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Heroes Community > WCL Heroes 3 Tournament > Thread: Homm3 version - WT
Thread: Homm3 version - WT This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
dredknight
dredknight


Supreme Hero
posted May 06, 2010 12:24 PM

version 4.1 is out!!! can somebody post the fixes ? i cant find them anywhere;(.

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asm
asm


Hired Hero
posted May 09, 2010 12:21 PM

Quote:
version 4.1 is out!!! can somebody post the fixes ? i cant find them anywhere;(.

some fix in scripts "no hero no1st level", "reduce upgraded stack"

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Arkansaw
Arkansaw

Tavern Dweller
posted May 18, 2010 03:56 PM

Are the original campaigns are playable on this mod? I haven't played this game for a long time, but I might just give it a try
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dredknight
dredknight


Supreme Hero
posted June 24, 2010 07:08 PM

yes they are

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liophy
liophy


Famous Hero
Bulgarian
posted July 03, 2010 07:33 PM

Is it possible to be made a patch for XXL maps?

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asm
asm


Hired Hero
posted July 03, 2010 07:57 PM
Edited by asm at 19:58, 03 Jul 2010.

Quote:
Is it possible to be made a patch for XXL maps?

I think, yes. You may try it and post result.

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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted November 23, 2010 12:52 AM
Edited by SwampLord at 00:55, 23 Nov 2010.

Couple of questions regarding Armorer and hero classes:

I noticed there was an Armorer nerf, but not an Offense nerf, and the addition of hero classes in T.E.; are hero classes something commonly used in competitive games with WT, and has Armorer been rebuffed or Offense been nerfed to match Armorer?

Also, the OP seemed to indicate that all battles would be quickcombated and then fought in real combat if desired, is this correct?
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They can take my swamp, they can take my town, but they will never take my FREEDOM!

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted November 23, 2010 09:18 AM

Quote:
Couple of questions regarding Armorer and hero classes:

I noticed there was an Armorer nerf, but not an Offense nerf, and the addition of hero classes in T.E.; are hero classes something commonly used in competitive games with WT, and has Armorer been rebuffed or Offense been nerfed to match Armorer?


Armorer is as in SOD. Offence is as in SOD.
Quote:

Also, the OP seemed to indicate that all battles would be quickcombated and then fought in real combat if desired, is this correct?

correct. it saves a lot time on week 2 and later
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Pollo2002
Pollo2002


Known Hero
posted December 17, 2010 09:58 PM

I have a problem that WT randomly minimize, once this happen, it minimize all the time non stop. Even IF I close and reopen it just minimize all the time, it randomly fixes itself
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faunderis
faunderis

Tavern Dweller
posted January 18, 2011 08:42 PM

When i playing i getting message access denied?HOw to solve this problem?
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vlahul
vlahul

Tavern Dweller
posted January 26, 2011 04:46 PM

Hi,

i have a few questions regarding WT version. i played some 20+ games but still i cant find a few answers.

Maybe someone can help. Please see bellow:

1. How exactly Speedy class is working, technically speaking. No penalty on bad terrains? what are the numbers?

2. How exactly an Artificier class can change an artifact? it can be done only in artifact merchans?

3. If expert archery where you purchase amo cart from? Blacksmith?

4. How does the merchant Class purchase mana/moving points? where from?

5. How does "hid troops" with Tactics works exactly? I hided one pack of troops... how and when does it appears?

For now these are my questions. Maybe will post more as soon as i experience more features.

Thanks

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liophy
liophy


Famous Hero
Bulgarian
posted January 27, 2011 09:22 AM
Edited by liophy at 09:23, 27 Jan 2011.

1. It negates the penalty for having slow troops in your army. You have the formula in the class list. To put it simple: on expert it doesnt matter if you have dwarves in your army - your speed is as if only with angels.

2. Not in merchants. You press cntr. button and click on the Artificer hero. A menu will pop up. First line is "Classes and secondary skills options". There you will see the option to change artifact. Remember, you cant choose whatever you like, its only similar level. And you cannot change artifacts for assembling (Angelic aliance, Elexir of life and etc.).

3. Same answer as above - cntr+click hero, first line and you will be offered to buy. But only if expert. Same is with expert artilery. But strangely not with  first aid.

4. Same answer - cntr + click hero, first line.

5. Almost same answer - cntr + click hero, but not in first line, but prelast one - exchange army
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vlahul
vlahul

Tavern Dweller
posted January 27, 2011 03:11 PM

thanks a lot.

this ctrl+hero never tried.

was about to ask how do i select resources for a Leprechaum but i supose is ctrl+hero as well.

thanks again.

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vlahul
vlahul

Tavern Dweller
posted January 27, 2011 03:15 PM

also is there a maximum moving points for a hero?


like 3000 or 4000, or etc.

this would be important for management of logistics/stable/moving artifacts etc.

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liophy
liophy


Famous Hero
Bulgarian
posted January 27, 2011 03:35 PM
Edited by liophy at 15:36, 27 Jan 2011.

There is no maximum fixed. Its just how much you can add.

Base 2000
+ 35% logistic for Kyrre, Gunnar and Dessa, 30% for everybody else
+ 600 explorer class
+ 400 stables
+ 400 boots
+ 200 gloves

This is 4300 or 4200 for normal heroes.

Then if you are lucky to have one of these on the road, you can add also for the day:

Oasis - 800
Wattering hole - 400
Fountain of youth - 400
Rally flag - 400


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vlahul
vlahul

Tavern Dweller
posted January 27, 2011 04:26 PM

kyrre/dessa etc is 5% from 30 each lvl.

that would be lvl 20 kyrre or dessa is equal to 60% logistic (30% additional).

that's as far as i know

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liophy
liophy


Famous Hero
Bulgarian
posted January 27, 2011 04:37 PM

Quote:
kyrre/dessa etc is 5% from 30 each lvl.

that would be lvl 20 kyrre or dessa is equal to 60% logistic (30% additional).

that's as far as i know


Nope. That was on SOD.

On WT is 5% fixed. You have just 35% logistic regardless of your level.
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vlahul
vlahul

Tavern Dweller
posted January 27, 2011 05:22 PM

oh...that's new for me

good to know.

seems that kyrre/dessa etc are kind of uselles now.

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liophy
liophy


Famous Hero
Bulgarian
posted January 27, 2011 06:40 PM
Edited by liophy at 18:41, 27 Jan 2011.

Dessa maybe, but i dont see how Kyrre is worst than Pyre. And you went that far to suggest Pyre to be banned. Obviously you dont find her useless.


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vlahul
vlahul

Tavern Dweller
posted January 27, 2011 07:06 PM

Pyre banned into SOD..not WT

WT is totally different.


all my regulations were about SOD.

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