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Heroes Community > Heroes 6 - The New Beginning > Thread: Heroes 6 FAQ and QUESTIONS - Please read and ask here first! *08/10/13*
Thread: Heroes 6 FAQ and QUESTIONS - Please read and ask here first! *08/10/13* This thread is 46 pages long: 1 10 20 ... 26 27 28 29 30 ... 40 46 · «PREV / NEXT»
hobogypsy
hobogypsy

Tavern Dweller
posted March 25, 2012 02:04 PM

this is a really stupid question but how do you add people to your friends list, I can't fund where it is?

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deadguy
deadguy

Tavern Dweller
posted April 09, 2012 10:55 AM

I did some of Inferno and Stronghold campaigns and noticed in both we gain a secondary hero. So my question is: is every campaign like that? And if so what alighnment (might or magic) are they when we choose blood and tears.

Thanks
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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted April 09, 2012 12:43 PM
Edited by Avonu at 12:47, 09 Apr 2012.

Yes:

Haven
Tears: Lord Kilburn (Might)
Blood: Valeska (Magic)

Inferno
Tears: Veyer (Might)*; Xana (Magic)
Blood: Veyer (Might)*; Sarah (Might)
*he's optional secondary hero - he disappears as soon as real secondary hero arrives (mission 3 and 4).

Necropolis
Tears: Kaspar (Magic)
Blood: Ludmilla (Might)

Stronghold
Tears: Airini (Magic)
Blood: Acamas (Might)

Sanctuary
Tears: Changbo (Might)
Blood: Katashi (Magic)


From what I read, the plan was that we should have all these secondary heroes in our dynasty heroes tab after finished campains, but guess what? It is another feature that doesn't work (or was scrapped).

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deadguy
deadguy

Tavern Dweller
posted April 09, 2012 11:58 PM

Thanks so so much
I have another question. If you played Kiril on blood, did Xana and Daeva dissapear from dialog mini cutscenes? They were so funny in the first two missions.
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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted April 13, 2012 02:20 PM
Edited by Avonu at 14:21, 13 Apr 2012.

Most of dialogue boxes are the same. Cutscenes are the same.
There are slighty differences in some texts, when your hero speak to his or her secondary herobut nothing really important.

Xana travels with Kiril from first mission to the end and Deava leaves Kirin in the begining of fourth mission (with Veyer) - no matter which path you choose.

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deadguy
deadguy

Tavern Dweller
posted April 14, 2012 02:19 PM

Thanks a lot. That was helpful
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted June 01, 2012 08:08 PM

Reposting these questions from another thread:

Hi all,

I have been playing Hereos since the 2nd part, but after a limited time playing the 6th, I'm having some questions. Mostly about balance. If any of these have been answered before, please copy the link to the discussion, I haven't found them after some searching.

So, without further adieu:

1. Might vs. Magic heroes.

And the skill differences that comes with the selection.
The 3rd row of warrior skills, I think, are nowhere near as powerful as the 3rd row wizard skills. On the other hand, there are quite useful 1st row warrior skills that a wizard can choose.
Furthermore, the initial spells like water shield, stone skin, regeneration, heal, etc seem vital in the early creeping.
A warrior hero doesn't have the mana to cast the spells.

2. Creature growth

I have downloaded and browsed the fan-made user manual but didn't find the numbers for weekly growth of various creatures.
The question came up as I wanted to see if the hero has to be in the town to give the bonus or only in the area of a given castle.
Are they the same for every castle or do they vary, if so, how?

3. Blood / tear.

In the hero creation, what does choosing either of these influence?

That's it for first try, thank you in advance for any help.
____________
What will happen now?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 01, 2012 08:43 PM

1. The tier 3 magic abilities aren't as powerful as they seem. First off, units have plenty of magic defense(esp elite and champions) that is further boosted by enemy hero. Secondly, the enemy hero's magic defense automatically decreases your magic power so that your combat effectiveness is lower than the skill would indicate when you picked it. Also most might abilities are passive and therefore active for the first x turns or throughout the battle while magic ones are usually active.

There is no arguing that some spells such as heal, life drain and regeneration are vital in early creeping. Might heroes can use them almost as effective yes but the fact that they are must picks only shows the weakness of the skill system. This is planned to be rebalanced in the next patch.

2. I find it surprising that the manual doesn't have the numbers somewhere.. Growth is affected by the fortifications and native dwellings you control and the units can be recruited in their entirety from any town you control, provided that said town has the dwellings that produce those units. If your kingdom has 30 praetorians and 3 haven towns with their dwelling, you can recruit them all in any town.

3. A created hero will start at lvl 1 with no reputation when starting a map but when you play a duel you start at lvl 30 with the reputation and skills you have chosen.

Feel free to ask more questions, I'll gladly help
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Map also hosted on Moddb

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Boodler
Boodler

Tavern Dweller
posted June 01, 2012 09:02 PM

Quote:
...There is no arguing that some spells such as heal, life drain and regeneration are vital in early creeping. Might heroes can use them almost as effective...


I have played hotseat games with a friend, and his might hero (barbarian) didn't have the mana to spend on spells.
Moreover, the speels you cast on your own troops won't be affected by the enemy hero's magic defense.
I totally agree on the offensive spells being affected by enemy hero's magical defense.

Quote:

2. I find it surprising that the manual doesn't have the numbers somewhere.. Growth is affected by the fortifications and native dwellings you control and the units can be recruited in their entirety from any town you control, provided that said town has the dwellings that produce those units. If your kingdom has 30 praetorians and 3 haven towns with their dwelling, you can recruit them all in any town.


Well, I haven't thoroughly read the manual, only skimmed but I haven't found it.
Is it the same for every faction or is there a difference? (7 skeleton vs 7 praetorian?)

Quote:

3. A created hero will start at lvl 1 with no reputation when starting a map but when you play a duel you start at lvl 30 with the reputation and skills you have chosen.



Ok, but what happens to the character if you choose blood instead of tears? I know the appearance of the character changes but there must be other thing(s).

Thank you for the reply!

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted June 01, 2012 09:55 PM

Quote:
Ok, but what happens to the character if you choose blood instead of tears? I know the appearance of the character changes but there must be other thing(s).


1: You will get acces to different abilities. Tear/Blood heroes have different hero abilities such as Armagedon or For whom the bell tools.
2: A hero with Blood specialization recievs a bonus to his Blood abilities as well as the Tear hero to his tear abilities.
____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 01, 2012 11:00 PM

Quote:
1. I have played hotseat games with a friend, and his might hero (barbarian) didn't have the mana to spend on spells.
Moreover, the speels you cast on your own troops won't be affected by the enemy hero's magic defense.
I totally agree on the offensive spells being affected by enemy hero's magical defense.

2.Well, I haven't thoroughly read the manual, only skimmed but I haven't found it.
Is it the same for every faction or is there a difference? (7 skeleton vs 7 praetorian?)


Barbarians are a special case, they don't get a lot of mana and cannot pick the perk that gives 40 mana. But most others are fine if you use your spells with great care and conserve your mana for when it is absolutely necessary. But! Your own buffs are affected by the enemy's might defense too, not just the hostile spells!

Units have a varied growth. Just checked the manual and the growth is found in the Summary Tables for Creatures. Here's an example: Sentinels have 9 growth that increases to 15 with the praetorian upgrade which is the highest while the maulers and hellhounds are the lowest with 5 growth and 8 for the upgrade.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Boodler
Boodler

Tavern Dweller
posted June 02, 2012 10:29 AM

I guess the majority of my confusion comes from the game translated to hungarian.
So let me clarify and add more detail to my previous questions:

Blood / tear:

If your hero chooses blood, you still can choose tear skills, can't you? I mean tear skills not from the warrior or mage page but from the thrid, "general" page. That's what I'm thinking as I can see my hero's blood AND tear gauge filling.

In Dave_Jame's response, what exactly is the bonus for blood skills for a hero that chose blood in the creation part? A percentage bonus, bonus points for blood actions? Please clarify.

Elvin, thanks for the clarification on the growth part, I have searched for the word "growth" and its alternatives in the manual but haven't found it. It didn't occur to me to search for "#".
Also, it is new that your buff spells are also affected by enemy's magic capacities. Interesting.

I guess I will have to try a warrior hero but my initial expectations are really low after seeing how useful first row spells are. We'll see.

Thanks again for everyone for the replies.

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted June 02, 2012 10:58 AM
Edited by Dave_Jame at 11:27, 08 Jun 2012.

Quote:
I guess the majority of my confusion comes from the game translated to hungarian.
So let me clarify and add more detail to my previous questions:

Blood / tear:

If your hero chooses blood, you still can choose tear skills, can't you? I mean tear skills not from the warrior or mage page but from the thrid, "general" page. That's what I'm thinking as I can see my hero's blood AND tear gauge filling.

In Dave_Jame's response, what exactly is the bonus for blood skills for a hero that chose blood in the creation part? A percentage bonus, bonus points for blood actions? Please clarify.

Elvin, thanks for the clarification on the growth part, I have searched for the word "growth" and its alternatives in the manual but haven't found it. It didn't occur to me to search for "#".
Also, it is new that your buff spells are also affected by enemy's magic capacities. Interesting.

I guess I will have to try a warrior hero but my initial expectations are really low after seeing how useful first row spells are. We'll see.

Thanks again for everyone for the replies.


The hero recievs a bonus when using skills that belong to his specialization. In the manual each ability has 3 numbers in it for no specialization, basic specialization and full specialization
For example a basic hero will get +1 defence from the defence perk in the might tree. When he choses the blood path this bonus does not change, it is still basic, but if he choses the tear path this bonu will increas to 2.

So basicly each hero can chose any skill he wants if he has acces to it. But having the same specialization of your hero as the particular skill will increas the effectivnes of that skill.

In clear text
Basic heroes with the same Magic power will do the same damage to the same unit with a lightning spell
But a Tear hero will do less damage the a Blood hero with this spell even if their Magic states and targets are the same.
____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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Boodler
Boodler

Tavern Dweller
posted June 08, 2012 10:46 AM

Thank you again for the response.

Just to make sure I understand what you are saying:
Vampirism, a blood related spell.
Heroes who chose the blood path in the hero creation phase (the initial, out-game window) will use it more efficiently, for example, creatures will drain 21%hp if on the blood and 18% if on tear path?

If so, is there a given number how more effective a blood hero's spell is compared to a tear hero's vampirism? In other words, is it known, that for percentage based spells (vampirism, stone skin for defense, inner fire for morale, etc) blood hero will be x% more effective for blood spells and tear hero y% more effective for tear spells?

I hope I could describe accurately what I would like to know.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted June 08, 2012 01:27 PM

Quote:
blood hero will be x% more effective for blood spells and tear hero y% more effective for tear spells?

Correct.

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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted June 16, 2012 10:07 AM

Stupid question but I want to be 100% sure - what are native terrians for factions?
From what I observe these are:

Haven - green grass
Inferno - lava
Necropolis - wasteland
Sanctuary - jungle
Stronghold - mix of jungle and rough

Academy - desert

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 16, 2012 05:09 PM

Yep. Btw haven one is named summer plains and stronghold autumn plains though things could change with the setting. For instance H5 orcs were from the plains of Ranaar while H6 orcs are from the tropical Pao islands. Then there are the desert orcs that have yet to make an appearance..
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted June 16, 2012 10:43 PM

So Stronghold in HVI has Autumn Plains as native terrian, right?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 17, 2012 07:31 PM

That's right.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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boodler
boodler

Tavern Dweller
posted June 21, 2012 01:47 PM

Thank you again for the clarification.

I encountered a Ubisoft error last time.
I can't start the online version of the game because the error message "this ubisoft service is not available. Please try again later" or something like that.
Any idea what to check/change to fix this problem?

Thank you in advance.

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