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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Heroines
Thread: Heroines This thread is 4 pages long: 1 2 3 4 · «PREV
Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted February 28, 2011 03:56 PM

Terrific staff as usual JonJ. I can't wait trying them out

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Astaroth
Astaroth


Adventuring Hero
I draw my life myself...
posted March 01, 2011 03:31 AM

Quote:
Maybe to much green, to much cyan?

Yep, i think if you replace blue colours to green colours, i think it'll be look bette
Quote:
And that's why you associate her with water?

Too many blue colours...

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 01, 2011 03:51 AM

Aren't emissaries hardcoded and prohibited of any attack/move frames?
____________
Era II mods and utilities

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Hobbit
Hobbit


Supreme Hero
posted March 01, 2011 02:17 PM

It is possible 'cause I remember that when I was checking all WoG graphics I noticed something strange with their animations...

...but I'm not sure what it was.
____________
Horn of the
Abyss on AcidCave

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted May 25, 2012 02:25 PM

@Salamandre
Probably - but it's nothing bad to have extra animations - especially if graphics can be reused in another mod as non-emissaries. Could I ask for the DEFs of to-be-emissaries and an alllowance for reuse? the second and fourth would really good fit for part of my project realtive to conflux, the first one is superb, the third one is not in my taste but it's personal view only (quality is indeed good).

If you allow me to use the graphics in project I take part in I'll have graphics for 2nd upgrade of Mind Elemental nad a castle defender for conflux. The fire one probably could be castle defender of Inferno.

(in my concept castle defender is a azure-dragon-power unit associated with town which is summoned on extra condition)

PS: I would like to reuse other graphics too. Here is link to project "my" in English. ("my" as I lead and mantain the projects but authors are going to be many people in the community which I would be small part of).

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jonj
jonj


Adventuring Hero
posted May 28, 2012 07:12 PM
Edited by jonj at 19:20, 28 May 2012.

Quote:
@Salamandre
Probably - but it's nothing bad to have extra animations - especially if graphics can be reused in another mod as non-emissaries. Could I ask for the DEFs of to-be-emissaries and an alllowance for reuse? the second and fourth would really good fit for part of my project realtive to conflux, the first one is superb, the third one is not in my taste but it's personal view only (quality is indeed good).

If you allow me to use the graphics in project I take part in I'll have graphics for 2nd upgrade of Mind Elemental nad a castle defender for conflux. The fire one probably could be castle defender of Inferno.

(in my concept castle defender is a azure-dragon-power unit associated with town which is summoned on extra condition)

PS: I would like to reuse other graphics too. Here is link to project "my" in English. ("my" as I lead and mantain the projects but authors are going to be many people in the community which I would be small part of).


I told you in acid cave that I can't give you my four emissaries yet.
I've promised those defs to other guy who work on his own mod. He wanna use them as a new emissaries (accordingly with their's present allocation). But before he can't release his mod- I won't be able to give them nobody.

You know... better if those graphics will be use first time as a emissaries (that's why I've create them). After that modders may use them to their once own mods and concepts.

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darkdill
darkdill


Hired Hero
posted September 28, 2014 02:08 AM

Looks like it's been a long while since this one has been updated, so I hope I won't get in trouble for "necro-posting".

I have one version of this mod, and it has a problem when I use Ghost Behemoths in a Tower siege. If a Ghost Behemoth hits a Land Mine, the game crashes, without fail.

Additionally, the Ghost Behemoths don't seem to be teleporting; they are just ground units with a unique movement animation.

Is this something that's been fixed?

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