) and is immune to lightning.

Hero class: Battle Mage(?)

Background: The Keep faction does not have a background that goes back millenia like many others, but Keeps run by trolls, bandit lords, witches and ogres appear time to time, uniting these else small factions living in the dark forests to a bigger whole. The Gnomes work on the condition that they do not fall prey to the trolls and offer their help and the help of animals. Bandits, trolls and ogres collaborate and share the loot and the witches are left alone by the other groups whom usually harass them, and allowed to test their new spells and concoctions on the battlefield. Together, they form a powerful band of raiders, seeking gold and glory.

Inspiration: Being a fan of folklore of scandinavia and britain, this faction was mosty inspired by them, paganism, and artwork by artists such as John Bauer. The idea is to create a faction with that mysterious, "mossy" atmosphere.

Any ideas are appreciated, I can only make skins (and is a beginner in that department) but would like to see this faction getting some attention.

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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted September 05, 2009 10:41 AM

Personally, I'm very interested by the maya/mesopotamian jungle-faction with gnolls, lizardmen, lizard archers, and so on. So:

1 - Gnolls -> Marauder Gnolls, Rogue/Bandit/Thief Gnolls
2 - Lizard Archer (ranged) -> Fierce Lizard (ranged), Sneaky Lizard
3 - Walking Snake (Entirely reskinned  lava dragon, with a tick dirty green skin, and reskinned scales to make them more organic) -> Great Snake (Resistant), Great Cobra (Hypnotizer)
4 - Lizard Warrior -> Lizard Warlord, Furtive Lizard
5 - Medusas -> Medusas Queen, Poisonous Medusas (none of them ranged ; a lvl 6 ranged would be too powerful and we have no animations for that)
6 - Manticora -> Scorpicore, Green Manticora
7 - Behemoth -> Secular Behemoth, Atrophied Behemoth

You noticed that I tried to make homogeny with upgrades. First upgrades are fierce warriors, less resistant and stronger than normal creatures. Second upgrades are furtive, sneaky creatures, a lot with the Invisibility ability. They are fast for their level, but a bit less resistant. Their strength is normal, not too high, not too bad.

I find this list is a good jungle town like Heroes III one, isn't it ? We can still change manticoras and behemoths, 'cause they both seem to me that they are not to their places... What do you think ?


=========================

So what for the hero class ? We take the barbarian class ? And as these creatures will not have special abilities, we make them more powerful than normality... Cause if we change the main skill of the barbarian class, normal barbarians will have this change too !
What do we do ?
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Oz
Oz


Adventuring Hero
Preparing
posted September 05, 2009 11:27 AM

In the H6 forum my ideas of crossing dungeon with fortress weren't really well recieved, but it seems like you guys like the idea so here's my lineup:

Quote:
Rampart would be a great name for them. At first I didn't really liked this town but it is unique, and had a great music in h3

I say keep the gnolls and add the Behemoth as lvl7 creature with a hiena like head, since Dungeon took back Hydras.
We could also add Evil eyes, and Medusa in the mix, or maybe even Trogloydites. Dungeon had a nice set of swamp like creatures and since h5 made them into sneaky elves we could use them greatly here.

Trogloydite->Infernal Trogloydite/Trogloydite Shaman
Gnoll Warrior->Gnoll Marauder/Gnoll Ambusher
Lizard Archer->Lizard Hawkeye/Lizard Wizard
Serpent Fly->Dragon Fly/Acid Fly
Beholder->Argus/Evil Eye
Medusa->Gorgon/Medusa Queen
Behemoth->Hellskin Behemoth/Ancient Behemoth

As you can see the left side has a rather fiery approach, which may seem unlikely for a swamp themed town but I think it goes well and really makes two separate factions.

Trogs are ofcourse immune to blind, and while infernals has some resistance to fire and superior stats, the Shamans can haste the units, and even cure them.

Gnoll Marauders would have double attack, while Ambushers would be faster.

Lizard Hawkeyes would have no range penalty, and wizard could cast slow, and some weak damaging water spell but no ranged attack.

Dragon Flies with better stats and maybe breath attack, while their acidic bothers would ofcourse spit poison, and maybe weakness too.

Evil Eyes with random negative spell, and Argus with constant Dispell.

Medusas would use a bow, but Gorgons would have only melee and a greater chance to stone the enemy.

Hellskins with full immunity to damaging fire spells or maybe even fire shield, while Ancients would root the enemy and be slower tanks with unlimited Retal.


Hero would be Beastmaster and Witch like in H3(this is if they bring back dual hero classes for h6) and they would ride Basilisks(same crocodile themed ones from h3 just more massive).



So, my idea is a roman themed, it's something that's missing from the mix for a long time, and I'd like to see it. As far as NCF goes I don't have much idea about it, but I can help with artwork.
I've designed a roman theme for the H3 Lizard Town, entitled Ruins. When I finish with the drawing I'll post it here too. It's not specifically made for this since that town consists mostly of lizards, but you should get the basic idea, and since it's made of ruined bulindings not much change is needed.

From my lineup I'd also possibly change Behemoth to Manticore, or add it instead of Beholder, since that's probably difficult to do in NCF.

Manticore->Scorpicore/Chimera

What do you think?

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xerdux
xerdux


Bad-mannered
Famous Hero
posted September 05, 2009 11:45 AM

This seems like Dungeon + Fortress (H3)
My comments on the line-up:

1. Good.
2. Good.
3. No thanks Is it even possible to resize models? The Fire Dragon model doesnt deserve to become a level 3 creature.
4. Based on what creature? Maybe there could be a Beholder here, if a Lizardman doesnt look any good. The town must have a caster.
5. Sure. They could be casters.
6. I really dont like the H5 Manticores but its just a personal opinion.
7. I dont see how Behemoths fits into this. In H3, Stronghold was like the opposite of Fortress I think. I think that a big basilisk or wyrm based on the Magma Dragon is better here.

And how would the heroes look like?


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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted September 05, 2009 12:07 PM

I didn't think to resize the lava dragon as Walking Snake. They are big creatures. For the lizard warriors, we can use the swordsman model, but with a head and hands of lizard, and replacing the sword by a hammer. It would fit perfectly with the attack movements. And for heroes, lizard men/women too but ridding reskinned lizards of the tier 4 dungeon.
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Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted September 05, 2009 12:10 PM
Edited by Lord_Immortal at 12:26, 05 Sep 2009.

NTF

I thought to start a thread called NTF(Never said to do that,so do not worry,it is not stolen),some long time ago,and first I thought to make a thread where to choose the best ideas.The thread was named "NEW TOWNS AND UNITS IDEAS" it is here and in you will find awesome ideas about new towns.You can find a cool "guide" here.
P.S.Can I be the Town Artwork Designer of the New Town Framework Team?

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