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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Lizard's Fantastic RTS Spinoff
Thread: Lizard's Fantastic RTS Spinoff
LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted July 22, 2010 10:52 PM
Edited by LizardWarrior at 09:03, 25 Jul 2010.

Lizard's Fantastic RTS Spinoff

Thanks to RabbidCow for this great idea,but I don't like some ideas and factions.


AGES:
There are 5th ages in this RTS,every age come with it's specific builings,units and techs.To go to an age to other you must to pay resorces.

1st age:Primordial Age
Cost:None.You start with it.
Common buildings and units
Buildings:
1 Base Center
Gold Mine
Quarry
Hunt Camp
Farm
Wood Storage
Units:
Worker


2nd Age:Evolution Age
Cost:None.You start with it.
Common buildings and units
Buildings:
Barracks
Blacksmith
Archery Range
Units:
-specific for each faction-

3rd Age:Knowledge Age

4th Age:Fortification Age

5th Age:Golden Age

UNITS
Units are the most imprtant thinks in game.They are civilans and military.Civilians ones are workers,trade carts,fishing boats,merchant ships etc.,who can gahter resources and military are soldiers used in battle.Units have different stats,utilities and specialities.Below are units classes:

Civilians

1.Workers
Basic unit,but the most important,can build buildings and gahter resources.Every race have it's own worker with his specialities and builings.Worker cost 50 food,execpt Necropolis' one who it's undead and cost only 25gold.Can be recruited at Base Center.Population 1.

2.Trade Carts
Trade unit,who can change an amount of resources into a bigger of another(your ally will don't lose/win anythink,if you trade with carts).Cost 100gold and 50wood,Trained at Marketplace.Population 2.

3.Civil Ships
Civil Ships are water units,there are two common ones,Fishing Ships and Trade Ships.Fishing Ships can gahter resources from fishing,can build fishing traps and harbors.Trade Ships are trade units,who can change reources bettween harbors.All trained at harbor.

Military Units

1.Infantry
Infantry is formed by all melee foot soldiers.Using weapons like swords,spears,maces etc.

2.Ranged Infantry
Ranged infantry is formed by all ranged foot soldeirs,they can attack at distance and attack flyng units.Using weapons like bows,crossbows,thorwing knifves etc.

3.Cavalry
Cavalry is formed by all mounted units,even they ride a horse,dinosaur,buffalo etc.Use any kind of weapons,ranged and melee.

4.Creatures
Creatures are special monsters for each faction,they are powerful than ordinary military units and a lot of specialities.

RESOURCES

There are 7 types of resources:

1.Food
The most used resource in game,it's necesary for units training,all units cost food,except machines,undeads and elemental units.Can be gahter from:berry bushes,wild animals,agricultures,domestic animals and fishes.

2.Gold
Another important resource in game,it nesecarry for techs,units and some buildings.All most advance units costs gold.Can be gahter from mountation who contains gold,relics and trade.

3.Wood
The most important resource for buildings,all buildings costs wood,except some watch towers.Can be gahter from trees.

4.Stone
Stones are used only for several buildings,but for good ones.Watch Towers and Fort need stone.Can be ghater from any type of mountation.

5.Gems
A rare resource,but very useful,used for expert units.Heroes,some techs and powerful units need gems.Can be ghater from mounations who contais one of these(quanity is different for every type gem stone):Aquamarine(500),Beril(700),Amethyst(900),Topaz(1200),Emerald(1500),Sapphire(1800),Rubine(2000),Diamond(2500)

6.Iron
Iron is one of the most used resources at military after evolution age.It's use for weapons and armors and balcksmith's techs.Cavalry,infatry,ranged and some spellcaster units need iron.Iron can be gahter from a mounation who contains iron ore.

7.Mana
Magic resource in game,needed for spells and spellcasters.General Mana
is used for high spells (casts by player),who can make seroius damage to the enemy or special advantage to the player,even with general mana,every spellcaster have a number of mana points,when it's consumed,the spellcaster need general mana to regenerate their one.Mana can be ghater for spellcasters and workers who pray at praystones.

BUILDINGS

There are 3 types of buildings:

1.Economic Buildings
All races have these buildings,they're basic buildings.Economic buildings are used for worker training,deposite resources,ghater resources speed and other thecs.They are:

1.Base Center
Having a specific name for each race,in control center you can recruit workers and deposite resources.Can perform ghater speed,workers stats and carying capacity.

2.House
Houses are basic buildings with low hp,they increase population who can be support be player.Can support 10 population.

3.Gold Mine
Gold mine is used for gold ghater,one of the most used resources in game.Gold Mine can be build only on mountation who contains gold.Can perform gold ghater speed.

4.Quarry
Quarry is used for stone ghater,resource used at buildings.Can be build on any type on mountation.Can perform stone ghater speed.

5.Hunt Camp
Hunt camp is used for wild animals meat as deposit,produces food.Can upragrade workers attack vs. wild animals and food gahter speed.

6.Farm
Farm is a very usefull building,there can be ghater food from domestic animals and agricultures.Once build,it have 5 places for ghater food from agricultires and also provides 5 domestic aniamls specific of each race.

7.Wood Storage
Wood Storage is used for gahter wood,important resources for buildings.Can perform wood ghater speed and workers attack vs.trees.

8.Iron Mine
Iron Mine is used for iron ghater,resource used at infantry,cavalry,ranged and some spellcaster units.Can be build only on a mountation who contains Iron Ore.Can perform stone ghater speed.

8.Praystone
Praystone is a magic building,different at each race.Workers and Mages can make incations and pary here for mana points.

9.Gem mine
Gem mine is used for gem ghater.Gem Mine can be build only on mountation who contains gem.Can perform gem ghater speed.

10.Blacksmith
Blacksmith is able to perform and upragrade civilan and military units.Increase attack and defence.

11.Harbor
Harbor is naval building,who can be build only on shore.In harbor can be build ships,even military and civilian.Fishing Boats and Merchant Boats are civilian ships common to all races,Galleys,Galeons and Heavy Gallere are military ships common to all races.

11.Marketplace
Marketplace is an important resources builing,a trade one.Bettwen your and your's ally marketplaces can be build trade routes,on trade routes you can recruit Trade Cart,who can change an amount of resources into a bigger of another(your ally will don't lose/win anythink,if you trade with carts),trade carts must go to the a marketplace to other.Also you can trade without carts a resource for others,the cost depends of your resources amount(with a resources will bw more,it will cost less,so you must pay more for other resources and vice versa)


2.Special Buildings
Specific buildings for every race,who perform special techs,other buildings and units.


3.Military Buildings
Military buildings have two types,common and special,common ones are for each race,special are only for a specifc race.Even some common buildings have specific name for diffrent races.The common are:

1.Altar of War
Here every race can recruit their special classes of heroes,who have different abilties.In altar of war can be upragrade heroes stats.


2.Barracks
Barracks is basic war building,here can be recruited infantry.Specific upragarde and techs for infatry units.

3.Archery Range
Arcehry Range is also a basic war building,who train ranged units.There can be made upragrades and tehcs specific for ranged infatry.

4.Stable
Stable is a advance war building,here are trained cavalry units.Also can be upragrade stats and thecs for mounted units.

5.Fort
Fort is a adavnce war building,isn't only a dwelling,but also a guard post.It can shoot with arrows enemy units who are in its range area.It have an attack of 15.In forts can be recruited special unit for specific race.Each player can have only 1 fort!

RACES
There exist 8 races in game,every with it's own special buildings,techs and units,even if there are also common buildings.Each race have it's architecture,equipments and specialities.

1.HumansCastle
Race Specialities:
+5% attack for cavalry
+10 %hp for forts
+10 %speed for cavalry
-5  %Parystones cost
Units:


2.ElvesSylvan
Race Specialities:
+15% hp for ranged infantry
+10% food for domestic animals
+5%  speed for agricultures gather speed
Fort cost only wood

3.DwaresFactory
Race Specialities:
+15% gold gahter speed
+10% iron gahter speed
+5%  techs speed research
+5%  infantry defense

4.DemonsInferno
Race Spcialities:
+10% stone gather resources
+5%  monsters hp
Builindngs cost stone instead of wood
-5%  monsters research time
Can build only on corrupted ground


5.UndeadsNecropolis
Race Specialities:
+10% gem gather speed
+5%  wood gather speed
All units are undead
Units don't cost food

6.LizardmenDungeon
+10% stone gather speed
+10% gem gather speed
+15% cavalry hp
Fort cost only stone

7.OrcsStronghold
+15% inaftry attack
+5%  infantry hp
+5%  monsters hp
Military buildings cost reduced at half

8.GroveDark elves and wild beasts
+10% wood gather
+5%  monsters attack
+10% ranged infantry defense
+15% workers attack vs.wild animals

ALLIANCES BUILDINGS
Every race have 2 as ally,so they can build a special building named Mercenary Ambasade.Here player can recruit 4units,2/per alliance,of every ally race.Below are every race alliance and recruitable units:

1.CastleElves and Dwares
Elf's units:
Ranger-ranged,Blademan-infantry
Dwares units:
Harponer-ranged,Iron Golem-infantry

2.SylvanHumans and Orcs
Human's units:
Crossbowman-ranged,Squire-infatry
Orcs units:
Smasher-infantry,Goblin-infatry

3.FactoryHumans and Grove
Human's units:
Crossbowman-ranged,Squire-infatry
Grove:
Stalker-ranged,Werewolf-infatry/monster

4.InfernoOrcs and Grove
Orcs units:
Smasher-infantry,Goblin-infatry
Grove:
Stalker-ranged,Werewolf-infatry/monster


5.NecropolisLizardmen and humans
Lizardmen units:
Sniper-ranged,Swordmaster-infatry
Humans units:
Crossbowman-ranged,Squire-infatry

6.DungeonUndeads and Dwares
Undeads units:
Skeletal Archer-ranged,Skeleton Warrior-infatry
Dwares units:
Harponer-ranged,Iron Golem-infantry

7.StrongholdGrove and Demons
Grove:
Stalker-ranged,Werewolf-infatry/monster
Demons Units:
Magog-ranged,Horned Demon-infantry/monster

8.GroveOrcs and Demons
Demons Units:
Magog-ranged,Horned Demon-infantry/monster
Orcs units:
Smasher-infantry,Goblin-infatry







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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted July 23, 2010 01:52 AM

another one

and all of us seem wuite different

looking forward to how thios will evolve !

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted July 23, 2010 02:35 PM

Alliance system added
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted July 23, 2010 11:05 PM

Castle's Units finished:

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Warlord
Warlord


Famous Hero
Lord of Image Spam
posted July 24, 2010 09:31 PM

Great picture! However, unless it's supposed to be like that, it's monastery, not monstery.

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted July 24, 2010 09:51 PM

Ups...my mistake,I finished it at 12:00 night,tired,so mistakes.
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Warlord
Warlord


Famous Hero
Lord of Image Spam
posted July 24, 2010 10:08 PM

Although, Monstery would be an interesting name for a building.

MonsterSuper Monster/Mega Monster


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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted July 25, 2010 09:01 AM

Monstery can be a building for Stronghold or Grove,where they can recruit:Behemoth or Chimera+Maticore.
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Warlord
Warlord


Famous Hero
Lord of Image Spam
posted July 28, 2010 04:59 AM

How come you start in both the Primodial Age and the Evolution Age?

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted July 28, 2010 09:20 AM

my error
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted July 28, 2010 08:50 PM
Edited by LizardWarrior at 20:56, 28 Jul 2010.

working at necropolis now.
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