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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Things that bothered you in the H5 editor you want changed for H6
Thread: Things that bothered you in the H5 editor you want changed for H6
lucky_dwarf
lucky_dwarf


Promising
Supreme Hero
Visiting
posted September 07, 2010 11:08 PM
Edited by lucky_dwarf at 23:08, 07 Sep 2010.

Things that bothered you in the H5 editor you want changed for H6

There are a number of things i find rather annoying that i think the editor would benefit if they were changed.

When I click on something and it turns completely red, that drives me insane.

The small buttons, and the gray and confusing layout. The SC2 Editor labels things clearly without need for tediously searching.

The rotation headache. You can't rotate all objects and when things like portals have to be rotated manually makes it tedious.

The need for clicking the object properties after clicking an object. Double clicking is much quicker and can free up space on the command panel up top.

You should be able to bring up the object properties tree only when ctrl+right click, to spare people from loosing the object they were editing simply couse they clicked on something random.


Add your list of complaints so that we can have an editor that we can actually use!
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 07, 2010 11:23 PM

You mean there were things that didn't annoy you?
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted September 07, 2010 11:29 PM

Developers assure us that the editor will be good this time, but some extra complaining could certainly help accentuate our point.
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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Mike80D
Mike80D


Famous Hero
Map Maker
posted September 09, 2010 06:59 PM

I'm generally pretty fine with the H5 editor, though I can see why it'd be frustrating.  Things I'd change about it:

-Actually have good guides to go off of early on, especially with scripting.  I struggled a lot early on just coming up with anything that worked.

-Make more of the objects moveable/removable.  Currently only non-interactive objects are removable (trees, rocks, etc).

-Make it so that the TransformTown function doesn't just reset everything about the town.

-For each object I'd have a drop down box associated with it (similar to the eyeglasses button, but with more options), instead of forcing the editor to have to dive through layers of game files to do any modifying or editing.  

-Have an easy/quick way for the editor to test out sounds and things so that they know which ones to select.

-If H6 has big bosses (similar to Kings Bounty), then I want to be able to custom make my own.

-Remove the check messages "error with xx,yy crag intersection!"  lol they are useless.

-Make bridges easier to use

I'm sure there's others, but honestly if you sit and think about a problem for a bit in the H5 map editor you can usually come up with a creative solution that still achieves what you originally wanted.  

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El_Chita
El_Chita


Known Hero
Actually, my name is El Chita
posted September 09, 2010 07:05 PM
Edited by El_Chita at 19:05, 09 Sep 2010.

Sometimes the editor removes models and effects I created after I saved the map...

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Aosaw
Aosaw


Promising
Famous Hero
Author of Nonreal Fiction
posted September 09, 2010 07:56 PM

I'd like the editor to be Mac OS compatible.

I know, I'm crazy.  But it bothers me that all the mac users got the shortest possible end of the stick: no expansions, no editor, and (largely due to no expansions) zero-compatibility with the more intensive user mods.

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lucky_dwarf
lucky_dwarf


Promising
Supreme Hero
Visiting
posted September 09, 2010 11:15 PM

How about the fact that the models were inconsistently named?

If i wanted arcane archer and i searched it in the editor, OOPS the arcane archer is actually named sharp shooter in game. Sorry, but endless hours of searching are gonna end blowing up in your face.


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Mike80D
Mike80D


Famous Hero
Map Maker
posted September 10, 2010 04:32 AM

Quote:
How about the fact that the models were inconsistently named?

If i wanted arcane archer and i searched it in the editor, OOPS the arcane archer is actually named sharp shooter in game. Sorry, but endless hours of searching are gonna end blowing up in your face.




Lol, that was just the start of it.  The bag of gold was actually the sack, and the sack was the bag (when you used giveartifact, etc) lol.  There are a ton of other misnamed spells and artifacts that.  

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archwarl0ck
archwarl0ck


Adventuring Hero
Dank memesiah
posted September 10, 2010 09:31 PM

- The ability to make non-square shaped maps (at least rectangular) would be useful.
- A custom arena editor. For boss or unique fights.
- Built-in script editor or H3-like event system interface.
- A custom "fills" brush creator.
- Some tools for modding inside the editor would be nice.
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I have a knack for perceiving things - I can see how it sounds, I can feel how it sings

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