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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: The Dragon Slaughter
Thread: The Dragon Slaughter This thread is 53 pages long: 1 10 20 ... 23 24 25 26 27 ... 30 40 50 53 · «PREV / NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 19, 2012 06:15 PM

Getting the four tomes is a long and random based quest, then you can exchange them for some not available elsewhere combo artefact, by visiting the faerie dragon. I did this quest once, to check if it works, then forgot about. Too long, too small reward. But nice quest nevertheless.

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JimV
JimV


Responsible
Supreme Hero
posted January 19, 2012 06:47 PM

Quote:
At the Artificier I see in the menu that the amulet is not mentioned.


You are correct.  My memory is getting terrible, I forgot that it was specifically not included in the Artificier revision (see page 15 of this thread) since Woodmelon intended for it to be a special quest item.

The Four Tomes Game has these possible rewards:

!!VRv1055:S129 R29;  artifact:  AA thru Axe of Feroc
!!VRv1055|v1055=144/v1055=145:+15; arts. 144, 145-->Dragon Heart, Gate Key
...
!!IF&v1055=156:N^You have won the Grand Prize!  Instead of an artifact, this:^;
!!HE-1&v1055=156:Fd5/d5/d5/d5;

That is, the reward can be some relic (artifacts 129-158), except numbers 144 and 145 are replaced with the Dragon Heart and the Gate Key, and the War Banner (156) is replaced by +5 to all Primary Skills.  (Artifact names versus numbers are listed in the ERM Help document.  You can also see them in the Map Editor where they are shown in numerical order - 129 is the Angelic Alliance.)

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daoanhanhdung
daoanhanhdung

Tavern Dweller
posted January 27, 2012 02:32 PM
Edited by Cepheus at 17:18, 27 Jan 2012.

BUG!!!
the automatically designed second henchman of the HULK does not work well in the latest 2.07J version, I guess. To be more accurate, he gains experience as usual but remains unchanged in BASIC STATUS, always BASIC STATUS no matter how experienced he has gained.

Mod note: Edit for unnecessary quoting.

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JimV
JimV


Responsible
Supreme Hero
posted January 27, 2012 04:53 PM

Hello, Daoanhanhdung, thanks for the bug report.

Version 2.07J has been updated at http://www.box.com/shared/bj1eh6b50e
to remove the automatic Second Henchman (when the Starting Bonus option is selected), and replace it with the Barbarian Lord's Axe of Ferocity.  This is a minor quest item in the game, but it is easy to get by upgrading artifacts at an Artificier, so I don't think it will break the game, and it seems appropriate since The Hulk is a barbarian.

I would like to suggest that you can make a post by clicking "Post Reply" at the bottom of the page, rather than "Quote Reply" when the post you are replying to is right above your post, or when you are not actually replying directly to the post that you quote - especially when that post is one of mine.  Nobody wants to read one of my posts twice, unnecessarily - not even me!

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daoanhanhdung
daoanhanhdung

Tavern Dweller
posted January 27, 2012 05:10 PM

Thank you for noticing me!
I am working with the new one.
report later if any bugs is encountered.

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master_learn
master_learn


Legendary Hero
walking to the library
posted January 30, 2012 05:35 PM

Lord Haart

I continue with all the 8 main players simultaneously(in different games at the same time)to explore the map and to take the waterwalk spell.
Since I use mostly the 20% possibility of artefact(200%)and the bonus for the player,I am not aware how its possible to play with the option "Neutrals get help"...

In some posts here its mentioned that if that option is switched on,than some time later in the game the help will be from dracoliches.

I find it curious that Lord Haart for example when he chooses "magic plains"terrain for fight,he can put forgetfulness on dracoliches.And also if fight against lords of thunder also can put the spell on some of them.

And of course his block ability prooves well against the dracoliches.

In the process of playing the map I get smarter in battling the overwelming creatures!

Anybody enjoying slaughtering dracoliches?

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daoanhanhdung
daoanhanhdung

Tavern Dweller
posted January 31, 2012 12:47 PM

Quote:
BUG!!!
the automatically designed second henchman of the HULK does not work well in the latest 2.07J version, I guess. To be more accurate, he gains experience as usual but remains unchanged in BASIC STATUS, always BASIC STATUS no matter how experienced he has gained.


The same one!
The second henchman remains unchanged the STATUS. To be exact, always BASIC STATUS mo matter how much experienced he has gaines

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master_learn
master_learn


Legendary Hero
walking to the library
posted January 31, 2012 01:02 PM

?

Quote:
Quote:
BUG!!!
the automatically designed second henchman of the HULK does not work well in the latest 2.07J version, I guess. To be more accurate, he gains experience as usual but remains unchanged in BASIC STATUS, always BASIC STATUS no matter how experienced he has gained.


The same one!
The second henchman remains unchanged the STATUS. To be exact, always BASIC STATUS mo matter how much experienced he has gaines


I often read here the comments and post my comments too!
Above I see you reported the bug and JimV said he fixed it with replacing the second henchman with Barbarian axe of ferocity and you replied that you work with the new version in which there is no second henchman aplied automatically!

So you-daoanhanhdung-try to make someone a fool or try to report some other bug?

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daoanhanhdung
daoanhanhdung

Tavern Dweller
posted January 31, 2012 01:13 PM

Quote:
Quote:
Quote:
BUG!!!
the automatically designed second henchman of the HULK does not work well in the latest 2.07J version, I guess. To be more accurate, he gains experience as usual but remains unchanged in BASIC STATUS, always BASIC STATUS no matter how experienced he has gained.


The same one!
The second henchman remains unchanged the STATUS. To be exact, always BASIC STATUS mo matter how much experienced he has gaines


I often read here the comments and post my comments too!
Above I see you reported the bug and JimV said he fixed it with replacing the second henchman with Barbarian axe of ferocity and you replied that you work with the new version in which there is no second henchman aplied automatically!

So you-daoanhanhdung-try to make someone a fool or try to report some other bug?

you did misunderstand me because of my poor english, i guess.
What i meant here was that: all the second henchmans (including the HULK's,of course) in the latest-updated version remain unchanged in the status, always BASIC STATUS.

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JimV
JimV


Responsible
Supreme Hero
posted January 31, 2012 02:50 PM

@Daoanhanhdung:  I am sorry but I do not understand your comment.  I have done several recent play-tests of the 2.07Dr version, which did not change the Second Henchman script from 2.07E or 2.07J, and in all those tests, my Second Henchman started as an Angel and became an Arch Angel at level 10, and a Supreme Arch angel at level 30.  (I think different creatures change at different levels, though; and the special ones, such as Enchanters, never change.)

If you can describe what you mean in more detail, and post a saved game which demonstrates the problem somewhere where I can download it, then I will investigate it.  At the moment, I don't have enough information to do an investigation.

The Hulk's special Second Henchman was set up manually, and I assumed I had screwed this up somehow, but after studying it a bit I could not see how, so I decided just to get rid of it.  The automatic workings of the Second Henchman have not been changed, except to remove a bug which sometimes caused creatures to change type after a battle.  It was first introduced by Woodmelon in version 2.05, I believe, so there could be more bugs in it - it is a complicated script which requires four Timed Events to fit it all in.

(Einstein once said, "All scripters produce bugs; good scripters find them.")(Actually, he said that about mathematicians and mathematical errors, but I am sure he meant to include scripters as well.)

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daoanhanhdung
daoanhanhdung

Tavern Dweller
posted January 31, 2012 03:26 PM

Quote:
@Daoanhanhdung:  I am sorry but I do not understand your comment.  I have done several recent play-tests of the 2.07Dr version, which did not change the Second Henchman script from 2.07E or 2.07J, and in all those tests, my Second Henchman started as an Angel and became an Arch Angel at level 10, and a Supreme Arch angel at level 30.  (I think different creatures change at different levels, though; and the special ones, such as Enchanters, never change.)

If you can describe what you mean in more detail, and post a saved game which demonstrates the problem somewhere where I can download it, then I will investigate it.  At the moment, I don't have enough information to do an investigation.

The Hulk's special Second Henchman was set up manually, and I assumed I had screwed this up somehow, but after studying it a bit I could not see how, so I decided just to get rid of it.  The automatic workings of the Second Henchman have not been changed, except to remove a bug which sometimes caused creatures to change type after a battle.  It was first introduced by Woodmelon in version 2.05, I believe, so there could be more bugs in it - it is a complicated script which requires four Timed Events to fit it all in.

(Einstein once said, "All scripters produce bugs; good scripters find them.")(Actually, he said that about mathematicians and mathematical errors, but I am sure he meant to include scripters as well.)


I am a novice in posting, i guess. Which means i have no idea on how to post a saved game demonstrating the problem encountered in the game.
The thing is, something wrong with the Ranks of the second henchmen (that stack may have). For instance, I have Devil as the second henchmen. He has gained experiences as usual, but he is always in BASIC SECOND HENCHMEN [Rank 1] no matter how much experienced he has gained so far.
Hopefully, you understand what I have mentioned above.

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JimV
JimV


Responsible
Supreme Hero
posted January 31, 2012 03:55 PM

By posting a saved game where I can download it, I mean subscribing to some internet service which allows storage of files online, with uploading and downloading.  Some are free (I use Box.net), and some charge.  I think wikisend is free.  Then upload the file to that service, and post the URL where it can be downloaded.  (This is how you got TDS.rar.)

The reason I need a saved game is that what you describe has not happened in my games on my PC.  Perhaps you are using different menu options than I use, or there is some other difference.  Using the same game as you to test would eliminate some of these differences.

(I did a brief test of the Hulk's Behemoth Second Henchman before ditching that option, and in my test he did advance in level.  I did not test long enough to see if he would change to an Ancient Behemoth, and assumed that was the problem which you were referring to.  It is difficult to read people's minds at long distances - my ESP is failing along with the rest of my faculties.)

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daoanhanhdung
daoanhanhdung

Tavern Dweller
posted January 31, 2012 04:20 PM

Quote:
By posting a saved game where I can download it, I mean subscribing to some internet service which allows storage of files online, with uploading and downloading.  Some are free (I use Box.net), and some charge.  I think wikisend is free.  Then upload the file to that service, and post the URL where it can be downloaded.  (This is how you got TDS.rar.)

The reason I need a saved game is that what you describe has not happened in my games on my PC.  Perhaps you are using different menu options than I use, or there is some other difference.  Using the same game as you to test would eliminate some of these differences.

(I did a brief test of the Hulk's Behemoth Second Henchman before ditching that option, and in my test he did advance in level.  I did not test long enough to see if he would change to an Ancient Behemoth, and assumed that was the problem which you were referring to.  It is difficult to read people's minds at long distances - my ESP is failing along with the rest of my faculties.)

I guess the thing i did try to report has not actually happened in your games. You were probably right at the point that I am using different menu options than you do which cause the problem.
Thank you for all things that you have done so far for me.
Honestly, I trully appeciate.


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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 31, 2012 04:48 PM

It's simple. Check your /games folder, paste the save on desktop. Then go to http://zalil.ru/  

and upload it. It is free. Then post the link here. For such complex mods/maps, not providing a save is endless talk.

____________
Era II mods and utilities

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master_learn
master_learn


Legendary Hero
walking to the library
posted February 03, 2012 10:23 AM

:)

daoanhanhdung,its good that you show respect to JimV!He and Salamandre help players like you and me to have more player friendly experience with this map!

I suppose if the second henchman in your game did get over the basic level,to say it here,or if not,to search the *.gm1 files in your computer to find your save(in my case I didnt know where it is) and to post the saved game,so that when problem fixed,other players to not appear to have it again!

I didnt test the Dr variant of the map yet,because the J variant is perfectly playable for me(with bonus and 20%artefact switched on).

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Auren
Auren

Tavern Dweller
posted February 04, 2012 02:07 AM
Edited by Auren at 02:34, 04 Feb 2012.

Hi, i'm trying this cool map out with azrael at modest difficulty settings, getting to know the map.
It's going ok, but i've come to a point where i'm a bit at a loss.

I know u gotta take out all the computers to get to end game in this, and the problem is that red has gotten a hero placed in a location i seemingly cant't reach. The area in question is the obelisk hidden behind the dragon cliffs in blues area. they never moved away from the spot so i scuttled the boat they came in believing i could fight them on the shore in the boat, or water walking over there. But none of those work and i can't reach him, and the hero never moved away from that spot, and certainly can't now with the boat destroyed.

So is there anything at all that can be done to fix this so that i can get to kill that hero? Or am i missing something, like you only need to take the towns/kill their main heroes to progress to end game?

Savegame is [url=http://www.box.com/s/q5koz5v67bd9rjo2etuj]here[/url].
____________

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JimV
JimV


Responsible
Supreme Hero
posted February 04, 2012 05:42 AM

All the Leaders of the other colors must be dead before you can finish the map, and Azrael must conquer all the Towns, but there is not a requirement to kill all the enemy Heroes.  In any case, the Red Heroes cannot last long without a Town.  Besides, at some point the Red Hero will step back onto the Obelisk, leaving a space to land a boat.

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Auren
Auren

Tavern Dweller
posted February 04, 2012 10:52 AM

Alright thanks thats good to know thats its not required

One note however is that it's far more than 1 week since he lost his town, which is why i was becoming worried about it, but as long as its not required its no big deal.
____________

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JimV
JimV


Responsible
Supreme Hero
posted February 04, 2012 04:41 PM

I didn't remember that Woodmelon set the AI players not to be eliminated without a Town - but I don't remember lots of things.  That must be the case.  Probably so that Lord Haart and other leaders would not disappear without a fight, since there are Quest Barriers which require their defeat in battle.  (We set those Barriers to disappear if their required Hero is dead in version 2.06, since sometimes Leaders lose fights to neutral monsters before the human player can get to them.)

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master_learn
master_learn


Legendary Hero
walking to the library
posted February 04, 2012 04:46 PM

My 2 cents

Many posts here seem to be only for bugs or problems and very few with thanks and appreciation or joy in playing the game.

I appreciate the variability of options and ways of playing the map offers and would like if JimV realizes his idea of making the offence specialty of Hulk more effective!

Though I have no idea of how much % of offence Hulk should gain per level to not finish every one of his battles in one turn!


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