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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ This Super Thread is 525 pages long: 1 70 140 210 280 ... 326 327 328 329 330 ... 350 420 490 525 · «PREV / NEXT»
KingImp
KingImp


Famous Hero
posted April 27, 2011 09:46 PM

I love how if you go to the actual official site and click the Reputation tab, it still says "Coming Soon" even though those links posted in the news thread work.

How much you want to bet Ubi kills those links since they didn't plan on the info being out? Why put out new info when you can rehash pics everyone has seen already.

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Lichking012
Lichking012


Known Hero
posted April 27, 2011 10:10 PM

I'm torn about the town screen. Honestly I like the picture, but I hate how it is framed. This is going to sound bizzare, but I would much prefer that they had icons floating in the picture ala heroes 5 than the way they have it now. It feels more immersive that way. Now it just looks like a crappy town screen from disciples 2. (While a great game, the interior town design with the exception of the elves, imo looked like crap. Especially with the huge UI boxes around it.  

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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted April 27, 2011 10:11 PM
Edited by Jabanoss at 22:12, 27 Apr 2011.

Quote:
2. The Inferno town is the ugliest in the series. Sorry, but it might even be worse than Infernopolis if it isn't completly unfinished. The whole town just looks like a big organic mess.

Are you kidding me?
lets ignore that there is only a town window. But seriosuly the H6 Inferno town is awesome. Many, many times better then the dreaded abomination that was the H5 Inferno.
I'm very happy with the inferno town.
____________
"You turn me on Jaba"
- Meroe

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tsar-ivor
tsar-ivor


Promising
Legendary Hero
Scourge of God
posted April 27, 2011 10:22 PM

KingImp
 Posted Wed April 27 2011 12:25  Hide Post
Alder comes through in the clutch! Great job in getting us some info dude.  

I have to say, even though I would still prefer an actual interactive town screen like we've had in the past, this one looks better than the previous two we've seen. Plus, them saying it's still a work in progress is encouraging.

.....................................................................

Care to elaborate?
____________
"No laughs were had. There is only shame and sadness." Jenny

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xerox
xerox


Promising
Undefeatable Hero
posted April 27, 2011 10:31 PM

Quote:
Are you kidding me?


Nope, not at all. How does that look like a town in any way? I do not see the shape of a single real building. All I see is one big cthuluish mess.

I do love the Necropolis town window though and I am sure that it would be the best Necro town screen ever if it had actually been a real town screen. I kind of like the ideas of Pyramid times, since I used the idea of having a giant 3D Pyramid as the town in 2 of my H5 faction ideas.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted April 27, 2011 11:18 PM
Edited by Avirosb at 23:20, 27 Apr 2011.

I hope y'all are ready for some dedicated "fan art"
that contribute absolutely nothing to the discussion













I guess the inferno town itself looks okay-ish.
I don't like the necro town because the pyramid and the color scheme reminds me too much of the decidedly cooler Necrons.
I don't think the H5 inferno was particularly bad either.
To me, H4 has alwasy been the black sheep.

But I do agree that town windows suck.

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted April 27, 2011 11:24 PM

Finally some news.. and a nice pack of it aswell

First the Heroes
I would like to point out sme things
First: I am on of those who would rather see factional heroes whit non human models but the Sanctuarry Blood hero and all the necro females have a A+ from me.

Second: The FaQ.
Bios coming up love them need them cant wait
Nice to here that thay look at what we like to say. But it would be even nicer to see the results.
I have big hopes in the AI...

And finaly the townscreen
It looks really nice. hope that it will manage to keep the atmosphere on a sufficient level
____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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TwinMatrix
TwinMatrix


Hired Hero
posted April 27, 2011 11:27 PM

I love H5 Necropolis, but I agree with y'all that Inferno is the worst-looking town type in the franchise. It's always completely red/orange/black and it looks like one big indistinguishable mess.

About H4, it's funny, when I played it I liked the town screens but looking back now and comparing it to the other HOMMs I have to say it's pretty bad. The buildings look very cluttered and disconnected. Even this blurry mess of red is (slightly) better.
____________

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foxxxer
foxxxer


Promising
Famous Hero
posted April 27, 2011 11:31 PM

Avirosb, your post is for a peanut.

Elvin, you must give a peanut to the man

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted April 28, 2011 12:10 AM

On thing I noticed about the Inferno Magic hero (all of them)

they have Pentagram symbols on thair bodys.
Why? The pentagram is such an overused symbol. Why did they not kept the Hexagram from Heroes V

It would even make sence.. 6 points... 6 overlords of Hell
____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted April 28, 2011 12:39 AM
Edited by MrDragon at 00:40, 28 Apr 2011.

Well the pentagram is traditionally a symbol associated with perfection and mysticism.
It was the mark of Aphrodite/Venus as her respective "star"(planet) drew a five pointed star across the night sky in it's cycle.

Yes it is commonly used but it does bring the messege across, though admittedly, the six pointed one does fit the faction as a whole better.

Judging by the Inferno faction description and the Warlock class and it's upgrades, they really are pretty serious with giving Inferno the biggest guns when it comes to destructive magic.

To be honest, I think it's more at home in Inferno then Dungeon, Dungeon would be better off with magics that focus on subtelty, manipulation of shadows, teleportation, curses.
I'd see Inferno's weapon of choice as an axe.
I'd see Dungeon's weapon of choice as a dagger.
If you get where I'm going with this.

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Alustor
Alustor


Famous Hero
ooo da :)
posted April 28, 2011 12:48 AM
Edited by Alustor at 00:49, 28 Apr 2011.

Quote:
By the way I saw some people are still wondering if Hotseat is in the game (something I had actually answered on this very forum a while back Smile) – the answer is YES, Hotseat is in. It wouldn’t be Heroes without Hotseat.

It wouldn't be Heroes without a good(and interactive)town screen...just screenshot just tore me aparat... it made me very sad,i like all that i ve seen before about H6,but now i hate it.if that s gonna be the final thing,it s f***ing ugly and poor made,also ruining a potentialy good game

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 28, 2011 12:56 AM
Edited by Elvin at 00:58, 28 Apr 2011.

Quote:
just screenshot just tore me aparat... it made me very sad,i like all that i ve seen before about H6,but now i hate it.if that s gonna be the final thing,it s f***ing ugly and poor made,also ruining a potentialy good game

That reminds me

I think it looks good all in all. If it gets full screen, includes distinctive interactive dwelling buildings and the traditional sound when you build then I might even be satisfied.

@Avirosb
That was fun but you went overboard. Then again this was probably intended, you are just reflecting what you see.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted April 28, 2011 12:59 AM
Edited by Avirosb at 01:02, 28 Apr 2011.

Quote:
To be honest, I think it's more at home in Inferno then Dungeon, Dungeon would be better off with magics that focus on subtelty, manipulation of shadows, teleportation, curses.
I'd see Inferno's weapon of choice as an axe.
I'd see Dungeon's weapon of choice as a dagger.
If you get where I'm going with this.


Kinda, but who's to say that a warlock can't be subtle?
It makes sense to have warlocks in Inferno,
since they in historic Christian traditions are the male equivalent of witches.

But at the same time, it kinda breaks with HoMM tradition, you know?
They were pals with the overlords and everything

But yeah, change and all that...

Quote:
That was fun but you went overboard. Then again this was probably intended, you are just reflecting what you see.

My apologies. I just think the hero class write-ups are hilariously written.

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SoilBurn
SoilBurn


Known Hero
BurnsSoil
posted April 28, 2011 01:02 AM
Edited by SoilBurn at 01:03, 28 Apr 2011.

Quote:
If it gets full screen, includes distinctive interactive dwelling buildings and the traditional sound when you build then I might even be satisfied.
That last sentence of Elvin summarizes exactly my sentiment.

I made a long post in the town screen petition thread, so I am only repeating here the gist:

There is not much that can be said about that abomination of a town window that has not been said already.
Main problems: Fixed size(!), too small of an image in general, an unimpressive backstage for Romero's town themes, appears too static, and ABOVE ALL a poor representation of the city the player spends game weeks/months to build.
It is a disgrace to the Heroes name & legacy. And it will be even more of a disgrace as soon as that fixed size square window pops up on my 1920x1200 flatscreen. ´

Bottom line: No preordering for me unless they make a CLEAR statement that they intend to do sth for this mess. Otherwise I will have to test the game first in September and judge then.

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Brukernavn
Brukernavn

Hero of Order
posted April 28, 2011 01:31 AM

Please, try to keep town window responses to the town screen thread so our impressions can be directed to those who might do something about it. Cepheus said:
Quote:
Everything after Dark-Whisperer's previous post is going to the VIP forum.




And now for something completely different:

The most informative news we've got today is actually about the reputation and the advanced abilities. I really appreciated them explaining what the abilities do. Reading them made me think about the major balancing issues, both within and between the factions.
For instance will Confessors' abilities generally be more powerful than the Inquisitor's, and therefore always be the preferred choice? (think Arcane Archers). I doubt that will be the case. Still, balancing will be a tough job. I'm actually glad there are only five factions.

I also noticed that some abilities are activated while others are not. And some interesting changes to both gating and necromancy. This looks really promising!

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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted April 28, 2011 01:56 AM

The different classes are a dream come true if they manage to balance them proberly.

Man I love the variety. But I must say Necro sounds like something from my darkest nightmares in combat...

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mytheroes
mytheroes


Famous Hero
posted April 28, 2011 05:43 AM

Well, it looks like I will use the Embalmer a lot due to his/her advanced ability that increase Necromancy.

The other Necro advance class are also very interesting. Death Knight's ultimate ability in particular really emphasizes that Time is Death's ally.

Can't wait to see Heroes' specialization. I think we can make a lot of diverse build/combo this time.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted April 28, 2011 09:17 AM

Quote:
Quote:
But hey, what about the Ammo Cart for shooters?


I think that due to going back to H3 mechanics, shooters will only have one turn per round (unless they have morale triggering)...so won't be using alot of shots....7 or 8 max.....don't think battles will go longer than 7 or 8 rounds....

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DarkLord
DarkLord


Supreme Hero
Fear me..
posted April 28, 2011 11:52 AM

Michael figurine..
development.. and final image

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