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Heroes Community > Heroes 7+ Altar of Wishes > Thread: If HOMM was an RTS... (New Spinoff)
Thread: If HOMM was an RTS... (New Spinoff) This thread is 3 pages long: 1 2 3 · «PREV
Warlord
Warlord


Famous Hero
Lord of Image Spam
posted July 24, 2010 09:35 PM

Perhaps cavalry should have a different name? I think it's too generic. Maybe something like cavalier and Elite cavalier.


I'll be posting an RTS spinoff soon too, although it will be different from all of yours.

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MattII
MattII


Legendary Hero
posted July 24, 2010 11:35 PM
Edited by MattII at 23:37, 24 Jul 2010.

Lizard, please, if you're going to submit a whole faction proposal, please read the faction layout RabbidCow is after, which state:

Workers are the basic constructers and gatherers. Every faction has only one. It can be upgraded twice. They are the most important unit. Without them, a player couldn't train other units because of lack of resourses (and buildings! ).

Infantry come in 3 types; Infantry (Melee), Archers, and Counters. Infantry with the name "Infantry" are melee, Arhers have a ranged attack, and Counters can easly defeat a specific unit but won't last very long against anything else. If a Counter-Cavalry attacks a Cavalry, the Counter would win, but if the same unit attacked a Monster, he would die.

Cavalry are mounted warriors, be it a horse, lizard or nightmare. They are fast and good against most infantry except Counter-Cavalry or Archers.

Spellcasters are special units with a mana bar. They use spells to demolish other units or save your own, depending on the type of spellcaster. Mana regenerates over time.

Monsters are beasts that every faction has many of, but a limited choice. In every stage, you can select one of 2 monsters to join you. Then, every monster has an upgraded version which is more powerful, giving you a total of 16 monsters, 8 base monsters, and 4 monsters available in game per faction. Monsters all have special abilities, which can turn the battle around.

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