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Heroes Community > Heroes 7+ Altar of Wishes > Thread: H6CT3 - Team Awesome discussion thread
Thread: H6CT3 - Team Awesome discussion thread This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted September 14, 2009 09:14 AM

"Your have found a magic sword, Do you

a) want to equip it to you hero
b) keep it and sell it on in pristeen condition
c) stab it into the nearest soldier to prove what a snow you are
d) wear it as a hat."

that sort of thing? to see whether your hero is simple, idiotic, a snow, or clinically insane?
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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted September 14, 2009 09:18 PM

Ahahahaha!! yeah, lol, something like that, but without the idiot option, though it would spew some laughs from the judge(s)
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Deadlywind
Deadlywind

Tavern Dweller
posted September 14, 2009 10:10 PM

I would love to see a remake of heroes 3 or something close to it i did not enjoy heroes 5

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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted September 14, 2009 10:11 PM

well, we are going for a totally new, crazy system here. If you don't like it, then talk to the other guys. However, support from you and any of your friends will be highly appreciated. Thank you for your support!
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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted September 14, 2009 10:14 PM
Edited by bixie at 22:49, 14 Sep 2009.

ok. just checking

I don't know, I like having a heroes with a bit of humour in it. currently, most of the series have played it uttterly straight faced, which, considering the amount of fantasy lore that has that, something a little more light hearted. like have a bunch of elves talking about after sentry duty, their going to get smashed at the pub, and one reminding them "Elofin, they won't let us back at the waving twig, anymore, we finished their barrels the last time we needed to get plastered." or have a bunch of dwarves standing around and one goes, "Yer gonna be singin' tonight, dio?"

but i digress (and that last one was a bit harsh).

what do you think about the idea of putting it into a city and making the towns more guildhouses and the factions more gangs? something we keep, or something we move?
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Deadlywind
Deadlywind

Tavern Dweller
posted September 14, 2009 10:18 PM

Thats not a bad Idea

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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted September 14, 2009 10:49 PM

i dont know, that'd be kinda strange, especially with the campaign and whatnot. we seriously need to solidify the storyline though. Then towns, then lineups and heroes. After that we can focus on the other stuff. Remember, we are trying to create Heroes of Might and Magic 6 here. Perhaps not for real, but in essence yes.

An epic is required, but more like Lotr style instead of the everybody fight style of Homm5. Like some factions don't have to actually be in the actual war, but there are mercenary groups associated with the faction that work for a faction that is actually in a real war.
Later, I shall submit my opinion of what the Homm6 storyline should be like. A new world would be good, I agree, but the prologue should take place in Axeoth, and the epilogue in Ashan.
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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted September 14, 2009 11:02 PM

ok, fair enough.

this world doesn't nessecary need to be a big one, in comparison to axeoth or ashan, it could be relatively small.

I don't know, if you are to micromanage, I feel, you need a smaller scale of world. taking place in a city will allow for a completely new style of gameplay, as it encourages the player to think both far more strategically and far more intrically.

about the epic scale, just because it takes place in a city, doesn't mean the scale in terms of story line is any less epic. Look at Gotham city, just a city, but the story-lines of it are intrtiguing and epic. the city opens up new ideas of themes in the story line, with not so much emphasis on conquest and glory, but far more individual and personal storylines for the player.

additionally, with heroes 6, I was thinking about the opportunity to manage a mode a little bit like risk, where you have a map of the world/city and you conquer bits and peices in order to take the world/city for your own cause. That could be one version of the campaign, the other could be something more indepth and more relevant. This idea doesn't nessecary lend itself to a city particularly well, but it would make it a little bit like monopoly (and come on, who doesn't know how to play monopoly.)
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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted September 14, 2009 11:04 PM

Hmmm...we'll talk about it later. First we need to flesh out the main storylines. I am doing that right now. I also think that about 2 missions for the prologue and epilogue each should do fine, don't you agree?
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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted September 14, 2009 11:06 PM

yeah, but first, we still need to sort out setting...

unless you feel you can adapt the story to any setting we put it in, including the one entirely recreated by fish and cushions?
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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted September 14, 2009 11:24 PM

i dont know about that one, but I think that new world you made up would do just fine. I dont think that fighting within a town is all that great to me, but i dunno.
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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted September 15, 2009 12:51 AM
Edited by Berny-Mac at 01:20, 15 Sep 2009.

Prologue: Escape from Axeoth.

2 missions.

After the solidifying of the new nation of Nekross, Gauldoth Half-Dead found peace at last in his kingdom. However, the more aggressive Sandro has other plans. In favor with Baron Von Tarkin's plans, Sandro accompanied Baron Von Tarkin's campaign against the nation of Channon. After conquering Channon, Gauldoth Half-Dead took it upon himself to rid Ashan of these aggressive necromancers. In the years that followed, Baron Von Tarkin's armies and the Nekross armies battled constantly. Since Gauldoth Half-Dead received help from the Kreegans, and the Great Arcan later on, Baron Von Tarkin's armies quickly diminished, and eventually Baron Von Tarkin was killed himself by Emilia Nighthaven. Sandro, formerly the second in command of the Channon armies, now took lead, but knowing that to attempt to defeat the huge armies of Nekross would be futile, Sandro took it upon himself to lead his armies to a new world to wreck havoc and to destroy all. To do that required certain artifacts, however...


Mission 1: Ghosts of the Past

In this mission, you take Sandro and seek to find the scattered sword shards of Armageddon's blade and the Sword of Frost. However, you are constantly beset by Kreegan, Nekross, and Great Arcan armies. The shards of Armageddon's Blade are in Highchapel Castle, which is under the control of the Great Arcan. The shards of the Sword of Frost  are in deep dungeon which acted as one of the Immortal King's secret treasuries.

Mission 2: A New Reckoning

Now that Sandro has both artifacts, he has the power to create a portal into another world. However, being greatly diminished, the clash would only have the power to produce one portal where the clash happened. Even then, it would not stay open for long, so Sandro has to imbue them with powerful magics before the clash to ensure he and his armies' survival. You need to use Sandro's Death Knight general, Lord Varus Ironguard, to protect Sandro's fortress, Orgundar, for two months while suffering from heavy attacks from all Axeoth factions.

Cutscene:

(Lord Varus Ironguard is seen in battle fighting what appears to be a crusader, he dispatches the crusader and looks up at Orgundar as the sky darkens with the magical power of darkness flowing around the castle. Varus smiles grimly and yells, “Charge!”. The rest of the undead troops howl in ghastly voices as their undead strength is renewed and the press the enemies back. Varus charges into the fray with his flameberge and quickly takes down a behemoth and a devil.) [Scene switches to the Orgundar courtyard]
(Sandro, in a long flowing black cloak, charges the sword shards with a blue mystical light and then lightning hurdles from the sky, hitting Sandro's undead palm and he charges the shards once more, making shake violently with energy.)
Sandro: It is almost finished, Voronir. (to a living human Necromancer next to Sandro). Soon, we shall find a paradise where we shall rise once more, to reincarnate the glory of Deyja!
Voronir (walks forward) But Lord, how shall we know that the world we walk into we be as Axeoth is, fresh and full of life? What should happen should we walk back into the blasted remnants of Enroth and Erathia?
Sandro: (laughs) Do not worry, Voronir, for I shall be keeping the shard's power with me. I have enchanted them so that they will not break as they have before. If in fact we do arrive back at Enroth, there shall be many a corpse there for us to reanimate before moving on to another world. Also, this world holds nothing more for us, we have no choice but to move on.
(Sandro walks forward onto the obsidian platform and forms the shards into an outline of a crystal ball. Then another burst of lightning strikes the shards making them shatter leaving only the magical power there.)
Voronir: Sire, I thought you said that you would be keeping the shards.
Sandro: The shards are merely pieces of metal that imprison the true power beneath. I shall be keeping its essence.
(Sandro extended his skeletal hand towards the ball of energy, waited a second, then collapsed his fingers into a fist, making the ball of energy collapse and explode into a surge of energy. Sandro smiles as a large dark portal lies before him. He puts his hand through the portal and takes it out, revealing a couple of green leaves in his palm, which quickly wither and decay, turning to ash. He then walks through. Voronir hesitates then proceeds to follow Sandro. The surrounding Necromancers and Liches then go through the portal, along with their minions.) [Scene switches to the Battlefield]
(Lord Varus Ironguard sees the magical surge and knows that the portal is open. He raises his sword and cries out, “To the portal! To freedom! Soldiers of Death retreat to your new world!”. The other undead howl again and retreat into the castle with Lord Varus Ironguard as the world of Axeoth begins to fracture. However, no other portals appear for the other races to escape the armageddon. )
[Scene switches to Orgundar courtyard]
(Varus reaches the portal hurdles in. He comes out on a green plain with a bright sun with no clouds. Most of the undead forces and Necromancers are there with more still pouring out. Varus walks up a hill to where Sandro and Voronir stand.)
(As Varus comes on Sandro's right side Voronir says, “This is more than I have ever hoped for, my lord. You were right.”)
Sandro: (laughs and points into the distance) Of course, and now our new reign of terror shall flourish. For we shall destroy what is within this world, and as we grow larger, our new Empire of Death shall prosper...
(In this distance you see a large human city and surrounding lands...)
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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted September 15, 2009 09:29 AM

wow!

so that's the first campaign, on axeoth, we are introduced to the old factions from heroes 3/4, which have no revelance for the rest of the game...

when you said prologue, I thought it would be just a simple series of cutscenes, but this means we need to include the old axeoth factions in as well, which limits the creative freedom some what.  
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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted September 15, 2009 12:14 PM

no, not really, these creatures from axeoth in the real game can be neautral creatures. And we can have it so that in the prologue the factions and creature lineups are different from in the new world. much different. This merely a prologue though, the player does not need to do it to do the main campaign, though they need the main campaign for the epilogue.
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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted September 15, 2009 04:23 PM

oh ok then

any ideas on factions?

I mean, they are kind of important...

i was thinking something new and interesting.
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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted September 15, 2009 08:54 PM

I was thinking:

Keep- feudal/european type humans
Palace- oriental type humans
Fey- elves and other stuff
Necropolis- duh..
Sanctum- celestial spirits and creatures (like academy without wizards)
Stronghold- orcs and kin
Dungeon- Minotaur kingdom with other dudes
Inferno- Kreegans that found the Homm6 world accidently
Fortress- dwarves, halflings, and giants/titans

Campaign only towns :
Death Keep (Homm4 type)
Haven (Homm5 type)
Academy (Homm5 type)
Stronghold (Homm4 type)

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted September 15, 2009 09:51 PM

Quote:
I was thinking:

Keep- feudal/european type humans
Palace- oriental type humans
Fey- elves and other stuff
Necropolis- duh..
Sanctum- celestial spirits and creatures (like academy without wizards)
Stronghold- orcs and kin
Dungeon- Minotaur kingdom with other dudes
Inferno- Kreegans that found the Homm6 world accidently
Fortress- dwarves, halflings, and giants/titans



Ok, so keeping with the lore that I wrote...
the fey, the stronghold, the necropolis and the dungeon are all well and good (minotaurs look pretty phalic, so if they're the top dogs, all well and good.) each have a terrain that would be useful to categories each (fey forest, stronghold plains, dungeon caves and necropolis swamp.)

fortress, only ok if it's gnomes instead of halflings, and it's all steampunk weaponary, (mechanical dragons, riflemen, stuff like that) run on the bases of companies and capitalism.

sanctum, run by genies and gremlins would be better. but basic idea i like.

for the palace, oriental humans, i don't feel, would be very good... however, merfolk, whose architecture and style is oriental, probably will work better, strictly from a lore point of view (hopeful goddess of the ocean, and all)

Keep town seems all well and good, as long as they are portrayed as the exterminating monsters that they are.

that leaves the remaining race of Ogres and halfings. I was thinking of something like a town called the citedal, which is more of a beastial sort of town (similar to the homm3 fortress, only with more of a central race). along with a central skill relating to eating.

Quote:

Campaign only towns :
Death Keep (Homm4 type)
Haven (Homm5 type)
Academy (Homm5 type)
Stronghold (Homm4 type)


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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted September 16, 2009 01:37 AM

well aren't halflings the same things as gnomes? anyways, here are the lineups I foresee for the factions. Also, the palace faction is primarily ruled by humans but includes guys like nagas and such.
By the way, siege engines like catapults or cannons should be able to affect units, but aren't an actual part of the lineup.

The upgrades go as follows:
base->specialized/offense/defense
Keep:
1. Peasant->Serf/Conscript/Militia

2. Archer->Marksman/Longbowman/Battle Archer

3. Spearman->Pilumer/Halberdier/Pikeman

4. Squire-> Swordsman/Vindicator/Crusader

5. Cleric->Inquisitor/Zealot/High Priest

6. Cavalier->Paladin/Champion/Knight

Palace:
1. Lizardman->Komodo Lancer/Lizard Archer/Lizard Warrior

2. Horseman->Outrider/Horse Archer/Keshik

3. Arquebus->Grenadier/Musketeer/Legionnaire

4. Wyvern->Paokai/Foul Wyvern/Wyvern Monarch

5. Kenshi->Ninja/Kensei/Samurai

6. Sea Dragon->Hydra/Sea Serpent/Silver Dragon

Fey:
1. Sprite->Wisp/Dryad/Faerie

2. Elf Guard->Fey Guard/Elf Warblade/Forest Guard

3. Elf Archer-> Fey Archer/Hunter/Grand Archer

4. Unicorn-> Azure Unicorn/War Charger/Silver Unicorn

5. Treant-> Dendroid Soldier/Huorn/Treant Ancient

6. Phoenix-> Feyfire Hawk/Firebird/Golden Phoenix

Necropolis:
1. Skeleton Bowman->Skeleton Marksman/Skeleton Sniper/Skeleton Warrior

2. Zombie->Mummy/Ghoul/Corpsewalker

3. Ghost->Soulhunter/Reaper/Wraith

4. Vampire->Vampire Geist/Vampire Prince/Vampire Lord

5. Liche->Shadow Priest/Archliche/Lichelord

6. Black Knight->Shadow Knight/Dread Knight/Death Lord

Sanctum:
(unlike the other factions, the Sanctum involves morphing, a system that has a base creature and alternates morph into more powerful units, eventually they will be able to morph together creating super powerful units. With the morphing racial skill, they shall be able to do it upon the field of battle.)

Base: Minion of Order/Chaos Minion/Darkwalker/Lightstalker

Minion of Order Morph: Psionic Warrior

Chaos Minion Morph: Mindreaver

Darkwalker Morph: Voidwalker

Lightstalker Morph: Heavenly Spirit

Psionic Soldier Morph: Soldier of Order

Mindreaver Morph: Psychomancer

Voidwalker Morph: Shadow Spirit

Heavenly Spirit Morph: Angelic Soldier

Soldier of Order Morph: Knight of Order

Psychomancer Morph: Efreet

Shadow Spirit Morph: Dark Archon

Angelic Soldier Morph: Seraphic Knight

Knight of Order Morph: Deity of Order

Efreet Morph: Chaos Incarnation

Dark Archon Morph: Disciple of Nox

Seraphic Knight Morph: Holy Lord

Knight of Order and Efreet Morph: Lord of Equilibrium

Knight of Order and Dark Archon Morph: Dark Lord

Knight of Order and Seraphic Knight Morph: Prophet of Light

Efreet and Dark Archon Morph: Soul of Darkness

Efreet and Seraphic Knight Morph: Angel of Death

Dark Archon and Seraphic Knight Morph: Twilight Lord

Stronghold:
1. Goblin->Goblin Trapper/Hobgoblin/Goblin Knight

2. Wolf Rider-> Beastmaster/Wolf Raider/Nomadic Rider

3. Centaur-> Centaur Scout/Centaur Charger/Centaur Marauder

4. Orc-> Orc Chieftain/Orc Brute/ Orc Warmonger

5. Troll-> Troll Witchdoctor/Troll Shaman/Troll Lord

6. Behemoth-> Monstrosity/Behemoth Devastator/Ancient Behemoth

That's all for now. I know some stuff aren't very original, just look over it and voice your opinions, change it, whatever. This is obviously just a rough draft.












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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted September 16, 2009 10:56 AM

Quote:
well aren't halflings the same things as gnomes?


not the way I see it.

halflings are more rural and more peaceable, whilst gnomes are more technically minded and more greedy.
and possibly in this universe, gnomes have bigger, more carrot like, noses.

Quote:
anyways, here are the lineups I foresee for the factions. Also, the palace faction is primarily ruled by humans but includes guys like nagas and such.


but most of the humans left to follow Bright dey and her faction of angelic daleks!

Quote:

By the way, siege engines like catapults or cannons should be able to affect units, but aren't an actual part of the lineup.



ok, fair enough.

Quote:

The upgrades go as follows:
base->specialized/offense/defense


wait wha? how does specialized units work? wasn't offensive and defensive stuff decided by the equipment you gave them?

me am confused

Quote:

Keep:
1. Peasant->Serf/Conscript/Militia

2. Archer->Marksman/Longbowman/Battle Archer

3. Spearman->Pilumer/Halberdier/Pikeman

4. Squire-> Swordsman/Vindicator/Crusader

5. Cleric->Inquisitor/Zealot/High Priest

6. Cavalier->Paladin/Champion/Knight



if the Keep are the principle villians, I don't think we nessecarily should have peasants. Peasants are the unfortunate sods who get caught in the cross-fire, and thus a force of exterminating religious nuts won't have them. Having the spearmen at lvl1 would probably work, and add an angel or a griffon into the mix.

Quote:

Palace:
1. Lizardman->Komodo Lancer/Lizard Archer/Lizard Warrior

2. Horseman->Outrider/Horse Archer/Keshik

3. Arquebus->Grenadier/Musketeer/Legionnaire

4. Wyvern->Paokai/Foul Wyvern/Wyvern Monarch

5. Kenshi->Ninja/Kensei/Samurai

6. Sea Dragon->Hydra/Sea Serpent/Silver Dragon



ok, firstly, why does a wandering noble swordsman upgrade into a peasant guerilla?
the arquebus upgrades are ok, but why legionnaire?
why are there horsemen? why are they so low down in comparison to the cavalier of the keep?
why does a sea dragon (and I am presuming it is going to be an oriental based one), a generally benevolent creature, upgrade into a hydra, a multi headed reptile, and a sea serpent, a lesser sea monster.

Quote:

Fey:
1. Sprite->Wisp/Dryad/Faerie

2. Elf Guard->Fey Guard/Elf Warblade/Forest Guard

3. Elf Archer-> Fey Archer/Hunter/Grand Archer

4. Unicorn-> Azure Unicorn/War Charger/Silver Unicorn

5. Treant-> Dendroid Soldier/Huorn/Treant Ancient

6. Phoenix-> Feyfire Hawk/Firebird/Golden Phoenix



no complaints, really, for this faction, apart from the removal of the druid, which I kind of liked. preferably changing the name of elf archer to hunter, and then hunter to sharp shooter, but generally, pretty good.

Quote:

Necropolis:
1. Skeleton Bowman->Skeleton Marksman/Skeleton Sniper/Skeleton Warrior

2. Zombie->Mummy/Ghoul/Corpsewalker

3. Ghost->Soulhunter/Reaper/Wraith

4. Vampire->Vampire Geist/Vampire Prince/Vampire Lord

5. Liche->Shadow Priest/Archliche/Lichelord

6. Black Knight->Shadow Knight/Dread Knight/Death Lord



this faction is great stuff. personally, I think something large and epic like a bone dragon, or a corpse giant, would be better than the black knight, but I can understand that they are classic creatures and all that.

Quote:

Sanctum:
(unlike the other factions, the Sanctum involves morphing, a system that has a base creature and alternates morph into more powerful units, eventually they will be able to morph together creating super powerful units. With the morphing racial skill, they shall be able to do it upon the field of battle.)

Base: Minion of Order/Chaos Minion/Darkwalker/Lightstalker

Minion of Order Morph: Psionic Warrior

Chaos Minion Morph: Mindreaver

Darkwalker Morph: Voidwalker

Lightstalker Morph: Heavenly Spirit

Psionic Soldier Morph: Soldier of Order

Mindreaver Morph: Psychomancer

Voidwalker Morph: Shadow Spirit

Heavenly Spirit Morph: Angelic Soldier

Soldier of Order Morph: Knight of Order

Psychomancer Morph: Efreet

Shadow Spirit Morph: Dark Archon

Angelic Soldier Morph: Seraphic Knight

Knight of Order Morph: Deity of Order

Efreet Morph: Chaos Incarnation

Dark Archon Morph: Disciple of Nox

Seraphic Knight Morph: Holy Lord

Knight of Order and Efreet Morph: Lord of Equilibrium

Knight of Order and Dark Archon Morph: Dark Lord

Knight of Order and Seraphic Knight Morph: Prophet of Light

Efreet and Dark Archon Morph: Soul of Darkness

Efreet and Seraphic Knight Morph: Angel of Death

Dark Archon and Seraphic Knight Morph: Twilight Lord



??????

this is extremely complex, and will probably not, in practice, make good or easily understandable gameplay. sorry to be harsh, but I doubt alot of people will understand.

Quote:

Stronghold:
1. Goblin->Goblin Trapper/Hobgoblin/Goblin Knight

2. Wolf Rider-> Beastmaster/Wolf Raider/Nomadic Rider

3. Centaur-> Centaur Scout/Centaur Charger/Centaur Marauder

4. Orc-> Orc Chieftain/Orc Brute/ Orc Warmonger

5. Troll-> Troll Witchdoctor/Troll Shaman/Troll Lord

6. Behemoth-> Monstrosity/Behemoth Devastator/Ancient Behemoth



this faction is pretty good, actually. I'm a little confused about the centaur in something like this, but on the other hand, I couldn't think of a place where it could be.
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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted September 16, 2009 12:27 PM

Specialized units primarily have better special abilities (specialized, see?) and offensive guys have better attack, while defensive guys have better defense.The weapon and armor upgrades affects the stats purely, while your real upgrades affects the units overall.

As for the palace, I was half asleep when i did this, so feel free to make any changes you wish. I wanted to make a Oriental/Romanesque/Homm3 Fortress type of faction. Of course, this doesnt work out too well. I should just take out the Romanesque part and re-naga-nize the faction. Like I said make any changes you wish.

Sorry about the Sanctum thing too. I was also half asleep. I obviously thought that the new system was a pretty good original idea. Obviously not. I'll just revert back to the normal system.

As for Necropolis big monsters, I was thinking that since they came out of the portal that there wouldn't much room for a bone dragon or something to walk through.

I'll try to revise other stuff and present the other factions later. For now, i need to go to school.
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