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Heroes Community > Heroes 7+ Altar of Wishes > Thread: H6CT1 - Team 1 discussion thread
Thread: H6CT1 - Team 1 discussion thread This thread is 4 pages long: 1 2 3 4 · «PREV
MattII
MattII


Legendary Hero
posted September 13, 2009 06:36 AM

It's a new and interesting feature as a see it. I think it wuld add advantages yes, like you iring two heroes, merging, and attacking enemy heroes that are not merged. But let's hear Overlord's opinion on that matter too.

Okay, let me put it this way: How does merging two armies do more for you than simply being able to move both armies at the same time to the same place?

Uhhm that would lead to a sylvan/dark elf faction. Don't know.

It's more plausible than a sylvan/inferno faction.

I think they put the requirements there to make the game more variable. What I mean is: you always have to figure out a build for your character. If that wasn't the case, if there were no requirements, we all would choose the same skills that, together granted the best benefits.

This happens somewhat already, for example, a Necromancer will almost always go for Enlightenment, Dark Magic and Summoning Magic, simply because this is what's required for Howl of Terror, similarly, a Wizard will always go for Enlightenment, War Machines and Sourcery because those are the prerequisites for Arcane Omniscience. Stripping requirements on the other hand means that you have to think about what job you want your hero to do, and then select the skills and abilities that best suit that job.

Well it comes down to a matter of taste don't you think? For me I find the tear's buildings cool. And the combined artifacts would fill the role of ultimate artifacts anyway. So we can actually have both tear mechanic on the game and combined artifact mechanic to simulate ultimate artifact, the combined artifacts were difficult to get too.

Most of the Grail buildings are plain boring (Haven and Sylvan buildings provide exactly the same effect, as do Dungeon and Inferno), although Necropolis and Fortress do alleviate it a bit, because they provide faction-specific bonuses. Ultimate artefacts on the other hand won't always provide the same bonus, and so you'll have to develop a proper strategy, around what you get, rather than just moving it back to a big city and building a grail building. Combo artefacts won't cut it either, even the smallest stat-boosting combo requires 4 slots (head, torso, left and right arms), and most of them probably still won't provide the same punch as that 'Cape of Power' you just dug up.

In my opinion the more artifacts the better. In H5 I got sick of getting the same sets always. It's boring. And with combining artifacts you could choose which ones to combined to form a pre-defined list of effects. Als we keep the sets, te player has limmited slots anyway so he will have t choose. On H3 SOD when you used a combined artifact slots were closed, so that's a way to balance things.

You don't get it do you, combo artefacts and artefact sets provide the same bonuses, so there's no point in having both, and I'd personally prefer artefact sets.

I think we don't have much to work with the orcs. The units would be too similar to the ones on H5 or H3. Also, as said on above post, the Humans could discover a new race through a number of means. I'll go on mmore detail on private forums.

There's more variation between the two Strongholds than there is between Castle and Haven, and the orcs are as likely as the humans to discover a new race.

Yes but the humans don't need to conquer the factions they discover, just discover them to introduce said factions and put them into conflict. The rest we develop with the plot. My idea was just to discover them, and put them to fight, or maybe the other side invade. we decide later.

Haven is already going to get bashed, (by the followers of the Faceless, they don't need another war at the same time, why can't someone else come into conflict with the Nagas/Lizardmen?

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted September 13, 2009 07:44 AM

I know I am not part of the team, but here are a few suggestions.

Naga.  Good or bad, a naga town I think would be a good addition.  Though seems the community is split on that.  Or putting them in an exsisting town, unless they are 'neutrals'.

Insects. A forein 'evil' town that has an agenda that not only can people not know, they can not understand.  Impossible to communicate with..all they want is to destroy everything in their path that is not insect.

A 'machine' town or Celestial Town.  Ask yourself...what would 'demons' fear?  'Angelic Beings' would be the obvious choice.  Something uncorruptable. Machines however have no soul and can not be corrupted.  The machines also would also be 'evil' as they like insects would want to rid the world of all that are not themselves.

I would also suggest less units that have similar names.  Like the Dwarf town gets a lot of gaff because of so many units that are so similar in name/etc.

More/different skills.  Unique race based skills for Heroes would be nice.  Maybe things like 'Chrismatic' which gives a boost to diplomacy (even without the Diplomacy Skill), trade, and building prices (gold only) for human.  Have how much based on level, and have it a 'free' skill (ie all human heroes have it).

Industrious - Improve mine output, reduce resouce cost (everything but gold) for buildings, wild mines have a %chance of producing 1 extra resource a day for Dwarves.

Things like that (less perks would be ok also as long as it remains a free skill).

All races should NOT have access to all skills/perks.

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MattII
MattII


Legendary Hero
posted September 13, 2009 09:20 AM
Edited by MattII at 21:54, 13 Sep 2009.

Naga.  Good or bad, a naga town I think would be a good addition.  Though seems the community is split on that.  Or putting them in an exsisting town, unless they are 'neutrals'.

They'll almost certainly get their own town (they're almost canon anyway, even insofar appearing on the official map).

Insects. A forein 'evil' town that has an agenda that not only can people not know, they can not understand.  Impossible to communicate with..all they want is to destroy everything in their path that is not insect.

Too eusocial to really use, insect groups tend more towards superorganisms than societies.

A 'machine' town or Celestial Town.  Ask yourself...what would 'demons' fear?  'Angelic Beings' would be the obvious choice.  Something uncorruptable. Machines however have no soul and can not be corrupted.  The machines also would also be 'evil' as they like insects would want to rid the world of all that are not themselves.

Neither would work, a celestial town would assume that Asha herself created a race, which we know to be untrue, and a mechanical town requires a prime mover (which begs the question of why it's now a machine only town).

I would also suggest less units that have similar names.  Like the Dwarf town gets a lot of gaff because of so many units that are so similar in name/etc.

Well I've never played the game, but I thought they got a lot more stick for units being so similar in style (ie, mostly dwarves).

Industrious - Improve mine output, reduce resouce cost (everything but gold) for buildings, wild mines have a %chance of producing 1 extra resource a day for Dwarves.

I doubt it'll work, I can't think of a way that it wouldn't be either under-powered or over-powered depending on how many mines you own.

Another idea I'd like to put forward is the idea of active random towns, in that, rather than sitting around waiting to be conquered, random towns will play like normal towns, but only within a certain radius (say 10-15 spaces).

Thinking more about the problem, I realise we may be able to do both alternative tiers and alternative upgrades if we were to restrict it to one line of dwellings, at the start. Nor would it be that difficult to come up with all the alternatives, because one line isin there already, as the original creatures (well that goes for Dungeon, Sylvan and Fortress anyway, Inferno would be Sareth's forces and Kha-Beleths faithful, Haven alternate could be Free Cities of the East, Necropolis could be Lichs, or Vampires, etc.).

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KnightofHonour
KnightofHonour


Famous Hero
posted September 14, 2009 01:04 AM

Mytical’s

Thanks for participating, for me no problem if you are not part of the team, I feel outside opinions can be a good contribution to us. For me, you and other members can feel free to come here and comment/suggest (including the more experienced ones that play the game for a long time and know it inside and out).

Naga.  Good or bad, a naga town I think would be a good addition.  Though seems the community is split on that.  Or putting them in an exsisting town, unless they are 'neutrals'.

Yep I wanted the Naga in too. We will discuss and decide our factions soon.

Insects. A forein 'evil' town that has an agenda that not only can people not know, they can not understand.  Impossible to communicate with..all they want is to destroy everything in their path that is not insect.

I love the Insect Faction idea, a pity my fellow team memers appear not to have liked them. I'll make some adjustments and show them again so perhaps we can incorporate them somehow. As for other foreign evils I indeed have other ideas I'm already working on to our factions.

A 'machine' town or Celestial Town.  Ask yourself...what would 'demons' fear?  'Angelic Beings' would be the obvious choice.  Something uncorruptable. Machines however have no soul and can not be corrupted.  The machines also would also be 'evil' as they like insects would want to rid the world of all that are not themselves.

Personally I enjoy sci-fi and would not see a problem in mixing it with fantasy. However we already have many good ideas that fit the fantasy world setting better. Maybe we can suggest a Forge town for a expansion in H6.

Industrious - Improve mine output, reduce resouce cost (everything but gold) for buildings, wild mines have a %chance of producing 1 extra resource a day for Dwarves.

You mean you want more resources from mines?

I would also suggest less units that have similar names.  Like the Dwarf town gets a lot of gaff because of so many units that are so similar in name/etc.

Yep we need diferentiation here, this is the cause I feel dwarfs would not be very original on the H6 initial release and should be left for an expansion.

More/different skills.  Unique race based skills for Heroes would be nice.  Maybe things like 'Chrismatic' which gives a boost to diplomacy (even without the Diplomacy Skill), trade, and building prices (gold only) for human.  Have how much based on level, and have it a 'free' skill (ie all human heroes have it).

We are certainly going to suggest new skills and racials for the factions.

All races should NOT have access to all skills/perks.

Yes I too think there must be limits and requirements so that there is differentiation and you ave to think your hero build up. I suggested we increase the number os skills to 8 and abilities to 4 too. Also, as I mentioned before, I think all the skill system, abilities and requirements were not well informed inside the game and I think the developers should take their time do someting like the "Skill Wheel" screen from the Round Table site incorporated into the game. The attention to details is required to make a game epic and not just good!

Matt’s

Okay, let me put it this way: How does merging two armies do more for you than simply being able to move both armies at the same time to the same place?

Well for starters the heroes would fight individually 1vs1. Merging would allow the scale of the battlefield to increase, ffering mre strategical possibilities and more fun. Let’s hear what Overlord thinks when he cmes back.

Also Let me say that I don’t like the Heroes 4 system of merging and it’s not that I’m proposing. I want the heroes to participate in combat on H6 just like they did on H5.

It's more plausible than a sylvan/inferno faction.

Hehe. It would be corrupted elfs not demons AND elfs. But nevermind that, let’s drop it for smething else.

This happens somewhat already, for example, a Necromancer will almost always go for Enlightenment, Dark Magic and Summoning Magic, simply because this is what's required for Howl of Terror, similarly, a Wizard will always go for Enlightenment, War Machines and Sourcery because those are the prerequisites for Arcane Omniscience. Stripping requirements on the other hand means that you have to think about what job you want your hero to do, and then select the skills and abilities that best suit that job.

I think that we should not strip requirements, it would lead to overpowered builds and you are still deciding what “job” your hero gets that way.

Most of the Grail buildings are plain boring (Haven and Sylvan buildings provide exactly the same effect, as do Dungeon and Inferno), although Necropolis and Fortress do alleviate it a bit, because they provide faction-specific bonuses. Ultimate artefacts on the other hand won't always provide the same bonus, and so you'll have to develop a proper strategy, around what you get, rather than just moving it back to a big city and building a grail building. Combo artefacts won't cut it either, even the smallest stat-boosting combo requires 4 slots (head, torso, left and right arms), and most of them probably still won't provide the same punch as that 'Cape of Power' you just dug up.

You don't get it do you, combo artefacts and artefact sets provide the same bonuses, so there's no point in having both, and I'd personally prefer artefact sets.

Well variety is a important ting too. You never know what you are going t find on every map. The bonus on artifacts are always going t be similar in a way anyway. We can think of many ways to differentiate the artifacts. Combined artifacts casting spells on the start of combat is one of them, racial artifacts is another, etc. We should debate that in more detail after the factions and story are done. And we shuld get to that as son as Overlod can.

There's more variation between the two Strongholds than there is between Castle and Haven, and the orcs are as likely as the humans to discover a new race.

Personally I don’t think there’s much to add to the orcs. As we were told on TOE Orcs were born to fight demons and demons aren’t going to be te main focus of our H6. Unless you have a new unit rooster and story in mind their unit rooster and overall faction would be too similar and therefore not attractive for me or other players. I’ll try to get to our forum today so you can tell me there.

Haven is already going to get bashed, (by the followers of the Faceless, they don't need another war at the same time, why can't someone else come into conflict with the Nagas/Lizardmen?

Yes Nagas can fight someone else. Swamp fits the stry I came up of discovery of new lands or portal travelling. But we can change the main focus from Haven too if you two wish.

Another idea I'd like to put forward is the idea of active random towns, in that, rather than sitting around waiting to be conquered, random towns will play like normal towns, but only within a certain radius (say 10-15 spaces).

Uhhm I don’t know, it would feel like a regular faction is controlling it. We have to think this up in more detail. Perhaps they can get income from nearby mines and build/recruit more so that when you try to conquer them they have a more sizeable force.

Too eusocial to really use, insect groups tend more towards superorganisms than societies.

No problem in being eusocial like you said I think, they still would have basic motivations like feeding and expanding. Besides that, in my story, they are being controlled by the Demon Spiders and their hive Mind. And we could change that Insect Faction idea I had if you guys wish, just say what you want.

Thinking more about the problem, I realise we may be able to do both alternative tiers and alternative upgrades if we were to restrict it to one line of dwellings, at the start. Nor would it be that difficult to come up with all the alternatives, because one line isin there already, as the original creatures (well that goes for Dungeon, Sylvan and Fortress anyway, Inferno would be Sareth's forces and Kha-Beleths faithful, Haven alternate could be Free Cities of the East, Necropolis could be Lichs, or Vampires, etc.).

I think it is not a problem at all to do the alternative dwellings, whilst keeping the liberty of choosing which one to build at all times. I’m already finishing a entire story and unit rooster with alternative dwellings for the entire Necropolis faction. If I can do that in 2 days or so we can do the rest within a 3 month period for 6 factions with ease. Of course I have to show for you both so you can give your own ideas. I’ll do that on the private forums. As for keeping the demons It is a real problem because at the end of DMOMM it is said on the cinematic (evil ending) that the released demons conquer the whole world and possibly destroy it. I vote again to pass them even if we have some new units originated  from that prison because the story would be repetitive (fighting demons to save the world).

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MattII
MattII


Legendary Hero
posted September 14, 2009 04:19 AM
Edited by MattII at 04:20, 14 Sep 2009.

Well for starters the heroes would fight individually 1vs1. Merging would allow the scale of the battlefield to increase, ffering mre strategical possibilities and more fun. Let’s hear what Overlord thinks when he cmes back.

Battlefields need to be a set size, they can't be variable just because another hero is in there (the army on one side might be bigger than the combined two on the other).

I think that we should not strip requirements, it would lead to overpowered builds and you are still deciding what “job” your hero gets that way.

Well we could at least drop ultimate skills, because they more than anything else wreck variability by tying heroes into choosing certain skills every time.

Well variety is a important ting too. You never know what you are going t find on every map. The bonus on artifacts are always going t be similar in a way anyway. We can think of many ways to differentiate the artifacts. Combined artifacts casting spells on the start of combat is one of them, racial artifacts is another, etc. We should debate that in more detail after the factions and story are done. And we shuld get to that as son as Overlod can.

Artefact sets can do everything combo artefacts can do, and they can have graduated effects, rather than the all-or-nothing effects of combo artefacts.

As for War-overlord, he posted a bit on the group a few hours ago (you've yet to join up BTW).


Uhhm I don’t know, it would feel like a regular faction is controlling it. We have to think this up in more detail. Perhaps they can get income from nearby mines and build/recruit more so that when you try to conquer them they have a more sizeable force.

That's exactly what I meant, act like anormal town, but have a limited range (10-15 spaces from the town maybe) in which they can wander.

No problem in being eusocial like you said I think, they still would have basic motivations like feeding and expanding. Besides that, in my story, they are being controlled by the Demon Spiders and their hive Mind. And we could change that Insect Faction idea I had if you guys wish, just say what you want.

A hive-mind doesn't cut it, you have to have heroes who can think independently.

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted September 14, 2009 11:12 AM

Guys, let us move the main discussion to our private forum. And use this thread to "publish" the parts we've finished.

@ Mytical: Thank you for you're interest in our project. We'll keep your suggestions in mind, but we're trying to keep things on a relative small scale in the beginning. So radical changes will probably not be made yet.
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KnightofHonour
KnightofHonour


Famous Hero
posted September 14, 2009 10:42 PM
Edited by KnightofHonour at 02:22, 15 Sep 2009.

Yep let's go there (had to reactivate the account there so that's why it took me more time to join).

Edit 1: ARGH! I'm having problem siging up there plz don't discuss much without me

Edit 2: Problem Solved, see you there.
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted September 16, 2009 08:38 AM
Edited by Mytical at 09:59, 16 Sep 2009.

Trying out your guys style, hope I don't mess it up too bad.

@Matt
They'll almost certainly get their own town (they're almost canon anyway, even insofar appearing on the official map).

Yay! I am a huge fan of the Naga myself.

Insects

[gblue]Too eusocial to really use, insect groups tend more towards superorganisms than societies.


Not to mention it would be a monumental task to come up with a viable town structure/society/units/heroes...the list is endless.

Celestial/Mechanical

Neither would work, a celestial town would assume that Asha herself created a race, which we know to be untrue, and a mechanical town requires a prime mover (which begs the question of why it's now a machine only town).

Never thought of that for a celestial town, good point.  Mechanical would indeed have to have been built by somebody or something, but that does not mean they are still around.  Could have been eliminated by the machines, or went extinct a long time ago and the mechines were reactivated by somebody/something else...like a war.

Well I've never played the game, but I thought they got a lot more stick for units being so similar in style (ie, mostly dwarves).

That to (thus the etc in my post)

@KnightofHonour

Industrious.  No, I meant that as just an example of what could be used for Dwarves.  As they are seen as industrious workers in mines.  It could be just about anything.

On another note, I know for one that it would be interesting to me what is going on.  Especially if input is accepted.  Yes, there are many people here who are creative, but lack the technical knowhow..and I am sure that would get tedious, but I believe that if game makers would actually listen to the people they are making the game for that they would be much more successful.

Not every idea can be used, we realise this, and a game has to also be new user friendly (something else we realise).  If even a few 'community' ideas make it into the game, however, people will feel a part of the process.  Which I believe would not only make a better game overall, but help sells.

You all have a monumental task ahead of you, but I can bet there are a few in this community that would be willing to help.  Some, like myself wouldn't even need/want recognition or compensation (IF it ever comes to the point where it is sold).
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KnightofHonour
KnightofHonour


Famous Hero
posted September 16, 2009 09:53 AM

Hi there Mytical,

We are using blue for quotes and green for replies, sorry if we got you confused.

Regards,
KinightofHonour
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted September 16, 2009 10:00 AM

Fixed, and completed for now.  Think you guys are doing a great thing btw.
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pei
pei


Famous Hero
Fresh Air.
posted September 16, 2009 10:10 AM

I had an idea of 2 towns:

One would be about a monster town called "Abyss".

The idea was simple, Asha once created a monster to keep away the rest of the creatures from a prohibited land. This monster was a she named Nachid and was a very vicious beast with hundreds of eyes. Every time she had to proof herself in the battlefield she made Asha proud but her flame soon started to disappear, her will to kill had gone as she felt alone. She watched other creatures from all the land with her studying eyes for eons until she discovered the way to create life by her own. From Asha´s eyes this was not a blessing but a traison. Asha warned Nachid but the beast was stubborn and reckless.
So Nachid gave birth to a creature half man ,half bird,half snake and was named Demorgoron. This creature was her first experiment and proof to be an obedient and fierce one. But Nachid wanted more creatures, she wanted an entire world of her sons so she gave them the capability of breeding without the need of a mate, just as she did.
But this was not enough for her and she birth to the sphinx, an evil creature whose ability to deceive men delivered the first followers of the Nachid Cult. This followers were called the Watchman, men with eyes everywhere, channeling Nachid´s vision through their own bodies for spying on creatures.
By the time angels arrived to control the situation, Nachid had hidden in an abyss surrounded by a fire-wall. Many tried to enter but their wings and flesh were burnt and fell to the abyss. The, one archangel realized that the standing wall of fire was held by another of Nachid twisted sons, the Lamias. By defeating these fire breathing monsters, angels were able to enter the abyss in order to slay the great mother but they encountered resistance in their fallen friends. The Nephilin, as their mother called them, were tortured angels whose members skin had the form of a snake and some of them used their burnt wings to fly into battle.
Mostly all of the great mother´s creatures were slayed until Nachid made her entrance crying for her lost sons. Her grief was so "big" that she ordered her creatures to stop the attack. The vicious beast then realized that she had introduced her sons in the same sorrow she lived in and that her enemies wouldnt let her go of her so she did what every mother does for her children. In one last act of sacrifice, Nachid gave birth an enormous, disgusting winged creature and in her last breath she told him "You are one of the Leviathans, the great typhon of the sea, go and hide for one day the world will be yours to take..".
This is what my mind sketched.

The other town is not finished yet but its mostly about dreams mythology.

I have pics of the creatures if u want. As im argentinian please excuse my bad english, i did my best.


I leave u here the town creature tiers, the stats were originally created for HOMM3 but i just have no strenght to carry the project.

TIER 1 GROWTH: 16

Watchman
2 Attack
2 Defence
1-2 Damage
4 Speed
5 Health
Hex Size: 1
Ranged: no
Specials:
Cost: 55 gold

Tier 2 Upgrade: Bloodeyed Watchman
3 Attack
3 Defence
1-2 Damage
4 Speed
6 Health
Hex Size: 1
Ranged: no
Specials: Take 80% damage.
Cost: 60 gold


TIER 2 GROWTH: 11

Demorgoron
4 Attack
4 Defence
2-5 Damage
7 Speed
16 Health
Hex size: 1
Ranged: no
Specials:
Cost: 130 gold


Tier 2 Upgrade: Winged Demorgoron
4 Attack
4 Defence
2-5 Damage
9 Speed
16 Health
Hex size: 1
Ranged: no
Specials: Can fly
Cost: 160 gold

TIER 3 GROWTH: 5
Sphinx
6 Attack
6 Defence
3-5 Damage
6 Speed
20 Health
Hex size: 1
Ranged: no
Specials: Can fly
Cost: 160 gold


Tier 3 Upgrade: Vixen Sphinx
8 Attack
6 Defence
3-6 Damage
7 Speed
20 Health
Hex size: 1
Ranged: no
Specials: Can fly
Cost: 220 gold


TIER 4 GROWTH: 4

Mihos (half lion, half man)
9 Attack
13 Defence
6-8 Damage
8 Speed
30 Health
Hex size: 2
Ranged: no
Specials:
Cost: 360 gold


Tier 4 Upgrade: Nemean Lion
9 Attack
14 Defence
6-8 Damage
11 Speed
35 Health
Hex size: 2
Ranged: no
Specials: No enemy retaliation.
Cost: 430 gold


TIER 5

Nerereid GROWTH: 3
13 Attack
10 Defence
10-15 Damage
4 speed
60 Health
Hex size: 1
Ranged: no
Special(s): Two hexes attack.

Cost: 510 gold


Tier 5 Upgrade: Lamia
13 Attack
10 Defence
10-15 Damage
5 Speed
65 Health
Hex size: 1
Ranged: no
Specials: Two hexes attack. Can cast firewall.

Cost: 590 gold

TIER 6

Nephilin
11 Attack
11 Defence
20-25 damage
9 Speed
90 Health
Hex size: 2
Ranged: yes
Specials: Can fly.
Cost: 850 gold


Tier 6 Upgrade: Cruel Nephillin
12 Attack
12 Defence
20-25 damage
12 Speed
90 Health
Hex size: 2
Ranged: yes
Specials: Can fly.
Cost: 1000 gold


TIER 7
Leviathan

19 Attack
19 Defence
30-35 Damage
11 Speed
160 Health
Hex size: 2
Ranged: no
Specials: Inmune to water magic.Can fly.
Cost: 2100 gold + 1 g


Tier 7 Upgrade: Typhon
20 Attack
30 Defence
30-35 Damage
15 Speed
250 Health
Hex size: 2
Ranged: no
Specials: Can fly. Water walk. Can cast Expert sacrifice.
Cost: 4750 gold + 2  

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MattII
MattII


Legendary Hero
posted September 16, 2009 12:58 PM

Mechanical would indeed have to have been built by somebody or something, but that does not mean they are still around.  Could have been eliminated by the machines, or went extinct a long time ago and the mechines were reactivated by somebody/something else...like a war.

Well there is that, but unless the machines can build themselves this isn't going to work.

You all have a monumental task ahead of you, but I can bet there are a few in this community that would be willing to help.  Some, like myself wouldn't even need/want recognition or compensation (IF it ever comes to the point where it is sold).

Thanks, but I think we've got all the bases covered for now, except maybe artwork (I'm no artist, I don't know about the others), and that isn't going to be important for a while.

Pei, this isn't a free-for-all ideas thread, if you have a few town ideas make a proposal thread about them.

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KnightofHonour
KnightofHonour


Famous Hero
posted September 17, 2009 12:29 AM

Mytycal

On another note, I know for one that it would be interesting to me what is going on.  Especially if input is accepted.  Yes, there are many people here who are creative, but lack the technical knowhow..and I am sure that would get tedious, but I believe that if game makers would actually listen to the people they are making the game for that they would be much more successful.

Not every idea can be used, we realise this, and a game has to also be new user friendly (something else we realise).  If even a few 'community' ideas make it into the game, however, people will feel a part of the process.  Which I believe would not only make a better game overall, but help sells.

You all have a monumental task ahead of you, but I can bet there are a few in this community that would be willing to help.  Some, like myself wouldn't even need/want recognition or compensation (IF it ever comes to the point where it is sold).


Yeah its a load of work. But I have high hopes for H6 to be a god game. The reward is going to be a good H6 if they listen to all of us and don't make something like H4 (sorry t mention it but is the only one I don't like in the series).

Pei

Thanks for faction suggestion Pei, but it would be better if you posted it on a individual thread made by you like Matt said. You can help us by reading what is posted here and giving ideas. When we post more of our progress you can help with more ideas.

Here is the thread with the instructions on how to create a faction thread to help you: http://heroescommunity.com/viewthread.php3?TID=27325.


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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted September 20, 2009 09:02 AM

You need/want ideas for towns?  Got dozens in the AoHC section under ICTC 4 (all the towns have that in the title).  Next years contest is going to start early, and hopefully be the biggest yet.  Might find some great ideas soon.
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MattII
MattII


Legendary Hero
posted September 20, 2009 11:36 AM
Edited by MattII at 11:37, 20 Sep 2009.

You need/want ideas for towns?  Got dozens in the AoHC section under ICTC 4 (all the towns have that in the title).  Next years contest is going to start early, and hopefully be the biggest yet.  Might find some great ideas soon.

No, we've got plenty thanks 6 in Vanilla, 10 overall (I think it's 10, we haven't discussed that yet).

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