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Heroes Community > Heroes 7+ Altar of Wishes > Thread: We need more new inspirations to the series!
Thread: We need more new inspirations to the series! This thread is 2 pages long: 1 2 · «PREV
Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted August 20, 2010 01:56 PM

Notice the word "drastic" in that quote of yours. I'm all for changes. When H5 came out I was defending almost every decision they made there. But it's my opinion that each game in the series should bring something new, not revolutionize the series. It is also the safer way as it has less chance to drive fans away and the new stuff can still bring new players.
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CrimsonVenom
CrimsonVenom

Tavern Dweller
posted August 20, 2010 02:18 PM

Quote:
Notice the word "drastic" in that quote of yours. I'm all for changes.


That is the key word that made me quote you. Drastic is a word which people value by different standards. The way I see it, in this case, there are very little changes that wouldn't be turned down by most of us. Also, although I did quote you, my post isn't directly pointed at you, but at the "most people" from your quote.
I do agree with you, mostly. We make pretty much the same point, expressed in slightly different ways.
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MattII
MattII


Legendary Hero
posted August 20, 2010 07:06 PM
Edited by MattII at 19:54, 20 Aug 2010.

Quote:
Face it, most people don't want drastic changes.
No, most people can deal with drastic changes, provided there aren't too many, and they're well implemented. The problem with H4 was there were too many dramatic changes, and they weren't very well implemented. H5 had similar issues with initiative, a good idea, but not very well implemented (from what I've heard).
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The worst part is that those racial skills could have easily been made to be either individual creature abilities (why do demons need to have a hero with the gating ability? Why can't it be a natural ability regardless who they serve under?) or a town structure (artificer, training).
Totally agree. Some could even have been made into normal skills (ie, Elemental vision could have been stuck in Sourcery and required Magic Insight and Arcane Training.

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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted August 20, 2010 07:13 PM

I'm pretty much with you on the first part. When I said "drastic", I meant overall. So one or two changes, different as they may be, is not really drastic in my eyes.
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MattII
MattII


Legendary Hero
posted August 20, 2010 08:49 PM
Edited by MattII at 21:08, 20 Aug 2010.

Yeah, those core rules are in place, but here's the point, would Age of Empires still be Age of Empires if you suddenly pulled Gold as a resource? I don't thinks so, the same as Starcraft wouldn't be Starcraft if you suddenly pulled Vespene Gas. Oh, and they've apparently just pulled another of the core mechanisms, the way in which resources are actually gathered.

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Miru
Miru


Supreme Hero
A leaf in the river of time
posted August 20, 2010 10:46 PM

Well as far as hexagons and squares go, hexagons may SEEM more tactical, but they have 6 sides and smaller grids and less options. Square may seem to have 4 sides, but since you can attack across corners from a tactical point of veiw you have 8. But the best system of all I think was H4, TONs of tiny squares, and creature size could be more variable.
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MattII
MattII


Legendary Hero
posted August 20, 2010 10:49 PM
Edited by MattII at 11:57, 24 Aug 2010.

Quote:
Removing 2 or 3 resources like gem, sulfur is not going to make me go in a corner and cry.
Nor me, but they shouldn't be doing it in a 'sequel', that sort of change belongs in the 'spin-off' category.

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I heard they are enhancing the RPG system to compensate for that which will increase the strategy.
It may increase strategy, but I doubt it will, not unless they're prepared to modify a few hero attributes.

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Remember resource collection is still in the game, it's just that the way I understood it is when you capture an enemy Castle, The Castle's mines won't turn neutral, it will automatically turn under your flag.
[sarcasm]Oh wonderful[/sarcasm] so they go and remove the ability to harass a enemy's economy with a fast but fairly weak hero, well done for that drop in strategy.

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But there will be lots of unclaimed mines out there that your going to still have to go and capture?
Maybe, but only at the start, after that you have to start sieges to get anywhere, both un-fun and unrealistic.

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And your example with Age of Empires is pretty week cause that's entirely a different game. It's an RTS and Age of empires never had 6 resources anyways.
It still requires resources, and gold in there is a precious resource, so, no, I think my analogy holds fairly firm.

Quote:
Well as far as hexagons and squares go, hexagons may SEEM more tactical, but they have 6 sides and smaller grids and less options. Square may seem to have 4 sides, but since you can attack across corners from a tactical point of veiw you have 8. But the best system of all I think was H4, TONs of tiny squares, and creature size could be more variable.
Yes, that's one advantage of squares, they scale better, and if you know what you're doing you can get fairly realistic movement limits

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MattII
MattII


Legendary Hero
posted August 20, 2010 11:36 PM

Quote:
Matt, I'm really going to put you on the spot here, so I suggest you think real hard and long about the following. Question ...?

1) Are you going to play H6 with the info confirmed so far on this game?

2) Or, are you going to be patient with the info confirmed and wait to get more info on H6 and then decide whether to play this game?

3) Your going to play H6 no matter what the end result?

Only trying to see if your serious about this? Because in my experience, people who aren't real fans of this game won't even bother to express opinions in any heroes forums. So, I'm guessing because your here and expressing your opinion, your a real fan and even if you disagree with some changes you will still play?? Or else, why be in here?
Okay, here's the thing that bugs me, this is supposed to be a sequel, yet the changes they've mentioned so far really belong to a new game, maybe something along the lines of Empires, but certainly not Heroes. BTW, I am a fan of the series, (H3 is the only game on my computer, I didn't have the money at the time to buy H4, and my computer isn't powerful enough to run H5), but I'm also a stickler for convention, which is why I probably seem so whiny.

I don't mind innovation either, indeed my rather elderly overall proposal and newer faction proposals ought to make this pretty clear.

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MattII
MattII


Legendary Hero
posted August 21, 2010 12:45 AM
Edited by MattII at 00:58, 21 Aug 2010.

Quote:
First off, you do realize and this is for everyone in these forums, that the 2d era has been disbanded by many game companies actually almost a decade ago? What I mean is, that most game companies since a decade ago have been using 3d engines because the computers outhere are now fitted with the latest hardwares. Unless you woke up from a cryogenic tube from the past into the future, 2d is the thing of the past.
Graphics aren't a concern to me personally, it's just that my computer isn't good enough to run H5. It was bargain basement three years back after my last one packed up mid-semester, and since I was saving up for the overseas trip I'm now on I spent the minimum I could get away with.

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Secondly, like I said previously, H6 is going to keep it's core rules namely (Hero progression, resource collection, recruitment of armies, turn base aspect).
Except that (with the exception of hero progression) those are the core rules of TBS games, not the Heroes series in itself. Up until now the core of the heroes series has been towns (recruitment of armies) and mines (resource procurement), but now that mines are tied to the towns, they've changed one of the core rules of the series. Edit: Only mines within the town's ZoC are tied, and you can take them if you're prepared to sit a hero on them.

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But they are going to emphasize more on Hero progression which will I think open up new strategies on the adventure map and especially on the battlefield.
I await with bated breath more information on this aspect.

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Now, H6 believe it or not, probably won't even look like H4 in terms of Hero progress instead they said that the Hero is able to pick skills as they level.
That started in H2 with secondary skills, although back then you had a choice of two skills, and as often as not you didn't really want either of them. This could mean that whoever was doing the interview wasn't aware of this, or it could mean that you get a wider choice of skills (say 3-4), or even that they're going to allow you to pick which primary skill you want to level up, we just don't know.

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