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Heroes Community > Other Games Exist Too > Thread: Age of Wonders: Shadow Magic
Thread: Age of Wonders: Shadow Magic This thread is 2 pages long: 1 2 · «PREV
sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted September 07, 2009 12:25 AM

The Syron's Warship? Well, in comparison to size to dimension, the Lord is still bigger. The ship looks bigger because its elongated, while the Lord is upright.

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Ettercap
Ettercap


Adventuring Hero
posted September 07, 2009 06:40 AM
Edited by Ettercap at 06:48, 07 Sep 2009.

I noticed that there's very little information in-game regarding the spells. It's overwhelming, considering how many there are.

I only tried the tutorial in the demo. I created an ice bridge to cross the river, and a firestorm melted it. I couldn't figure out why, I thought it was due to having a fire elemental in my party, so I disbanded him. I tried crossing the bridge again, and same thing happened, another firestorm.
I eventually figured out that if I crossed the bridge with my Wizard it would trigger this reaction. From then on I kept my wizard inside the town and let him expand his borders/influence, as well as researching various town structures and army.

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted September 07, 2009 06:48 AM

Yes, I had a problem with that, and it drowned a level 11 hero in the process, so it made me say a few choice words. Yeah, your Wiz doesn't like leaving his tower. But its so nice and cozy in there

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Ettercap
Ettercap


Adventuring Hero
posted September 07, 2009 01:40 PM

What five things should you research first?. Should you start by building housing, followed by town defenses like palisade walls, stone walls, then Swordsman and Longbowman?.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 07, 2009 02:00 PM

I remember I used to build few day structures till my town increased production level and the more expensive ones could be built in less days. But then it's been a while. Also I remember recruiting a number of units or at least summoned units for clearing the map/protecting my area. If you go for higher level units immediately you are likely to be caught unprepared.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Ettercap
Ettercap


Adventuring Hero
posted September 07, 2009 02:18 PM
Edited by Ettercap at 14:21, 07 Sep 2009.

Demo scenario name: 'Inioch's Legacy'.

Just so you know, in the demos scenario you start as the Elven race. You have three Gladerunners at your disposal which allows you to scout your surroundings quickly. You also have a few Swordsman, Longbowman and one Billista.

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DarkCrystal
DarkCrystal


Promising
Supreme Hero
Staright out of line
posted September 07, 2009 02:37 PM

Yeah, AoW!

IMO this is the best non-RTS strategy ever. I used to play Shadow Magic few years ago. I usually played as Shadow Demons, they are my favourite race. Their Lords pwn!
____________
Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.

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Trashid
Trashid


Famous Hero
posted September 07, 2009 03:38 PM
Edited by Trashid at 15:39, 07 Sep 2009.

I had a funny strategy, when defending the town, and attackers have no flying units, and you have magic tower:
Firstly, recruit a fast unit, one is enough.
Then, when battle occurs, go to the back gate and wait for front gate to be destroyed.
After that, go through back gate and close it, so you are outside of town. The enemies will go around the walls, receiving a damage from the magic tower.
Go back inside the walls, and close the doors.
The enemies will go to the front gate.
And do that again and again, untill the end
But, in Shadow Magic addon, the tower stops shooting after some turns, so in normal Aow 2 it works better.
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DarkCrystal
DarkCrystal


Promising
Supreme Hero
Staright out of line
posted September 07, 2009 06:37 PM

@Trashid: lol.

I also had one imba-strategy in Wizard's Throne. When opponent doesn't have any flying or shooting units and I have only dragons, I just keep using their breath untill all enemies die. But it doesn't work in SM either. But still SM is cooler for me.
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Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.

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Trashid
Trashid


Famous Hero
posted September 07, 2009 06:46 PM
Edited by Trashid at 18:48, 07 Sep 2009.

That was pretty fun
But i liked those battles most:
"The elf girl comes to the orc. Hearts appear, and the battle is over" I remember, when i had the elf girl squads, and i was going around the world to look for soldiers
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DarkCrystal
DarkCrystal


Promising
Supreme Hero
Staright out of line
posted September 07, 2009 07:01 PM

Quote:
I remember, when i had the elf girl squads, and i was going around the world to look for soldiers
Same for me, but I had a squadron of harvesters looking for larvaes.
____________
Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted September 07, 2009 07:16 PM

Mm, harvesters...I like them, those pregnant little bugs.

Well, the main issues were imbalance, so they put limits on the Breaths and the Wizard's tower, becuase now you can just build a magic wand for your wizard to shoot magic bolts every turn. That's one thing I don't like, that your Wizard is just crap after your casting points are used up...

@ettercap - Yeah, until I got my hands on Shadow Magic, I played Inioch's Legacy close to about 300 times...Good thing Inioch is a playable wizard in SM, but he's not default in any scenario, it wouldn't make too much sense...

I found that building up Archers in the beginning was a strategic thing to do. I built the mana buildings first, researched the mid-level summons (Efreet level) to build a raiding party. Then I let my mana build up as I switched to Construction buildings, to get the Level 4 quickly...

The most valuable unit for the elves is a Gold Medal Longbowman.

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Trashid
Trashid


Famous Hero
posted September 07, 2009 07:51 PM

But mostly i didnt played elves, i played goblins, frostlings and undead. (I played longer AoW 2 than SM)
With water magic.
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Ettercap
Ettercap


Adventuring Hero
posted September 08, 2009 05:51 AM

Where can I purchase 'Age of Wonders II: The Wizards Throne', at a reasonable price?. It's $82.25US (new) on Amazon, on eBay it's $69.44CAN (used).

http://www.amazon.com/Age-Wonders-II-Wizards-Throne-Pc/dp/B00005YTYK

http://cgi.ebay.ca/ws/eBayISAPI.dll?ViewItem&Item=280384827795&Category=11053&_trkparms=algo%3DLVI%26its%3DI%26otn%3D1

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DarkCrystal
DarkCrystal


Promising
Supreme Hero
Staright out of line
posted September 08, 2009 01:47 PM

Quote:
The Shadow Lord is the largest unit in the game, standing well over five times as tall as any unit
AFAIK it's also a strongest creature in the game. Though Chaos Lord and Black Dragon can pretend on that status too, I didn't compare them. But hey, I don't think it's the largest creature, you know, sprites are only conditional. You know, you can load up to 7 Lords in one ship.

Another imba-tactic: how to deal with any creature using only two spiders/spider queens. Just web it and then keep webbing and gnawing it untill it die. You know you can web flying creatures as well. What's the worst in this tactic is that AI does use it. So never send only one powerful creature to deal with just two spiders.
____________
Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted September 08, 2009 10:11 PM

Well, the ATK of Web is only about 9, so it'll miss adequately enough to not make it a sure-hard tactic. But yes, using Spider Queens and Blade Dancers are even deadlier, that way you poison and damage them, making it harder to miss Web, thus allowing you to attack more. Keep in mind that Freedom thwarts your plans.

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DarkCrystal
DarkCrystal


Promising
Supreme Hero
Staright out of line
posted September 09, 2009 12:48 PM

Quote:
Well, the ATK of Web is only about 9, so it'll miss adequately enough to not make it a sure-hard tactic.
When you web from a close position it usually works. So with three spiders this tactic will work for sure. And yeah, Blade Dancers rock!
____________
Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.

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Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted September 09, 2009 01:51 PM

Have you tried the new patch at AOW Heaven!It adds so many units!Including old lizardmen(but cannot be played in old maps).Also adds 3 maps with the new units.

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted September 09, 2009 11:23 PM

Yeah, the glory of Age of Wonders is that it is fully moddable, and extendable. You can make completely new models, like the Cyclops and the Mushroom thing. Its such a good game for the community. I like the racial priests with 1.4 personally, I also like the custom heroes made of the Efreet and Spider Queen models, they're pretty good.

PS - Heaven Games is a great site, and you can find a lot of good stuff from the good people over there. This is my second ad, but they deserve a lot of credit!
____________
Steel Yourself for War

Next Set: Mirrodin
Beseiged

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Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted February 14, 2010 09:35 AM
Edited by Lord_Immortal at 09:40, 14 Feb 2010.

I am making a H3-MM7 mod for SM.Currently there will be 3 new races(Demons/Replace S Demons;Tatalia/Replaces Draconians;Nighon/Completely new)
To play it you must have installed patch 1.4,Dwiggs 1.4 and Return of The Lizards.
I called the mod "Blood and Honor" and it will be ready in few weeks.I am registered at Heavengames as "Lord_Invincible".

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