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Heroes Community > Library of Enlightenment > Thread: griffon conservatory
Thread: griffon conservatory
sub_zero
sub_zero


Adventuring Hero
posted September 15, 2009 08:15 PM
Edited by sub_zero at 20:19, 15 Sep 2009.

griffon conservatory

Wanted to make a thread where you could show some real game-situations of fighting some tough griffon conservatories withous big armies. speed is everything in this game.




this is a situation i had my last game on balance large, 160%. was low on gold, but had plenty crystals, so managed to build cyclopses with citadel. i also had a cyclops-dwell. the centaurs come from a pandora. week 2, day 6 i stumble across a griffon conservatory. i have another cyclops-dwell in my arena i want to open the next day, so i have to choose if i want to open it now or come back in 3-4 days. there is 75% chanse of beeing 150 griffons, 25% chance of beeing 200 griffins. tyraxor have haste and enough spellpoints to cast it one time with spellpower 1. whould you open it?

i choose to open it. it was a 150 griffon conservaory.

i cast haste on the wolves and take out the royals. i move two of my single centaurs forward to keep the stacks in the right corners back. and move my big stack of centaurs above my cyclops to avoid the cyclops beein hit by the upper left stack.

beginning of round two. take out the 27-stack with the birds and wolves, move your single centaur to the right to keep the upper right stack back, and move your big stack of centaurs out of range.

round three i move my birds so the 30-stack can't reach it. the wolves take out the 15-stack, and i move my centaur stack down to be beaten on.

round four. defend with your birds, hit the 15-stack with your wolves, and defend with your centaurs.

the cyclopses take care of the last stack of griffins.

lost 2 birds and 9 wolves. i find that very accaptable.

griffon conservatories are one of the key objects in random maps. by taking them out several days before your opponent could create a huge advantage. i'm looking for inputs from all members of the forum, not just the expert ones. feel free to share your own fights. i'm doing this mostly to learn. i am no expert in this game. would you do things differently?

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Casihasi
Casihasi


Known Hero
posted September 15, 2009 09:16 PM

Well done, both with the decision to attack and how you fought it
You are right, speed is everything in multiplayer, and by getting 3 Angels you can roll over the map after this con..so even a bit more losses among your home army would have been acceptable.

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ohforfsake
ohforfsake


Promising
Legendary Hero
Initiate
posted September 15, 2009 10:25 PM

I tried to do the same as you with the same army and the same stats, but not with good results.

Is it the WoG patch that makes this possible, or is there something wrong with my vanilla game?

Otherwise I think it's very nicely done, I myself like to use vamp lords for these battles, place them in a corner is easy, and even 8 (I believe, though it depends on stats I guess) vamp lords can clear out a filled conserverty.

What I don't like is the reward, though Angels are great as they give a high power boost, it's not a creature fast enough or with good enough specials to also use against something like a topia , unless you find several conservatories. Though against other players it's always great to suddenly have a couple of angels in your army in the early game, and something that can decide the game fast.

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sub_zero
sub_zero


Adventuring Hero
posted September 15, 2009 10:36 PM

i use TE-version, but i have tweaked it to be almost like SOD, only whit the exchange-buttons. however creature-specialists get 25% more life, and i cannot change that, so the wolves will have 12 life in stead of 10. should not make much difference, maybe you will loose 4-5 more wolves on SOD. you should get about the same result as me if you played it the way i described.

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted September 16, 2009 10:02 AM

looks like 1.2.1 army but 9 cyclop is not normal for 1.2.1. You should have luck with external dwelling. Anyway, nice pictures.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted September 16, 2009 01:31 PM

He wrote it was 1.2.6
____________
Better judged by 12 than carried by 6.

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Deadlywind
Deadlywind

Tavern Dweller
posted September 16, 2009 01:37 PM

I take resource Dwellings in the begining of the game, helps alot.

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sub_zero
sub_zero


Adventuring Hero
posted September 16, 2009 05:35 PM

i had 2 cyclops-dwellings actually, but since i was low on money i decided not to open the other week 1 since it was a couple of days away from my town. opened the other week 2, day 7. week 3, day 2 i went into the dessert with 20 cyclopses, 3 angels and the rest of my army.

Deadlywind: if you mean crypts, dwarven treasuries, etc, then yes, you should take them week 1 or early week 2. only found 1 crypt week 1. week 2 i opened e medusa store, a imp cashe and another crypt and bought out the army i fought the conservaory with.

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Shares
Shares


Supreme Hero
I am. Thusly I am.
posted September 16, 2009 05:46 PM

I think the main difference is the possible speed bonus from tactics... +3 speed is a great advantage in all battles.
____________

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sub_zero
sub_zero


Adventuring Hero
posted September 16, 2009 05:50 PM

are you talking about wog? i dont have any speed-bonuses. wolves have +1 speed because of tyraxors speciality.

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Shares
Shares


Supreme Hero
I am. Thusly I am.
posted September 16, 2009 05:56 PM

Ok
____________

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tigris
tigris


Supreme Hero
Supreme Noobolator
posted September 16, 2009 08:32 PM

a good fight.Maybe in most games you would try to go in with 3 abs instead of the cyclops i would think.
I suppose there is quite a big risk trying this fight on a real game because at some point the wolves are exposed for a full stack attack and if you don't calculate your fodder right you might end up losing your wolves instead of your goblins/fodder.
Also the advantage of having clops instead of abs is that once you put some fodder next to the shooters, the top left griffin stack will be happy to attack the fodder and just block the shooters, whereas when you have abs i fear they might take some direct hits and you will end up losing one...just a hunch.

anyway..a risk worth taking imo as 3 angels make the world of difference week 2.

nice pics
____________

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sub_zero
sub_zero


Adventuring Hero
posted September 16, 2009 09:08 PM

yes, most games you will probably have behomots+castle and not cyclops+citadel. but you would probably loose some more in that case. the advantage of having a stack that deal heavy damage without taking retaliation is big.

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moridin
moridin

Tavern Dweller
posted April 21, 2011 11:48 PM

hi i tried to open a new topıc but sınce thıs ıs my fırst post ı had to reply to some post fırst.i have trouble wıth shakti taking lots royal grif and horde grıf cons
(20 royal 80 unupgraded grıffıns)ı trıed ıt wıth 150 ınfernal trogolyts
and lost wıth last stack of grıffıns left.stats were 4 3 1 1.placement was maın trogs-F-F-F-F-F-F.can anyone help pls

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thecastrated
thecastrated


Famous Hero
posted April 23, 2011 08:58 AM

It is not worth. Had the griffins gotten one morale, this battle would be lost, given that they will position beside cyclopse
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moridin
moridin

Tavern Dweller
posted April 23, 2011 11:18 AM

i read some people taking cons day 1 and having 2 angels day 1 surely help a lot so i wanna learn how to do it cos i know it is possible even without magic(bless slow etc)btw what do u mean by cyclopses?

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tigris
tigris


Supreme Hero
Supreme Noobolator
posted April 23, 2011 05:23 PM

you can see 2 great conservatory fights here and here .
you can do 1 angel or even 2 angel cons with shakti day 1 just need a bit of luck with 100+ infernal trogs.
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moridin
moridin

Tavern Dweller
posted April 25, 2011 08:36 AM

thx i have watched them already great videos especially tower video but when i tried it with 150 infernal trogolyts with shakti 1 angel con is easy but 2 is a problem.stats are usually 3 att 2 def or such and advanced offence i always lost nearly all of my trogolyts.here is my formation: main trogs-F-F-F-F-F-F trogs go first they kill upper left stack or remain a few griffins.after grifss kill my 4 or 5 fodder main trogs attack lower left griff and 1 remaining fodder lure the griffins lower right corner but then my main trogs got exposed to hits from 2 griffins stacks.and i lost at least 120 trogs even if i win.is there any way not to lose so much or smth wrong with my formation?thx in advance.

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moridin
moridin

Tavern Dweller
posted May 10, 2011 07:21 PM

nobody has yet answered what i was doing wrong.thx tigris for the videos but as i said i already watched them.is there anything wrong with my formation?or is it just not possible?

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tigris
tigris


Supreme Hero
Supreme Noobolator
posted May 14, 2011 05:21 PM
Edited by tigris at 19:32, 14 May 2011.

Hi mate, I've tried that fight with the same skills like you said 150 trogs and i had 6 harpies as fodder.
It's an easy win just do f-f-trogs-f-f-f-f or f-f-f-trogs-f-f-f then the royals will go for harpies instead.
if you have bless you can even do it with 100 trogs
@edit: at the end of the day if you are unlucky and you lose almost all the trogs due to morale etc you still have the 2 angels which will help you much more than 150 trogs in clearing the map.

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