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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Heroes 6 castles
Thread: Heroes 6 castles
zazu1
zazu1


Adventuring Hero
Makes Sense
posted June 23, 2010 03:18 AM
Edited by zazu1 at 18:38, 01 Jul 2010.

Heroes 6 castles

I posted my castles in a thread over a year ago, but I wanted to see people's opinions now.  Obviously, I like theme'ed castles but I think there might be enough race with all of the castles I have.  Especially with 3 kinds of elves.  The 2nd upgrade is only achieved through stack experience.

Line-up:

Haven: Good, Light, Medieval, Humans
1) Peasant - Conscript -> Milita         Ground/taxpayer
2) Buffoon - Jester -> Joker                    Ground - short range archer
3) Archer  - Crossbowman -> Marksman    Archer
4) Footman - Squire - > Crusader        Ground
5) Griffen - Imperial Griffen -> Aviak  Flyer/swoop attack
6) Priest - Cleric -> Inquisitor        Caster/Archer
7) Cavelier - Paladin -> Champion       Ground/Mounted/heal cast
8) Angel - Arch Angel -> Seraphim       Flyer/Ressurect cast

Tower:  Good, Wizardy, Mechanical, Light/adventure spells
1) Gremlin - Master Gremlin -> Gremlin Saboteur    Ground - Archer
2) Gargoyle - Obsidian Gargoyle -> Marble Gargoyle Flyer
3) Stone golem - Iron Golem -> Diamond Golem       Ground
4) Mage - Battle Mage -> Arch Mage          caster/archer
5) Dijinn - Dijinn Sultan -> Djinn Vizier   caster
6) Rakshasa Rani - Rakshasa Raja -> Rakshasa Kshatra ground
7) Golem Lizard -Dragon Golem -> Metal Dragon          Ground
8) Giant - Titan -> Colossus                Ground - Archer

Inferno:  Evil, Demons
1) Imp - Vermin -> Familiar                 Ground/steal mana
2) Demon - Horned Demon -> Horned Overseer  ground
3) Hell hound - Cerberus -> Ferocious  Cerberus              ground - three head attak
4) Succubus - Succubus Seducer -> Succubus Mistress archer
5) Nightmare - Hell Charger -> Hell stallion ground
6) Pit spawn - Pit Fiend -> Pit Lord         ground - ground -> summon ice demon
7) Efreet - Efreet Sultan -> Efreet Master   caster
8) Devil - Arch Devil -> Hell Baron         teleport

Necropolis: Evil, Undead
1) Skeleton - Skeleton archer -> Skelaton Crusader ground - archer
2) Zombie - Ghoul -> Abomination                     ground
3) Wight - Wraith -> Bansee                      flyer
4) Vampire - Vampire Lord -> Vampire Prince      flyer
5) Lich - DemiLich -> Lampade                    archer - caster/archer
6) Black Knight - Dread Knight -> Dark Champion  ground mounted
7) Black Rider - Ringwraith -> Nazgûl                     flyer
8) Reaper - Doom Reaper -> Grim Reaper           ground

Dungeon: Evil, chaotic monsters, dark elves, destructive
1) Dark Elf - Stalker -> Assassin              ground - Stealth -> archer
2) Trogolyte - Infernal Trogolyte -> ?         ground
3) Harpy - Harpy Hag -> Furies                      ground/annoying harpy attack
4) Evil Eye - Beholder -> Argus                ground
5) Witch - Shadow Witch -> Shadow Matriarch    caster/archer
6) Minotaur - Minotaur Gaurd ->Minotaur King   ground
7) Nue - Manticore -> Scorpicore                 flyer
8) Red Dragon - Black Dragon -> Chaos Dragon   flyer

Sylvan:  Good, Woods, High elves, summoning
1) Pixie - Sprite -> Dryad                   ground - caster
2) Half-ling - Hobbit -> Clever Hobbit                  ground
3) Wolf - Warg -> Fenris Wolf                ground
4) Wood Elf - Hunter -> Master Hunter        archer
5) Druid - High Druid -> Druid Elder         caster
6) Hippogryph -Gallant Hippogryph -> Magnificent Hippogryph                       flyer
7) Treant - Savage Treant -> Ancient Treant  ground
8) Green Dragon - Fairy Dragon -> Mystic Dragon  flyer - flyer/caster

Stronghold:  Neutral, Barbarians
1) Goblin - Goblin Witchdoctor -> Hobgoblin      ground - caster
2) Wolf Rider - Wolf Raider -> ?                 ground
3) Centaur - Centaur Marauder - Captain Centaur  Archer
4) Orc - Orc Warrior -> Orc Chieftain            ground
5) Troll Shaman - High Shaman -> Voodoo Master   caster
6) Roc - Thunderbird -> Storm Bird               flyer
7) Cyclops - Untamed Cyclops -> Cyclops King     Archer
8) Behemoth - Ancient Behemoth -> Gargantuan     ground

Fortress: Neutral, Swampland Creatures
1) Gnoll - Gnoll Marauder -> ?                   ground
2) Lizardman - Lizardman Warrior -> ?            range
3) Serpent fly - Dragon fly -> ?                 ground - range
4) Basilisk - Greater Basilisk -> ?              ground
5) Mantis - Red Mantis -> Praying Mantis                   ground
6) Gorgon - Medusa -> Medusa Queen                    Archer/cast turn to stone
7) Wyvern - Wyvern Monarch -> ?                  flyer
8) Hyrda - Chaos Hydra -> Hell Hydra                      ground/three headed attack - ground/six headed attack

Bastion:  Neutral, Creatures of the frozen tundra and Mountains, Dwarves
1) Dwarf - Battle Dwarf -> Dwarven Berserker        ground
2) Dísir - Fylgja -> ?                             caster
3) Black Bear - White Bear -> Arctic Bear                    ground
4) Snow Monster - Yeti -> Frozen Yeti              ground
5) Battle Maiden - Valkyrie -> Valkyrie Priestess  flyer - flyer -> flyer/caster
6) Rune Priest - Rune Keeper -> Rune Patriarch     caster/archer
7) Wurm - Lindworm -> Frost Worm                   ground/underground attack
8) Nemean Lion - Chimera -> Monstrous Chimera      ground - flyer/three headed attack

Temple: Neutral, Creatures of the Desert
1) Beetle - Scarab -> Sacred Scarab                ground
2) Anubite - Anubite Warrior -> Loyal Anubite                      ground/leaping attack
3) Mummy - Royal Mummy -> Risen Mummy                        ground
4) Chariot - Chariot Archer -> ?                   ground - archer
5) Sphinx - Hieracosphinx -> Criosphinx                          ground - flyer
6) Scorpion - Scorpion Man -> Scorpion King        ground
7) Pharaoh - Ancient Pharaoh -> Legendary Pharoh   Caster
8) Stymphalian Bird - Fire Bird -> Phoenix         flyer

Oasis: Good, Creatures of the springs, light/nature spells
1) Nymph - Pegaeae -> ?                            caster
2) Faun - Satyr -> Satyr gaurd                               ground
3) Hippocampus - Kelpie -> ?                       ground
4) Monk - Bhikkhu -> Shaolin                       archer/caster
5) Unicorn - Pristine Unicorn -> ?                 ground
6) Genie - Master Genie -> ?                       caster
7) Pegasus - Silver Pegasus -> Golden Pegasus      flyer
8) Naga - Naga Queen -> ?                          ground

Grove: Evil, Creatures of Night, Woods
1) Night Elf - Night Hunter -> Moon Slayer                archer
2) Chupacabra - Cockatrice -> Frenzied Cockatrice  ground
3) Aswang -  Manananggal ->                      flyer
4) Grove Gaurd -> Grove Keeper                 caster
5) Werewolf - Wendigo -> ?                         ground
6) Agta - Kapre -> ?                               ground
7) Spider Princess - Spider Queen -> ?             ground - caster
8) Zilant - Gorynych -> Ladon                          flyer - flyer/three headed attack

Conflux: Neutral, Magic, mysterious
1)Soul Seeker - Soul Hunter -> Spectre slayer                ground
2)Bakeneko - Neon Tiger -> Souless Tiger
3)Soul Raven - Voidhawk -> Skyshade           flyer
4)Hollow Mage - Spirit Mage -> Phantom Mage    Caster
5)Arcane Cannon - Dark Cannon -> Demigun                       Archer
6)Void Drake - Nether Drake                   flyer
7)High Elf - Blood Elf -> Supreme Elf                   ground
8)Immortal - Avatar -> Demigod                Caster

Credt: http://heroescommunity.com/viewthread.php3?TID=27623


Neutral/Alternate creatures/other:
Gnomes
NUCKELAVEE - Dungeon
Petsuchos - Temple
Wadjet - Temple
Nereid - Water
Scylla - Water
Leviathan - Water
Kraken - Water





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MattII
MattII


Legendary Hero
posted June 23, 2010 09:10 AM

Sorry, do you have two creatures upgrading to one or one upgrading to two the way you have the arrows makes it look like the former.

I disagree with adding an eigth tier, it makes the lower-level creatures even weaker than they are by camparison.

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted June 23, 2010 11:47 AM

Sorry, but to me it looks like WoG meets new graphics.
Most of your castles are very close to what used to be in HoMMIII(WoG) and given some extra upgrades to fit the TotE upgradescheme.

Not something that hasn't been done several times before. I'm not saying it's bad, it's not my taste granted. But I've seen multiple people propose the same thing and I think it's several leaps backwards.
I know how much people love HoMMIII, I love it as well. But it seems I'm one of the few people who doesn't demand an improved Graphics HoMMIII for HoMMVI. On should learn from the past, not repeat it.
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MattII
MattII


Legendary Hero
posted June 23, 2010 12:33 PM

Looks closer to a H3/H5 composite to me, although I suppose there's not really that much difference between them, given that H5 practically carbon-copied a more than a couple of the factions.

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted June 23, 2010 01:54 PM

nothing new, more of the same...


I'm sorry, but when it comes to heroes 6, a rehash of heroes 3 is not enough.

also... buffoon? really?
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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted June 23, 2010 06:25 PM

I love having a lot of factions, but isn't 13 a bit of a strech? Not that it matteres tho (FanFic <3)

I'm curious however to what the REAL H6 will have to offer. with the lavish gameplay in H5 and Ashan in ruins, they have something that is hard to improve. (although giving us a good campaign with INTERESTING characters would be a nice start.)

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MattII
MattII


Legendary Hero
posted June 23, 2010 06:42 PM
Edited by MattII at 18:43, 23 Jun 2010.

Yeah, 13 factions is maybe a bit much, unless they're really well done, and I'm just not convinced that the old H3/H5 factions are well done enough to support that number.

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted June 23, 2010 07:58 PM

8/9 is by far the best number. Good enough for deep gameplay, but not enough to flood the player with options. I mean it's not snowing Age of Empires.


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zazu1
zazu1


Adventuring Hero
Makes Sense
posted June 24, 2010 05:24 PM

The arrows represent a an ascended upgrade probably equal to the tier above it.  This upgrade is only achieved through stack experience.

I'm sorry but I haven't seen any other suggestions that I've liked that look better than an improved graphic Wog, and give that same Heroes appeal to it.  Imo most people are suggesting a more "Age of Empires" approach by offering factions consisting of the same race.

Perhaps 8 lvl's of creatures might be a little much, but with stack experience and ascended upgrades you could have a pretty powerful stack before you even get the resources for the level 8 dwelling.

I believe that it is definitely possible to have 13 balanced and unique factions.  Each hero draws from certain pools of magic depending on their attributes.  One solution would be to take the Heroes 4 idea of choosing the creature for each level and combining some of these factions.  For each decision you make the Castle changes and the desired attributes change in order to meet your preference.  Because the more options you have the more strategy is involved.

My goal of this post wasn't only to post something that has been done before but to see if their any new faces that could comment on my castles (esp oasis, temple, and Conflux).

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted June 24, 2010 07:46 PM

well, there are bits and pieces that I like.
I like the idea of the immortal.

the problem is that we have seen alot of these ideas done before, especially towns like, here, the grove and the temple. it seems everyone wants to do an ancient egyptian town when, in brutal honesty, there is no need for it. it's the same with the grove.

if you want to present a darker side to the established towns, then try and work some of the creatures in. I can see the werewolves working well within a nature town, as well as some mummified soldiers for necropolis.

the problem with trying to do something like what you're doing is that it doesn't actually provide anything new to the table.

sorry dude.
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MattII
MattII


Legendary Hero
posted June 24, 2010 09:20 PM
Edited by MattII at 22:36, 24 Jun 2010.

Quote:
The arrows represent a an ascended upgrade probably equal to the tier above it.  This upgrade is only achieved through stack experience.
So what's the dash then, standard upgrade?

Quote:
I'm sorry but I haven't seen any other suggestions that I've liked that look better than an improved graphic Wog, and give that same Heroes appeal to it.  Imo most people are suggesting a more "Age of Empires" approach by offering factions consisting of the same race.
That's the issue, there isn't another way of doing it, except striking a balance between the two (Sylvan got it well IMO, they had a basic race, but the faction didn't dwell on it, unlike the Fortress and Dungeon).

Quote:
Perhaps 8 lvl's of creatures might be a little much, but with stack experience and ascended upgrades you could have a pretty powerful stack before you even get the resources for the level 8 dwelling.
But even this doesn't prevent level 1/2 creatures ending up as suicide units or cannon-fodder.

Quote:
I believe that it is definitely possible to have 13 balanced and unique factions.  Each hero draws from certain pools of magic depending on their attributes.
Okay, 13 factions might work, 13 types of magic will not.

Quote:
For each decision you make the Castle changes and the desired attributes change in order to meet your preference.  Because the more options you have the more strategy is involved.
This sounds like an interesting idea, could you explain it a bit deeper (does this go for all buildings, or only for dwellings?

Quote:
My goal of this post wasn't only to post something that has been done before but to see if their any new faces that could comment on my castles (esp oasis, temple, and Conflux).
Okay then: Temple is a fairly standard egyptian proposal, mummies, anubites, beetles and sphinxes seem practically impossible to dodge with this theme.
Oasis is a reasonable proposal for a H3 style lineup, although why you have a monk I'm not sure.
Grove is, like Oasis, a fairly reasonable mash-together.
I hope you got permission from Adrius to modify and use his Abyss town.

If we really want to bring something new in, nothing can be sacred, each and every faction must be examined to see if it still works, or if it needs changes. I, for example, am replacing (in my proposal) the current Haven faction with the far-eastern themed Empire faction:
Conscript -> Conscript Archer / Militiaman
Spearman -> Guan Dao / Dragon Lancer
Archer -> Zhuge Archer / Dragon Archer
Youxi -> Samura / Roni
Arquebusier -> Musketeer / Thunder Gunner (looking for more far-eastern terms for these, if there are any Chinese/Japanese/Koreans around?)
Horseman -> Cataphract / Dayuan Horseman
Serpent Dragon -> Imperial Dragon / Thunder Dragon

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zazu1
zazu1


Adventuring Hero
Makes Sense
posted June 25, 2010 02:25 AM

Quote:
So what's the dash then, standard upgrade?

Yes the dash is standard upgrade that you need to buy. The arrow is what the upgrade can ascend to with stack experience.

Quote:
That's the issue, there isn't another way of doing it, except striking a balance between the two (Sylvan got it well IMO, they had a basic race, but the faction didn't dwell on it, unlike the Fortress and Dungeon)
.Yes I agree. I could have done without the wind dancers but I was still satisfied.  In my model, I thought if their were three different races of elves that could create more storyline for the story goers.  You could even say they originated from the same ancestors. (I know nothing about the heroes campaign)  

Quote:
But even this doesn't prevent level 1/2 creatures ending up as suicide units or cannon-fodder.
 True, but their hit points would increase with the upgrade.  They certainty would be a major target in the battle field.

Quote:
Okay, 13 factions might work, 13 types of magic will not.
Sorry, I didn't mean 13 types of magic.  I just mean with all of the types of magic, the different factions would focus on whichever met their theme.  For instance: Oasis would use some magic tower uses with some from the light pool.  And I thought temple could lay between might and death.(A version of the H4 model)

Quote:
This sounds like an interesting idea, could you explain it a bit deeper (does this go for all buildings, or only for dwellings?

Honestly, I just thought of this idea on the spot.  I will certainly try to expand on this idea.

Quote:
Okay then: Temple is a fairly standard egyptian proposal, mummies, anubites, beetles and sphinxes seem practically impossible to dodge with this theme.
Oasis is a reasonable proposal for a H3 style lineup, although why you have a monk I'm not sure.
Grove is, like Oasis, a fairly reasonable mash-together.
I hope you got permission from Adrius to modify and use his Abyss town.
 Thanks for your opinion.  When I thought of monk, I thought Buddhist, and for some reason I felt that Oasis was a good place.

Quote:
If we really want to bring something new in, nothing can be sacred, each and every faction must be examined to see if it still works, or if it needs changes. I, for example, am replacing (in my proposal) the current Haven faction with the far-eastern themed Empire faction:
Conscript -> Conscript Archer / Militiaman
Spearman -> Guan Dao / Dragon Lancer
Archer -> Zhuge Archer / Dragon Archer
Youxi -> Samura / Roni
Arquebusier -> Musketeer / Thunder Gunner (looking for more far-eastern terms for these, if there are any Chinese/Japanese/Koreans around?)
Horseman -> Cataphract / Dayuan Horseman
Serpent Dragon -> Imperial Dragon / Thunder Dragon


I like your castle, I just personally prefer the Christian humans Because I think their are enough dragons.  Also it is a perfect balance between the light and death.

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MattII
MattII


Legendary Hero
posted June 25, 2010 12:41 PM

Quote:
Sorry, I didn't mean 13 types of magic.  I just mean with all of the types of magic, the different factions would focus on whichever met their theme.  For instance: Oasis would use some magic tower uses with some from the light pool.  And I thought temple could lay between might and death.(A version of the H4 model)
Ah, got you now, thanks for clearing that up.

Quote:
Honestly, I just thought of this idea on the spot.  I will certainly try to expand on this idea.
Good, because it sounds interesting.

Quote:
Thanks for your opinion.  When I thought of monk, I thought Buddhist, and for some reason I felt that Oasis was a good place.
Well the Tibetan word for 'monk' is Bhikkhu, or Bhikkhuni for women. You might be able to replace zealot with Shaolin (well know warrior-monks).

Quote:
I like your castle, I just personally prefer the Christian humans Because I think their are enough dragons.
Well for your information I'm stripping the dragons from most of the other factions, and the 'Christian' side is being given over to the elves/light-elves, who are losing their forest connection to either centaurs (H3 style) or were-beasts (not the slavering monster ones, the ones like Remus Lupin from Harry Potter or Angua from Discworld).

Quote:
Also it is a perfect balance between the light and death.
What, mine or the standard haven?

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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted June 27, 2010 09:03 AM

You do realize that not only are ringwraiths and nazgul exactly the same thing, but are copyrighted and protected by the Tolkien's?
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Here it is!

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted June 27, 2010 03:54 PM

No problem with using my faction btw, thanks for the credit
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zazu1
zazu1


Adventuring Hero
Makes Sense
posted June 29, 2010 04:58 PM

@Matt -  What I meant was that Inferno was a pure evil faction with the devil and was counter part was Haven's Angel.  However, after seeing your castle lineup, I can see that you took a completely new approach so I take back my comment.  Also thanks for the alternative to monk ideas.

@Berny mac - Ok, well thanks for pointing that out. I spose I find a different name for them.

@Arduis - Haha thanks.  You deserved the credit, your castle was awesome.

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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted July 03, 2010 10:06 PM

Quote:
Sorry, but to me it looks like WoG meets new graphics.
Most of your castles are very close to what used to be in HoMMIII(WoG) and given some extra upgrades to fit the TotE upgradescheme.

Not something that hasn't been done several times before. I'm not saying it's bad, it's not my taste granted. But I've seen multiple people propose the same thing and I think it's several leaps backwards.
I know how much people love HoMMIII, I love it as well. But it seems I'm one of the few people who doesn't demand an improved Graphics HoMMIII for HoMMVI. On should learn from the past, not repeat it.

I would add to that on the other hand, you shouldn't change what has already been perfected. Heroes III made a VERY good start, and one should take caution what elements one tries to improve.
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MattII
MattII


Legendary Hero
posted July 10, 2010 12:05 PM

Quote:
I would add to that on the other hand, you shouldn't change what has already been perfected. Heroes III made a VERY good start, and one should take caution what elements one tries to improve.


Oh come on, sure H3 was good, but it was hardly perfect, I mean the Gnoll didn't fit in swamp (everything else was reptilian), the Dwarf should have been Pulled from Rampart (and the Centaur should have been boosted to level 2 and a fairy put in at level 1), you got Swordsmen at the Castle before you got Gryphons (a level 4 creature before a level 3 creature), and the Conflux, oh don't even 'start' me on the Conflux.

Oh, and could we have a mod ban the other guy please?

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