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Heroes Community > Heroes 5 - Modders Workshop > Thread: RTMG version 1.5 for TotE 3.1
Thread: RTMG version 1.5 for TotE 3.1 This thread is 22 pages long: 1 2 3 4 5 ... 10 ... 18 19 20 21 22 · «PREV
matod
matod


Adventuring Hero
posted May 16, 2014 06:39 PM

SimonaK said:
Hi,

no, I don't think the hex-edition causes a multiplayer issue.
the only issue I know is the RMG-ingame crash...I think you know that too.

In last february, my little brother had a laptop to his birthday...
So here is how I was able to test RTMG on LAN.

you know « map.xdb » from the .h5m?

to inside there is a tag for « RMG informations » only used and created by the RMG-ingame/editor.

In fact, I broken this tag (RMG infos) from the map.xdb file
and I renamed the folder map by replacing the random name by the name of the map.

all that to make believe to the game that the map was made by a human with the Editor.

...and it worked...    you can call it a tiny hacking

So, during the RTMGfy process, RTMG « kills » all RMG origins of the map.

this was enough to allow RTMG maps to perfectly work on network.

of course, standard conditions of the game must be still respected (ex: presence of same mod files in both computers, etc, etc)


Now, about RPE, I don't believe that doesn't work on network...
to the next visit of my brother, I will test RPE with him.




sorry i dont understand this can you expalin pls how to make this to more simple person like me ?

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kemott11
kemott11

Tavern Dweller
posted September 09, 2014 09:21 PM

Hey, I'm using RGE nad I heard I need to use RTMG to create random maps. I already see how it works but for some reason I can't create a map in which I would be able to choose starting race freely, it's always set randomly and I can't change it.

It's a map for 2 players and both are set as random in Template generator. Then I tried checking/unchecking Random Towns in h5 RMG but nothing works as I want. Any way to let me choose race other than setting them in Adv map?

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Donica
Donica

Tavern Dweller
posted November 03, 2014 02:56 AM

Hi, I have a problem. Creating the own template is acting for me correctly, but when I remake map in the AdvMap every generated map is saved in 0 bytes size(and I think I don't have to tell that I can't see them in available for the game...). I tried with different settings, but any of them don't work. Can somebody help me?
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