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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Heroes of might and magic 3: The Succession wars (mod in progress)
Thread: Heroes of might and magic 3: The Succession wars (mod in progress) This thread is 24 pages long: 1 10 ... 13 14 15 16 17 ... 20 24 · «PREV / NEXT»
mister_kalu
mister_kalu


Known Hero
posted January 02, 2012 10:18 PM

sincerely, i prefer the heck hound for third monster and his upgrade and pit fiend/ arch-fiend for the fourth ( the girl is a succubus?)

the fifth is all right but remember.. the legs

the six and the seven i have chosen was made because a nightmare is a versus unicorn and the efreet is for genie, if you make a genie for the 6 obviously the gamers will have a visual mistake

the last monster the juggernaut, maybe don't represent a very well monster or famous monster for the players

can you put in the 3 extra monsters?

for example for the inferno can be: the succubus the juggernaut and a demon or devil

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Kivo
Kivo


Famous Hero
posted January 02, 2012 11:51 PM
Edited by Kivo at 23:56, 02 Jan 2012.

Hmm Im a little confused So which creatures would you like to be in Inferno? if possible could you list them like lvl1 = Imp and so on.So would you like me to make a design for a devil a demon and succubus or... i didnt really get what u mean sorry :/ Just got too much inspiration for the juggernaut from mmh6 lol Oh and i think I forgot to give the succubus some wings...

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madshj
madshj


Famous Hero
Minotaur Lord
posted January 03, 2012 12:37 AM

This mod is SO awesome so a few questions

When will fortress and inferno be done? Unit-wise and bug-wise?
When will we get more maps ?
Do you have any goal/date on which to be fully done with the mod?

Also; When loading a game, the game seems to bug out, first a WOG-error comes up, making you have to press enter a couple of times for it to go away, then next - buildings inside of the castle are bugged out, placed confusingly everywhere, and outside the castle, the shooters in your army seems to have lost their shooting-ability



Best regards

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Kivo
Kivo


Famous Hero
posted January 03, 2012 12:47 AM

madshj use this guide so everything will be in the right position ( towns/creatures...)

1. http://imageshack.us/photo/my-images/69/beztytuuiye.png/  

New game, then scenario and where the cursor is on this picture I showed click around that place to find Wog options ( you cant see it but if you click around it will be there ).

2. http://imageshack.us/photo/my-images/337/beztytuu2nha.png/

Click load at the bottom as it shows on this second picture. A box should come up. Find the folder where you installed the mod and then find setting1s.dat. click on it. After that you can go back to the menu and enjoy the mod!

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madshj
madshj


Famous Hero
Minotaur Lord
posted January 03, 2012 12:50 AM

Been there - Done that. Same things, units are there, but when moving across the battlefield, attacking, or if mouse-overed they have another look. And also, will you change the buildings in inferno into H2 graphic ?

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Kivo
Kivo


Famous Hero
posted January 03, 2012 12:53 AM
Edited by Kivo at 01:05, 03 Jan 2012.

Hmm okay... :/ I had many bugs aswell especially when I load a game creatures walk through obstacles, Crossbowman changes into a Succubus and sometimes cant shoot. Hmm... answer to your question is a definate yes If you mouse-over some creatures have another looks because their animations are quite not done yet.

P.S kalu I tweaked the design of the juggernaut. Looks more like a devil now... I will post it in the afternoon so in about 17 hours.

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madshj
madshj


Famous Hero
Minotaur Lord
posted January 03, 2012 01:04 AM

I'm delighted to hear Looking SO much forward to the full version with more maps, no bugs and pershaps a campaign ^^?

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Kivo
Kivo


Famous Hero
posted January 03, 2012 01:08 AM

Quote:
I'm delighted to hear Looking SO much forward to the full version with more maps, no bugs and pershaps a campaign ^^?
 

I might post a little map tomorrow... Did u download the one I've given a link to before? the only problem is that all monsters should be aggressive, and there is a random hero placed in the middle of the map. But u can change it quickly in the map editor if u want

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revolut1oN
revolut1oN


Famous Hero
posted January 05, 2012 04:29 PM

Actually devil at lvl 7 is MUST for Inferno in H2 style. I'd like to see devil close to the might and magic plot (Kreegans)

http://ancientdragongallery2.homestead.com/Kreegans.html

http://heroesofmightandmagic.wikia.com/wiki/Kreegan

however your lvl 7 also looks promising. Efreet as lvl 7 is imo a bad idea.

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Kivo
Kivo


Famous Hero
posted January 08, 2012 12:24 AM
Edited by Kivo at 00:25, 08 Jan 2012.

Quote:
Actually devil at lvl 7 is MUST for Inferno in H2 style. I'd like to see devil close to the might and magic plot (Kreegans)

http://ancientdragongallery2.homestead.com/Kreegans.html

http://heroesofmightandmagic.wikia.com/wiki/Kreegan

however your lvl 7 also looks promising. Efreet as lvl 7 is imo a bad idea.



I am glad that you like my Devil Unfortunately as Genie is a lvl 7 creature in the Gypsy Castle and it hates Efreet, it would be a bit strange to have the Efreet as a lvl 6 creature - however some things might change as the mod progresses. However we really need some people who could offer some help eg: making maps, creating animations for creatures, castle buildings, hero portraits, mini adventure map size creatures or adventure map buildings. This way the mod can be out much faster, because now the progress goes pretty slow and its very tiring :/ If anyone wants to help please send me a message or a mail ( Kivo1991@wp.pl ) or even if anyone knows someone who would like to help please tell me or mister_kalu! We are sure that anyone would love to see their creations in the mod ;D

This is a new map which you can download and play:
http://www.speedyshare.com/file/ENX2K/There-is-not-enough-space-for-us-all.h3m

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SuperGoober
SuperGoober


Hired Hero
posted January 11, 2012 07:06 AM

Kivo contacted me recently asking if I wanted to join the team as a spriter. Tell me what's left to sprite and I'll see if I can work on it.

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Kivo
Kivo


Famous Hero
posted January 15, 2012 12:08 AM

Ive sent you a private message, so please read it. If you could do the animations for the Imp or the Gog - it would be great!

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SuperGoober
SuperGoober


Hired Hero
posted January 19, 2012 06:12 PM

Man, I tried to animate the Imp, but I couldn't manage it. I can make individual sprites, but animating one is another matter.

But, the good news is I can design audio (and I have Sound Forge 8). I have some of my work on freesound.org

http://www.freesound.org/people/Autistic%20Lucario/


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madshj
madshj


Famous Hero
Minotaur Lord
posted January 31, 2012 08:02 PM

Any news?

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Kivo
Kivo


Famous Hero
posted February 11, 2012 10:53 PM
Edited by Kivo at 22:53, 11 Feb 2012.

Hello there, I have just created a website of the Succesion Wars mod on webs.com. We shall use it instead of our forum. More content will come as soon as I will have time. Feel free to register as this will be our offical website for the long time being.

heroes3mod.webs.com

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madshj
madshj


Famous Hero
Minotaur Lord
posted February 12, 2012 12:22 AM

Nice Kivo Let me ask a question:

What infero style are you going to go with? The light or dark? (at least for me, when mouseover or attacking or such, the inferno monsters will show as one type, and when standing still, another. Example:
The Gog, looks like the Heroes 3 one, just in H2, whereas when mouseover, it looks like a black zombie-demon thing. Oh and are you going to make upgrades for allof them?

Also, please please, change castle's crossbowunit, they look so identical with the archer, it's horrible, sorry no offense but they are so similar

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Kivo
Kivo


Famous Hero
posted February 12, 2012 12:29 AM
Edited by Kivo at 00:30, 12 Feb 2012.

Quote:
Nice Kivo Let me ask a question:

What infero style are you going to go with? The light or dark? (at least for me, when mouseover or attacking or such, the inferno monsters will show as one type, and when standing still, another. Example:
The Gog, looks like the Heroes 3 one, just in H2, whereas when mouseover, it looks like a black zombie-demon thing. Oh and are you going to make upgrades for allof them?

Also, please please, change castle's crossbowunit, they look so identical with the archer, it's horrible, sorry no offense but they are so similar


Hey, it does that because the animations for those creatures are not done yet, so only the concept is showing. As I will try to finish the animations as soon as possible, this shall be fixed. The upgrade version of the creatures will be done in the future when the non-upgraded versions are done first

Yes,I wasnt very sure with the idea of the Crossbowman in the Castle as well, and I dont think we can do anything about it for the time being Maybe someday we can change the Crossbowmans look a bit?

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madshj
madshj


Famous Hero
Minotaur Lord
posted February 12, 2012 12:32 AM

Hm why can you not change the crossbowman to something else ?

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Kivo
Kivo


Famous Hero
posted February 12, 2012 12:49 AM

Quote:
Hm why can you not change the crossbowman to something else ?


It takes quite a time to create all the frames for a new creature :/

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Drakon-Deus
Drakon-Deus


Undefeatable Hero
Qapla'
posted February 12, 2012 05:07 PM

Any news of this? My lucky coin says this will a big success.

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