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Heroes Community > Heroes 6 - The New Beginning > Thread: Heroes 6 FAQ and QUESTIONS - Please read and ask here first! *08/10/13*
Thread: Heroes 6 FAQ and QUESTIONS - Please read and ask here first! *08/10/13* This thread is 46 pages long: 1 10 20 30 ... 35 36 37 38 39 ... 40 46 · «PREV / NEXT»
Nelgirith
Nelgirith


Promising
Supreme Hero
posted March 02, 2013 09:25 AM
Edited by Nelgirith at 09:29, 02 Mar 2013.

Quote:
Here is another question:
does it matter whether or not you convert a fort after you capture it?  Forts seem to only control the nearby mines etc. and do not normally have anything to do with your troups.  Seems like a waste of wood, ore and money.

If you convert a fort to your faction, it will grant you 500 gold/day and it will allow you to recruit (basic) creatures of the faction of the fort IF there are dwellings or if you control several cities of the same faction.

Example :
You play Necro, you have a Sanctuary fort :
1. You can let it be Sanctuary, but you will only be able to buy Sanctuary units from dwelling directly connected to this fort (in the area of control).
2. You can convert it to Necro and gain 500g  / day, but also have access to ALL the Necro non-upgraded creatures from all your cities.

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lilbenniboi
lilbenniboi

Tavern Dweller
posted March 02, 2013 04:54 PM

Quote:
Example :
You play Necro, you have a Sanctuary fort :
1. You can let it be Sanctuary, but you will only be able to buy Sanctuary units from dwelling directly connected to this fort (in the area of control).
2. You can convert it to Necro and gain 500g  / day, but also have access to ALL the Necro non-upgraded creatures from all your cities.


1. Does this mean if you are necro & its a sanctuary fort but the unit dwelling is already converted to necro you cannot recruit?

2. So basically if the fort is not the same as your faction you don't get the 500g/day?

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The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted March 02, 2013 05:36 PM

1. Yep
2. No, in that case income from the fort in question is halved.
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dale
dale


Known Hero
posted March 02, 2013 06:09 PM

Quote:
If you convert a fort to your faction, it will grant you 500 gold/day and it will allow you to recruit (basic) creatures of the faction of the fort IF there are dwellings or if you control several cities of the same faction.


Thanks, now I understand reason for wanting to convert, even when the fort does not have dwellings to recruit troops.

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natalka
natalka


Supreme Hero
Bad-mannered
posted March 03, 2013 09:17 PM

Goblin's trap doesn't reduce movement by 4 for me even though in the ability description it is written that it does.
Does someone else experience this bug? I tested with a stack of 1 goblin.

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted March 04, 2013 05:45 AM

Quote:
Goblin's trap doesn't reduce movement by 4 for me even though in the ability description it is written that it does.
Does someone else experience this bug? I tested with a stack of 1 goblin.


As well as many other abilities (Like pacify or the lilim's kiss) this ability is influenced by the number of the units in the stack using this ability and the number of units in the stack affected by it.

For example 1 vestal can not pacify more then 1-2 core creatures and there is as good as no chance that it could pacify an elite or champion.
So to make it easier, the more goblins you have in a stack, the largers stacks will by affected by the trap ability, and also, the movement reduction will be greater. The 4 movement points are the idel maximum that you can achieve.

Note: In the games Demo this abilitie worked differently. The effectivnes was not based on the number of goblins, so you might be used to stacks of 1 goblin working just fine if you have played the Demo.
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natalka
natalka


Supreme Hero
Bad-mannered
posted March 04, 2013 10:02 AM
Edited by natalka at 10:09, 04 Mar 2013.

I knew it is based on chance depending on stack size but Elvin`s thread misguided me.

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natalka
natalka


Supreme Hero
Bad-mannered
posted March 06, 2013 09:36 AM

Can u tell me what does "vulnerability to might and magic effects" mean?

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Locksley
Locksley


Promising
Famous Hero
Wielding a six-string
posted March 06, 2013 10:22 AM

Is it Anathema? Then I think it means that the vindicator's troops does extra damage, if they use might or magic attack, against the enemy. I have seen it work like this in the campaign. I don't know if direct damage spells are boosted as well because usually those spells aren't the best choice when playing as a might hero. I think it should work.

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natalka
natalka


Supreme Hero
Bad-mannered
posted March 06, 2013 10:57 AM
Edited by natalka at 11:02, 06 Mar 2013.


No I have tested it is not dmg from troops.

Elvin must know. He wants it to be nerfed in the mod section.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted March 08, 2013 10:38 AM

Quote:
Can u tell me what does "vulnerability to might and magic effects" mean?

It means the effects of might and magic are more effective/damaging to the said troop
What do you mean actually? (like when frozen, troop is more vulnerable to air magic by 20%)

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natalka
natalka


Supreme Hero
Bad-mannered
posted March 08, 2013 10:58 AM

Do you mean "soaked"?
I think only haven and necro have that perk somewhere in their skill system. So what does it increase exactly? I can translate that too and my speculation is maybe it increases putrid lamasu`s attack by x% for example.
But then does it increase marksmen dmg via piercing bolt? Maybe it adds x% better chance for the sisters/vestal to pacify. If that all is true it is very good then.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 08, 2013 11:25 AM

Vulnerability does pretty much what it implies, better might or magic damage against its target. I don't think it has anything to do with chance-based abilities.
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natalka
natalka


Supreme Hero
Bad-mannered
posted March 08, 2013 04:40 PM

Ok, tested again and it doesn`t increase dmg from might and magic sources from creatures when targets have face of death on them....

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 08, 2013 04:56 PM

Bug
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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted March 08, 2013 08:38 PM

Quote:
If you convert a fort to your faction, it will grant you 500 gold/day and it will allow you to recruit (basic) creatures of the faction of the fort IF there are dwellings or if you control several cities of the same faction.

Example :
You play Necro, you have a Sanctuary fort :
1. You can let it be Sanctuary, but you will only be able to buy Sanctuary units from dwelling directly connected to this fort (in the area of control).
2. You can convert it to Necro and gain 500g  / day, but also have access to ALL the Necro non-upgraded creatures from all your cities.


2. That'snot true... or bad choice of words.

Fort allows only to buy unupgraded creatures from external dwellings in its control zone. So if control zone has Necropolis dwelling 1-3, you can buy only these (unupgraded) creatures but their quantity depends of their growth rate in your kingdom (in all cities).
But that's all, you can't buy Necropolis 4-6 and 7 creatures, if their external dwellings are not in fort control zone, even if you have them built in your cities.

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dale
dale


Known Hero
posted March 17, 2013 09:01 AM

placing troop in tower?

How do you do it?  I have observed that enemy forces have a shooter in the tower, which makes it hard to hit them except with ranged attacks.  I have seen a statement that you can put them into the tower, but cannot seem to accomplish that -- I've tried moving them to various spots but all that happens is that they go off map.
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avserikov
avserikov

Tavern Dweller
posted March 17, 2013 01:36 PM

Hi all!

How to get "rampage" achievement? I killed 7 enemy stacks in first turn of battle, but didn't get it. Anyone got this achevement? Tell me how, please.


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Maurice
Maurice

Hero of Order
Part of the furniture
posted March 18, 2013 10:10 AM
Edited by Maurice at 10:18, 18 Mar 2013.

Quote:
How do you do it?  I have observed that enemy forces have a shooter in the tower, which makes it hard to hit them except with ranged attacks.  I have seen a statement that you can put them into the tower, but cannot seem to accomplish that -- I've tried moving them to various spots but all that happens is that they go off map.


You cannot put them into the central tower during the pre-battle line-up, if you have Tactics. This is actually a bug, because the AI can place them in the tower just fine. During the battle itself, you can place them inside the tower by walking onto it, but unless the shooter can still shoot after moving, you essentially waste a turn with that shooter. Advantage however, is that the range penalty (if any) is eliminated from inside the tower.

Also keep in mind that when the tower takes damage, the stack is damaged as well (if I remember correctly ... could also be that it takes no damage until the tower is fully destroyed, at which point the stack is fully destroyed as well).

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dale
dale


Known Hero
posted March 18, 2013 05:21 PM

Quote:
You cannot put them into the central tower during the pre-battle line-up, if you have Tactics. This is actually a bug, because the AI can place them in the tower just fine. During the battle itself, you can place them inside the tower by walking onto it, but unless the shooter can still shoot after moving, you essentially waste a turn with that shooter. Advantage however, is that the range penalty (if any) is eliminated from inside the tower.


That is too bad.  It sounded like a good thing, but I don't think it is worth a turn.  Many of my combats are over in just a few turns.

Quote:
Also keep in mind that when the tower takes damage, the stack is damaged as well (if I remember correctly ... could also be that it takes no damage until the tower is fully destroyed, at which point the stack is fully destroyed as well).

The pop-up description claims that they take proportional damage with each hit.  That means that if the tower has strength 9/9 and gets hit for 1 or 2, then the creatures lose 1/9 or 2/9 of their numbers.  The catapult does not often hit the tower, but if it did then that would be bad.

In previous games, the catapult could not hit (or target if you had that skill) the central tower until after the other towers were down.  I don't know if this game has the same restrictions or not.
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