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Heroes Community > Other Games Exist Too > Thread: What are you playing at the moment?
Thread: What are you playing at the moment? This Popular Thread is 172 pages long: 1 20 40 60 80 100 120 140 ... 153 154 155 156 157 ... 160 172 · «PREV / NEXT»
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted January 29, 2019 09:34 AM
Edited by blob2 at 10:14, 29 Jan 2019.

The two new DLC/expansions for Endless Legend really enhance the game. I tried both new races. While Kapaku seem a solid race I couldn't get around them, will have to try again with different approach. Mykara on the other hand are super cool. Their Fungal Bloom ability let's you literally steamroll the map (and teleport your armies between them). No resource is unreachable as long as you have food growth. And I like the fact you basically need to only think about a single city in terms of development.

Dust Eclipses (periodic winter-season like effects) encourage you to explore more in summer (and look super cool graphically), while Urkans (new roaming neutral armies) are recruitable military powerhouse armies with additional effects that can also boost your faction economically. I wonder about the balance here, as it's actually pretty easy to bribe one (I thought it would be really expensive, but it's only 30 units of a luxury resource for the first one), and on the map I'm playing they give a big edge. If you also manage to recruit some Guardians then... yikes. Oh and Inferno dlc adds volcanic terrain related to the Kapaku race (their whole economy is based on it) with new anomalies (yay!). My only small little disappointment is that no new minor factions were introduced in the last two dlc's as more variety is always welcome (guess it's hard to add anything new as each existing minor faction covers an element of the game already).

And the music! Add the fact that the base game is already great and for 5 years straight had an ongoing support from the developers. Through the years they covered most of the biggest faults of the game (no naval combat, boring winters, many idle turns, no espionage etc) only leaving better AI and battles (which I actually enjoy) to be desired, but I guess core elements are hard to fix fully. Still, it's no wonder the game tops many 4X "the best of" lists...

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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted January 29, 2019 10:05 PM

Shotgun sucks against bosses(because recovery time is so long, have not checked if we can pause cancel in this, probably should) so I actually ended up using all my gunpowder to make 9mm ammo for the Matilda. Actually spent all .45ACP and 9mm ammo I had on Birkin one and finished it off with a grenade and a knife. There's actually an achievement for stabbing him in the eye it turns out.

Now I've got plenty yellow gunpowder to make magnum rounds should I wish to.

Super disappointed that we get the same bosses both times around. Like literally the same fight down to room layout, items in the room and the boss behaviour. This is a big, big fail.

Definitely not as good as original, simply for the inferiority of the B playthrough. Feels like they didn't put proper thought into this and it was glued on afterwards when they realised it was missing.
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Stevie
Stevie


Responsible
Undefeatable Hero
posted January 30, 2019 12:17 AM

DotA 2 Auto Chess. Highly addictive. The new arcade game in DotA 2 that will become its standalone iteration in which DotA 3 will be developed as a mod. And the wheel of fate keeps turning.
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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted January 30, 2019 02:43 PM

JoonasTo said:
Shotgun sucks against bosses(because recovery time is so long, have not checked if we can pause cancel in this, probably should) so I actually ended up using all my gunpowder to make 9mm ammo for the Matilda. Actually spent all .45ACP and 9mm ammo I had on Birkin one and finished it off with a grenade and a knife. There's actually an achievement for stabbing him in the eye it turns out.

Now I've got plenty yellow gunpowder to make magnum rounds should I wish to.

Super disappointed that we get the same bosses both times around. Like literally the same fight down to room layout, items in the room and the boss behaviour. This is a big, big fail.

Definitely not as good as original, simply for the inferiority of the B playthrough. Feels like they didn't put proper thought into this and it was glued on afterwards when they realised it was missing.


The shotgun is garbage in general.  I have shot many zombies in the face at point-blank range and haven not pulped them.  I get that the game is not going for realism but I don't see how a human skull would not be shattered by a point-blank shotgun blast to the face.  Easily the most disappointing weapon in the game.

I agree with the B scenarios.  I miss the zapping of the original.    That said, it's still an excellent game.  I recently picked up Revelations on Switch and after playing through the RE2 remake, it's certainly a rough experience.  
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The giant has awakened
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PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted January 30, 2019 03:09 PM

RE 2 DLC: B playthrough now remembers what you have done and picked on the A playthrough! There is no final boss!
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"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2

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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted January 30, 2019 09:15 PM

Shotgun is my main zombie removal tool now. Have you waited for them to be reaaaaaaaaally close to try and pop them? Back of the head always worked for me(like literally poke them from behind) and I think the long barrel was what made it 100% consistent from the front from a "safe" distance. Before that it was danger close to be sure. But I much prefer shotgun to the grenade launcher against zombies because shotgun shells are more plentiful than flame rounds, even if flame rounds are better.

I'm currently in serwers with Leon B and I have to say the whole Croc/Ada section was utter garbage. That stupid, stupid croc run minigame was pointless and then we get an even stupider follow the wires minigame section with Ada where if you forgot to scan all the time, you'll miss one and there's a Tyrant blocking your way going back to get it. Retarded design. Sherry hide and seek wasn't very good either but at least the sneaking upto the key was great. But it should have had a licker in the room after the "No running!" sign. That would have been epic.

Currently at the triple G-virus sewer section to the flamethrower and was going for the suicide strat with a single heal, just running by them(take one hit to pass the first one.) Got past all three and the zombie bit me D'OH! on the way there, got the chess pieces and flamethrower, on the way back missed a dodge, got hit(on DANGER they normally kill you from orange caution), thought I was dead, stopped playing, checked Elvin messaging me on phone. Look back at the screen to realise I triggered lucky survivor(1hp,) was not dead, could get past only to get hit from behind by another one because I was idling for a second. ARGH!

Btw. Have you killed any dogs? I haven't bothered since there's always a pack of them but was wondering just how tough they are and if they still recoil from the handgun.
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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted January 31, 2019 09:36 PM

Even point blank, zombies have survived.  The shotgun definitely missing punch.

I kill the dogs if needed.  I wasted them in the cages, figuring they would break out and come for me later.  

I am not a fan of the adaptive difficulty.  I wish we just had a standard difficulty that was: no adaptive difficulty, no assisted aim, no regenerating health.  That's it.  Nothing more, nothing less.  I don't know why enemies have to get stronger and tougher just because I'm playing smarter.  I should be rewarded for doing better, not punished.  
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The giant has awakened
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 31, 2019 10:05 PM

Civilization IV, with A new Dawn mod

Absolutely fantastic, you can use the new editor to mod every single feature in the game and get the exact setup for your taste.



+ it has SmartMap mod, where you can control every detail before generating a map.


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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted January 31, 2019 11:00 PM

You are aware that all the assists are only there if you choose the easy difficulty? Auto aim is off by default and can be disabled in options regardless of difficulty as well. There was an easy mode to pretty much every resident evil since the beginning as well. And if it's anything like the RE4, there is no scaling on hardcore. Professional was always the same with 50% extra damage taken and 200% extra enemy hitpoints compared to easy/lowest standard. I would expect this to be similar. Loading shouldn't affect difficulty either, while continues should, so if you're feeling like it's too much, just go get eaten next to a save point a few times.

That said, I didn't even notice it. The Zombies pretty much always took 15+ headshots from a handgun or 5 to down and then 10+ swipes to kill. Shotgun always oneshot them from the back of the head and after getting long barrel 95% from the front as well. I can count three times a zombie didn't die from a frontal shot(when I got the shotgun, but that might have been too far, once in the mainhallupstairs but I might have hit the shoulder as this was before the long barrel as well and once in the lab but that one raised it's hand and I am quite sure the hand blocked parts of it.) However, the damage from a shotgun shot, is not all that great. The zombie I hit in the hand, I had to down with three handgun bullets and knife ten times. It still got back up for one more handgun shot. Should make a mention that this was a B run so all my ammo was of the more powerful type, I saved 9mm Matilda ammo for the bosses.

snow lickers with Leon though, shotgun does like no damage to them, four shots to the head and I don't even want to know how many if you miss the head. Flamethrower is no good either(is awesome against zombies btw and has so much ammo I had enough left to take out first two stages of the last Tyrant boss fight as well.) So all you are left with is magnum but you really do not want to waste magnum shots on normal enemies(though I guess if choose to damage boost through the G-virus alley in the sewers to the flamethrower, you probably have enough ammo.) So they're a bit of a pain. Especially the pair in the lab, ugh. Where are my acid rounds when I need them...

That said, having finished Leon B, I never had such a need for ammo with Leon as I did for Claire. Simply because of the shotgun. It's so, so much more prolific in ammo than the grenade launcher is. Like night and day. Might be partially because of the more powerful handgun ammo as well but I doubt it. With Claire the kitchen in the lab took 27 handgun ammo(missed twice, damn dodgers) a grenade and two knifes to clear while Leon was 5 shotgun headshots. Way, way easier time with ammo.

It shows in healing item usage too. My Claire run was down to 4 herb mixes at the end while Leon had 4 FAS and 6 herbmixes. That's a direct result of me replacing ammo with healing items in the Claire A scenario since they were more common than ammo. It's a bit weird but that indeed seems to be the case with both characters. There's plenty herbs and FAS to go around and if it's not a place you plan to visit frequently(darkroom hallway) you don't want to waste ammo on single encounters. That's why I never wasted ammo on dogs. You only have to meet them once or twice so it's not worth it. Rather spend a herbmix to get through.

Also snow the boss quickevents. Actually snow the bosses in general. They all suck so bad. The crocodile is just downright godawful. There's the retarded crane fight with not enough space to dodge. First Birkin is just boring run around in circles till he gives you space to shoot(or you grenade him.) The last tyrant fight is actually pretty good, there's barely enough space, the obstacles are nice there's no quickevents...untill halfway through the fight there's an instakill attack that you HAVE to have a magnum or flashbangs(and these have to be thrown as you see him taking the stance and still might not make it in time) because the only way to escape, is to stun him. And only magnum has enough DPS to do that(no 9mm ammo at this point so not sure if Matilda would). But shotgun definitely doesn't and flamethrower doesn't(or can't even stun, more likely.) The only one kind of okay is the third Birkin fight but even that has the problem of just being boring. Shooting in this game is not particularly fun and dodging in this game is like trying to hammer your feet through a granite wall with a wrecking ball.

For gameplay I would recommend Leon A and Claire B. You get a better gun for the B scenario right at the start and you don't get normal handgun ammo, but instead the more powerful handgun ammo for the new gun. This means you don't get ammo for Matilda in any other way than gunpowder and as Matilda is really good, you're missing out. Claire SLS is a horrible, horrible weapon as outlined some posts earlier and getting the Quickdraw army instead is a great exchange. You're still going to be missing ammo for the JB but considering how abysmal the SLS is, this is the better choice.

All in all still a decent game and worth around 30 euros or so. So get it when it's discounted. Original is decidedly better in the scenariobuilding and thus makes for a better experience overall but gameplay wise this is easier and more modern. Also enemies crashing through doors changes the game completely. For the better. There are also no load screens. At all. It's a constant state of survival, no breathers. It's delightful.

But the second scenario let's it down. It's in no way connected to the first you play. The story gets overwritten, the bossfights and puzzles are the same, there is no continuity between them. It's just a lazy mess. What could have been a 10+ game gets dropped to 7 because of this. I expected more. Still better than RE567 but there's that nagging in the background of how amazingly great this could have been had they just polised it. Remember what windows were planked, what items were picked, enemies were killed, puzzles were solved and obviously don't just erase the story like it never happened. Would have taken time for sure to create a second story but would have been so worth it. I guess they priorised the DLCs and 4th survivor(who is the fifth but who's counting?)

Still probably the best(only?) survival horror in a decade?
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NoobX
NoobX


Undefeatable Hero
Now, this is a paradox...
posted February 01, 2019 01:33 AM

@Sal, that mod looks amazing, thanks for sharing it.
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Ghost said:
Door knob resembles anus tap.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted February 01, 2019 10:47 AM
Edited by blob2 at 10:48, 01 Feb 2019.

Anyone tried Endless Space 2? The game received a lot of content through the years, and there's a sale on it until 4th of February. I tried it a bit when it was free some time ago and I liked what I've seen, especially that it shares the UI and aesthetics with Endless Legend which I adore.

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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted February 01, 2019 03:08 PM

I played the first one quite a lot but haven’t touched the second since launch. But endless legends didn’t keep me entertained for long either so not the best benchmark. Also I have no contact with the expansions.

It’s not quite endless legends though, the battles are all autoresolve stack fights not tactical like legends.
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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted February 01, 2019 03:49 PM

I only play on Standard difficulty.  What I'm looking for is a difficulty without any assistance or adaptive changes.

I've gone with Leon A and then Claire B.  I'm not quite sure how, but I got hit hard by the adaptive difficulty right out the gate in Claire B with a one licker attack taking me from fine to danger.  I did not survive long nor had the desire to load it back up

Again, I'm saddened that the B scenario is too similar to the A scenario.  

I do agree that it is an excellent game.  While I'm not a fan of some of the design choices and think the game could definitely use a balance update, I think it works very well and recommend it to anyone who enjoys the series.  




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The giant has awakened
You drink my blood and drown
Wrath and raving I will not stop
You'll never take me down

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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted February 01, 2019 04:51 PM
Edited by JoonasTo at 21:07, 03 Feb 2019.

I'm wonder if Claire has the same HP as Leon. There's no real difference between characters in this game but in RE 1, for example, Jill has less HP but more inventory slots than Chris. I also wonder if the B scenario starts from a higher difficulty rank than A does.

A licker jump taking you to danger instantly is nothing new to me though. I've missed the decapitations from caution.

Oh, should note that in old resident evils enemy hitpoints were not static. They had a range variation. So zombies would not always die from the same amount of handgun hits, for example. In this way adaptive difficulty isn't too bad either, as long as the variation isn't too large.


In the end, magnum is by far the best weapon. 7 shots, laser pointer, great damage, decent reload speed, no resistant enemies, great accuracy.

I think I prefer SMG for the bossfights though, simply for the ridiculous DPS it provides. It's a bullet sink for normal enemies though, so only cases with silencer necessary would I use it against them.

For normal zombies I do like the shotgun a lot. It has it's issues before the long barrel but headshots are so nice and it's not badly resisted by anything. The recoil is too heavy for bossfights though.

Grenade launcher would be epic if you could make flame rounds but as it stands I like flamethrower more. Superb crowd cleaning device and even though lickers are resistant to it, you're still meetint mostly zombies. Because of that grenade launcher comes only after with it's acid rounds stunning lickers.

The high capacity pistols, matilda and JB are what I like after those before the tazer. Tazer is good but it's inability to deal with crowds or tough enemies combined with the 10 feet range is just too limiting. As such, the high capacity handguns are better.

Last spot reserved for the low capacity handguns that you really, really want to only use when forced to, I chose to mainly fight bosses with my handgun ammo and the solitary zombies here and there. Combined with a knife it does a decently economic work of them. In crowds you need grenades or some pretty precise downing to have the zombies fall on top of each other so you can knife them all at once.

As such Leon's arsenal is far, far more impressive than Claire's. Claire has only Acid rounds and Silenced SMG for benefits and both help hugely with lickers but only a little against bosses. Against the most numerous enemies, zombies, you're screwed because there are very few flame rounds.


12:31 for the 4th survivor first run. Just as great as ever, running constantly, always on your toes, no saves just go on pure adrenaline. There's probably enough ammo and heal to do whatever but the music alone is enough to get you going. It's great. Excellently done. Best part of the game I might even say.

Used all gunpowder for shotgun since it's such a great zombie removal tool. First licker just SMG magazine to the head, another one I dodged, one in the way just shot in the face with a shotgun once to stun so I could pass. Flashbangs are worth their weight in gold in the crowded rooms while grenades make way in the narrow crowded corridors. The final alley I magnumed my way clear but saving shotgun here instead and using all the magnum ammo at the start might be better. This game feels so easy on this difficulty though, like nothing does any damage to you. ^^



Aand Leon A played through today...
...in 1998 version

Did some tinkering and got it to work. If someone has issues with the saves, the saves themselves are actually fine, just the loading fails so don't panic. You need to move them to a root level folder such as C:RE2 and then set the save directory there and all will be good. I had to use regedit to set it there though. And run the games in windows 95 compatibility mode. But they work!
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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted February 05, 2019 11:32 AM
Edited by blob2 at 11:35, 05 Feb 2019.

JoonasTo said:
I played the first one quite a lot but haven’t touched the second since launch. But endless legends didn’t keep me entertained for long either so not the best benchmark. Also I have no contact with the expansions.

It’s not quite endless legends though, the battles are all autoresolve stack fights not tactical like legends.


I decided to buy Endless Space 2 with all the expansion packs on the Special Sale Had some free "credits" on me. So far I really enjoy it, although imo it's more complicated then Endless Legend. It's of course a matter of learning all the quirks and strategies but everything's a bit more intuitive in Endless Legend (I'm comparing both games because of the obvious similarities). Probably because there are more mechanics, and more things you can actually "do wrong" (like colonizing an under-performing system, although you can still decolonize it). It's not that I didn't know the game, as I played it a bit some time ago (free weekend). I wanted to get some opinions on how the game works overall. I think the best aspect of the game is its flavor (Amplitude's style is incredible) and the discovery/space exploration mechanics.

I actually like the fact battles are "dumbed down". Full-fledged battles (take Total War series for example) on top of the existing mechanics would add more to the confusion

PS: Endless Legend with all the expansions/dlc is probably one of the best strategy games I've ever played so it's worth to make "contact" with them

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Mandarinas45
Mandarinas45

Tavern Dweller
posted February 06, 2019 10:12 AM

No Man's Sky

No man's sky, dunno why it got such a bad rep, but tbh I love the visuals, the mechanics not too good. Got it for 18 euros from [url=https://www.eneba.com/steam-no-mans-sky-steam-key-global]eneba.com[/url] and hence i thought it's a steal, given how beautiful the game is. Here are some screenshots.



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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted February 06, 2019 12:28 PM
Edited by blob2 at 12:32, 06 Feb 2019.

Mandarinas45 said:
No man's sky, dunno why it got such a bad rep, but tbh I love the visuals, the mechanics not too good. Got it for 18 euros from eneba.com and hence i thought it's a steal, given how beautiful the game is.


Yeah, but you bought it much later after the release and with a bargain price. So you probably didn't see the full picture. The game was flamed after it's initial release because it was a buggy mess, boring and most importantly developers didn't deliver on all the flamboyant promises they made. There were even allegations/class action lawsuits for false advertising (cleared ultimately).

I suppose over the years the game was enhanced and built upon, but its bad reputation stayed.

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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted February 07, 2019 08:32 PM



On hard
Didn't even need that last safety save before the final boss.

blob2 said:
I decided to buy Endless Space 2 with all the expansion packs on the Special Sale Had some free "credits" on me. So far I really enjoy it, although imo it's more complicated then Endless Legend. It's of course a matter of learning all the quirks and strategies but everything's a bit more intuitive in Endless Legend (I'm comparing both games because of the obvious similarities). Probably because there are more mechanics, and more things you can actually "do wrong" (like colonizing an under-performing system, although you can still decolonize it). It's not that I didn't know the game, as I played it a bit some time ago (free weekend). I wanted to get some opinions on how the game works overall. I think the best aspect of the game is its flavor (Amplitude's style is incredible) and the discovery/space exploration mechanics.

I actually like the fact battles are "dumbed down". Full-fledged battles (take Total War series for example) on top of the existing mechanics would add more to the confusion

PS: Endless Legend with all the expansions/dlc is probably one of the best strategy games I've ever played so it's worth to make "contact" with them

Maybe, it was okay for me when it released but the replayability just wasn't there but I also didn't like Civ 5 that much(didn't even touch 6) and the only similar game I have put any reasonable amount of time into in the last four or so years is AoW 3. Could be that I'm just getting tired of the genre for now.

I do prefer the tactics cards of Endless Space one to pure auto-resolve, even if it is a bit gimmicky the idea of comboing cards with weapon types was a nice touch. But compared to legends style battle map these are whole different feel to the game. In a way it is more streamlined but also more boring(they still look cool though.)

I would agree that it's more complicated than legends and that is probably one of the reasons I enjoy it more, though again it's hard to say why I sunk a thousand hours into ES 1 and just a few into ES 2 before I stopped playing it. Perhaps it's a bit too similar? Between Stellaris/ES1 I did prefer ES1 quite a bit but if given a choice between ES2/Stellaris I would probably pick Stellaris. It had some issues in launch version that have been addressed in the further releases, mods and settings. Mainly the empty midgame, travel mechanics and fleet balance.
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Stevie
Stevie


Responsible
Undefeatable Hero
posted February 07, 2019 09:09 PM

Having played both ES1 and Stellaris, definitely Stellaris for me. Although I am really disappointed in how the devs handle their DLC content. Every single time they add/change some mechanics that either break the game or turn the AI completely braindead. I had issues with AI heavily mismanaging their planets while I was thinking I had to keep an edge. Waging war was not not even a challenge and waging war was all I could do since I was playing a Devouring Swarm in my most recent playthrough. Never mind the change to FTL that made the game a lot more boring than it was before to me personally. Just Starbase your frontier systems and you're good to turtle for a long time before eventually emerging with your uber army. And tons of other minor things.

ES1 on the other hand was a miss for me with the card combat system. Also with how developing planets worked and colonization. The one thing I found amazing was when I got a sensor in the middle of the galaxy that revealed a lot of the map and you could monitor your neighbors, something that Stellaris accomplishes in other, more indirect ways during late game. Research was also a lot better at communicating information, pathways and what you could aim for. It was a good game to play and I sank about 60 hours in it, but wouldn't go back.

About AoW3, my most recent run was probably my last after getting absolutely disgusted with how insanely fast Heroes scale and their level of power. I pretty much knew the game was over when I started beating T3-4 armies with my Hero alone. Like literally my one man army being unbeatable to 95% of the map, while still having to explore a vast portion of it. With the right level upgrades, attributes and items you get to that point where every battle is a foregone conclusion and there's no fun to be had anymore. Hopefully Planetfall won't draw from the mistakes of AoW3 and hit the right balance.
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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted February 08, 2019 09:40 AM
Edited by blob2 at 09:43, 08 Feb 2019.

Stevie said:
About AoW3, my most recent run was probably my last after getting absolutely disgusted with how insanely fast Heroes scale and their level of power. I pretty much knew the game was over when I started beating T3-4 armies with my Hero alone.


I suppose many players stop playing a game when they hit a point when beating even the strongest AI is a piece of cake for them. In case of Endless Legend I'm playing on normal, and while I did it to get back into the game, I find it very easy to steamroll opponents with the addition of Urkans. Even without them it's pretty easy to dominate the map. Yet I still enjoy the game for the sheer pleasure of its mechanics and aesthetics.

In case of Endless Space 2 I'm still at a point I do not exactly know what I'm doing . I mean I'm grasping the systems (except combat cause I still hadn't had a chance to trigger large-scale battles), and I seem to be lagging a little behind the AI. But hey, it's my first play-through. Actually it's my first ever space 4X game to boot And regarding replayability there is still much for me to see in-game plus I think we can safely assume at this point there will be more content in the future added (at least a few more DLC's).

That said currently I'm splitting my time between those two games, they really got me hooked.

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