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Heroes Community > Heroes 7+ Altar of Wishes > Thread: [H6 news batch 26.08.10] ~ Discussion and feedback
Thread: [H6 news batch 26.08.10] ~ Discussion and feedback This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV / NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 26, 2010 11:45 PM

Hey guys check the other sticky Seems heroic corner has received the word too. Ceph that's your cue.
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted August 26, 2010 11:51 PM

Wow, so you are in this forum after all
Kudos, it must take a truly knowledgeable fan to get accepted in there

I'll write this up shortly (shortly = ~today or tomorrow )
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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted August 27, 2010 12:21 AM
Edited by Adrius at 00:22, 27 Aug 2010.

Quote:
- Heroes gain skill points when they level up, that they can spend consciously on "general" abilities organized in skill categories – they have total control over their development – no more "probability-based" limited skill choices offered to the player

Whoa. Now this will make Heroes more enjoyable for me! Best news so far. I like being in complete control of the hero development.


Quote:
- Heroes can unlock advanced classes that will change their appearance and grant them an ultimate ability

Woohoo! Cool stuff
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Bludgeon
Bludgeon


Known Hero
posted August 27, 2010 08:20 AM

Quote:
Heroes gain skill points when they level up, that they can spend consciously on "general" abilities organized in skill categories – they have total control over their development – no more "probability-based" limited skill choices offered to the player

Since it seems this thread is not a joke after all, I can comment

Interesting stuff. I can see it work in one of 2 ways:
1. There are still skills, and have levels anywhere from 3 to 5, just like in Heroes 3, 4, and 5. You gain a level in skill every experience level, plus you gain skill points to spend on special abilities.

2. There are no skills per se. They are all turned into abilities that you buy with skill points. Some might have more than one tier, so you can buy Logistics ability up to 3 times for example.

Other thoughts:
Skill categories might be just for convinience, but maybe they are important. For example, a player could be rewarded by completing a skill category with some sort of ultimate skill/ability.
Or maybe it works just like in H5, but with skill points. You have a skill with tiers you have to purchase with SP, and only once you do so, you can buy abilities related to it. I think that's the approach I would prefer.

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Gauldoth_
Gauldoth_

Tavern Dweller
posted August 27, 2010 10:10 AM

Quote:
Some other things:
New tier system
Units are no longer divided in successive levels of strength, they fall under three categories: Core, elite and champion.
The former 2 categories have 3 units each and there is one champion unit. Take haven, the archer and the spear guy will be of comparable strength since they are both core units.
Creature Siege Damage

Creature stacks can now damage the fortifications but are less efficient than catapults.



More info comes and still 90% are good news, my hopes are going even higher.

This looks interesting, and it explains the large number of hit points of tier 1 archer from that screenshoot we saw. Also siege damage of units is something i wanted, only it must be well balanced.

About some special skills, they said about tasks during the battle, that can award you some special stuff, something like in King's bounty, and it would be nice if those stuff are hero/faction specific.


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Bludgeon
Bludgeon


Known Hero
posted August 27, 2010 10:16 AM
Edited by Bludgeon at 10:20, 27 Aug 2010.

Quote:
This looks interesting, and it explains the large number of hit points of tier 1 archer from that screenshoot we saw. Also siege damage of units is something i wanted, only it must be well balanced.

Wow, this is a bold change!
So, from the screenshots I've seen, I believe necropolis will be like this:

Core - Skeleton, Ghoul, Ghost
Elite - Vampire, Liche, Sphinx
Champion - Drider

I'm thinking sphinx is elite because on svetlana picture there are multiple sphixes and only one drider, but it could be the other way around.
So it looks like that took that idea from H4, but refined it. Not 4 tiers but 3, and thankfully you don't have to choose between units at each tier.
I think I like this change.
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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted August 27, 2010 10:39 AM

If they really look at fans ideas, we need changing weather at the map
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lordriton
lordriton


Known Hero
posted August 27, 2010 11:06 AM
Edited by lordriton at 11:08, 27 Aug 2010.

Quote:

*New tier system
Units are no longer divided in successive levels of strength, they fall under three categories: Core, elite and champion.
The former 2 categories have 3 units each and there is one champion unit. Take haven, the archer and the spear guy will be of comparable strength since they are both core units.



So basically instead of 7 tiers like in the previous HoMM games, we only get 3, with 2 of them having 3 different variance choices.

I don't like this much. I liked in HoMM 3 how i tryed hard to get the highest tier as possible building build befor the end of the week, and this 3, 4 or sometimes even more weeks in a row (in an "impossible" random map with low ressources arround) for different tier buildings.

Now constructing another creature building in the same tier only adds more creatures of the same tier (eventough they will have some different skills). Sure having more to recruit of the same tier still raises your army power,  but it doesn't seem as good as if you got a new tier of creatures in a previous HoMM game.


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Charrclaw
Charrclaw


Known Hero
posted August 27, 2010 11:23 AM

If the camera is fixed, so you can't rotate, so you just can not see the other side of town, creature or anything else... Am I right or is everyone ok with this? 0.o
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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted August 27, 2010 11:33 AM

In HoMM 3 you couldn't rotate the camera as well.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 27, 2010 11:34 AM

The majority seemed to hate that in H5 but anyways it will still be 3D.

@LordRiton
I don't understand the problem, you still get 7 different units in your army. Unit synergy and support makes more interesting gameplay than 'I have more lvl 6 units than you'.
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Nelgirith
Nelgirith


Promising
Supreme Hero
posted August 27, 2010 11:43 AM
Edited by Nelgirith at 11:44, 27 Aug 2010.

Quote:
I don't understand the problem, you still get 7 different units in your army. Unit synergy and support makes more interesting gameplay than 'I have more lvl 6 units than you'.


What I wonder is :

- does each creature still have its own growth rate (X archers, Y spearmen, Z griffins, etc...) ?
- or is there a pool per "category" of mob (X cores, Y elites and Z champions) ? So for example I could have 50 archers, or 40 archers/10 spearmen or even 10 archers/40 spearmen.

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted August 27, 2010 11:49 AM

Ooh, yeah. That's actually a very good question. Seconding this.
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Charrclaw
Charrclaw


Known Hero
posted August 27, 2010 11:50 AM

Can somebody tell me what you get with fixed camera? cause I rly enjoyed H5, and somehow it's gonna be lame if I can't see what's behind my town or some bushes...
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 27, 2010 11:53 AM
Edited by Elvin at 11:55, 27 Aug 2010.

Bingo you got it. However they are working on the balance to give enough synergy so that while you can mass produce 1 unit that you have more incentive to try combinations of the three.

And about the fixed camera the very fact that you needed to rotate to see what is behind objects means that H5 had failed in that respect. Now you'll be able to see everything clearly like in H3. Btw I enjoyed it myself esp in combat.
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Charrclaw
Charrclaw


Known Hero
posted August 27, 2010 12:02 PM

But just because object is behind another object does not mean game failed, it's natural that you have to move to see hidden, isn't it?
And whoever wants fixed camera, can just play and never to rotate ( and he'll miss things cause 2D is super cool awesome).

I'm just asking, cause I think you people can give answers, good ones.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 27, 2010 12:05 PM

If the graphics obstruct gameplay it's never a good sign, that's why I said that. Me I got used to rotating the camera and liked it but most disliked or even hated it. Bonus insight, resources in H5 got a glow so that they are easier to spot in case something was hiding them.
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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted August 27, 2010 12:08 PM

Ooh, I came up with another camera question. In HoMMV, during battle the camera would occasionally zoom in on the acting unit as it casted a spell or attacked. Those felt rather cinematic at times, given that the angle wasn't off, which it was on occasion
Is that still in? Cause most of the times that was pretty awesome.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 27, 2010 12:11 PM

I think so but have not seen for myself, didn't go to gamescom
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Charrclaw
Charrclaw


Known Hero
posted August 27, 2010 12:12 PM

Indeed...

So we'll have Might and Magic Heroes 6 in 2D ( with shiny graphics) in glorious 21. century  for PC. 2D PC game in 21. century. *cries*


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