Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 6 - The New Beginning > Thread: Heroes 6 FAQ and QUESTIONS - Please read and ask here first! *08/10/13*
Thread: Heroes 6 FAQ and QUESTIONS - Please read and ask here first! *08/10/13* This thread is 46 pages long: 1 10 20 30 ... 34 35 36 37 38 ... 40 46 · «PREV / NEXT»
DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted February 26, 2013 07:08 AM

The whirlpools do nothing except transfer your hero to another whirlpool on the map. You don't lose any creatures.

For the search engine, try using:

whirlpool heroes vi (to search for all these words)
"whirlpools in heroes vi" (use quotes to search for exact phrases)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dale
dale


Known Hero
posted February 26, 2013 07:09 PM

Quote:
The whirlpools do nothing except transfer your hero to another whirlpool on the map. You don't lose any creatures.


Thanks -- I remember that in previous games they destroyed part of your weakest troop, hence the ploy of keeping an empty space and putting one single archer in it before jumping into the whirlpool.  It was a bit aggravating to have to do that.  I'm glad that they changed the whirlpool to simply act like a land based two way portal.

Quote:
For the search engine, try using:

whirlpool heroes vi (to search for all these words)
"whirlpools in heroes vi" (use quotes to search for exact phrases)



Tried the first suggestion.  It did not work, pulled up articles in several other forums, including as far back as heros 4.  Problem is that vi is included in many words.

However, your suggestion put me onto some testing.  It turns out that whirlpool "new beginning" would have worked if there had been any articles.
____________
Grey Beards of the world, Unite :-}}

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Thanatoeil
Thanatoeil


Adventuring Hero
posted February 26, 2013 09:11 PM

Quote:
The whirlpools do nothing except transfer your hero to another whirlpool on the map. You don't lose any creatures.


I thought I read it somewhere, but I can not find it :
Passing through whirlpool consumes additional movement points.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
einomida
einomida


Known Hero
posted February 26, 2013 10:24 PM

I've been away for a while, but is Inferno still underpowered and Necro OP?
Or have they fixed the balance issues?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 26, 2013 11:19 PM

Inferno is pretty decent and occasionally overpowered even. Necro is still pretty strong but pretty beatable.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted February 26, 2013 11:27 PM

Starting off a battle with Ambush, Ignite and Armageddon with a blood-magic Inferno is probably one of my favorite things now. The game has become quite a bit more balanced, with magic (More specifically Direct Damage) quite a bit closer to being on par with mid-early late game might than any previous HoMM game I've seen so far.
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dale
dale


Known Hero
posted February 27, 2013 06:16 AM

I am just starting HOMM6.  I played the Necro campaign, and it is probably still going to be my favorite class.  There are changes.  You no longer collect troops from defeated armies, but it is also not hard to keep all of your troops alive.  After level 15, the ability to summon dark elementals was great -- the AI focuses on them while your ranged troops kill all the enemies.

I am now just starting the last map for Haven.  It was my least favored class in the past -- but I seem to be managing to get through most battles without losing anything, thanks to the reinforcement spell.  Send that reinforced troop into the front lines and again, the AI tends to focus on it.
____________
Grey Beards of the world, Unite :-}}

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
natalka
natalka


Supreme Hero
Bad-mannered
posted February 27, 2013 08:45 AM
Edited by natalka at 08:51, 27 Feb 2013.

With haven my bf puts reinforcements on griffins and guards with them his shooters and vestals. AI focuses on them ONLY while they defend. Heal from vestal is enough to beat 30~ 35 elites week 2
P.s no regeneration from hero
There is no need to charge with reinforced unit because this will generate more losses.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Maurice
Maurice

Hero of Order
Part of the furniture
posted February 27, 2013 10:29 AM

Quote:
With haven my bf puts reinforcements on griffins and guards with them his shooters and vestals. AI focuses on them ONLY while they defend. Heal from vestal is enough to beat 30~ 35 elites week 2
P.s no regeneration from hero
There is no need to charge with reinforced unit because this will generate more losses.


It depends; I usually do advance the Reinforced units just to soak up attacks and/or retaliations. This gives my other troops essentially free attacks on the enemy stacks. But as said, it depends, for instance on the number of enemy stacks and their size as well as the type of attacks those enemy stacks have (melee, ranged, spell).

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Maurice
Maurice

Hero of Order
Part of the furniture
posted February 27, 2013 10:31 AM

Quote:
Quote:
The whirlpools do nothing except transfer your hero to another whirlpool on the map. You don't lose any creatures.


I thought I read it somewhere, but I can not find it :
Passing through whirlpool consumes additional movement points.


It does. You have an artifact that removes this penalty.

But yeah, each time I pass one of my armies through a whirlpool in Heroes 6, I still keep that nagging feeling in the back of my head that I am going to lose some troops. I guess Heroes 3 got embedded into my brain a bit too deep .

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
natalka
natalka


Supreme Hero
Bad-mannered
posted February 27, 2013 10:37 AM

Ok u can play as u wish but we tested it and griffins are always targeted including ranged attacks. If u charge with other units and soak retal with griffins then it really depends and AI targets other units too. So stay in defensive - take less damage and kill everything with pressed attack and haven shooters. I am talking about week2 - reinforcements gives 2 griffins only.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
natalka
natalka


Supreme Hero
Bad-mannered
posted February 27, 2013 11:37 AM
Edited by natalka at 05:19, 31 Mar 2013.

Elvin sorry for double post but I want to be more specific and thorough!
I am talking about haven might heroes. Haven magic are easy to creep with.
I researched our replays and I can say that if you fight against normal map stacks  of one type of creatures (35~40 elites for example )here is what happens:

*big creatures can't attack other units anyway considering u play with with vestals and crossbowmen only.

*small creatures still attack the griffins only . They block the vestal but don't attack her ,sometimes  lacerators or gloriesmay target both your units ofc but u should be able to make so it won't happen.

*shooters I go and block with the bird anyway so she is 100% target.

So we defend with griffs and cast reinforcements on them and use all
heals from vestals on them...pretty obvious of course but read conclusion as to why I wrote this post. Using this method you can play with no regeneration(from hero) in most cases - if you are lucky even against shooters. My bf managed to beat 50 water elementals with that strat too

Moreover, If you fight against multiple types of creatures. They tend to attack the bird again. I have these battle sites on my map consisting of both shooters/magic shooters + melee fighters and in two battle sites - no retaliation units+ shooters - blazing glory and 130 Furies in 2 stacks in the other.

First my bf tried with a stack of crusaders unupgraded but in some sites they targeted the crossbowmen/vestals. With the birdie ...well everybody hates griffs , it seems ! They target her even though they can reach the vestals. No retal units can reach shooters but still attack the bird Shooters love to fire/throw ice flakes at the bird. 20 yukii-onna hit pretty bad.

This way you can defeat these battle sites with a power value from 1200 to 2000 with as little as possible regenerations. I am not telling those battle sites are pretty strong. Problem is their number because in one week you have to beat 8 of them and with no artifacts for mana which happens in most cases you have limited amount of regenerations.. Then you have player controlled entrance to underground treasury so better save something for there too.

At first if you look at the stats of the griffs and the sun riders you would choose sun riders because of their superior stats. But picking the more balanced in stats (magic and might defence) creature seems to be the better choice overall and don`t forget the bird will be the preferred target in most cases with a smart play. I know it is not very groundbreaking but I bet most of you used the"horses" in this way of creeping in previous heroes installments like myself in heroes V - back then noone in TOH used the bird in his creeping army. Now being elite the birdie is better wohooo. It is more beatiful anyway

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dale
dale


Known Hero
posted February 27, 2013 04:51 PM

vestals vs sisters

Speaking of healing with westals -- I notice that some of the walk throughs available mention "healing with sisters", but I cannot see how to do that.  Did they change with some update so that only the upgraded unit will heal?
____________
Grey Beards of the world, Unite :-}}

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted February 27, 2013 04:57 PM

Quote:
Speaking of healing with westals -- I notice that some of the walk throughs available mention "healing with sisters", but I cannot see how to do that.  Did they change with some update so that only the upgraded unit will heal?

Yes, this was one of the ways they tried to balance out the core creatures. Basically, they effectively ensured that early game healing would be dominated by the hero until a consistent source of blood crystals was secured.
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dale
dale


Known Hero
posted February 28, 2013 07:16 PM

save game location

Quote:
AFAIK it's C:\Users\[profile name]\My Documents\Might and Magic Heroes 6\[profile name]\Save\ on a Windows 7 PC


Turns out, that is where the offline game saves are stored.  I am playing the online version via Uplay.  Does anyone know how I can access those saves other than via the load or save game menus of the game itself?  All I would want to do is to clear out the named save games of a previous campaign.
____________
Grey Beards of the world, Unite :-}}

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Nelgirith
Nelgirith


Promising
Supreme Hero
posted February 28, 2013 08:35 PM

Quote:
Turns out, that is where the offline game saves are stored.  I am playing the online version via Uplay.  Does anyone know how I can access those saves other than via the load or save game menus of the game itself?  All I would want to do is to clear out the named save games of a previous campaign.

You answered that question yourself


Quote:
I am playing the online version via Uplay.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Thanatoeil
Thanatoeil


Adventuring Hero
posted February 28, 2013 09:01 PM

@ dale, about savegame location

I'm not sure, but maybe you can have a look at :
(for windows7)
C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\savegames\

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dale
dale


Known Hero
posted February 28, 2013 10:31 PM

Quote:
@ dale, about savegame location

I'm not sure, but maybe you can have a look at :
(for windows7)
C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\savegames\

That may well be where they are, down a couple more directories, but what I see are files with names like x.save, x.save.metadata with x being some number.  Some of the file names have a ".delteted" appended.  I cannot see any easy way to figure out which numbers belong to which name in the saved game slot in the game.  SO, I'll just have to content myself with deleting them one at a time as need be.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Maurice
Maurice

Hero of Order
Part of the furniture
posted March 01, 2013 09:38 AM

Quote:
I cannot see any easy way to figure out which numbers belong to which name in the saved game slot in the game.  SO, I'll just have to content myself with deleting them one at a time as need be.


You can check the time stamp on the files and correlate that to the order of the save games ingame.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dale
dale


Known Hero
posted March 02, 2013 06:12 AM

Forts

Here is another question:
does it matter whether or not you convert a fort after you capture it?  Forts seem to only control the nearby mines etc. and do not normally have anything to do with your troups.  Seems like a waste of wood, ore and money.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 46 pages long: 1 10 20 30 ... 34 35 36 37 38 ... 40 46 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.1507 seconds