Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile

<a href='http://www.game-advertising-online.com/' target='_blank'>Game Advertising Online</a><br> banner requires iframes

Age of Heroes Headlines:  
16 Dec 2014: Introducing Shapers of Lore, Academy Line-Up Detailed - read more
10 Dec 2014: Heroes III HD Remake Announced for January 29th! - read more
5 Dec 2014: Website Update delayed, Community Q&A, new Vote on the way! - read more
24 Nov 2014: The Wizardsí Armies Have Arrived! - read more
14 Nov 2014: Dungeon Line-up Vote #2 Results! - read more
11 Nov 2014: HC Icon Contest, Sylvan Townscreen Vote #2 - read more
7 Nov 2014: Dungeon Line-up Vote Round 2, Sylvan Townscreen Part 1! - read more
2 Nov 2014: Dungeon wins, line-up vote starts! - read more
18 Oct 2014: Tidbits of Information from Twitch.tv Stream! - read more
9 Oct 2014: Heroes 7 Wiki is Open, HC Design & Games - read more
16 Dec 2014: Introducing Shapers of Lore, Academy Line-Up Detailed - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info forum | HOMM4: info forum | HOMM5: info forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Modders Workshop > Thread: Can we script it?
Thread: Can we script it?
Lord_Immortal
Lord_Immortal


Famous Hero
posted October 27, 2010 06:26 PM
Edited by Lord_Immortal at 18:38, 27 Oct 2010.

Can we script it?

So,I was thinking about what Kronos1000 said about Nexus in TOK,that he used the town ID TOWN_DUNGEON.
My Idea is not add new town id but a new (AdvMap Town Shared). So we get the example Nexus:
There are:
Dungeon.(AdvMap Town Shared)
and:
Nexus.(AdvMap Town Shared)
We script that before the game begins,we choose if the starting town of ours or our enemy has the Dungeon.(AdvMap Town Shared) or Nexus.(AdvMap Town Shared)
There is another option:
We add a new class,jus as in MegaProject New Classes and take:
If the starting hero is Demon Lord we play Inferno.(AdvMap Town Shared)
If the starting hero is Uni's Chosen we play Oblivion.(AdvMap Town Shared)
(I choose Oblivion as example)
So,Nexus.(AdvMap Town Shared) will have same special buildings as Dungeon.(AdvMap Town Shared),maybe renamed.
Adding them to map is easy,but they will not be generated as neutral towns.
So,can we do this using lua scripts?
P.S.We should enable more than 2 choices per town ID.I don't know about apparence and effects though.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
< Prev Thread . . . Next Thread >
Post New Poll †† Post New Topic †† Post New Reply

Page compiled in 0.0399 seconds