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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: New interface for WOG
Thread: New interface for WOG [ This thread is 47 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 (32) 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 ]
T2_2112
T2_2112


Supreme Hero
posted August 17, 2010 10:14 AM

Quote:
ddpro, whether you can make the panel of resources of more accurate (now they are dim)?
PS. Who will be engaged in this window? You? If is not present - I can try, but, unfortunately, I have not enough free time.


Dmad work on it, but no sight of him

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ddpro
ddpro


Known Hero
HC Adventurer From China
posted August 17, 2010 09:25 PM

Quote:
ddpro, whether you can make the panel of resources of more accurate (now they are dim)?
PS. Who will be engaged in this window? You? If is not present - I can try, but, unfortunately, I have not enough free time.


I've made two bmp files, but there are still some difficult problems unable to handle for me, such as the file color problem. Anyway, I'll try my best to provide stuffs for this project, but I still hope that somebody could help me with this.

AResBar.bmp (should be converted to 16 color AResBar.pcx)


AdvMap.bmp (should be converted to 16 color AdvMap.pcx)

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FCst1
FCst1


Known Hero
Here I am.
posted August 18, 2010 06:06 AM

ddpro, you have 'resources panel' in PSD format?
PS. About colours - this trouble is easy for correcting.
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ddpro
ddpro


Known Hero
HC Adventurer From China
posted August 18, 2010 08:01 AM
Edited by ddpro at 01:18, 19 Aug 2010.

Quote:
ddpro, you have 'resources panel' in PSD format?
PS. About colours - this trouble is easy for correcting.


Sorry, I searched but I can't find the PSD file. Also I'm a real newcomer in photoshop.
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FCst1
FCst1


Known Hero
Here I am.
posted August 18, 2010 04:57 PM

My progress:

2 panels of resources are completely ready.
With a global map I will work tomorrow.
There is one question:
Will not prompt where to be stored PCX with this brown panel in the bottom of the screen?
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ddpro
ddpro


Known Hero
HC Adventurer From China
posted August 18, 2010 09:49 PM

Quote:
My progress:

2 panels of resources are completely ready.
With a global map I will work tomorrow.
There is one question:
Will not prompt where to be stored PCX with this brown panel in the bottom of the screen?
That is so good news! Your work is really brilliant.
As for the brown panel problem, I truly have no idea. Hopefully someday somebody could point that out for us.

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bucazaurus
bucazaurus


Adventuring Hero
Photoshop Nab
posted August 18, 2010 11:29 PM
Edited by bucazaurus at 23:30, 18 Aug 2010.

The file it's called  ADROLLVR. It's in h3bitmap.lod

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ddpro
ddpro


Known Hero
HC Adventurer From China
posted August 19, 2010 07:07 AM
Edited by ddpro at 07:08, 19 Aug 2010.

Oh, forget to say, part of the graphics I provided was made by KT-7EX from the Chinese WoG Forum. So if able please also add his name to the credits.

Quote:
The file it's called ADROLLVR. It's in h3bitmap.lod

Thanks so much for the useful information.

By the way, has anybody solved the Load Game problem?
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gnollking
gnollking


Supreme Hero
Supreme Hero
posted August 19, 2010 09:01 AM

You need to manually insert the ZLoadGam.bmp to the lod with MMArchive. That's how I solved the problem eons ago
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FCst1
FCst1


Known Hero
Here I am.
posted August 19, 2010 11:31 AM

Troubles:

As you can see, the new fringing of the menu of a global map simply does not enter into the screen taken away for it and is safely cut off... It's very, very badly...
However, now all is led to a uniform palette
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ddpro
ddpro


Known Hero
HC Adventurer From China
posted August 19, 2010 11:55 AM
Edited by ddpro at 20:12, 19 Aug 2010.

Quote:
Troubles:

As you can see, the new fringing of the menu of a global map simply does not enter into the screen taken away for it and is safely cut off... It's very, very badly...
However, now all is led to a uniform palette
You've already done a brilliant job on the main interface IMO, FCst1. Maybe we should edit the fringing again to make it thinner.
By the way, how about the hero bar? I think that we should use another background image rather than the one used in the town bar.
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Salamandre
Salamandre


Honorable
Undefeatable Hero
posted August 19, 2010 12:17 PM
Edited by Salamandre at 12:20, 19 Aug 2010.

My interface so far

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FCst1
FCst1


Known Hero
Here I am.
posted August 19, 2010 12:18 PM

Don't worry, I will talk over with Russian coders. I hope, they can help to correct to me this problem.
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T2_2112
T2_2112


Supreme Hero
posted August 19, 2010 12:19 PM

This one can be our heroes or not

http://lady.mop.com/calgirl/2010-04-29/125057.shtml

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Greenpakto
Greenpakto


Hired Hero
posted August 19, 2010 08:03 PM

Nice interface touches for the game! Sadly I do not have the WoG addon. This should be added to HoMM3 complete

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ddpro
ddpro


Known Hero
HC Adventurer From China
posted August 19, 2010 08:15 PM
Edited by ddpro at 20:16, 19 Aug 2010.

Quote:
This one can be our heroes or not

http://lady.mop.com/calgirl/2010-04-29/125057.shtml
Oh my God, how the hell did you find this?
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Greenpakto
Greenpakto


Hired Hero
posted August 19, 2010 08:27 PM
Edited by Greenpakto at 20:31, 19 Aug 2010.

Ok guys, I am not a modder so I cant do anything there. But what I can help you out with is portrait art. I have plenty of good stuff. (that I myself have used in HoMM5, and I have myself found them and then cut em out, for "Baldurs Gate" mostly) But they are not made for HoMM3 "square" icons, So that you must figure out by yourself.
Anyway, are one allowed to post them in rapidshare? Or is that against rules? It shouldnt be since that isnt really illegal UNLESS one uploads illegal stuff

What are the size of the portraits?

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Greenpakto
Greenpakto


Hired Hero
posted August 19, 2010 08:45 PM
Edited by Greenpakto at 20:57, 19 Aug 2010.

Example of images (hopefully this wont break the page).
these are some of the better images but there are plenty more , at least females These are also in reduced resolution, just so that I could cut some of them together
Also they are CUT DOWN. They have more details around them before cutting



Or maybe a more evil looking elf?



Or a good elf (high elf)...


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ddpro
ddpro


Known Hero
HC Adventurer From China
posted August 19, 2010 09:03 PM

Quote:
Example of images (hopefully this wont break the page).
these are some of the better images but there are plenty more , at least females These are also in reduced resolution, just so that I could cut some of them together
Also they are CUT DOWN. They have more details around them before cutting

http://img713.imageshack.us/img713/4466/testqa.jpg

Or maybe a more evil looking elf?

http://img714.imageshack.us/img714/2334/test2tw.png

Or a good elf (high elf)...


Good portraits, some really evil! And may there be something like Joan of Arc?
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Greenpakto
Greenpakto


Hired Hero
posted August 19, 2010 09:19 PM
Edited by Greenpakto at 22:05, 19 Aug 2010.

Quote:
Good portraits, some really evil! And may there be something like Joan of Arc?


I guess I might be able to look my computer up for more "good" females ;D Let me have a look

EDIT: "Good" looking females are harder, and they are usually not in same qualite as the evil ones So its the "face" that is the most important right?
If people find that these images are out of topic, then I can delete if asked

These will prob be the last ones that I post visually in these forum, next ones you must click the link for, since people tend to be annoyed if wasting thread space such as I do now.





Very high resolution below. For stronghold
http://img691.imageshack.us/img691/1918/orchalf.png

Evil looking human, maybe Dungeon type (high res).
http://img228.imageshack.us/img228/4697/evilhuman.png

Good Human, Haven (high res).
http://img805.imageshack.us/img805/6717/humangirl.png

Pirate girl...  
http://img844.imageshack.us/img844/1606/pirategirl.jpg

Well just ask me if a portrait is needed, I have LOADS.

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