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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ This Super Thread is 525 pages long: 1 70 140 ... 143 144 145 146 147 ... 210 280 350 420 490 525 · «PREV / NEXT»
evinin
evinin


Supreme Hero
Servant of Asha
posted February 04, 2011 01:28 PM

I can't stop adoring some units... For some reason, watching how the Sister prays makes me feel really good.
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Danny
Danny


Famous Hero
posted February 04, 2011 01:28 PM

No, not the Cerberus, it has unlimited retaliation now instead. That Jaguar Warrior ability is like the Griffin dive. It's possible the first Glory ability means no retaliation in default indeed.

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Wckey
Wckey


Famous Hero
posted February 04, 2011 01:33 PM

So, Centaur marauder can shoot and move on the same turn?
Some creatures have some OP habilities...
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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted February 04, 2011 01:40 PM

So many new things to see.
So many new abiliteis.

I just love the fac that champions have realy a high amount of Abiliteis. But the models could be bether. especialy the sucubus. But the Breeder and Harpy. just got to love them.
An interesting part are the hands of the spider avatar
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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted February 04, 2011 01:59 PM
Edited by kodial79 at 14:00, 04 Feb 2011.

Quote:
Yeah, and the Orcs seem to rely on toughness and numbers as well. So it will boil down to who's tougher and more numerous I guess.
By the way I really want to see the Blood Rage nonsense somehow sorted out. It's like a plot hole in the game mechanics to have a race created via demon blood which performs better in terms of "ferociousness" than the demons themselves.


No, Orcs strengths lie in damage output, mobility and magic resistance. Orcs are nowhere near as tough as Demons then and due to the latter's Gating ability, they will be outnumbered too. Now if the Luck of the Demons will cause them to deal critical hits more oftenly than they normally should, then they will have more damage output than Stronghold too. I think then Stronghold is pretty much screwed.

For the rest of your nonsense, no comment.

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted February 04, 2011 02:05 PM
Edited by Zenofex at 14:06, 04 Feb 2011.

Quote:
No, Orcs strengths lie in damage output, mobility and magic resistance.

Quote:
Lightly armored and heavily armed, they rush straight at the enemy, counting on their numbers, speed, ferocity and toughness to break the lines of the opposing army without suffering too many casualties

Say again?

And what are you calling nonsense exactly?

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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted February 04, 2011 02:15 PM
Edited by kodial79 at 14:17, 04 Feb 2011.

Quote:
Quote:
No, Orcs strengths lie in damage output, mobility and magic resistance.

Quote:
Lightly armored and heavily armed, they rush straight at the enemy, counting on their numbers, speed, ferocity and toughness to break the lines of the opposing army without suffering too many casualties

Say again?

And what are you calling nonsense exactly?


That's just descriptions, read their military strengths and then read Inferno's military strengths. No mention of toughness in Stronghold's military strengths. However it's being mentioned in Inferno's. "Unparalleled stamina and toughness" or something like that. So you can't hope to compare them in this section.

If Inferno could harm Stronghold with magic, then Stronghold would have no chance of winning. Stronghold's only hope lies in reaching them and dealing damage before they would gate more reinforcements. They got mobility on their side, but many factors can tip initiative towards anyone's favor.

That's all hypothetical, ofcourse. Basing on what I read on their military strengths. Demons are tougher and luckier, Orcs are faster and deal more damage. It's a pretty balanced fight if not in favor of Inferno.

What you're saying about Blood Rage is nonsense. Nobody said their more ferocious than Demons. The Demons are those who wish to see the world burn and dance on its ashes and things like that. That wherever there is an eclipse, they immediately rush out to burn and destroy everything they can.

It's just that for Orcs, the demon blood is too much, which makes them enraged. While for the Demons that's something normal.
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Wckey
Wckey


Famous Hero
posted February 04, 2011 02:25 PM

Breeder is indeed one of the best animated models in the site. It actually looks like it has a better resolution.

And if some rumors are truth, then we will get another news today
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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted February 04, 2011 02:26 PM
Edited by Zenofex at 14:28, 04 Feb 2011.

Quote:
That's just descriptions, read their military strengths and then read Inferno's military strengths.
I know which is which, but if it's written in the description, then it will have something to do with the actual implementation, don't you think? And I somewhat doubt that the demons will have "unparalleled toughness" with Gating as their racial ability. Very tough and numerous is the direct opposite of balanced so this is likely to be reworked. That is, of course, if Gating provides reinforcements in a way similar to Heroes V.
Quote:
The Demons are those who wish to see the world burn and dance on its ashes and things like that. That wherever there is an eclipse, they immediately rush out to burn and destroy everything they can
By ferociousness I mean offensive (and when we talk about Heroes V - defensive as well) capabilities during battle and here's where Inferno can't match Stronghold's performance. The demon blood gives benefits to the Orcs, but absolutely nothing to the Demons while on the battlefield. Which is nothing short of nonsense.

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Lokheit
Lokheit


Known Hero
posted February 04, 2011 02:35 PM
Edited by Lokheit at 14:37, 04 Feb 2011.

They have to fix the fates... they seem to be in a lesser quality than all the other designs, and please do somthing with the tendrils, I had a lot of expectation for this one... Not only the tendrils, also her upper hands seems to be static too, if you compare her with the other creatures, like the ghoul or the vampire, you can see the diference. This is a champion, she should have more detail.

About the stronghold catapult, I too fin strange that this is just another Cyclop, an albino one and with something attached (impaled) to his right arm, but a cyclops... what makes him a better thrower than 30 cyclops on a stack? :S

Everything else looks perfect.

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WitchHunter
WitchHunter


Adventuring Hero
Problem Drinker
posted February 04, 2011 02:43 PM

The Pit Lord looks awesome. Inferno (in general) looks awesome. The other creatures look pretty good too (with the exception of the Lich)
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Charrclaw
Charrclaw


Known Hero
posted February 04, 2011 02:54 PM

Just amazed, and Kirils model is the best out of four. I also like quotes of Ashans characters, especially the Kha-Beleth ones, I hope we see him in game

And about the screenshot. I was expecting some weird wood&stone machine, but this cyclop should do the trick

Still, the only bad thing about H6 is cerberi with 2 heads, everything else is great

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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted February 04, 2011 02:59 PM

@Zenofex

That just remains to be seen. I'm sure Demons are able to take more damage than Orcs. They're clear on this. I've been thinking too, that if you put them all together, Inferno will be the most overpowered faction. Destructive magic, luck, stamina and gating. This translates as: A lot of magic damage, a lot of physical damage, a lot of hit points and a lot of numbers. Their weak morale and few supports don't seem to be enough create a balance. Must be that the Gating is not as direct as it was in H5, that's what I think. From what I hear some kind of gauge has been introduced that dictates on how racial abilities will be used and to what extent. If Gating is going to be checked by it, then so will Blood Rage. So there should be no worry about that.
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Meundmein
Meundmein


Adventuring Hero
Tricky, tricky Death...
posted February 04, 2011 03:09 PM
Edited by Meundmein at 15:11, 04 Feb 2011.

It seems that I'm the only one that's dissapointed with Haven models.
All the rest are fine (except fury, that looks like a featherless chicken with a few feathers on and fate spinner, which seems to have a bug in the hair that stiffs it ), but haven ones were so shiny in the artworks and now they're totally bleh. I mean, the glory?????? come on!
all the rest are fine.
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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted February 04, 2011 03:12 PM
Edited by Jabanoss at 15:12, 04 Feb 2011.

The glory is likely missing her fancy effects, such as light that shines making the whole battlefield seem like a heavenly paradise.
Or at least that's what I'm hoping...
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Properkheldar
Properkheldar


Famous Hero
Keeper of books
posted February 04, 2011 03:15 PM

Quote:
It seems that I'm the only one that's dissapointed with Haven models.
All the rest are fine (except fury, that looks like a featherless chicken with a few feathers on), but haven ones were so shiny in the artworks and now they're totally bleh. I mean, the glory?????? come on!
all the reest are fine.


Well, it seems like the visual "effects" of the units are not shown on the website. The Sun Riders horse was shining on a screenshot so i´m sure the glory will to, the "things" floating from her head will most likely be surrounded by light so it looks like hair. And the resolution is off in some cases so don´t take it as a final "in game" appearance. (Their sizes are off to)

The Fate Spinner model must have some sort of glitch, i´m quite confident that the tendrils won´t be standing out like that it looks really strange.

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Danny
Danny


Famous Hero
posted February 04, 2011 03:38 PM

Quote:
About the stronghold catapult, I too fin strange that this is just another Cyclop, an albino one and with something attached (impaled) to his right arm, but a cyclops... what makes him a better thrower than 30 cyclops on a stack? :S


The Cyclops unit itself can attack walls too:

Sunder (Basic): "If you think their fort is impressive, you should see how quickly they can tear it down." Earland Hammer, the renowned Bloodsmith, is said to have lived a decade with a tribe of Cyclops to learn how to most effectively swing a mass. He once encountered a trader that was extremely impressed by the immensity of their village architecture. Earland told him that the Cyclops have a natural talent for crushing stone and wood, and that they could turn a mountain into a prairie if they were ever given a good reason.

So it's probably like this, they choose one Cyclops from the stack who's forced to be a catapult only while the rest of the Cyclopes are free to attack creatures too.

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Kenishi
Kenishi


Famous Hero
passed out drunk in Tavern's
posted February 04, 2011 03:40 PM
Edited by Kenishi at 15:43, 04 Feb 2011.

Quote:
These models lack the animated fire/light and other such effects people.

Look at the pit lord, the lilim and the glory upgrade! They all lack the special light/fire effects which are on the pictures.

They want to keep some suprises for the games release! (at least I hope so!)


  I also think so, not really expert on modeling but i think the models only present the meshes (skin) and the skeleton, but effects (VFX)like fire, light, electricity are added on rendering so they could not be extracted along whit the models that's why the Radiant Glory looks so bad (but like Jabanoss said
Quote:
Or at least that's what I'm hoping...
)
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Valen-Teen
Valen-Teen


Famous Hero
UFOlolOgist
posted February 04, 2011 03:55 PM

Yeah!
Sun crusader is more shiny on the screenshot than on official site.

I really like today's screenshot shadows =P

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fiur
fiur


Promising
Supreme Hero
Map Creator
posted February 04, 2011 04:06 PM

Wishes for the editor for HVI

well I got VERY  few wishes....  

BUT  what I really miss in the HV editor is an working UNDO button

ofc I wish they will make it easier to implement scripts (or make scripts)  the reason why is Im not an LUA master  

would also be nice to be able to be able to select what skill an witch hut will give (without be needed to use script)

Part from that I cant come up with anything atm...
I just look forward to get my hands on the game/editor


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