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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ This Super Thread is 525 pages long: 1 ... 48 49 50 51 52 ... 70 140 210 280 350 420 490 525 · «PREV / NEXT»
SkrentyzMienty
SkrentyzMienty


Famous Hero
posted December 10, 2010 12:17 PM

Quote:
If there would be an aquatic faction you wouldn't be able to play with them on maps where the terrain is sand or where the climate is dry because if you would get too far from your town all your creatures would die.


You have a point, however it's REALLY easy to solve and not a big problem. (before I say anything, many people argue that they would be useless because of the town only being located at sea; well, how about it ALWAYS BEING ON THE COAST? Therefore having instant access to sea AND land, and so basically having no handicap compared to other factions.). As you mentioned about the dry desert, well, it's only a game after all and we had such unlogical combinations before (look at the H5 Fortress thick-coated mammoth, in real life he'd boil to death with his fur that's suited for snow ) but that's not the point, and I had absolutely no problem with that. BESIDES, if you want some technical/logical explanation to them being able to move on land(and especially hot areas), they could have a natural "teleport" spell/ability, OR the hero(presumably a Naga him/herself) could simply ride an animal(e.g. a massive terrestrial turtle) or even a flying one(like a coatl) so not having too much contact with the ground anyways

To summarise my main point - terrestrial factions(all apart from Naga faction) would obviously DROWN in sea, so?...they use BOATS
It would be kind of vice-versa with the Naga, they'd have difficulty travelling on land, so?...why not give them their "boat"?

Lastly, COME ON people, Naga aren't FISH, they're half-snake, half-human, so I don't agree with most of you that moving on land would be a total CATASTRPHE for them...what about all the Nagas in previous HOMMs? They're safe and well, oh, look - the Naga in HOMM3 had to move about in SNOW! now that's a feat for your "fish"

Anyone agrees?

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evinin
evinin


Supreme Hero
Servant of Asha
posted December 10, 2010 05:50 PM

Quote:
I actually wished they used more MIGHT AND MAGIC 7 and 8 creatures such as these:


Oh, they are so nice! Especially the dragons and the birdies. I recognize some of them but were are the others from?
____________

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Bludgeon
Bludgeon


Known Hero
posted December 10, 2010 06:23 PM


Lol tormentor?
____________

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Danny
Danny


Famous Hero
posted December 10, 2010 06:24 PM

A lot of them are in H3! What are the blue ones around the Unicorn and next to the Gorgon?

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted December 10, 2010 06:38 PM

Quote:
A lot of them are in H3! What are the blue ones around the Unicorn and next to the Gorgon?


Triton, Wyvern, Nosferatu and Gog. They're miscoloured.
____________
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted December 10, 2010 07:07 PM

Whoever invented the Wasp Warrior has the most epic sense of humour!
____________
What will happen now?

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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted December 10, 2010 07:36 PM

Quote:
What do you think?

Kinda cool idea, but I think it fits more as necropolis ability
Maybe something similar, for example that the units under the effect of the nightmares sleep randomly attacks a friendly units in same team. Kinda like frenzy or something.
Quote:
WERERAT - TENGU - SERPENTMAN
GHAST

Why aren't  these in the game? they're awesome


Okey I'm fine if the Inferno has nightmares in their faction, but only if they look like this
____________
"You turn me on Jaba"
- Meroe

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Paiazza
Paiazza


Known Hero
لىخ ضل
posted December 10, 2010 08:15 PM
Edited by Paiazza at 21:25, 10 Dec 2010.


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whiterider
whiterider


Known Hero
death walks with me
posted December 10, 2010 11:17 PM

Heroes.ag.ru states that the information about the 4th faction is delayed for the second half of December (which may also mean just before new year )

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Paiazza
Paiazza


Known Hero
لىخ ضل
posted December 10, 2010 11:40 PM
Edited by Paiazza at 23:44, 10 Dec 2010.

Look at those cool creatures which are supposed to be a Unicorn Hunter
That's a creature that would fit perfect in heroes.

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Meskyn
Meskyn


Adventuring Hero
posted December 11, 2010 12:26 AM
Edited by Meskyn at 00:32, 11 Dec 2010.

@Nightterror
how beautiful you sometimes.
meaning of your posts
make us forget how much information we need
____________

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Aatos
Aatos


Adventuring Hero
Heroic Adventurer
posted December 11, 2010 01:20 AM

Here is my suggestion for a creature which could replace the Breeder. Tell me what you think about it.

Gatekeepers
Inferno
2x2

Mana Steal - Every time a hero casts a spell the Gatekeepers steal some mana form the hero's mana pool.

Gate Imps - Once per turn the Gatekeepers can gate Imps to the battlefield.

Imps
Inferno
1x1

Sneaky - Imps deal more damage if they hit an enemy from behind.

Blood Mana - Imps give mana to the hero when they deal damage to an enemy.

Coward - Imps move away as far as posibile from the creature which dealt damage to them, and they do not retaliate.


____________
To fail to plan is to plan to
fail.

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admira
admira


Promising
Famous Hero
posted December 11, 2010 03:03 AM

ahhh what a nostalgic. That is soooo classic, I remember playing MM 6 all night long. Thanks very much for the nostalgic moment Nightie. Now I have to look for my Might and Magic 6,7,8 CDs  

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maken
maken


Known Hero
Hail Hydra!
posted December 11, 2010 12:05 PM

Quote:
I'd rather see the breeder, I love the idea of a monster based on the Echidna from greek mythology and the deepspawn from D&D.



The breeder is based on Shub-Niggurath, actually her Thousand Young, if I understood Elvin correctly.

They are the "little" tree-like monsters in this image:



I wonder if they will make a Shub-Niggurathian Boss, as some Grandmother Breeder. Maybe it could spawn breeders and imagine at the imps it could spawn, oh, the possibilities...

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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted December 11, 2010 02:24 PM
Edited by OmegaDestroyer at 14:26, 11 Dec 2010.

As if the Heroes series could possibly do justice to The Black Goat of the Woods with a Thousand Young!
____________
The giant has awakened
You drink my blood and drown
Wrath and raving I will not stop
You'll never take me down

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Kenishi
Kenishi


Famous Hero
passed out drunk in Tavern's
posted December 12, 2010 09:59 AM

         Aatos your idea is not bad but if I wear to chose from the Gatekeeper and Breeder I would go with the Breeder, just makes more seen with my concept of what Chaotic creature should be.

          Nightterror an ability like the Deepspawn has could be really awesome, I mean it could consume a stack of dead creature and replicate some (based on some formula), in the process destroying the stack and making it impossible to resurrect/reanimate them (I would reduce some of the benefits of Heaven and Necromancers).

           Regarding the hole both babe business, Boys will be boys and always have a reaction seeing beautiful women especially more undressed than dressed, and in marketing business s..  sells so can’t really understand the reaction it created, I just tried to look at it with humor.

____________
No Gods, no Masters. Knowledge is Power, and Power is Freedom

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Lokheit
Lokheit


Known Hero
posted December 12, 2010 11:31 PM
Edited by Lokheit at 23:32, 12 Dec 2010.

I liked H5 initiative system a lot. It was just like FFX system.

Having more actions/turns than you opponent if you have a lot more of initiative was a great system, because having only one action per turn, makes the highests initiatives only valuable against other high initiatives. If you face an opponent with 3 initiative, it doesn't matter if you have 4 initiative or 987923847986875235987340598790862389746987689761293847987290384798138762354978623948790871782535674723847exp(2394879087) initiative. You will only act once per turn and the supposed cost that you pay for this creature having a high initiative is wasted money.

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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted December 12, 2010 11:38 PM
Edited by Jabanoss at 00:07, 13 Dec 2010.

I think the H3 system is the best because it is completely free from randomness. It also puts a lot of importance to high speed units, because they allow the hero to act first. When the order of which the hero use to act are decided by the units, it contribute to a nice system.


Post Saver 2000
||
||
||
V     Yeah that's true, I really hope they something like that
____________
"You turn me on Jaba"
- Meroe

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veco
veco


Legendary Hero
who am I?
posted December 13, 2010 12:04 AM
Edited by veco at 00:04, 13 Dec 2010.

A system with both speed and initiative gives more interesting possibilities, it just depends on how you implement it. If you don't give random initiative at start and limit to only one action per turn you don't have any randomness and you can have stuff like a low speed guard creep which can move into position before a charger rushes in

Opens up a lot of windows.
____________
none of my business.

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Paiazza
Paiazza


Known Hero
لىخ ضل
posted December 13, 2010 12:21 AM

@Aatos,about the Gate Keeper, we'll change...


with


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