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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Wake of Gods] - Introduction/Modding/Scripting
Thread: [Wake of Gods] - Introduction/Modding/Scripting This thread is 33 pages long: 1 2 3 4 5 ... 10 20 ... 29 30 31 32 33 · «PREV / NEXT»
gnollking
gnollking


Supreme Hero
posted May 09, 2010 03:29 PM
Edited by gnollking at 15:31, 09 May 2010.

That's the thing with modding. You never know whether what you do works or doesn't work.. U sure it's the right color:
Quote:
1 – blue, it is intended for creation of a transparency of a picture; R – 0, G – 255, B – 255.

If it is not the problem, then I don't know what is..
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted May 09, 2010 10:01 PM

Thanks,I resolved the problem

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gnollking
gnollking


Supreme Hero
posted May 11, 2010 04:59 PM
Edited by gnollking at 18:29, 11 May 2010.

Okay, so I will not be posting any Artifact Guides anymore, but instead, I'll upload the whole latest script (containing all new features and changes with descriptions of all commands). Now, here is the latest version of the script:


GnollKing's WoG Script:





DOWNLOAD: v.0.6 - 3.5 KB


 GnollKing's Shield (#163) v.0.6

   v.0.1 = Primary Skills.
   v.0.2 = Spell adding.
   v.0.3 = Morale and Luck bonuses.
   v.0.4 = Secondary Skill adding.
   v.0.5 = Timers that happen each week.
   v.0.6 = Different bonuses to different hero classes.

 Script uses the Blank Shield number 163, it is planned to add as
 many different abilities and bonuses as possible, current ones
 listed here:

   -> All hero's Primary Skills increase by 2.
   -> Hero gets the spell "Bless".
   -> Hero's Morale and Luck both increase by 1.
   -> Hero receives Expert Armorer skill.
   -> Hero receives +2 Sulfur each week.
   -> All Beastmasters get +3 more Attack.

 To use this script, place it to a timed event, set day to never
 happen, day 500 or more and uncheck "Apply Event to Human Players".
 Then place some Shields (number #163), from the bottom of the
 artifact list to your map. You can WoGify the map when playing.


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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted May 11, 2010 06:49 PM
Edited by LizardWarrior at 18:52, 11 May 2010.

Please tell me who is wrong.I made this script for recruit creatures and it doesn't working,I set him to 500days,but it not work
ZVSE

!?PI; [Start of game, post-instruction trigger]
[Set F ortressTown Troops]
!!UN:T0/0/0/139 T0/0/1/139; [L1 Skeleton, L1 Upgr. Skeleton Warrior]
!!UN:T0/1/0/2 T0/1/1/171; [L2 Lizardman, L2 Upgr. Lizard Warrior]
!!UN:T0/2/0/4 T0/2/1/5; [L3 Dragon Fly, L3 Upgr. Royal griffin]
!!UN:T0/3/0/6 T0/3/1/7; [L4 swordsman, L4 Upgr. Crusader]
!!UN:T0/4/0/8 T0/4/1/136; [L5 Lich, L5 Upgr. Archlich]
!!UN:T0/5/0/10 T0/5/1/172; [L6 Cavalier, L6 Upgr. Dread Knight]
!!UN:T0/6/0/12 T0/6/1/13; [L7 Ghost Dragonl, L7 Upgr.Black Dragon]
!!MA:U0/1; [Skeleton to Skeleton Warrior]
!!MA:U2/171; [Lizardman to Lizard Warrior]
!!MA:U4/5; [swordsman to crusader]
!!MA:U6/7; [Dragon Fly to Royal griffin]
!!MA:U8/136; [Lich to Archlich]
!!MA:U10/172; [Cavalier to Dread Knight]
!!MA:U12/13; [Ghost Dragon to Black Dragon ]

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ItachiBrolly
ItachiBrolly


Adventuring Hero
Child Killer
posted May 11, 2010 06:51 PM

spelling abit  at the end in the place of swordsman is swordamn
____________
And i shall kill you all

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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted May 11, 2010 07:28 PM

Quote:
Please tell me who is wrong.I made this script for recruit creatures and it doesn't working,I set him to 500days,but it not work
The script works, but you got the format all wrong. Did you simply copy the script from somewhere? You have to change the numbers to what you want. Fortress is not 0, Skeleton is not 139 etc. See the ERM Help for the right values.
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted May 11, 2010 07:29 PM

Quote:
spelling abit  at the end in the place of swordsman is swordamn
Those are just comments, not part of the script.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 15, 2010 11:37 AM
Edited by Salamandre at 11:38, 15 May 2010.

Suit of invincibility, by Woodmelon, Dragon Slaughter map. No cheat, you can go unlimited level in this map, if have patience. Only chinese version, he added a few english text but many spelling errors, as seen below.



____________
Era II mods and utilities

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted May 15, 2010 03:44 PM

Is weird,he have 62 attack,57 defense,but just 1 knowledge and spell power.

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OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted May 15, 2010 03:47 PM
Edited by OxFEA at 15:59, 15 May 2010.

It is weird that he has 868 level - there are no level over 108 in HoMM3.

added:
oops:

"Upon the receiving level 75 hero immediately assigned to Level 88 (an obvious bug in the game).
The quantity of experience remains at levels 75-83, but hero's skills values complies with Level 88.
Further, level-ups follow without any regularities:
experience values can be resetted to negative values (and level will be setted to zero) or machine loops and offers the hero, in principle, endless possibility of increasing the level."


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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 15, 2010 04:15 PM

Not always, I already got level 102 in another map, "Deadlift" by DoC Summan. If you level one by one, after 74 you will go down to zero. If you get several levels at once, i.e. Pandora box, you will be able to reach 100.
____________
Era II mods and utilities

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gnollking
gnollking


Supreme Hero
posted May 15, 2010 07:26 PM
Edited by gnollking at 19:33, 15 May 2010.

@Salamandre, This Suit seems really nice , I'm just wondering (I have asked this in the ERM Help thread, too..), that how the hell can you add, for an example, +1 Speed to your own troops. The "MA" changes for all creatures on the map. It would be really nice to know, how to give these bonuses to your own creatures ..
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 15, 2010 07:58 PM

The speed gain is about in-battle, not on adventure map, so it must be scripted only in battle, thus using !!MA will not work but will work using !!BM and checking who has the artefact, then loop through all slots and add speed.

Armor of haste:

ZVSE

[Set new description for Armor of Haste]
!#VRz303:S^Armor of Haste^;
!#VRz304:S^{Armor of haste}
When worn, this magical armor add four to the speed of your troops in battle.^;
!#UN:A167/9/303; [Set new description]
!#UN:A167/10/304;

[Start of battle trigger]
!?BA0;
!!IF:V71/0; [Initialize Flag 71 to False]
!!BA:O?v1/?v2; [Owner: Attacker v1, Defender v2]
!!VRv42:S-1; [Initialize v42 to -1]
!!VRv42&v1=0:S0; [Set v42 to 0 if Red player is attacker]
!!VRv42&v2=0:S1; [Set v42 to 1 if Red player is defender]
!!FU&v42<0:E; [Exit if Red player isn't in battle]

!!BA:Hv42/?v3; [Red player's hero: v3]
!!HEv3&v3>=0:A2/167/?v4/?v5; [Armor of Haste equipped? v5=1 if yes]
!!IF&v5=1/v3>=0:V71/1; [Set Flag 71 to True if Armor of Haste equipped]

[Armor of Haste give +4 Speed to all allied troops in battle]
!?BR&v997>=0/71;

!!DO23/0/12/1&v42=0:P; [Give +4 speed to friendly troops (attacking)]
!!DO23/21/32/1&v42=1:P; [Give +4speed to friendly troops (defending)]
!!IF:V71/0; [Set Flag 71 to False so bonus only given once per battle]

--------------------------------------------------------------------------------------------------------------------

[Give +4 Speed bonus to friendly troops]
!?FU23;
!!BMx16:Sd4; [Increase Monster's Speed by 4]


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Era II mods and utilities

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gnollking
gnollking


Supreme Hero
posted May 15, 2010 08:05 PM

Right, I was thinking that it should be scripted in battle, but I didn't know how.. thanks .
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted May 16, 2010 10:43 AM

I have a problem my ERM Script editor have some errors,where I can download it?

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gnollking
gnollking


Supreme Hero
posted May 16, 2010 01:38 PM
Edited by gnollking at 15:22, 17 May 2010.

Added the ERM Tools to first post . It contains ERM Scripter and ERM Script Master (the creature stats editing tool).
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted May 16, 2010 04:23 PM

Now it's working,I change line-up.

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gnollking
gnollking


Supreme Hero
posted May 16, 2010 05:04 PM
Edited by gnollking at 17:06, 16 May 2010.

Great, congratulations . But their morale might be quite bad, since there are creatures from many towns.. Use MA:O to fix their morale:

Quote:
MA:O#/$;

Monster # (Format C) belongs to Castle $ type (Format T).
Note: a value of -1 means "neutral" (no town type).



An example: !#MA:O101/0;

Lizardman (101) belongs to Castle (0).  =)
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted May 16, 2010 06:18 PM
Edited by LizardWarrior at 18:27, 16 May 2010.

Thanks,I am working at morale,now.

Edit:
Finished

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted May 16, 2010 08:50 PM
Edited by LizardWarrior at 16:31, 16 Aug 2010.

Guide:How to change towns line-up only for one map.
1.First you need this script
ZVSE

!!UN:TA/0/0/B TA/0/1/C;
!!UN:TA/1/0/B TA/1/1/C;
!!UN:TA/2/0/B TA/2/1/C;
!!UN:TA/3/0/B TA/3/1/C;
!!UN:TA/4/0/B TA/4/1/C;
!!UN:TA/6/0/B TA/6/1/C;


A-town number
B-unuprgraded creature number
C-upragraded creature number

2.Set town number,replace A with town numeber,any you want.Exemple set dungeon,replace A with 5.Here is the list of all towns numbers in the game:
0 "cstletown"
1 "rampart"
2 "towertown"
3 "infernotown"
4 "necrotown"
5 "dungeon"
6 "stronghold"
7 "fortresstown"
8 "conflux"

3.Set creature number,replace B and C with creature number do you want.An example: !!UN:T0/0/0/14 T0/0/1/15; ,change Pikeman(0)/Halebardier(1) with Centaur(14)/Centaur Captain(15).You can put any creature do you want,here is the list of all creatures numbers in the game:
0 Pikeman
1 Halberdier
2 Archer
3 Marksman
4 Griffin
5 Royal Griffin
6 Swordsman
7 Crusader
8 Monk
9 Zealot
10 Cavalier
11 Champion
12 Angel
13 Archangel
14 Centaur
15 Centaur Captain
16 Dwarf
17 Battle Dwarf
18 Wood Elf
19 Grand Elf
20 Pegasus
21 Silver Pegasus
22 Dendroid Guard
23 Dendroid Soldier
24 Unicorn
25 War Unicorn
26 Green Dragon
27 Gold Dragon
28 Gremlin
29 Master Gremlin
30 Stone Gargoyle
31 Obsidian Gargoyle
32 Stone Golem
33 Iron Golem
34 Mage
35 Arch Mage
36 Genie
37 Master Genie
38 Naga
39 Naga Queen
40 Giant
41 Titan
42 Imp
43 Familiar
44 Gog
45 Magog
46 Hell Hound
47 Cerberus
48 Demon
49 Horned Demon
50 Pit Fiend
51 Pit Lord
52 Efreeti
53 Efreet Sultan
54 Devil
55 Arch Devil
56 Skeleton
57 Skeleton Warrior
58 Walking Dead
59 Zombie
60 Wight
61 Wraith
62 Vampire
63 Vampire Lord
64 Lich
65 Power Lich
66 Black Knight
67 Dread Knight
68 Bone Dragon
69 Ghost Dragon
70 Troglodyte
71 Infernal Troglodyte
72 Harpy
73 Harpy Hag
74 Beholder
75 Evil Eye
76 Medusa
77 Medusa Queen
78 Minotaur
79 Minotaur King
80 Manticore
81 Scorpicore
82 Red Dragon
83 Black Dragon
84 Goblin
85 Hobgoblin
86 Wolf Rider
87 Wolf Raider
88 Orc
89 Orc Chieftain
90 Ogre
91 Ogre Mage
92 Roc
93 Thunderbird
94 Cyclops
95 Cyclops King
96 Behemoth
97 Ancient Behemoth
98 Gnoll
99 Gnoll Marauder
100 Lizardman
101 Lizard Warrior
102 Gorgon
103 Mighty Gorgon
104 Serpent Fly
105 Dragon Fly
106 Basilisk
107 Greater Basilisk
108 Wyvern
109 Wyvern Monarch
110 Hydra
111 Chaos Hydra
112 Air Elemental
113 Earth Elemental
114 Fire Elemental
115 Water Elemental
116 Gold Golem
117 Diamond Golem
118 Pixie
119 Sprite
120 Psychic Elemental
121 Magic Elemental
122 NOT USED (1)
123 Ice Elemental
124 NOT USED (2)
125 Magma Elemental
126 NOT USED (3)
127 Storm Elemental
128 NOT USED (4)
129 Energy Elemental
130 Firebird
131 Phoenix
132 Azure Dragon
133 Crystal Dragon
134 Faerie Dragon
135 Rust Dragon
136 Enchanter
137 Sharpshooter
138 Halfling
139 Peasant
140 Boar
141 Mummy
142 Nomad
143 Rogue
144 Troll
145 Catapult
146 Ballista
147 First Aid Tent
148 Ammo Cart
149 Arrow Towers
150 Supreme Archangel
151 Diamond Dragon
152 Lord of Thunder
153 Antichrist
154 Blood Dragon
155 Darkness Dragon
156 Ghost Behemoth
157 Hell Hydra
158 Sacred Phoenix
159 Ghost
160 Emissary of War
161 Emissary of Peace
162 Emissary of Mana
163 Emissary of Lore
164 Fire Messenger
165 Earth Messenger
166 Air Messenger
167 Water Messenger
168 Gorynych
169 War zealot
170 Arctic Sharpshooter
171 Lava Sharpshooter
172 Nightmare
173 Santa Gremlin
174 Paladin (1)
175 Hierophant (1)
176 Temple Guardian (1)
177 Succubus (1)
178 Soul Eater (1)
179 Brute (1)
180 Ogre Leader (1)
181 Shaman (1)
182 Astral Spirit (1)
183 Paladin (2)
184 Hierophant (2)
185 Temple Guardian (2)
186 Succubus (2)
187 Soul Eater (2)
188 Brute (2)
189 Ogre Leader (2)


4.Put the script on the timed event on the map and set him to day 600.Example: Name:-creatures Day:-600 Text:"put your script".

5.All towns of type you set will be have this line-up.The creatures are perfect normal,they don't gain abilities of creatures who are normally recruited in that town.

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