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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Heroes of might and magic 3: The Succession wars (mod in progress)
Thread: Heroes of might and magic 3: The Succession wars (mod in progress) This thread is 24 pages long: 1 2 3 4 5 ... 10 ... 20 21 22 23 24 · «PREV / NEXT»
tad10
tad10

Tavern Dweller
posted November 10, 2010 01:20 AM


This is awesome.  I joined HC today just because of this thread.

I was actually searching for this with google an H3 mod to make H2.5.


Suggestions:

Remember some of the reasons H2 is better than H3

1. Cleaner look (maps are MUCH cleaner, combat is cleaner)
2. More unique units (not everything had an upgrade and waay too many dragons).
3. Too many town types in H3.
4. H3 portraits clashed with the H3 art style and many H3 portraits were just ugly.
5. In general H3 had a more is better mentality.  More is not better.  A little more is interesting, too much more leads to the clutter of the H3 maps or towns like Conflux.

Remember some of the things H3 did well.

1. Heroes are slightly more unique (unique abilities).  This would be a nice addition to H2.5.

2. The magic system diviosn into A/E/F/W was nifty. Also a nice addition to H2.5

3. Some of the additional NPC units and Towns were pretty nifty - so more can be nice.  *see below*

* * * * *

If you're adding all the towns/NPC please make that selectible and please don't use the horrible H3 portraits.  I'd rather just have the same old H1/H2 portraits than the blech that are H3 portraits.

Adding a Town to H2 without destroying balance.

I would argue that there is pretty clearly room for one new town and hero. Specifically a fighet hero with stats that mirror the Barbarian.  Barg is A:3, D:1, S:1, K:1.  Knight is A:2, D:2, S:1, K:1.  That leaves room for a fighter (for argument Overlord) at A:1, D:3, S:1, K:1.  

Anyway looks cool - looking forward to checking it out


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mister_kalu
mister_kalu


Known Hero
posted November 10, 2010 12:15 PM

thank you for the suggestions, we try to make a heroes 2 with h3 engine the most similar possible, but the 2 o 3 towns extras, forces to us to re-make the new mosters and balance the :fortress, conflux ( neutral town) and inferno creatures. However the portraits will be obviously     h2 type, for example Daphne and Krishna don´t exist on h2 but the style is equal.

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Alustor
Alustor


Famous Hero
ooo da :)
posted November 10, 2010 01:17 PM
Edited by Alustor at 13:18, 10 Nov 2010.

Quote:
Quote:
geez just install h2 if u like it so much.h3 with h2 units looks awful for me


Hobbit? Ah, no its just Alustor.
Dont wory with criticism man, keep up your work. I personally love H2 and i will be very glad to play them on h3 engine with wog features as well as with new creatures. Great work.

@alustor Why your criticism is so sharp? You could just say: "Personally I dont like your project" instead of rushing and attacking a modmaker who did great job so far imo.


if mine it's sharp,and i only said that it looks awful FOR ME in one short post,how hobbit's kilometric n-posts criticism is? it seems useless work for me and they could work on helping other projects like hota,vcmi,corewog,forge etc who bring really new stuff,but if u maniacs,i mean harcore fans ,like playing h3 with h2 units it s your problem.i really DO appreciate this work but again,i think that it is useless

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tad10
tad10

Tavern Dweller
posted November 10, 2010 07:45 PM

Quote:
i think that it is useless


You're wrong.

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Alustor
Alustor


Famous Hero
ooo da :)
posted November 10, 2010 08:47 PM

Quote:
Quote:
i think that it is useless


You're wrong.


oke

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Mitabrin
Mitabrin


Famous Hero
k³oribaz to kutaspoci±g
posted November 10, 2010 11:52 PM

Glad that you're okay Kalu! I have to confess I though that you have died or something (or you have lost internet connection, which equals death ), but it's good to hear, that you're okay!

Ps. I remind you, that if you're still looking for new creatures, you can use my grim reaper, that imo fits to H2 style.
____________
I'm surgeon,not doctor - LizardWarrior

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TurboB
TurboB

Tavern Dweller
H2 & H3 wog fan
posted November 15, 2010 12:51 PM

Which creature hasn't got an upgrade yet?

Which castle has a missing creature yet?

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mister_kalu
mister_kalu


Known Hero
posted November 16, 2010 11:36 AM

some level 1 monster.. halfling peasant centaur gnoll ... another level 2 monters.(boar kobold) and the 7° monsters of all castle but in this case is the 5°

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TurboB
TurboB

Tavern Dweller
H2 & H3 wog fan
posted November 20, 2010 10:30 PM

I have got some ideas for the creatures:

Knight:

peasant upgrade: every skill is 2, attack 2 defense 2... or just the damage is 1-2 and his weapon is a bloody pitchfork?

missing creature:
i think a flyer creature will be the best, because Knight castle hasn't got a flyer creature
for example an eagle or a hawk? the strength is between griffin and rocs with more defense then attack?


Barbarian:

missing creature:
a flyer too... maybe mountain bird or rock bird? the strength is about roc with more attack


Sorceress:

missing creature:
a hand-to hand unit: h3 dendroid soldier? but maybe is not fits in the h2 sorceress units


Warlock:

centaur: centaur captain and he has got a helmet on his head so more defense...

missing creature:
archer or a hand-to-hand unit, maybe h3 medusa? (but i know is there a medusa in h2 )


Wizard:

halfing: hobbit?

Boar: wild boar with bigger fang/tusk? and darker brown color? with more attack

missing creature:
maybe a hand-to-hand unit like h3 naga queens just only on level5


Necromancer:

I think the black knight is good

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mister_kalu
mister_kalu


Known Hero
posted November 25, 2010 04:16 PM
Edited by mister_kalu at 16:18, 25 Nov 2010.



http://www.youtube.com/watch?v=BYHpFDpuAws

this is the new idea to the mod, is better than the original background of the knight?

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Wazzz
Wazzz


Adventuring Hero
posted November 25, 2010 05:20 PM

Quote:
I have got some ideas for the creatures:

Knight:

peasant upgrade: every skill is 2, attack 2 defense 2... or just the damage is 1-2 and his weapon is a bloody pitchfork?

missing creature:
i think a flyer creature will be the best, because Knight castle hasn't got a flyer creature
for example an eagle or a hawk? the strength is between griffin and rocs with more defense then attack?


Barbarian:

missing creature:
a flyer too... maybe mountain bird or rock bird? the strength is about roc with more attack


Sorceress:

missing creature:
a hand-to hand unit: h3 dendroid soldier? but maybe is not fits in the h2 sorceress units


Warlock:

centaur: centaur captain and he has got a helmet on his head so more defense...

missing creature:
archer or a hand-to-hand unit, maybe h3 medusa? (but i know is there a medusa in h2 )


Wizard:

halfing: hobbit?

Boar: wild boar with bigger fang/tusk? and darker brown color? with more attack

missing creature:
maybe a hand-to-hand unit like h3 naga queens just only on level5


Necromancer:

I think the black knight is good


One thing I liked about Heroes 2 was that you didn't actually have an upgrade for each unit. That is, while the Knights relied heavily on upgrading for example, the Warlock only had 2 units to upgrade (one of them having two upgrades to go through).

However, as it appears you are adding upgrades to the units that did not have them previously, these suggestions are valid.

What I suggest for the Peasant would be to make the upgrade for the Peasant not too much superior stats wise, but to add the Tax Payer ability that has made them so much more desirable in later games. The Knights also do need a flyer unit, I agree with that, but don't know about an Eagle... and it shouldn't be anything like an Angel, and can't be a Griffin... which leaves a very small list of possibilities... unless you do go with a Seraphim or something :/

Perhaps the flyer for the Barbarians could be a Wyvern? Wyverns are sexy and suit the Heroes 2 theme of the race.

For the sorceress, the missing unit could be a Pegasus, but that might be too many fliers. I agree it should be a hand-to-hand unit, as there are already two flyers and two ranged units (one of them being incredibly awesome), although a third flyer is a possibility... otherwise, an option for a hand-to-hand unit could be the Treant, as suggested.

For the Warlock, the Centaur Captain seems like a viable suggestion, I just don't know about the name itself. A more durable archer would be good, though, so the idea of more armour giving more bulk to it is a nice idea. As for the missing unit, there is only one archer so far in the Warlock race, but 3 flyers, so another archer might make them too powerful, but the Beholder could be recycled here (if so, don't make the Centaur upgrade so bulky and make the Beholder a bulky ranged unit instead). For a melee option, the Manticore is always available, or the Nightmare (from HoMM IV [duh]).

An option for the Wizard's missing unit could be the replacement for the Naga, or even the Naga itself (only nerfed down for its level, of course). I like the Hobbit idea, perhaps give the Hobbit increased Luck or something as an ability?

As said before, the Black Knight is good for the Necromancer =)
But have you come up with an upgrade for the Skeleton already?
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revolut1oN
revolut1oN


Famous Hero
posted November 25, 2010 07:39 PM

AMAZING

i just cant wait for your mod!

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goretex
goretex


Hired Hero
posted November 25, 2010 08:16 PM

GOD'S WORK

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koelle
koelle


Adventuring Hero
posted November 25, 2010 08:51 PM

man those archers look wimpy, dressed up all in pink

great work though. keep it up

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mister_kalu
mister_kalu


Known Hero
posted November 26, 2010 12:17 AM

Quote:
Quote:
I have got some ideas for the creatures:

Knight:

peasant upgrade: every skill is 2, attack 2 defense 2... or just the damage is 1-2 and his weapon is a bloody pitchfork?

missing creature:
i think a flyer creature will be the best, because Knight castle hasn't got a flyer creature
for example an eagle or a hawk? the strength is between griffin and rocs with more defense then attack?


Barbarian:

missing creature:
a flyer too... maybe mountain bird or rock bird? the strength is about roc with more attack


Sorceress:

missing creature:
a hand-to hand unit: h3 dendroid soldier? but maybe is not fits in the h2 sorceress units


Warlock:

centaur: centaur captain and he has got a helmet on his head so more defense...

missing creature:
archer or a hand-to-hand unit, maybe h3 medusa? (but i know is there a medusa in h2 )


Wizard:

halfing: hobbit?

Boar: wild boar with bigger fang/tusk? and darker brown color? with more attack

missing creature:
maybe a hand-to-hand unit like h3 naga queens just only on level5


Necromancer:

I think the black knight is good


One thing I liked about Heroes 2 was that you didn't actually have an upgrade for each unit. That is, while the Knights relied heavily on upgrading for example, the Warlock only had 2 units to upgrade (one of them having two upgrades to go through).

However, as it appears you are adding upgrades to the units that did not have them previously, these suggestions are valid.

What I suggest for the Peasant would be to make the upgrade for the Peasant not too much superior stats wise, but to add the Tax Payer ability that has made them so much more desirable in later games. The Knights also do need a flyer unit, I agree with that, but don't know about an Eagle... and it shouldn't be anything like an Angel, and can't be a Griffin... which leaves a very small list of possibilities... unless you do go with a Seraphim or something :/

Perhaps the flyer for the Barbarians could be a Wyvern? Wyverns are sexy and suit the Heroes 2 theme of the race.

For the sorceress, the missing unit could be a Pegasus, but that might be too many fliers. I agree it should be a hand-to-hand unit, as there are already two flyers and two ranged units (one of them being incredibly awesome), although a third flyer is a possibility... otherwise, an option for a hand-to-hand unit could be the Treant, as suggested.

For the Warlock, the Centaur Captain seems like a viable suggestion, I just don't know about the name itself. A more durable archer would be good, though, so the idea of more armour giving more bulk to it is a nice idea. As for the missing unit, there is only one archer so far in the Warlock race, but 3 flyers, so another archer might make them too powerful, but the Beholder could be recycled here (if so, don't make the Centaur upgrade so bulky and make the Beholder a bulky ranged unit instead). For a melee option, the Manticore is always available, or the Nightmare (from HoMM IV [duh]).

An option for the Wizard's missing unit could be the replacement for the Naga, or even the Naga itself (only nerfed down for its level, of course). I like the Hobbit idea, perhaps give the Hobbit increased Luck or something as an ability?

As said before, the Black Knight is good for the Necromancer =)
But have you come up with an upgrade for the Skeleton already?


yes, we have a skeleton warrior for skeleton upgrade( watch the other video on this topic), and for the missing creature for knight, we selected another shooter, in this case a bishop ( monks are already too similar to druid), because a flying monster will be too dificult to incrust, on knight´s principal tactic.
the other monsters are now on study, for example a beholder for fortress or abomination, centaur captain... wild boar.... an harpy .. i don´t know, they are many alternatives .

but the question is... the background and their buildings, are on right place or definitely, is best choice keep the original background for castle of heroes 3?.

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Wazzz
Wazzz


Adventuring Hero
posted November 26, 2010 04:55 AM

Quote:

yes, we have a skeleton warrior for skeleton upgrade( watch the other video on this topic), and for the missing creature for knight, we selected another shooter, in this case a bishop ( monks are already too similar to druid), because a flying monster will be too dificult to incrust, on knight´s principal tactic.
the other monsters are now on study, for example a beholder for fortress or abomination, centaur captain... wild boar.... an harpy .. i don´t know, they are many alternatives .

but the question is... the background and their buildings, are on right place or definitely, is best choice keep the original background for castle of heroes 3?.


What exactly are you asking? Are you asking whether or not to maintain the original castle's look for the game, or to implement the Heroes 2 backgrounds instead? Because in either case, changes would need to be made. Personally I'd go for the Heroes 2 backgrounds. That way you can just add the new buildings for the new units you want.

I see why you chose the Bishop now, another shooter is a good idea =)
So, are you also including Fortress and Inferno? My god that would be awesome, seeing those two races get HoMM2-afied

Btw, I would be more than happy to do some testing for you on this project when you require it. I have a few friends I could test it with, too, if you desire a colaberative report.

Loving the idea, keep it up (no matter how much Alustor attempts to flame you) =)
____________

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TurboB
TurboB

Tavern Dweller
H2 & H3 wog fan
posted November 26, 2010 08:40 PM
Edited by TurboB at 20:51, 26 Nov 2010.

The heroes 2 castles background's are better than the heroes 3.

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tad10
tad10

Tavern Dweller
posted December 01, 2010 10:29 AM

Quote:

yes, we have a skeleton warrior for skeleton upgrade( watch the other video on this topic), and for the missing creature for knight, we selected another shooter, in this case a bishop ( monks are already too similar to druid), because a flying monster will be too dificult to incrust, on knight´s principal tactic.
the other monsters are now on study, for example a beholder for fortress or abomination, centaur captain... wild boar.... an harpy .. i don´t know, they are many alternatives .

but the question is... the background and their buildings, are on right place or definitely, is best choice keep the original background for castle of heroes 3?.


The video looks nice.

I'm pretty oppposed to upgrading all units - I think it is anti-H2.

As noted by others, one of the charms of H2 was that only some units were upgradable.  If you have upgrades for all units please make them optional somehow so you can play the game w/o the extra upgrades.



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mister_kalu
mister_kalu


Known Hero
posted December 15, 2010 02:44 AM
Edited by mister_kalu at 02:44, 15 Dec 2010.




http://www.youtube.com/watch?v=Y0ZrWpvNqXs



thank you for watching

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 15, 2010 03:26 AM

Amazing
____________
Era II mods and utilities

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