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Heroes Community > Other Games Exist Too > Thread: What are you playing at the moment?
Thread: What are you playing at the moment? This Popular Thread is 172 pages long: 1 20 40 60 80 100 120 140 ... 158 159 160 161 162 ... 172 · «PREV / NEXT»
Oddball13579
Oddball13579


Supreme Hero
Grandmaster of the Hunt
posted October 28, 2019 09:13 PM

@Kip: 0/10, you have not enslaved the villagers and thrown them into the deepest mines. What kind of ruler are you if you don't enslave the masses?

Also, I've been playing Stellaris, and MovieBattles2 Mod for Star Wars Jedi Academy.
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Kipshasz
Kipshasz


Undefeatable Hero
Elvin's Darkside
posted October 29, 2019 11:43 AM

vanilla Minecraft doesn't have the option to turn villagers to miners.

there's no 'profession' block for that. The Friendship GuLAG has all the other blocks for villagers to turn into snow, like blacksmiths.
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"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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NoobX
NoobX


Undefeatable Hero
Now, this is a paradox...
posted October 29, 2019 01:25 PM

Minecraft is a game about colonialism.
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Ghost said:
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angine
angine

Bad-mannered
Tavern Dweller
posted October 29, 2019 07:29 PM
Edited by angine at 12:10, 06 Nov 2019.

I like to [url=https://syndicate.casino/en-ca]play and win online casino[/url] to get some extra cash. They offer bonuses for new players so I can improve my skills more often now. I like winning

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Oddball13579
Oddball13579


Supreme Hero
Grandmaster of the Hunt
posted October 29, 2019 08:08 PM

Kipshasz said:
vanilla Minecraft doesn't have the option to turn villagers to miners.

there's no 'profession' block for that. The Friendship GuLAG has all the other blocks for villagers to turn into snow, like blacksmiths.
Ah good, as long as they are working
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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted October 29, 2019 09:53 PM

Trials by Fire.

The game is still in Early Access, but it's on sale at Steam currently for a very reasonable price. At version 0.27 the game is something everyone who likes a deck builder should take a serious look into.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 30, 2019 01:46 PM

NoobX said:
@Sal, you either die a hero, or live long enough to see yourself become the sneak archer.


I find the melee combat to be very clunky, so I modded the uncapper.ini to give 1 HP/level (yes, instead of 10/15/20) in my new game so now I think is a fair attempt to be forced to play only with assassin archer. At Legendary level, one bark from a wolf and I'm dead.

Hopefully mods like predator vision are there to help me and see threats from a distance..  

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted November 16, 2019 11:21 AM

Bought Age of Empires II Definitive Edition. Nostalgia powah. It's a slick remaster, especially if you didn't buy the HD version.

Aside from all previous expansions, from the important things aside graphics and some new modes it has some more tweaks to gameplay, four new factions and one new campaign.

Splendid.

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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted November 16, 2019 11:45 AM

I have been playing Age of Empires: Definitive Edition myself a lot. Been hearing a lot of bad things about DE II being unfinished and broken still.

How has it been for you?
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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted November 16, 2019 01:46 PM
Edited by blob2 at 14:30, 16 Nov 2019.

JoonasTo said:
I have been playing Age of Empires: Definitive Edition myself a lot. Been hearing a lot of bad things about DE II being unfinished and broken still.

How has it been for you?


I didn't play it that much yet, but it's ok I guess? I think it's a step up since the first DE one. No problems so far. It has "mostly positive" reviews on Steam so I don't know where are you getting those opinions from?

I also have AoE DE, but for me it is a poorly optimized game (I have stuttering issues on my PC) with incredibly irritating pathfinding problems, plus it didn't age well as a game. The only better thing is the zoom: it's much better in AoE, you can see the models up close, while in II you cannot...

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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted November 17, 2019 12:48 AM
Edited by JoonasTo at 10:02, 17 Nov 2019.

If we are talking about AoE without DE then yes, it's an incredibly hard game compared to something modern and easy, like StarCraft 2. AoE DE is still harder than StarCraft 2 but it's nowhere near as hard as AoE originally. Global queue, smart multi-queue, auto-farms, smart villagers, attack-move etc. have made the game a lot easier to pick up and play. If you know how to play any RTS it takes a couple hours to become able to play competetively.

Interesting you mention pathfinding as the pathfinding of AoE has always been great for me. It always works the same way and does what you expect it to do so I never had any issues. Whereas the pathfinding in AoK is a horrible mess where the units move seemingly random and don't respond to your commands, rather go off on a tangent on their own. Obviously there's some logic behind it but it's not clear and very hard to grasp intuitively. As such microing the army is a horrbile chore. I click west, I expect the unit to go west, not east or south. This is one of the biggest reasons I never liked AoK.

The others being the pointless first 10 minutes of the game where there is nothing to do and the awfully turtle focused gameplay. If you ask me you might as well remove the first 10 minutes of the game as you just browse the net during that time anyhow. This is something AoE did much, much better. Your Stone age is full of things to do so you don't get bored. That also means you can do things better, or worse, than your opponent. Which is highly motivating compared to just "lure two boars and draw circles on a map with the scout."

The gameplay is what finally kills it for me though. There being no real counter to the defensive options before advancing in ages drags out the games on unnecessarily and allows for some stupid cheeses. Enemy towering you? Yeah, the best option is to tower yourself. Enemy got a castle? Yeah, go to imperial to get trebuchets. FFS. You're way ahead in Feudal? Yeah you can't take down their buildings so just better head to Castle age and just wait for fifteen more minutes to get those rams. Well, at least you can raid their eco to kill villagers, riiiiiiight? How about no. Villagers get upgraded in dark age to have more armour than your soldiers and now laugh at most of your units trying to hurt them. ARGH.

As for the problems, I hang on the Age of Empires forums sometimes plus I got some friends who tried out the DE 2 beta and didn't like it. To list some I've heard complaints about:

- The drag scroll has deadzone and acceleration.

- The servers are incapable of handling the traffic and thus multiplayer is on-off.

- There are still performance issues.

- And plenty crashing, can’t play reports.
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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted November 17, 2019 08:59 PM
Edited by blob2 at 21:00, 17 Nov 2019.

I'm not saying AoE II doesn't have it's fair share of problems, pathfinding included (units like to take detours, and villagers can get "stuck" near drop points), but in AoE I feel iis much worse, like villagers doing the Starcraft Dragoon with even the least complicated tasks.

My opinion comes from a singleplayer point of view, as I don't play competetively. AoE II has no technical issues so far in my case (no crashes, no lags etc). Gameplay? Ehh, you gotta remember the games are remasters. There are some quality of life improvements here and there, but many old vices have stayed (the general flow of the game for instance, which can become boring when you're doing it for the 100th time, but I feel they correctly captured the relations between forces of that era, like siege weapons leveling castles, cavalry good against archers etc). I'm not entirely sure about you're description of the gameflow though, I feel like there is always a hard counter for each thing in the game... but I can be wrong here ofc.

When it comes to single the sequel is superior in so many aspects: Civilizations are varied, campaigns have more flavor and variation in both objectives and events. AoE is plain, and while I generally like the fact you start from a very primitive era, there isn't that much that seperates the civs from each other when you start to build up. In AoE II at least civs architecture and some unique units/techs seperate them from the rest, they feel more different, but guess this is a matter of taste.

The game also has historical battles, challanges and even has a tutorial for being a better player.

Imo it's a solid case of sequel that builds upon its predecessor and you can feel this when comparing both Definitive Editions.

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Oddball13579
Oddball13579


Supreme Hero
Grandmaster of the Hunt
posted November 17, 2019 09:04 PM
Edited by Oddball13579 at 21:06, 17 Nov 2019.

blob2 said:
doing the Starcraft Dragoon

REEEEEEEEEEEEEEEEEEE


In all seriousness though, AOE AI can be really wonky at times and sometimes requires constant supervision and micromanagement. Sometimes forcing you to delay doing something important because your troops are getting slaughtered because they can't figure out how to move around this one obstacle.

Which is one of the reasons I stopped playing.
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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted November 19, 2019 01:52 PM
Edited by JoonasTo at 13:53, 19 Nov 2019.

Yeah, I actually prefer original AoE pathfinding to DE or AoK. It didn’t give you free intel. In DE if you click behind a forest in unexplored territory your unit will go around it and you might never see the forest. In original it will walk straight at the forest and then only after bumping into it try to find a way around. Same goes for enemy walls and lakes and such. It’s smarter now yes, but it also has an all seeing eye. It makes it more unintuitive and harder to make sense of it.

AoK pathfinding has a different issue altogether which is the formation handling. If I have a bunch of units they will try to maintain the formation they have in the formations tab. This means some units will move back, others will stop, while some might move sideways or even in circles. And I only gave a simple movement order! This is really, really bad. Now there is some logic behind this of course because it’s a program but when even the professional players can’t utilise it properly, it’s a total failure.

The thing is AoE flow of the game is engaging enough that the 1000th time is still not boring. I simply don’t have the time to browse the web while at it, like I do on AoK. I am a relatively good RTS player though and they did this change to lessen the skill ceiling from AoE so a less experienced player probably isn’t bothered by it. Granted this also balances the game a lot since your maps are far more uniform.

Hard counters are bad gameplay but that is another discussion entirely so let’s skip that. Yes there are counters to (almost) everything but their availability is not the same. The counter to towers is rams. Towers are made available in Feudal, rams in Castle. The counter to castles is trebuchet. Castles are made available in castle, trebuchets in imperial. TC you start with and the counters are trebuchets and castles!

The only difference for civs from AoE to AoK is the unique unit. AoE already has different architechture, bonuses and tech trees. Plus it has more variety in the units available between civilisations than AoK. Probably because AoK you got the unique units so they felt the diversified tech tree wasn’t as important? Forgotten Empires has sold four DLCs to it by now to rectify this issue and proved them wrong though xD

100% agree that the scenarios are so much more advanced in AoK and this is because of the better scenario triggers. It seems like they took a lot of influence from StarCraft for it. As a result the campaigns can also be more advanced. They decided for a personal storytelling angle also, which some people, like you, for example, prefer but I liked the AoE civilisation historic focus more.

Most of this probably comes down to single vs multiplayer focus and capability to tolerate failure. AoE is a much harder game than AoK in multiplayer too. I do have an Xbox gameplay pass so I’ll probably play through those campaigns in not too far off future ^^

Ps. Medieval siege weapons didn’t level castles in real life. Medieval cavalry wasn’t good against archers. These are just common misconceptions but that’s for a different topic.

PPS. AI sucks in all of age series, and especially in the campaigns. Really a shame.
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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted November 19, 2019 02:58 PM

JoonasTo said:
AoK pathfinding has a different issue altogether which is the formation handling. If I have a bunch of units they will try to maintain the formation they have in the formations tab.


Ah yes, if we assume this is also pathfinding (technicaly it probably is), then yes, it is helluva annoying. Units match the speed of the slowest one, and that makes mixed troops hard to control. And they constantly regroup. And sadly evil AI prioritizes going with cavalry to kill of your siege weapons first (which is logical), but in a chaotic battle is hard to control. Let through a single one and it decimates your only weapon against fortifications.

JoonasTo said:
Most of this probably comes down to single vs multiplayer focus and capability to tolerate failure.


Yeah true, those are in many cases some radically different expieriences.

JoonasTo said:
Ps. Medieval siege weapons didn’t level castles in real life. Medieval cavalry wasn’t good against archers. These are just common misconceptions but that’s for a different topic.


Well, yeah not in general sense. But a siege weapon will create a breach in a wall faster then a sword, while an light-armored archer won't survive a full on cavalry charge when it reaches him...

JoonasTo said:
PPS. AI sucks in all of age series, and especially in the campaigns. Really a shame.


Yeah, generally it sucks, but there are some visible tweaks, at least when comparing to what I can remember since original games. Like AI units prioritizing you're weakest units/breaches etc. Plus the developers said it no longer "cheats" but rather recreates human behaviour. They weren't this "smart" before

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Oddball13579
Oddball13579


Supreme Hero
Grandmaster of the Hunt
posted November 19, 2019 08:24 PM

JoonasTo said:
PPS. AI sucks in all of age series, and especially in the campaigns. Really a shame.
I see you haven't played Age of Mythology then.

Because at times the AI can be absolutely brutal and can efficiently kick your butt.
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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted November 19, 2019 10:15 PM

A. No that still sucks. The extended edition one also. You can wipe them no problem regardless of difficulty.

B. That's not the point. Bad AI doesn't become good if you just make it get free units. I can make an AI that spawns with 10000 extra res, makes a 60 raxes and streams into your base with the army and you die. That doesn't make it good. It is exactly as Blob put it, you make it smarter, not richer. The AoM AI starts with 1000 extra res or something on hardest and ages at like 12 pop. It's beyond stupid to have one like that. It doesn't reflect real gameplay in any way. It should play skirmish like a human so you could use it to train.
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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted December 09, 2019 05:55 PM
Edited by artu at 17:56, 09 Dec 2019.

Downloading this (M & M Heroes: Era of Chaos from Ubisoft) at the moment but I dont have high hopes. Btw, Big Brother Facebook showing me the adds for this is a little creepy.






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NoobX
NoobX


Undefeatable Hero
Now, this is a paradox...
posted December 09, 2019 07:53 PM

I've seen it and I'm not really sold on the design.  It's probably like that to appeal to the newer audience, but I think it's only gonna bite them in the ass.
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Ghost said:
Door knob resembles anus tap.

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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted December 09, 2019 09:07 PM

I keep seeing ads for the abomination.  It's a sad reminder of how far the HOMM series has fallen.  
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