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Heroes Community > Other Games Exist Too > Thread: Starcraft 2
Thread: Starcraft 2 This Popular Thread is 229 pages long: 1 30 60 90 ... 104 105 106 107 108 ... 120 150 180 210 229 · «PREV / NEXT»
Storm-Giant
Storm-Giant


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posted April 16, 2014 04:11 PM

Now that I remember:
JoonasTo said:
Wanna bet that he heard flash say don't do a ruler ceremony and that's exactly why he did it though? You need to remember they are korean after all.

JoonasTo said:
Their culture has certain...tendencies, for backstabbing.

Well, after THIS, I certainly can't argue with your last sentence, lol
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Storm-Giant
Storm-Giant


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posted April 18, 2014 03:05 PM

sigh Fanta, your macro is so so so bad

That makes 9 Protoss, 3 Terran and 12 Zergs advancing from Code A. Total in Code S: 14P 4T 14Z
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Minion
Minion


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posted April 19, 2014 11:48 AM

So lets talk about Terran. Is the reason that there aren't more because the are simply underperfoming in individual leagues...greatly? Or balance? The stats don't help, because there are so few Terrans, 50% qualified...but from 9, lol...4. What about migration to EU/US as a reason? Or is it that they never try (can't?) transition out of bio but simply try to break their opponent untill they eventually run out of steam..? Did stuff like this happen in BW but eventually "normalized"?




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Storm-Giant
Storm-Giant


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posted April 19, 2014 12:06 PM
Edited by Storm-Giant at 12:54, 19 Apr 2014.

There are two main reasons, imo.

Migration to EU/US is a big reason (the likes of TaeJa, Polt, MMA, Jjakji, Bomber, etc...many of them would get to Code S, if not all of them).
I believe another important stat is TvZ. Since the WM nerf (November'13), Terrans have been unable to find the right composition to fight Zerg...and Terrans are new to this issue. If you look at Aligulac periods stats (Column on the right) you'll see that TvZ is usually below 50% (Aligulac Balance Report also shows that trend).

Okay, first group of GSL Global Championship done. PartinG triumphed over the rest, yeah

Edit: Free GSL VODs?
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JoonasTo
JoonasTo


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What if Elvin was female?
posted April 19, 2014 01:18 PM

It's not just the TvZ, the TvP is usually also around 40%, the biggest problem being that the best terrans, tend to have their worst matchup in TvP and we all know how many protoss are currently at the top.
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Storm-Giant
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posted April 19, 2014 01:26 PM
Edited by Storm-Giant at 16:03, 19 Apr 2014.

It's early to say, but TvP seems very even as of lately. Heck, in Code A it was slighty Terran favoured.

Out of the six Terrans that fell in Code A, four of them fell against a Zerg in the fith match. Had they won that series, there'd be more T in Code S.

New maps should be less Blink friendly, we shall see how the go in WCS EU/AM, and in non-WCS tournaments too.

Edit: Happy vs HyuN, finals of some Copenhage tournament starts now!
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Storm-Giant
Storm-Giant


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posted April 19, 2014 08:56 PM
Edited by Storm-Giant at 20:58, 19 Apr 2014.

In another tournament, a Zerg player was given a loss for playing for stalemate with Swarm Hosts LOL

Swarm Hosts literally killing eSports
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JoonasTo
JoonasTo


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What if Elvin was female?
posted April 19, 2014 09:37 PM

I don't get why playing for a stalemate is a loss. Does this mean if terran lifts buildings in a base race he loses too?
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Storm-Giant
Storm-Giant


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posted April 19, 2014 09:49 PM

They are on a LAN, time constraints...you get it.

TBH the rule is quite dumb, but the unit is even dumber. Had SH some time window of vulnerability and this wouldn't happen.
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JoonasTo
JoonasTo


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What if Elvin was female?
posted April 19, 2014 10:36 PM
Edited by JoonasTo at 22:36, 19 Apr 2014.

Just double the locus lifetime and cooldown and all is solved. I don't get how it is so hard to get.

But noooooooooo, we like swarm hosts as they are, the snow?
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RMZ1989
RMZ1989


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posted April 19, 2014 11:05 PM

JoonasTo said:
Just double the locus lifetime and cooldown and all is solved. I don't get how it is so hard to get.

But noooooooooo, we like swarm hosts as they are, the snow?

I don't get how this will do anything? If you double Locust life time  they will just attack you from their base, literally. The turtle strategies would be even stronger because you wouldn't be able to come to them, EVER.

What they need to do is to lower the duration of Locusts but make them even stronger to compensate for that, also lowering the cooldown but not to the point where is exactly the same as duration. That way you have to come close with Swarm Hosts and have a risk of getting them killed, but it will be high risk high reward unit, and what is important it will be aggressive and microable, you will need to master them first to be able to use them up to their full potential.

The unit it is right now, or the unit you would like them to be, are no risk high reward turtle units.
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Storm-Giant
Storm-Giant


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posted April 19, 2014 11:24 PM

I agree with you, RMZ.

What depress me is that Blizzard seems to ignore this problem. And while it's true that can (and actually is) fixed by maps...it also forces maps to not be Swarm Host friendly, limiting maps potential. A shame
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JoonasTo
JoonasTo


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What if Elvin was female?
posted April 19, 2014 11:31 PM

We still need a completely flat map.

Because with double duration you can kill the swarm and rape the swarmhosts trying to run away. If he sits in his base then his base goes too, bad for him.
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RMZ1989
RMZ1989


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posted April 20, 2014 12:09 AM
Edited by RMZ1989 at 00:14, 20 Apr 2014.

JoonasTo said:
We still need a completely flat map.

Because with double duration you can kill the swarm and rape the swarmhosts trying to run away. If he sits in his base then his base goes too, bad for him.
Assuming that he doesn't have 30+ Spines and Spores?

I believe that they will do something about Swarm Hosts in the expansion, since they are not going to redesign unit before the expansion, they've never done this.

If they let them the way they are now, well... I guess a ton of people will stop playing this game.

But they would need to be pretty freaking stupid to not change the unit itself. I mean, ton of pros are complaining already and giving them advice how to change them, and not just Ts or Ps, but Zs too.

Pretty small number of people like this unit(myself included, but I would like them even more if they change it into very aggressive unit with not-so-good defensive potential).
A lot of Z players hate it and don't play with them at all, and some of them play with them just because there is no better unit against P's late game Deathball or T Mech. And obviously non of the Ps or Ts like the unit.
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JoonasTo
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posted April 20, 2014 09:03 AM

If you let your opponent gather max out swarm host+30towers, you deserve to lose
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Storm-Giant
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posted April 20, 2014 12:04 PM

Doesn't sound too difficult, considering the way StarCraft economy works
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Storm-Giant
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posted April 21, 2014 02:30 PM
Edited by Storm-Giant at 18:52, 21 Apr 2014.

Holy snow batman, what a sexy build from TY.

Abusive too

Edit: herO T_T

Edit2: here is the VOD of the build of TY I talked earlier


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JoonasTo
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What if Elvin was female?
posted April 21, 2014 07:19 PM

So sexy build man, such beautiful divide and conquer
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Storm-Giant
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posted April 22, 2014 04:30 PM

7/8 games played in Maze in Proleague have been PvP. The mini-metagame this map has with the focus on skytoss is nice, but it's a shame we don't see other races
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Storm-Giant
Storm-Giant


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posted April 22, 2014 08:28 PM
Edited by Storm-Giant at 20:29, 22 Apr 2014.

RorO, TY, INnoVation and Impact join the already strong DreamHack : Bucharest lineup, yay!
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