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Heroes Community > Heroes 5 - Modders Workshop > Thread: [WIP]NTF, New Town Framework
Thread: [WIP]NTF, New Town Framework This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV / NEXT»
Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted September 09, 2009 02:38 PM

If you want to use the Basilisks you have (my) full permission. 2ndHero did texture two of them though.

I'm not sure if they're fresh enough as they are, since you could surely tweak and differentiate them by making new geometries (have no skills there myself, I'm afraid).
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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted September 09, 2009 03:11 PM
Edited by TSoD at 15:18, 09 Sep 2009.

Thanks Cepheus

Quote:
what does happen if you take green dragon textures to a phoenix model?

This :


hey everyone, a TEST VIEW  of the town exterior of the ziggurat maybe ? (If you see it like this, in waiting for artworks :s We really need them btw :s)


This model isn't finished at all, there is only the stairs and the main structure, main structure without its details thought It is absolutely not finished.
=> Ground picked up from Sylvan town exterior.

=> Maybe we should switch the central tree of the Sylvan town INTERIOR with a model like the main structure I presented to you (a ziggurat in fact ). What do you think ?

EDIT : Oh I've forgotten, I think the XDB tree is finished I copied the whole sylvan town and rename all remaining file as Ziggurat's ones (Ziggurat.(AdvMapTownShared).xdb, Ziggurat.(TownExterior).xdb,...). I've also modified them so they may interacts themselves each others (cause I made a beautiful system of folders ).
It is already functional in the editor when we modify manually the Shared path with MapObjects/Ziggurat/Ziggurat.(AdvMapTownShared).xdb
All we need now in "emergency" is the cracked *.exes...
Then we will be able to begin REALLY to modelize, texturize, and other -ize action verbs
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Psatkha
Psatkha


Promising
Known Hero
H5 MODder
posted September 09, 2009 03:19 PM

Very nice view of town! Good job!

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted September 09, 2009 03:20 PM

I was thinking of it rather as a Mayan temple, surrounded by rainforest.
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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted September 09, 2009 03:32 PM

Thanks

Warmonger, you meant more in "verticality", like this ?

For the rainforest, I feel the same than you Rainforest is absolutely needed with this lizards'town
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Lepastur
Lepastur


Known Hero
The Red Taskmaster
posted September 09, 2009 05:20 PM

I like more the high zigurat idea About Basilisk, I agree TSoD about discarding the Raider's Lizard model. Maybe a modified dog with lizard head could work there better, although the running way won't fit very well with the lizard's way of walking...
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Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted September 09, 2009 07:27 PM

If you need artworks,well,these may not be what you need concretly,but can be hardly seen that are manipulated:

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Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted September 09, 2009 08:11 PM
Edited by Lord_Immortal at 10:30, 10 Sep 2009.

To continue the town artwork I need a final word about the units and their tiers.But if you have it hard let me suggest mine:
1-Swamp Hound(Hellhound Model)>Swamp Wolf(Wolf Model)>Swamp Cerberus(Cerberus Model)
2-Tracker>Eagle Warrior>Jaguar Warrior
3-Gnoll(maybe the NCF one)>Gnoll Raider(With axe and black fur)>Gnoll Poacher(Crossbow Gnoll,try to find something)
4-Lizardman(the one made by TSoD)>Lizard Marksman(With Crossbow)>Lizard Bow Shaman(Very strong and overpowered unit,with Maneuver,Scatter Shot,Elves Double Shot,Poision attack,Precise shot,Poisionous Strike and Hex attack,but that costs 750 gold 2 wood 2 ore and 1 mercury.
5-Draconian Warrior(Ranged Flyer)>Draconian Shaman(Magic Walker)>Half Dragon(Mage Flyer)(Maybe Raptors,two first ones remade Basilisk and Royal basilisk of the NCF,while the third,Warlock's Green Lizard.Names Raptor-War Raptor-Velociraptpor)
6-Medusa(pietrifies.ncf one but with new skills and stats fit to tier 6)>Walking Medusa(with legs,does not pietrifies but has ranged attack and casts.Matron Model.)>Poision Medusa(Pietrifies and poisions.Matron Model with tail.)
7-Basilisk(Tropor as main ability)>Royal Basilisk(Fauch's one but with pietrification instead of any other strong ability.)>Grand Basilisk(With pietrification).

Why like that,you may ask:
The Hounds are the guard dogs of the Swamp Humans,wich are the Tracker>Eagle Warrior>Jaguar Warrior.Besides,if you want something mayan,you've got mayans/aztecs.
The Bow Shaman's overpowering is justified by its cost,so,do not worry.
Choose between the Draconians(fast magic users with low offensive high Hp) or Raptors(Fast melee with high offensive,low hp)
Medusa is one of the most powerful greek mythology beasts,together with basiliks,so it deserves the tier 6,but with low defense and initiative,but high speed and hp.they are melee.
Sometimes,medusas show walking,so i thought to make a walker medusa.
Basilisks are the most powerful monsters in greek myth,and with the fire dragon models,they are awesome.
Pietrification,is a new ability based on Tropor,but with the Stone skin effect(that with the stone breaking).No need for the stone to stay unbroken.It has a chance of 100%,but it increases the defence of the unit and hitpoints.If cannot be made,use tropor instead.For the basilisk(not the upgrade use tropor anyway).

EDIT:Medusa and poision medusa should have Death Stare idea came up from Fauch's thread.
We can make the 2 lineups Medusa-Stheno-Eurayle or Medusa-Eurayle-Stheno(Idea came from Antipaladin's gorgons.)







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Fauch
Fauch


Responsible
Undefeatable Hero
posted September 09, 2009 09:11 PM
Edited by Fauch at 21:14, 09 Sep 2009.

a quck line up :

Lvl 1 : Gnoll (Bash / Bash, Set snares / Bash, Steal ammo)

Lvl 2 : Lizard (Shooter / Shooter, Weakening strike / Shooter, Defensive stance)

1st upgrade has weakening arrows

Lvl 3 : Wasp (Flyer, Purge / Flyer, Purge, Weakening strike / Flyer, Purge, Swift attack, Strike and return)

Beholder : (Shooter, Cursing attack / Shooter, Hexing attack / Shooter, Flyer, No melee penalty, Cursing attack)

Lvl 4 : Shaman (Magic res 25, Caster (Stone skin) / Magic res 50, Defile magic, Caster (Stone skin, Wasp swarm, Regeneration) / Imm to earth, Aura of earth vulnerability, Caster (Slow, Earthquake, Stone spikes, Stone skin)

Aura of earth vulnerability increases the damage of stone spikes, implosion, meteor shower and poison)

Lvl 5 : Gorgon (Shooter, No melee penalty, Death stare / Shooter, No melee penalty, Death stare, Torpor / Shooter, No melee penalty, Death stare, Fright Aura)

Or (Torpor / Torpor, Death stare / Torpor, Fright Aura)

Lvl 6 : Manticora (Flyer, Poison / Flyer, Poison, Venom / Flyer, Poison, Entangling roots)

Lvl 7 : Basilisk (Vorpal blade, Death stare / Vorpal blade, Death stare, Bear roar / Vorpal blade, Death stare, Frightful presence)

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antipaladin
antipaladin


Promising
Legendary Hero
of Ooohs and Aaahs
posted September 09, 2009 11:39 PM

did we not agree on no wasps concept? :/
praphes instead of wasp a lizardman fighter,if its lizardman based,it cannot house only archers...
OR we can have warewolfs or Nagas. IE :
1.Gnoll->Gnoll muarader/Gnoll Basher
2.Lizardman-> Archer/warior
3.Gorgon->Mighty Gorgon/Brass Gorgon (mintour ,minotour captin and mintotor guard,recolored in dark blue,green,and yellowish color with WINGS!!).
4.Witch->Witchking/Hag
5.Harpy->Harpy mistress/Volturewoman (same thing as mintour only with shamaness from orc town)
6.Medusi->MedusiHarlot/Naga (body of rakasha rani with snakes lower body) can be added severl things
7.Basilisk->Snakelord/leviathen
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SimonaK
SimonaK


Promising
Supreme Hero
posted September 10, 2009 06:09 AM
Edited by SimonaK at 06:10, 10 Sep 2009.

Quote:
All we need now in "emergency" is the cracked *.exes...

I'm presently working on the NTF__Core  ...a big work....

and I discovered some stuffs that it must not be forgot through

UI/UIGameRoot.(UIGameRoot).xdb

a very important file...

Here are some works for interested people:


PuzzleMap for Graal

folder = /UI/PuzzleMap

Special Arena by Towns

folder = /Maps/SmallSpecialArenas/HeroScreenArenas

Heroes camera (by class)

folder = /Cameras/Interface/HeroScreen/

Town build definition

folder = /UI/TownBuildNew/Towns


Ground associated with the town

« not investigate yet »

Town Specializations

« not investigate yet »


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Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted September 10, 2009 10:27 AM

Quote:
Lvl 1 : Gnoll (Bash / Bash, Set snares / Bash, Steal ammo)

Lvl 2 : Lizard (Shooter / Shooter, Weakening strike / Shooter, Defensive stance)

1st upgrade has weakening arrows

Lvl 3 : Wasp (Flyer, Purge / Flyer, Purge, Weakening strike / Flyer, Purge, Swift attack, Strike and return)

Beholder : (Shooter, Cursing attack / Shooter, Hexing attack / Shooter, Flyer, No melee penalty, Cursing attack)

Lvl 4 : Shaman (Magic res 25, Caster (Stone skin) / Magic res 50, Defile magic, Caster (Stone skin, Wasp swarm, Regeneration) / Imm to earth, Aura of earth vulnerability, Caster (Slow, Earthquake, Stone spikes, Stone skin)

Aura of earth vulnerability increases the damage of stone spikes, implosion, meteor shower and poison)

Lvl 5 : Gorgon (Shooter, No melee penalty, Death stare / Shooter, No melee penalty, Death stare, Torpor / Shooter, No melee penalty, Death stare, Fright Aura)

Or (Torpor / Torpor, Death stare / Torpor, Fright Aura)

Lvl 6 : Manticora (Flyer, Poison / Flyer, Poison, Venom / Flyer, Poison, Entangling roots)

Lvl 7 : Basilisk (Vorpal blade, Death stare / Vorpal blade, Death stare, Bear roar / Vorpal blade, Death stare, Frightful presence)

Death Stare is good for the Meduse.But we can consider the Pietrification ability

Quote:
did we not agree on no wasps concept? :/
praphes instead of wasp a lizardman fighter,if its lizardman based,it cannot house only archers...
OR we can have warewolfs or Nagas. IE :
1.Gnoll->Gnoll muarader/Gnoll Basher
2.Lizardman-> Archer/warior
3.Gorgon->Mighty Gorgon/Brass Gorgon (mintour ,minotour captin and mintotor guard,recolored in dark blue,green,and yellowish color with WINGS!!).
4.Witch->Witchking/Hag
5.Harpy->Harpy mistress/Volturewoman (same thing as mintour only with shamaness from orc town)
6.Medusi->MedusiHarlot/Naga (body of rakasha rani with snakes lower body) can be added severl things
7.Basilisk->Snakelord/leviathen


Harpies are good,with succubus wings,but I think that they have nothing common with swamps.They should be added in a mountainous town.

Medusa(Not medusi)-Medusa Harlot-Naga???????????????No.NO.The level fits to them as one of the most powerful monsters of ancient greece.But they live in ground,unlike nagas.Same for the Basilisk.Snakelord fits them,but leviathan not.Gorgons were 3 sisters:Eurayle,Stheno and Medusa,between them,only medusa mortal.However 2 new meduse lineups are made:
Medusa-Stheno-Eurayle
Medusa-Eurayle-Stheno
Witch>Witchking/Hag Are humans,monsters or what?
I think that naga and leviathan should be held in reserve for an underwater town I am planning to start after this ends.As I said,Pietrification should start.If not possible,tell me.

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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted September 10, 2009 05:27 PM

Hum for creatures, here is a little conclusion :
- The Ziggurat is a town of LIZARDS and GNOLLS, originally.
- We agreed that wasps don't make part of the Ziggurat town
- We can't add witches cause there are too much creatures of this type in Heroes V. Also, they are already present in the Ziggurat : it is a part of the BEASTMASTER class : warrior heroes and witch/wizard heroes).
- Harpy is, for now, materially impossible. No suitable models, too much to change.
- The creatures that always come are Basilisks, Gnolls, Lizards, Medusas-gorgons. I so conclude that we have :
Tier 1 - Gnolls (warrior)
Tier 2 - Lizards (shooter)
Tier 3 - ???
Tier 4 - Lizards (warrior)
Tier 5 - Medusas-gorgons (shooter - can be upgraded to shooter or warrior)
Tier 6 - Basilisks (warrior)
Tier 7 - ???
So, we only need a tier 3 and a tier 7, that is not wasp, harpy or witch.
I push you to leave 2 kind of lizards : the shooters and the warriors, not 1 lizard that can be upgraded to warrior or shooter (we already make that with the medusas/gorgons !)
So don't search about more than 2 creatures too add by now, cause 5 tiers on 7 are filled.
- No need to talk about creatures skills for now : it is "details", coming AFTER designs and first of all, Names and Descriptions.

- I like the ideas you gave for city halls and mage guild, Lord_Immortal Fortifications will be a bit changed : Fort should be your fort, but without the cube that represents the first tower, above the stairs (so no tower). Citadel will so be your Fort (1 tower : the cube above), but without he buildings that are in the fortifications (that kind of pyramid). Castle will be your castle, but without the buildings that are in the fortifications (that kind of pyramid)

So now, in conclusion, we need :
2 makable creatures (a tier 3 and a tier 7)
Artworks of the buildings, like Lord_Immortal did. So I can begin 3D modelization of these.
For my part, I would like to reserve the creatures designs job to me and Psatkha (if he agreed ; the screens of test views we'll post will be under your critics for sure, like all NCFs I did).

So now, try find these 2 creatures !
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antipaladin
antipaladin


Promising
Legendary Hero
of Ooohs and Aaahs
posted September 10, 2009 05:48 PM

the harpy that i've added,and naga can be medusa warior. also medusi is plural.
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Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted September 10, 2009 07:26 PM

For tier 3 we can add the Aztecs/Mayans while for tier 7 Quetzalcoatl maybe.
P.S. I am installing Maya 2009 so even I may work something,

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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted September 10, 2009 07:39 PM

If Maya 2009 PLE, no need : models made from that are unusable...
For my part I use Blender 3D and use the .wrl 3d type to export-import with maya and the game.

I think I found on google the best Fort to integrate to the Ziggurat ! See :


Fort : Exactly the same as the photo, but without the two boxes at top left and right.

Citadel : Exactly the same as the photo, but without the two boxes at top left and right, and a tower on the middle top only. Improved model (more details).

Castle : Exactly the same as the photo, with the two boxes at top left and right, and a tower on the middle top. Again improved model (more details, two columns on the sides... I'll see).
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Fauch
Fauch


Responsible
Undefeatable Hero
posted September 10, 2009 07:55 PM

Quote:
Tier 1 - Gnolls (warrior)
Tier 2 - Lizards (shooter)
Tier 3 - ???
Tier 4 - Lizards (warrior)
Tier 5 - Medusas-gorgons (shooter - can be upgraded to shooter or warrior)
Tier 6 - Basilisks (warrior)
Tier 7 - ???
So, we only need a tier 3 and a tier 7, that is not wasp, harpy or witch.

more exactly, 2 flyers and a caster would be best.
tier 3 : flying lizard. tier 7 : dragon lizard

hum, did someone say anything about beholders?

Quote:
- No need to talk about creatures skills for now : it is "details", coming AFTER designs and first of all, Names and Descriptions.

names, descriptions and designs are details, the gameplay is more important.

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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted September 10, 2009 08:06 PM

How the hell could you make a flying lizard that have the same beauty as nival'creatures with the actual knowledge Fauch ?

And it is your opinion that gameplay come first. I always make my descriptions name and design before thinking about abilities. Cause else the design desc and name are not well done.
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Fauch
Fauch


Responsible
Undefeatable Hero
posted September 10, 2009 08:19 PM

as a programmer you should know that. before thinking about how it will look, you think about how it will work and about every possible issues.

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TroggyMan
TroggyMan


Adventuring Hero
Ragin' Tard
posted September 10, 2009 10:01 PM

Why not return the old serpent and dragon flies? the alternate upgrade would be a asp fly, perhaps. The problem is just the model, a heavily modified phoenix, but that would indeed be heavily modded.

Going with the swamp theme, here are some ideas that might work:

Will o' wisp (possible upgrades: Lost Soul, Jack o' Lantern)
Swamp Monster (possible upgrades: Bog Beast, Murkman)
Goo (possible upgrades: Gooble, Toxic Goo)
Ogre (possible upgrades: Ogre Mage, Ogre Lord)
Tentacled Monstrosity (no idea for actual name or for upgrades, possibly lovecraftian stylized)
Tribal (possible upgrades: Flayer, Cultist)

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