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Heroes Community > Heroes 7+ Altar of Wishes > Thread: the new skills
Thread: the new skills This thread is 2 pages long: 1 2 · «PREV
Xenophanes
Xenophanes


Promising
Famous Hero
Chief Consul to Queen Mutare
posted February 03, 2002 08:51 PM

Do you work for 3DO or NWC Pyromancer? Or are these just speculations(if they are, they're pretty d@#n good!)
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<Dragons rule, Titans drool!>

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Linkki
Linkki


Adventuring Hero
posted February 03, 2002 08:52 PM

You should check www.celestialheavens.com for the skills, its much easier to read and you can even see the icons. There's a lot more to the site, too. I also think that the posters should just edit their first post instead of adding replies to correct the old ones.

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Xenophanes
Xenophanes


Promising
Famous Hero
Chief Consul to Queen Mutare
posted February 03, 2002 08:58 PM

I check Celestial Heavens on a regular basis; I've seen the skill page.

As for your second idea, sounds good to me!
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pyromancer
pyromancer


Adventuring Hero
posted February 04, 2002 12:24 PM


i have translated the info from www.heroes.ag.ru
they recieved their informatation directly from 3do or from the beta version.
i think this site has the most information about hmm4. it is interesting that the heroes.ag.ru follow the changes and we can watch how the skills and spells are changing in the process to be more balanced.

however this are not speculations
and this are the exact characteristics of the skills for this moment.

(i don't know how to edit my posts, so i have used my two nicks in this forum - gabriel and pyromancer - because i don't want to post 2-3 replies in a row)

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gabriel
gabriel

Tavern Dweller
posted February 06, 2002 11:34 AM

Demon Summoning

Basic Nature Magic + Basic Demonolgy = Summon Imps

Advanced Nature Magic + Advanced Demonolgy = Summon Cerberi

Expert Nature Magic + Expert Demonolgy = Summon Ice Demon

Master Nature Magic + Master Demonolgy = Summon Venom Spawn

GrandMaster Nature Magic + GrandMaster Demonolgy = Summon Devils
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pyromancer
pyromancer


Adventuring Hero
posted February 28, 2002 06:41 PM

here are the descriptions from the last beta for the magic skills. no more twin skills...
-------------------------------
healing, occultism, enchantment, conjuration, meditation

basic +20% effeciency
adv +40% effeciency
expert +60% effeciency
master +80% effeciency
grand +100% effeciency
-------------------------------
spirituality, demonology, wizardry, pyromancy, herbalism

basic +10 mana, recovers 2sp dayly
adv +20 mana, recovers 4sp dayly
expert +30 mana, recovers 6sp dayly
master +40 mana, recovers 8sp dayly
grand +50 mana, recovers 10sp dayly

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thorman
thorman


Adventuring Hero
posted March 01, 2002 01:06 AM
Edited by alcibiades at 10:01, 09 Dec 2008.

h3trio.com has alot of nice infos in english,taken from a russian site.Can check spells,artifacts,cost of units,buildings,requirements,unit stats,..

If magic resistance was given to all troops,a barbarian grandmast in combat/tactic skills would be a god.And magic would be useless.





Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth.
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