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Thread: Heroes 6 FAQ and QUESTIONS - Please read and ask here first! *08/10/13* | This thread is pages long: 1 10 20 ... 29 30 31 32 33 ... 40 46 · «PREV / NEXT» |
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Protolisk
Promising
Famous Hero
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posted July 29, 2012 08:15 PM |
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Here, a nifty little link that gives you some understanding about the issue here.
http://www.heroesofmightandmagic.com/heroes5/stronghold_town_specs.shtml
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bluelore
Adventuring Hero
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posted July 30, 2012 02:51 PM |
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Quote:
Quote:
Quote:
Quote: Does anyone know whatever happened to towns having specialties like we did in H3 (I think) and H5?
I don't remember where, but back during development I am almost certain I remember them saying it would be in the game. Is this yet another "casualty of war" that suffered at the hands of Ubi's underbudgeting or is there another reason why this didn't make it in?
Are you talking about individual buildings for the towns?
If so I think that it was most likely included through those optional buildings,where you have to choose one of two.
No, I'm refering to the towns themselves that gave certain bonuses. Whether it be an extra creature per week, or stronger tower defenses, or an extra resource per day. We had that in H5 and I'm almost certain we were supposed to have it in this game as well.
well I don't really see the big difference between these buildings and the unique buildings,where you have to choose one,except for the fact,that the unique buildings give you different bonuses than the ones you've listed.
But anyway,the necropolis does have such a building,since it has this building where you can rerecruit dead heroes.
Other factions only have an artifact merchant and the inferno does only have a special mart if I remember correct,I think every town should have an artifact mart and another unique building.
Either you never made a map in H5 or you are confusing what I'm referring to.
These town bonuses aren't something you built like a dwelling. It was an automatic bonus based on the town's name. Each one had a different bonus attached to it. Granted, it was random in most maps, but if you made your own map, you could specify which town you wanted to start with based on it's bonus.
ah sorry i misunderstood you.
Now I know what you meant^^
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Boodler
Tavern Dweller
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posted August 13, 2012 05:44 PM |
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Quick question about mark of the necromancer and dark magic specialist hero.
Mark of the necromancer states that it makes all enemies 20% more vulnerable to abilities from Path of blood.
With direct damage spells, it is obvious, creatures will suffer 20% more damage.
What about life drain? Let's say, basic life drain would drain 15% of damage, with mark of the necromancer it will be 35% (base 15% + 20% from mark of necromancer) or 15%×1,2 = 18%?
Similarly to this, the dark magic specialism will add 6% to life drain as a multiplier or as an additive bonus?
Finally, does the life drain spell stack with vampire's natural life drain ability?
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted August 13, 2012 05:53 PM |
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I do not believe that mark of the necromacer bonus is additive to the life drain percentage. I think I'd have noticed but then again I have not played a necromancer in a while. Still I'd go with 18% too.
The spell does stack with a vampire's and you are even shown how much each drains separately.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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boodler
Tavern Dweller
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posted August 14, 2012 06:41 PM |
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Quote: I do not believe that mark of the necromacer bonus is additive to the life drain percentage. I think I'd have noticed but then again I have not played a necromancer in a while. Still I'd go with 18% too.
The spell does stack with a vampire's and you are even shown how much each drains separately.
according to the description the mark of... should be added. Life drain is a blood path skill.
Anyway, I will check.
Showing the figures for spell and unit life drain separately sounds good.
Thx for the answer.
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bethrezen
Tavern Dweller
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posted August 16, 2012 12:36 PM |
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Questions:
1. Do we have a formula for mana regeneration?
2. A hero with heroism(haste, slow, ice armor,etc) speciality have a bonus to mass heroeism also?
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted August 16, 2012 12:41 PM |
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Doesn't the manual have the formula? I do not think that the specials affect the mass version, a huge oversight as far as I'm concerned.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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pogl
Tavern Dweller
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posted August 20, 2012 07:04 PM |
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Hi I have been having a problem concerning the hero creation. I just bought a lot of heroes at the altar of wishes, and afterwards i have been unable to create new heroes by my self. the "Create hero" button is greyed out. Do I have too many heroes? If so, does anyone know how to delete/ remove those I bought?
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted August 20, 2012 07:14 PM |
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I'm afraid you wait for the next patch. But while you cannot dismiss heroes you already bough, you can delete your custom heroes..
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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pogl
Tavern Dweller
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posted August 21, 2012 12:36 AM |
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I'm afraid that does not help, since i've bought all i could^^ a bit anoying, now i realy want to create a hero-lol
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Miru
Supreme Hero
A leaf in the river of time
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posted August 21, 2012 06:53 AM |
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Quote: Doesn't the manual have the formula? I do not think that the specials affect the mass version, a huge oversight as far as I'm concerned.
The manual tends to have formulas in the format 10%+stats+num, as in they know it scales with stats and they know it scales with how many you have, but they don't know the exact formula. I was kind of annoyed as to the best of my knowledge no one knows the formulas for any of the spells, which I wanted to put on the website.
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I wish I were employed by a stupendous paragraph, with capitalized English words and expressions.
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shogun93941
Tavern Dweller
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posted September 07, 2012 02:02 PM |
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hi can i ask about a couple of things? if thats ok then
can some of u guys tell su about the creature growth mode in homm VI it gets alot of variations when getting more than one town , dwelling etc....
and i heard that there is something u can do to stop growth of one tier of creature to increase other ones within same type(core,elite) can u guys tell us how does that work
peace.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted September 07, 2012 02:19 PM |
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Town growth tends to range between 7-12 for cores(higher growth for upgrades) + 3-6 growth from external dwellings(fixed for each unit) + 1/per fortification level. For instance coral maidens have a growth of 7, their upgrades have 11 growth and 4 or 5 growth if you get their core dwelling. Average elite growth in town is 3 though there are exceptions and their external dwellings give +2. Champion basic growth is 1 and same goes for external dwellings. But if you have fortifications III(+3) and upgrade them(+1) they get 4 more units per week. For specifics you should check the manual though it has probably not been updated with the latest patch and I'm pretty sure that growth for some units will change again in the next one.
Not possible to boost a unit's growth at the expense of another, that idea was thankfully never implemented.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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shogun93941
Tavern Dweller
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posted September 07, 2012 03:01 PM |
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thx man and dwelling gives 4 corals so i get 11 + 3 level fortification so i shud get a total of 14 but at some point i may get more ( never got to get less )
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted September 07, 2012 03:26 PM |
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Edited by Elvin at 15:27, 07 Sep 2012.
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You mean 18 with dwelling. Add the occasional week effect and maybe other dwellings, converted towns or architect I..
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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shogun93941
Tavern Dweller
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posted September 07, 2012 03:43 PM |
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ya architect other dwellings etc ... got all that in mind
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted September 07, 2012 03:52 PM |
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Ah, thought that 11 referred to the upgrade growth.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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shogun93941
Tavern Dweller
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posted September 07, 2012 04:08 PM |
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does each hero with an achitect ability increases growth by one? for ex if u have 3 heroes with architect ability and a champion dwelling will i have 4 creatures each week?
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Avonu
Responsible
Supreme Hero
Embracing light and darkness
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posted September 07, 2012 05:40 PM |
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Edited by Avonu at 17:43, 07 Sep 2012.
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From what I observed (and I didn't done many tests yet, so I maybe wrong), Architect doesn't work on town creature dwellings (ver. 1.5.2) and do not increase creatures growth at all.
However I didn't test if this skill works on external dwellings.
Quote: You mean 18 with dwelling. Add the occasional week effect and maybe other dwellings, converted towns or architect I..
You forgot about Heroes specializations (Core Trainer, Elite Trainer and one of each five factions units Master) and "of the Legion" artifacts.
Plus Tear of Asha building increase growth by 50% in all your cities.
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The_Polyglot
Promising
Supreme Hero
Nuttier than squirrel poo
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posted September 07, 2012 06:36 PM |
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Architect works with creature dwellings only, but the Heroes have to end their turn in the AoC of the creature dwellings. I think it's intended to work that way.
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Sanity through drugs. Order yours today!
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