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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ This Super Thread is 525 pages long: 1 70 140 ... 193 194 195 196 197 ... 210 280 350 420 490 525 · «PREV / NEXT»
yaeliccc
yaeliccc


Known Hero
Undead, but warm and fuzzy
posted February 25, 2011 05:07 AM

all FACELESS !!!!!  

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted February 25, 2011 07:52 AM
Edited by MrDragon at 08:16, 25 Feb 2011.

Quote:
all FACELESS !!!!!  

There's a good reason they are all faceless.
If they had a face they would clash with their portraits, and that imho would be even more annoying.
Unless you expect them to create a seperate model for every single hero.
Even just modeling extra heads takes time and money best spent on more crucial development.

As much as we bang on about the visuals, the game could have been made of pixel art in a sprite engine and I'd probably still love it.
Then again, I'm one of those retro gamer types who fires up his Snes from time to time. (Because it still has the best RPGs EVER MADE, screw you Oblivion and your pasty gray cyrodil inhabited by 4 NPCs and their endless legion of clones.)

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted February 25, 2011 08:16 AM

Quote:
I have a feeling the Town Portals are likely to have a few restrictions not mentioned.

I'm going to guess it's only from TOWN to TOWN, in other words, no forts, and it's questionable if you can even port a hero who's not in a town. (though sufficient mana and access to a Town Portal spell might fix that.)

Another guess is that the portal structures built in towns might be very expensive.

Another guess is there might be a fee, to port from one town to another.

Another guess is that your hero might have to meet certain requirements before being allowed to use it, like say in HoMMV where you needed a certain level before being allowed to town portal.

*highly unlikely* Another guess is that by "Fixture" it might imply that at least on some level, you might be able to "link" a hero to a specific town for portal purposes.

There might be more to this portal thing then we know.


My guess is the Town Portal feature is like this because there was mention of the adventure maps being alot bigger than previous heroes games, so you have to explore more, fight more and move around more...cool

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted February 25, 2011 08:20 AM

Quote:
Quote:
Listen to MrDragon he's a very wise Dragon.

Besides I take to OP-system in H3 any day over the boring slow and crappy system in H5. But that's just what I think...
This will fix the late game logistic problem that I hated in H5.
However just like MrDragon says, there is probably(and hopefully) going to be fitting restrictions to this.


I hope so. Every one knows how the TP spell in H3 was an ultimate wapon. It was rather bad in Heroes V but giving everybody a nclear missel doesn't solve the problem of there potential danger.

In heroes II the spell was extremly rare
In heroes III you had to finde the spell and know a specific secondary skill
OOn the other hand in heroes V the spell was more or les useles (but not hat much like Instant travel)

The town portal is an important topic that needs precise balance.

I think your right sentence exactly sums up the problem with Town Portal. Previous games were pretty poorly balanced on this area:
- Heroes 2: It was way too rare to get the spell.
- Heroes 3: Fairly easy to get spell. Unfair for towns with no level 4 spells. Made Earth Magic the make-it-or-break-it spell (along with Slow and Resurrection).
- Heroes 5: No real town-portal. Tried to solve problem with Summon Creatures, but still made for poor gameplay using endless days to just get from one castle to the other.

Personally, I want to have a "real" Town Portal feature in game (choose what town to go to, either as spell or as city portal) in order to save me tedious gametime moving from one place to another, which often in Heroes 5 took more real time than actual fun gameplay.

I actually think Heroes 5 had got it sort of right by making it universal (adventure spell) and level dependant, if only that had made it so that you could choose town. But I'm looking forward to see how this new system turns out.
____________
What will happen now?

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Yaeliccc
Yaeliccc


Known Hero
Undead, but warm and fuzzy
posted February 25, 2011 09:28 AM

Quote:
Quote:
all FACELESS !!!!!  

There's a good reason they are all faceless.
If they had a face they would clash with their portraits, and that imho would be even more annoying.
Unless you expect them to create a seperate model for every single hero.
Even just modeling extra heads takes time and money best spent on more crucial development.



actually i would expect just that i mean i've played like 3 games but even i know that there are millions of games which have a "create character/player/hero mode" within them and its a tiny part of the game so lets be serious for a second... how long do u think it would take them to make or even copy something like that ? a month, two ? i've waited for 6 yrs so a few months more wouldnt kill me... and yes i think its really important coz i want to connect with my hero... dude or a "dude" with 2 circles on his chest thats just generic to me... u dont care about the heroes thats your thing, i do care hence

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted February 25, 2011 10:04 AM
Edited by MrDragon at 10:09, 25 Feb 2011.

Quote:

actually i would expect just that i mean i've played like 3 games but even i know that there are millions of games which have a "create character/player/hero mode" within them and its a tiny part of the game so lets be serious for a second... how long do u think it would take them to make or even copy something like that ? a month, two ? i've waited for 6 yrs so a few months more wouldnt kill me... and yes i think its really important coz i want to connect with my hero... dude or a "dude" with 2 circles on his chest thats just generic to me... u dont care about the heroes thats your thing, i do care hence


Excuse me? I don't care about the heroes?!
That's a completely ungrounded statement, I care about the heroes very much, I'm looking forward to creating dozens of heroes for HVI myself, so I'll hardly ever have to hire a tavern hero (presuming created heroes can also be hired in taverns).

You know what's different about games with massive "create character" systems in them? They are RPGs, they are purely about that specific avatar, all the time, you're 90% of the game often staring at their ass, Heroes, not so much, your Hero is a proxy for not just him/herself but for a massive army at his/her command.
(Heroes is an RPG/TBS hybrid)

Now after taking all of that into account, a complicated graphical "create character" system requires a LOT of development time and money.
Now if they managed to integrate that into the game, I would be VERY pleased despite the fact that those systems are always highly limited.

You know what I think is a much more severe crime against the heroes?
The Inferno Heroes are Human! (or elf, dwarf, orc, whatever) and not Demons.
Similarly the Stronghold heroes don't look truly Orcish, that also bugs me, give some more visual hints to their inhuman nature!

Finally as for customization, I hope we can import external art assets for our own heroes, I am going to hand draw and colour the portraits for ALL my heroes, along with lengthly bios.

SO DON'T GIVE ME THE "you don't care about the heroes" BULLSNOW WITHOUT THINKING ABOUT IT!

Peace out

Edit: I am not so limited in imagination I can't connect with a character who's face I cannot see, I've learned to appreciate my Disgaea characters on a very close level, and they all look the same as well within the same class (except for some pallate swaps), the name and personality and play style I attribute to them myself is my connection with them, and it's much deeper then a superficial thing such as a character model.
(I am not implying you are limited in imagination FYI, so don't take it that way.)

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mytheroes
mytheroes


Famous Hero
posted February 25, 2011 10:21 AM

It's here
http://www.youtube.com/watch?v=EF_UhnIfpAQ

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Yaeliccc
Yaeliccc


Known Hero
Undead, but warm and fuzzy
posted February 25, 2011 10:21 AM


Quote:
Excuse me? I don't care about the heroes?!
That's a completely ungrounded statement, I care about the heroes very much, I'm looking forward to creating dozens of heroes for HVI myself, so I'll hardly ever have to hire a tavern hero (presuming created heroes can also be hired in taverns).


they cant be hired in taverns

Quote:
You know what's different about games with massive "create character" systems in them? They are RPGs, they are purely about that specific avatar, all the time, you're 90% of the game often staring at their ass, Heroes, not so much, your Hero is a proxy for not just him/herself but for a massive army at his/her command.
(Heroes is an RPG/TBS hybrid)


as said im not much of a gamer and i dont really know whats rpg but my big brother plays a lot of games... u can create a player in sport games thats not a major character/player,there was also world of warcraft and something in space called mass whatever... now if those indeed are rpg's im sure sport games arent... or other way around... bottom line is ur wrong hence ur a bad bad dragon and maybe the only reason why they left the dragons out of the game... all coz of u


Quote:
Now after taking all of that into account, a complicated graphical "create character" system requires a LOT of development time and money.
Now if they managed to integrate that into the game, I would be VERY pleased despite the fact that those systems are always highly limited.


if everybody does it, it cant be that hard to implement or even "borrow" from others

Quote:
You know what I think is a much more severe crime against the heroes?
The Inferno Heroes are Human! (or elf, dwarf, orc, whatever) and not Demons.
Similarly the Stronghold heroes don't look truly Orcish, that also bugs me, give some more visual hints to their inhuman nature!


to me its ludacris that thats what bugs u... coz after all u cant see underneath the helmet or underneath the armor so how can u even know whats hero's race ?? far as we're concerned it can be a robot under that armor

Quote:
Finally as for customization, I hope we can import external art assets for our own heroes, I am going to hand draw and colour the portraits for ALL my heroes, along with lengthly bios.


i think that was possible in previous game so im sure u'll get what u want

Quote:
SO DON'T GIVE ME THE "you don't care about the heroes" BULLSNOW WITHOUT THINKING ABOUT IT!

Peace out


u speak your mind i speak mine, if u cant deal with it... well change your name to mrmouse

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted February 25, 2011 10:22 AM
Edited by Dave_Jame at 10:24, 25 Feb 2011.

Quote:
Probably you will need such a portal in both towns you want to travel between. Like the hellgate from the inferno faction in H3. Does anyone remember it made inferno overpowered because of this ?  not me



Ever played H3 AB campaigne?
The only campaigne where you could have 200 gogs in week 2?

The reason why the Hellgat was not overpowerd was: that you could only build it in an inferno castel. And it was hard to get 2 inferno castels on an open map.

This was on of the erstrictions. If it will by like that.. I amm really concernd sbout the logistik part in the game

Quote:
all FACELESS !!!!!  

Well we wanted to see the Faceless in th game :-P

@alcibiades
I would acteully like to see teh town portal in a way that combine H3 and H5
All Heroes have acces to it, but from serten level
you can chose to whith you want to port your self, but it would cost you all/the rest/a larg part of your movement point for the turn.
I woul really hate to see a H3 style Hellgate for all towns. Even if it would cost my a nother structure. I think this is to much of an advatige.

OH and the combat video is up
____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted February 25, 2011 10:33 AM
Edited by MrDragon at 10:35, 25 Feb 2011.

Quote:

they cant be hired in taverns



Don't recall seeing this confirmed anywhere, all I know is that for custom games, we can create our heroes and pick their names, portraits, gender, base class, for all we know there might be a few more traits we don't know about.

Quote:

as said im not much of a gamer and i dont really know whats rpg but my big brother plays a lot of games... u can create a player in sport games thats not a major character/player,there was also world of warcraft and something in space called mass whatever... now if those indeed are rpg's im sure sport games arent... or other way around... bottom line is ur wrong hence ur a bad bad dragon and maybe the only reason why they left the dragons out of the game... all coz of u


World of Warcraft you spend 99% of the game staring at your own avatar, sports games are an odd egg as you often can't actually tell apart the players anyway thanks to the view distance, the numbers on their clothes are the defining factor.
So the bottom line is not that I'm wrong, it's that we have differing opinions.


Quote:


if everybody does it, it cant be that hard to implement or even "borrow" from others


Not an argument, most games that implement this allocate a lot of time and money into it because it's the key art element for the player as it's present on the screen at almost all times whilst you are playing it.
Yes it is hard, I've studied game development for a year, I know what kind of commitment it is to craft a system like that, it's not something they can just copy-paste from a different game, they don't even have the same engine as those games to start with!

Quote:


to me its ludacris that thats what bugs u... coz after all u cant see underneath the helmet or underneath the armor so how can u even know whats hero's race ?? far as we're concerned it can be a robot under that armor


Because you can tell a Hero's SPECIES (not race) by looking at their bodies, Demons for the most part as portrayed in Heroes V and VI are not very human looking, look at the Heroes V Inferno Hero, sure he looked a bit cartoony but despite that he was a powerful representative from the faction, just because you couldn't see his face didn't mean you couldn't see what he was.

Quote:

i think that was possible in previous game so im sure u'll get what u want


I dunno, I'm thinking of it actually allowing you to directly add extra portraits to the game files to choose from when creating a hero, that we can build heroes from scratch in the editor is a known fact.

Quote:

u speak your mind i speak mine, if u cant deal with it... well change your name to mrmouse

Except I dealt with it, I just bolded the last part and pointed out it was rather incensitive of you to judge my like that without actually having any evidence to support that claim, I even added the last bit to point out it shouldn't be taken to seriously.

Also for reference, Dragons have massive egos, it's the best place to attack them, I'd consider that kind of response to be highly in character.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 25, 2011 10:36 AM

There are a few hints if you pay close attention to what happens, some things are not mentioned directly For instance.. See what happens when the priestess gets morale towards the end of the video.

Gotta love the attack hero animation.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Xhane
Xhane

Tavern Dweller
posted February 25, 2011 10:41 AM

Quote:
Looooooooooove the accent


Thanks

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 25, 2011 10:42 AM
Edited by Elvin at 10:42, 25 Feb 2011.

Hey there Noemie
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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mytheroes
mytheroes


Famous Hero
posted February 25, 2011 10:46 AM

From what I've seen, the Praetorian share some of the damage of the adjacent ally right? What if they're hit by AoE attack? Will the Praetorian still absorb some of the damage done to ally, plus suffer it's own damage?

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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted February 25, 2011 10:49 AM
Edited by Geny at 10:50, 25 Feb 2011.

So the morale is shown before the creature's first move, leaving much more room for planning. Nice.
____________
DON'T BE A NOOB, JOIN A.D.V.E.N.T.U.R.E.

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted February 25, 2011 10:49 AM

So if i got this right... good morale proc happens before unit's turn and awards double action.

Makes it slightly more controlable for persona that gets it... though i dare say more potent than old one too, since it might change your desired target once you know you have double action available.
____________

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Naze
Naze


Known Hero
posted February 25, 2011 10:50 AM

Quote:

You know what I think is a much more severe crime against the heroes?
The Inferno Heroes are Human! (or elf, dwarf, orc, whatever) and not Demons.
Similarly the Stronghold heroes don't look truly Orcish, that also bugs me, give some more visual hints to their inhuman nature!



Agree. This is really pretty stupid (along with those all-horse mounts). I am really afraid, that even Sanctuary heroes won't be nagas, but blueish humans I hope for another mod, that will replace the heroes models

And, if the only difference between campaign heroes and multiplayer heroes is the helmet, I am really afraid, how the orc commander in Sandor's campaign will look like...

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted February 25, 2011 10:54 AM

Quote:
So if i got this right... good morale proc happens before unit's turn and awards double action.

Makes it slightly more controlable for persona that gets it... though i dare say more potent than old one too, since it might change your desired target once you know you have double action available.

Indeed, this greatly changes the gameplay.
Morale procs can now be used for a few interesting tactics such as:

Hit and Run, you could fly in with a griffin, attack and then fly back, like some kind of giant harpy.
Hit, circle, hit again, you could attack a creature near the end of your movement range, then move around and attack it again but opening up space for your own creatures at long distance to reach and attack the create as well.
Move and Shoot, this time you can plan for it, you can walk your archers away and then fire even if they were blocked at the start of their turn.

Morale has become a lot more reliable and tactically potent.

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Yaeliccc
Yaeliccc


Known Hero
Undead, but warm and fuzzy
posted February 25, 2011 11:00 AM

Quote:
Don't recall seeing this confirmed anywhere, all I know is that for custom games, we can create our heroes and pick their names, portraits, gender, base class, for all we know there might be a few more traits we don't know about.


once in a far far place beyond the rainbow somebody said that tavern heroes cant be customized but those will be heroes known to all from previous games.... with helmets of course

Quote:
World of Warcraft you spend 99% of the game staring at your own avatar, sports games are an odd egg as you often can't actually tell apart the players anyway thanks to the view distance, the numbers on their clothes are the defining factor.
So the bottom line is not that I'm wrong, it's that we have differing opinions.


im not really familiar with all of that so i cant speak into details but in nba2k something my brother made himslef within the game and u can pretty much see his face when on the court, tattoos, facial hair etc... but doesnt help much coz the game is boring
theres no such thing as different opinions theres only me aka the universal truth and all the rest hehehe i kid i kid

Quote:
Not an argument, most games that implement this allocate a lot of time and money into it because it's the key art element for the player as it's present on the screen at almost all times whilst you are playing it.
Yes it is hard, I've studied game development for a year, I know what kind of commitment it is to craft a system like that, it's not something they can just copy-paste from a different game, they don't even have the same engine as those games to start with!


cant speak on the subject i know nothing of so ur probably right or maybe not... just know that its something i would really like in homm franchise

Quote:
Because you can tell a Hero's SPECIES (not race) by looking at their bodies, Demons for the most part as portrayed in Heroes V and VI are not very human looking, look at the Heroes V Inferno Hero, sure he looked a bit cartoony but despite that he was a powerful representative from the faction, just because you couldn't see his face didn't mean you couldn't see what he was.


u see it as species i view it as races... IMO its elven race not elven species nor dwarf species... all humanoids hence the same species... succubus/incubus, devil or pit lord in homm3... so many demons some look like beasts others share human feats.. put a helmet and a full armor on any one of them and u get either a fatter knight or a regular knight thats an incubus beneath the armor... i dont see any difference but i will start to work on my X-ray vision this minute

Quote:
I dunno, I'm thinking of it actually allowing you to directly add extra portraits to the game files to choose from when creating a hero, that we can build heroes from scratch in the editor is a known fact.


even if not directly for sure within teh map editor

Quote:
Except I dealt with it, I just bolded the last part and pointed out it was rather incensitive of you to judge my like that without actually having any evidence to support that claim, I even added the last bit to point out it shouldn't be taken to seriously.

Also for reference, Dragons have massive egos, it's the best place to attack them, I'd consider that kind of response to be highly in character.


LOL im way more scared of a mouse than of a dragon so that can be taken as a compliment

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted February 25, 2011 11:16 AM
Edited by MrDragon at 11:24, 25 Feb 2011.

Quote:

once in a far far place beyond the rainbow somebody said that tavern heroes cant be customized but those will be heroes known to all from previous games.... with helmets of course


No I don't mean customizing Tavern heroes, I mean that your created heroes might show up in taverns alongside normal tavern heroes.

Quote:

cant speak on the subject i know nothing of so ur probably right or maybe not... just know that its something i would really like in homm franchise

Totaly with you on that one, I would like it.
I just don't want to it cut into development time for gameplay, I've had so many games that look awesome but are really dull, I've started blaming the graphical arms race for the poor quality of many recent titles.

Again, if they implement it, I would LOVE IT.

Quote:

u see it as species i view it as races... IMO its elven race not elven species nor dwarf species... all humanoids hence the same species... succubus/incubus, devil or pit lord in homm3... so many demons some look like beasts others share human feats.. put a helmet and a full armor on any one of them and u get either a fatter knight or a regular knight thats an incubus beneath the armor... i dont see any difference but i will start to work on my X-ray vision this minute


Look at the Inferno hero for HoMMV, you can easiliy see he is not human, his body is a completely different structure.
The race/species thing is a personal thing you shouldn't pay attention to that much, I just like being a little bit more scientific about it.
I.E. Races are variation on the same species while species are different from each other.
Example:
Lions and Panthers are different species, despite their similarities.
There are several "races" of western honey bees whose only differing trait is colouration and can be interbred.
But as I said, feel free to ignore that, that's just me being a massive nerd.

Quote:

even if not directly for sure within teh map editor


As I said, yep, probably going to spend a lot of time in that editor.

Quote:

LOL im way more scared of a mouse than of a dragon so that can be taken as a compliment

Noted, thanks.


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