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Diavke
Tavern Dweller
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posted May 16, 2018 03:50 PM |
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Hey guys I have heroes 3 complete and hd+ mod, but I don't see the simultaneous turns option in the lobby. Was it removed?
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LucPatenaude
Famous Hero
Owning all 7 Heroes games
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posted May 19, 2018 10:59 PM |
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Simutaneous Turns? Don't know and, really could not care less.
Modding program of Heroes III HD+ is now at Release Candidate 2(RC2).
Suggesting that everyone update such neat modding tool and, enjoy any of your major modded version of Heroes III Complete/S.o.D.(v.3.2) whenever you feel going back to this aging title.
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noname
Hired Hero
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posted May 20, 2018 11:24 AM |
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Does anyone has an installer file please? It seems that dl links from the author`s page are missing...
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just0
Adventuring Hero
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posted May 20, 2018 12:02 PM |
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Edited by just0 at 13:05, 21 May 2018.
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noname said: Does anyone has an installer file please? It seems that dl links from the author`s page are missing...
This one seems to have been removed:
7670A33EA479941CAD2CE2B11359D94F393351D9E36843F6A5F313970158D944 - 11.7 MB
HoMM3 HD 5.0 RC2 Setup.exe
Here's the new small one:
33B22892765D20C0290F5E3058FD7521A35AC65CE1ECF26597931077421EC617 - 8.89 MB
HoMM3 HD Latest.exe
All the previous files were closer to 12 MB, so it's strange that the new one is so much smaller.
Here's the changelog:
changelog_en.txt
EDIT: The new small one is gone and has been replaced with the old RC2 file.
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noname
Hired Hero
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posted May 21, 2018 08:52 AM |
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portus
Adventuring Hero
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posted May 21, 2018 06:29 PM |
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Hi guys, after reading Hazar`s post on the need for on-screen buttons, I have recalled a suggestion I've had for quite a while, but always forget to share:
The action of triggering the tile where the hero stands really needs a button. Sometimes I play Heroes on my Tablet, without a keyboard, and not having the chance to press space bar has resulted in the loss of a good hero (or loading the game, which I am strongly against).
Since this is quite an obvious petition, I wouldn't be surprised if this function has already been put forward before, so please correct me if there actually is a button for it.
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Ssssshhhhhhhpp!! Ah! (crimson cloud and I'm gone)
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LucPatenaude
Famous Hero
Owning all 7 Heroes games
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posted May 21, 2018 06:38 PM |
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@Portus: Yes, there is one since the very beginning of the existence of the game.
It is at the very bottom of the battle window on your right. It is not quite obvious but, it looks like an in parentheses open spell book.
There should be the skip button and the guard/defend button on its right also. A total of three(3) small buttons of the same color as the rest of the window frame of the combat window.
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Maurice
Hero of Order
Part of the furniture
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posted May 21, 2018 07:30 PM |
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LucPatenaude said: It is at the very bottom of the battle window on your right.
And this helps him on the campaign map exactly how?
On topic: I don't know, sorry.
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portus
Adventuring Hero
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posted May 21, 2018 08:18 PM |
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Perhaps I didn't make myself clear; I'm talking about the adventure map and the ability to actívate the tile where you are standing. Classic case: you enter a two-way monolith and right next to the exit you find a too powerful wandering army. Since you can't move, your only choice is either attack them (and get your ass kicked) or press space bar to travel again through the monolith. If you are playing without a keyboard, you just can't get this done.
Or can you?
Thanks for the quick responses nonetheless.
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Ssssshhhhhhhpp!! Ah! (crimson cloud and I'm gone)
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LucPatenaude
Famous Hero
Owning all 7 Heroes games
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posted May 21, 2018 11:13 PM |
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Wow...OK
Did not even know that function even existed. Good to know. Spacebar for making your army do a 180degrees flash return to the previous tile of the adventure map. Get out of the travelling gate and, immediate re-entry to get the hell out of that bad situation.
That would explain a lot on why I kept seeing the A.I. players do just that every now and then. If the A.I. can do it, the Human player should inadvertantly be able to do so as well.
It also means that kind of situation has been hard coded in the next editions of the series as to know right-a-way that there is an army blocking your way or to prevent your army to collide with another army of yours that is currently blocking that dimension gate that you just attempted to use.
Ah man! You people always bring something up that I keep omitting to think about and, myself, asking why things happen in such a weird matter like that!
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted May 21, 2018 11:18 PM |
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No offense, but I always LOL when people have'nt discovered the space bar.
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portus
Adventuring Hero
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posted May 22, 2018 09:01 AM |
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It is also useful when it's day 7 and you have an "errand boy" waiting by an external dwelling/water wheel/etc to pay a visit as soon as the new week starts. By using the space bar, you don't need to keep your hero next to it. Instead, you can keep them "on" it, and thus, save a few precious movement points because -and I'm NOT 100% positive about this, but I suspect so- tile activation doesn't consume movement points.
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Ssssshhhhhhhpp!! Ah! (crimson cloud and I'm gone)
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted May 22, 2018 09:26 AM |
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portus said: I'm NOT 100% positive about this, but I suspect so- tile activation doesn't consume movement points.
It does'nt consume movement points.
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LucPatenaude
Famous Hero
Owning all 7 Heroes games
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posted May 22, 2018 09:25 PM |
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Here's another flash news of the right now's time.
Just launched the HD Mod. tool and, guess what happened when I clicked the update button.
Got the Release Candidate 6 as of mid morning hours(25th of May). This development rate is really going super fast on me.
I wonder how many more RC versions we, all, gonna get.
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fantafresa
Tavern Dweller
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posted May 24, 2018 08:33 PM |
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New to this mod
Installed the HD mod and played a few maps with it.
How do I get the pop ups from map interactions to appear in the bottom right corner? Currently they still pop up in the middle of the screen and I have to click them away. example: [url=https://imgur.com/a/aPVpfr7]https://imgur.com/a/aPVpfr7[/url]
How do I use the scroll wheel to switch towns? Currently scroll wheel doesn't seem to do anything in any screen.
edit: I have also seen some players check how many units are guarding things like a dwarven treasury or crypt. For example, they seem to mouse over the treasury and see whether there is 'lots' of dwarves defending it or a 'horde.' How is it possible to do that?
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LucPatenaude
Famous Hero
Owning all 7 Heroes games
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posted May 25, 2018 07:29 AM |
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@Fantafresa: It is a Secondary Skill of one of your heroes.
I think I saw one of the Sylvan Heroes having this specific ability.
Called Expert Scouting or a thirdly extra skill that permits the ability to send a spy to do a reconnaissance peak at those neutral armies guarding a specific building. I really do think that you can do the same on enemy armies entering the vicinity of your Hero's army.
Do not know for sure but, believe it exists in both Heroes 3 and Heroes 5. Used to have this ability quite often every now and then.
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dodo_bird
Adventuring Hero
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posted May 25, 2018 09:12 AM |
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fantafresa said: Installed the HD mod and played a few maps with it.
How do I get the pop ups from map interactions to appear in the bottom right corner? Currently they still pop up in the middle of the screen and I have to click them away. example: https://imgur.com/a/aPVpfr7
How do I use the scroll wheel to switch towns? Currently scroll wheel doesn't seem to do anything in any screen.
edit: I have also seen some players check how many units are guarding things like a dwarven treasury or crypt. For example, they seem to mouse over the treasury and see whether there is 'lots' of dwarves defending it or a 'horde.' How is it possible to do that?
In hd mod "tweaks", set UI.AdvMgr.SkipMapMsgs> to 1.
Scroll while hovering over town list.
You need to step onto those objects first to "discover" how many are guarding them.
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fantafresa
Tavern Dweller
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posted May 25, 2018 05:15 PM |
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dodo_bird said:
fantafresa said: Installed the HD mod and played a few maps with it.
How do I get the pop ups from map interactions to appear in the bottom right corner? Currently they still pop up in the middle of the screen and I have to click them away. example: [url=https://imgur.com/a/aPVpfr7]https://imgur.com/a/aPVpfr7[/url]
How do I use the scroll wheel to switch towns? Currently scroll wheel doesn't seem to do anything in any screen.
edit: I have also seen some players check how many units are guarding things like a dwarven treasury or crypt. For example, they seem to mouse over the treasury and see whether there is 'lots' of dwarves defending it or a 'horde.' How is it possible to do that?
In hd mod "tweaks", set UI.AdvMgr.SkipMapMsgs> to 1.
Scroll while hovering over town list.
You need to step onto those objects first to "discover" how many are guarding them.
Thank you! the tweak works perfectly. Unfortunately scrolling over the town list doesn't do anything for me. For the objects I discovered that you have to right click them after walking on them (dumb me).
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Nikos
Adventuring Hero
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posted May 28, 2018 11:05 AM |
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Hello, everybody.
I would like to ask if the is a way to deactivate the chat icon on the bottom right corner of the screen which opens the "Multiplayer is disabled" frame.
Thank you.
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Gandalf196
Disgraceful
Supreme Hero
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posted May 29, 2018 02:24 AM |
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Maybe this has already been asked, but the search engine is not so good here
Is there an option to make the game active in the background, when it is fullscreen? I know this works when I am running the game in a window...
Thanks in advance!
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