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Heroes Community > Library of Enlightenment > Thread: heroes 3 semi-conversion to heroes 2
Thread: heroes 3 semi-conversion to heroes 2
mister_kalu
mister_kalu


Known Hero
posted October 29, 2009 03:36 AM

heroes 3 semi-conversion to heroes 2

hi, this is mi project, is only beta version 0.000005 please watch enjoy and comment

http://www.youtube.com/watch?v=ucpuzK9mcdg

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ohforfsake
ohforfsake


Promising
Legendary Hero
Initiate
posted October 29, 2009 07:18 AM

I like the music, it actually suits pretty well.

However the sound of the spells seems a bit misplaced as the effect is displayed different in Heroes 3.

May I ask, what is the purpose of this conversion? Is it to get the atmosphere of Heroes 2, and the quality game play of Heroes 3, to combine?

If so, may I suggest (if it's not too much of course), to also change the sprites of some of the creatures (like vampire lords), and change some of the spells (but please don't change lightning, looking at the flash in heroes 2 always gave me a headache )

Also nice done with the air elements and earth elements sprite change.

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keldorn
keldorn


Promising
Known Hero
that casts green flames
posted October 29, 2009 08:56 AM

These changes were pretty cool, but in order to create complete heroes 2 atmosphere, you need to change the music of beginning battle as well. If you can't replace it with the original H2 music, use your imagination, for example I can recommend to use Beethoven's IX symphony. That matches with a battle sound pretty well. Listen to it here:

Beethoven IX symphony, first 5 seconds only.
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ohforfsake
ohforfsake


Promising
Legendary Hero
Initiate
posted October 29, 2009 09:08 AM

I think that matches very well also, but what's most important is that you won't get tired of the tune when you've to go through 9-10 battles in a turn as an example.

I know that the sound in Heroes 3, when battles begin, to begin with is cool, is now something that pains my ears to hear, because I've heard it so often, so many times when I really didn't feel like battling.

The same goes for a game like pokemon, the battle begin music is pretty good, but when you've been forced into battle after battle where you don't want to, the music will become a pain.

So I think only time will tell if a given piece of music will work or not.
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mister_kalu
mister_kalu


Known Hero
posted October 29, 2009 04:11 PM

hi well i have the beginning music or sound of heroes 2 but in heroes there are 9 o 8 different star combat sounds, i replaced only 3 of the 9 ,because is too tedious the same wav, every time .
iīm glad that you have enjoyed the change, is very hard to remake the sprites one by one, but some sprites of heroes 3 definitely  donīt like me, for example the warlock hero, and the sound is perfectly timed(the monsters and the spells) however every youtube video produces that lag or something  bye =)

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Mister_kalu
Mister_kalu


Known Hero
posted November 07, 2009 05:34 PM

a project progress

http://www.youtube.com/watch?v=bxIP_FItTpA

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ohforfsake
ohforfsake


Promising
Legendary Hero
Initiate
posted November 08, 2009 05:10 PM

Your youtube video impressed me a lot, I think a lot more of atmosphere is in what you've made than was ever in the original heroes 3.

Also, very cool battle.

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Drakon-Deus
Drakon-Deus


Undefeatable Hero
Qapla'
posted November 08, 2009 08:56 PM

Very nice videos.Well done,mister_kalu

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mister_kalu
mister_kalu


Known Hero
posted December 29, 2009 12:15 PM

hello this is an actualization of the mod, is 93% similar to the original heroes of might and magic 2, enjoy the videos

http://www.youtube.com/watch?v=L5V3OqUbVJk part 1

http://www.youtube.com/watch?v=8yK8Sql1L2w part 2

sorry for the sound and image quality

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keldorn
keldorn


Promising
Known Hero
that casts green flames
posted December 29, 2009 01:52 PM

I think you've done a great work with the creatures that don't have an upgrade form in HoMM2. They look good, especially the Yellow Phoneix
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Hellburn
Hellburn


Famous Hero
The efreet
posted December 30, 2009 09:19 PM

Every faction except necropolis has 6 units instead of 7, what are you going to do with that (and the 7th town without 2 units...)?
Dragon is a 3-upgrade-type creature, did you manage to add the third upgrade?

And what about balance?
-Black knight is soooo powerful...
-Knight's units are weak with no growth boost...

Beside that, you did AMAZING JOB!. Can't wait to play it.

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PraxxtorCruel
PraxxtorCruel


Adventuring Hero
posted December 30, 2009 10:24 PM

Hi, sorry for intruding I am not able to create my own topic so I shall post my question here.

My hero is being controlled by the computer player on their turn, how does this happen? I'm currently playing a random map and everytime after I finish of my turn and await my next turn I am somewhere else? It seems to be Tan who is controlling my hero as he moves on his turn. This has happened to me since I bought this game around 1999. But I just can't figure out what starts it. I actually enjoy having it happen sometimes so if possible do any of you know how to make it happen and what exactly causes it. What can the computer player do, just gather resources and attack, or can he build and pretty much do anything.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 30, 2009 10:59 PM

Yes, when the AI estimate that the human player is too slow, it takes control, no bug. Very known algorithm to keep game balanced.
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Era II mods and utilities

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PraxxtorCruel
PraxxtorCruel


Adventuring Hero
posted December 31, 2009 02:04 AM
Edited by PraxxtorCruel at 02:09, 31 Dec 2009.

Quote:
Yes, when the AI estimate that the human player is too slow, it takes control, no bug. Very known algorithm to keep game balanced.


I dunno man, it seem's to happen on and off, are you sure there isn't other ways it is triggered, okay just for that, I will test it. It just doesn't make sense since at the setup menu you can set the amount of time per turn, when it's unlimited you'd expect to be allowed to have as much time as you want, right?

Okay just tested it. Spent 2 minutes on my first turn and no computer took over.
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vlaad
vlaad


Admirable
Legendary Hero
ghost of the past
posted December 31, 2009 03:26 AM
Edited by vlaad at 03:27, 31 Dec 2009.



He was just kidding. It's a bug. I've seen it more than once in SoD to boot. No idea what you should do. Try loading an earlier save, or doing something a bit different - or just wait for the AI to give it up.

Here's a Newbie Topic for questions such as yours - don't spam this thread.
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