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Brukernavn
Hero of Order
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posted March 21, 2011 03:08 PM |
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Yes, but don't they go under the "might" category?
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mytheroes
Famous Hero
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posted March 21, 2011 03:08 PM |
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Typical common stereotype of Stronghold.
Edit: If Stronghold can't use magic then why do they have magic heroes?
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted March 21, 2011 03:12 PM |
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Common.. That depends, both H2 and H3 gave them access to magic. Just not very.. efficient spellcasting
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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mytheroes
Famous Hero
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posted March 21, 2011 03:23 PM |
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Quote: Common.. That depends, both H2 and H3 gave them access to magic. Just not very.. efficient spellcasting
I know, but it only serve further to give the impression that magic is incompatible with stronghold.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted March 21, 2011 03:28 PM |
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Why? Knights never were that much better casters in comparison.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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mytheroes
Famous Hero
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posted March 21, 2011 03:44 PM |
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Quote: Why? Knights never were that much better casters in comparison.
Umm, what? Because Knight as a might hero (H3) are naturally more towards might I guess?
Edit: Anyway, shouldn't you be comparing the faction as a whole instead?
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted March 21, 2011 03:53 PM |
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Quote:
Quote: Why? Knights never were that much better casters in comparison.
Umm, what? Because Knight as a might hero (H3) are naturally more towards might I guess?
No because. in original Heroes and even more in Heroes II Knights and Barbarians were the "Non magic" factions. Both of them had a very small connection to magic. The reason why players at this time see humans as more magical then barbarians is there connection to the divined that happened in H3. But logickly, Shamans and Pagan rituals are more magical then christian style religion that Haven is associated with.
Also.
The orcs in heroes VI are from a different type of tribes. So even if the heroes V orcs were strict "No spells and hate magic" the opinion of the Tribes on the Poa islands can be really different.
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I'm just a Mirror of your self.
We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.
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Kenishi
Famous Hero
passed out drunk in Tavern's
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posted March 21, 2011 03:57 PM |
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As much as delightful it is to go through reading the history of Heroes franchise, I'm wandering what happened to the Community Q&A are there still being done ... some rumors about it in the VIP forums, if you're allowed to share ?
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No Gods, no Masters. Knowledge is Power, and Power is Freedom
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Meundmein
Adventuring Hero
Tricky, tricky Death...
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posted March 21, 2011 04:08 PM |
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Quote: They are not spellcasters in the traditional sense, they all have a specific spell-like ability along with their passive ones.
Boo, does that mean that I can't add a spell to them if there isn't an ability to it??
That's just baaaad.
That reminds me, any information on modding?? It was supposed to be easier in H6, wasn't it?
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Casting Lives And Deaths
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mytheroes
Famous Hero
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posted March 21, 2011 04:18 PM |
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Quote:
No because. in original Heroes and even more in Heroes II Knights and Barbarians were the "Non magic" factions.
Ah, my mistake. I thought we're talking about the Knight class of H3.
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Zenofex
Responsible
Legendary Hero
Kreegan-atheist
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posted March 21, 2011 11:24 PM |
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Quote: Quite curious what we'll read on the ubi era.
There's nothing nostalgic about the Ubi era yet.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted March 21, 2011 11:57 PM |
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It's a bit early to be nostalgic Still am curious what the author will say though, this is one subject we know all too well.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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DoubleDeck
Promising
Legendary Hero
Look into my eyes...
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posted March 22, 2011 07:18 AM |
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Quote: Sounds interesting. Especially since Stronghold really can't do magic.
Heroes VI will be different to all previous games in the genre. No more factions specific to might and factions specific to magic....now you choose upfront what kind of hero you want, might or magic, no matter what faction you choose.
For example, a magic orc hero will focus on spellpower and mana equivalent skills and a might orc hero will focus on attack and defense....
That's why I was so surprised to see orcs released in Dec 2010, we already had two "might factions, haven and inferno, so with necro I assumed some other magic factoin. When orcs got released I thought 3 might factions and one magic faction so far.....but I was wrong.
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MrDragon
Supreme Hero
Eats people with Ketchup
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posted March 22, 2011 08:23 AM |
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Quote: It's a bit early to be nostalgic Still am curious what the author will say though, this is one subject we know all too well.
When it comes down to the Heroes series (not M&M RPGs in my case.)
some of know even HoMM 1 all too well.
That's why it's nostalgia, if we didn't know about it, can't be nostalgic to us can it?
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OnLy4DuNgEoN
Adventuring Hero
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posted March 22, 2011 08:48 AM |
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Any ideea about the release of the game in Roumania ?
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted March 22, 2011 10:07 AM |
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Quote:
Quote: Sounds interesting. Especially since Stronghold really can't do magic.
Heroes VI will be different to all previous games in the genre. No more factions specific to might and factions specific to magic....now you choose upfront what kind of hero you want, might or magic, no matter what faction you choose.
For example, a magic orc hero will focus on spellpower and mana equivalent skills and a might orc hero will focus on attack and defense....
That's why I was so surprised to see orcs released in Dec 2010, we already had two "might factions, haven and inferno, so with necro I assumed some other magic factoin. When orcs got released I thought 3 might factions and one magic faction so far.....but I was wrong.
And whats s new about this? we already had Might and Magic heroes for all factions in Heroes III.
The difference in my eyes between a might and magic faction is generally in there attitude towards warfare.
For example Why were the Barbarians might related in Heroes III? Because they had more unites? (no they had the same number as others), because they had limited access to magic? (no, because thay still could learn it from other castles), because they had huge attack states and give extreme bonuses to there unites? Yes ,this is why!
And also.. is Haven a pure might faction?
I do not think so.. they have 4 of there 7 unites connected to the divined (Priest, Glory, Rider, Celestial) and there strategy is generally to boost there unites both with magical and non magical bonuses. Haven in the way it is presented in H3 and onwards is a half might half magic faction.
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I'm just a Mirror of your self.
We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.
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rhadamanthys
Hired Hero
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posted March 22, 2011 11:20 AM |
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I think the difference of this heroes with previous ones is that heroes won't get a fixed percentage of points in attack, defense, spell power and knowledge. Back in heroes 2, knight would get many points in defense, barbarian in attack, warlock in knowledge/spell power and nature/sylvan in spell power/knowledge, if I remember correctly. Barbarian and knight heroes wouldn't even start with a spell book.
Through the next heroes editions, things have changed, but basically towns like rampart rely on their magic, and barbarian rely on their offense. I realise that Stronghold will have might aswell as magic heroes, but still I guess Stronghold will be more might biased, whereas Inferno will be more destructive magic biased. Destructive magic can then be seen as more powerful magic, since it is harmful, and Haven and Stronghold will probably only have blessings etc., defensive magic.
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Zenofex
Responsible
Legendary Hero
Kreegan-atheist
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posted March 22, 2011 11:35 AM |
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Edited by Zenofex at 11:36, 22 Mar 2011.
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Quote: I realise that Stronghold will have might aswell as magic heroes, but still I guess Stronghold will be more might biased, whereas Inferno will be more destructive magic biased. Destructive magic can then be seen as more powerful magic, since it is harmful, and Haven and Stronghold will probably only have blessings etc., defensive magic.
Except that they said that the direct-damage spells will be weakened because they were too powerful before (I don't know who was the lamer who said that but I guess the damage is done already) and that they are hardly more powerful just because they harm the enemy army immediately. And besides, if you have both Might and Magic heroes for each faction, it's hard to tell which will be "dominating" without some more knowledge which at this point can be found only in the designers' heads (well, maybe in some of the insiders' too, but the said bunch are cryptic and speak in riddles...).
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rhadamanthys
Hired Hero
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posted March 22, 2011 11:57 AM |
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I agree with you, I think Ubihole tries to rebalance might & magic, as well as that might and magic of every faction will be balanced as well. Still, I think it proves more rewarding to, for example, go for a might hero in Stronghold, just because his might abilities are better than his magic abilities would be as a magic hero.
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admira
Promising
Famous Hero
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posted March 22, 2011 12:50 PM |
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I missed specialty that upgrade units like Gelu and Dracon.
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