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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Hero of Light mod v3.0 (DOWNLOADABLE)
Thread: Hero of Light mod v3.0 (DOWNLOADABLE) This thread is 51 pages long: 1 2 3 4 5 ... 10 20 30 40 ... 47 48 49 50 51 · «PREV / NEXT»
Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted December 29, 2010 05:51 PM
Edited by Hero_of_Light at 12:25, 30 Dec 2010.

More's the pity

For years, to make a creature shooter in WOG through ERM was somewhat of a lost cause. Then you found a way (it had some troubles with the Loaded games but they were fixed as well) and it was made possible. Now, we find out that it doesn't work on ERA...

I hope a way will be found for that as well.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 29, 2010 09:59 PM

!?FU6000;

!!VRx3&x1=1/x2<2:S16;
!!VRx3&x1=1/x2>197:S16;
!!FU|x2<2/x2>197:E;

!!UN:C4446879/4/?y10;
!!UN:C4446867/1/?y11;
!!VRy10&y11=254:-2;
!!VRy10&y11=-2:-2;
!!VRx2:+y10;

Do what they ask us to do
!!UN&x1=0:Cx2/1/x3;
!!UN&x1=1:Cx2/1/?x3;

!#MA:X$/?i;
!#VRi:|4;
!#MA:X$/i;
!#MA:N$/16;
!#FU6000:P0/$/11;

From Berserker, it should be compatible with both versions.
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Era II mods and utilities

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted December 29, 2010 11:58 PM
Edited by Hero_of_Light at 00:20, 30 Dec 2010.

Yep, I tested it on both WOG 3.58f and ERA and it seemed to have worked (even when I loaded the game, the shooters were OK).

I made a new link for ERA users HERE. If someone tries it on ERA and sees that Skeleton Magi shoot normally (along with Trebuchets, Arbalests and Succubi) please confirm.


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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 30, 2010 12:19 AM

You don't need two links, just the script change, your mod will work on both
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Era II mods and utilities

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted December 30, 2010 12:23 AM
Edited by Hero_of_Light at 00:25, 30 Dec 2010.

I know that. I just thought of making a new instalation pack for ERA users. In the future update, I won't make that distinction

I hope someone tries it soon and confirms that it works.
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Avenger
Avenger

Tavern Dweller
Searching an innocent to save
posted December 30, 2010 12:15 PM

I am sorry but your mod look really awesome but i cannot find any ways to proply download and install your mod because;
when i use your link in order to download, i have only one file, i copy an dpaste him where you requested but it didn't hava any changes.
Furthermore, when you explain how to install you talk about more files and even an installer but i dont have any of them whe,n i try to get your mod.
Please help me because i really would like to play with this amazing creation of yours.
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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted December 30, 2010 12:21 PM

Ofcourse it didn't do anything by itself

The file you download is a rar file. You have to use winrar to open it and extract all the files within to Heroes folder (replacing where necessary).

THEN you must run the update (H3wUpd.exe in Heroes folder) and install.  

THEN you most go to WOG options and Load the WoGSetupEx.dat (in order to have the obligatory options to run the game).
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 30, 2010 12:54 PM

We need someone to teach us how to make an .exe and get rid of all those endless manipulations. Like the .exe from last ERA (transfer files in appropriate location and run automatically update).
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Era II mods and utilities

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted December 30, 2010 01:08 PM

Oh common now... It's not that dificult to install...

I mean, Avenger obviously didn't now what a zipped archive was...

Sure, a self extracting-installing exe would be better, but the way it is now is not that dificult either.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 30, 2010 02:23 PM

Hero_of_Light_MOD_self_installer

Any version. Isn't life easier?
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Era II mods and utilities

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted December 30, 2010 03:03 PM

I don't think it was necessary to make all this effort but still... thanks
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 30, 2010 03:17 PM

I have a bunch of computer geeks in my ICQ list, so it was not long after some good advices. The advantage is that it gives instructions on the WoGSetupEx.dat utilization while in install process.
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Era II mods and utilities

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Avenger
Avenger

Tavern Dweller
Searching an innocent to save
posted December 30, 2010 04:47 PM

Thank you for your answers, now it works but i knew what a compressed file was! The only thing was i couldn't see it because i forgot to install on my new computer winrar
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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted December 30, 2010 05:25 PM

I'm glad you worked it out. Hope you like it.
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Kathyx
Kathyx

Tavern Dweller
posted December 30, 2010 11:50 PM
Edited by Kathyx at 23:52, 30 Dec 2010.

Wonderful!

Hi, Hero_Of_Light,

just discovered your mod. What a great surprise!

I LOVED the new concept of the cities, specially Haven (hate Conflux!) and my beloved bad ones - Inferno, Dungeon and Necro. A few things I dislike:

1. the Halflings in the Dungeon. IMHO, they would fit better to Rampart or Haven... I miss the Troglodites An idea: in Haven, the 1st level creature could be Sprites OR Halflings (I think Pixies are almost useless). And if you want another shooting creature in Dungeon, maybe Troglodites could throw their spears, or you could make Rogues that throw their knives.

2. Werewolves in the Inferno. Actually, they fitted well beside the Cerberi (Hell Hounds are useless), but my concern here is that a game in which 2+ players choose Inferno become overcrowed of Werewolves, due to the Licantropy.

I just installed HoL and played for about one hour. Two small bugs I noticed (probably you already have knowledge of them):

- in the screen in which you choose which Commander abilities you want to upgrade, the image in the upper corner is that of the "old" commander, not that of the new one;

- in the map, when I fought with a Militia, as soon as my hero "touched" them to fight, they turned into Troglodites (just in the Map; in the battle, everything was normal)

Once again: THANK YOU VERY MUCH! I'm as excited to play HoL as I was when I first played WoG
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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted December 31, 2010 01:00 AM
Edited by Hero_of_Light at 01:01, 31 Dec 2010.

Thank you Kathyx for your kind words and welcome to Heroes Community!


Quote:
the Halflings in the Dungeon. IMHO, they would fit better to Rampart or Haven... I miss the Troglodites


As I stated in the presentation I wanted a roguish theme town (I made Conflux into one in HoL v2.2) and I thought Dungeon was the one... That meant that troglodytes were out (I'll stage a comeback in the next update). As for halflings, in D&D they are mostly thief characters (and their colours match the ones of Rogues) so I thought it was appropriate.

Quote:
Werewolves in the Inferno.


yeah you're quite right about that. However, AI player always prefers Cerberi so it is up to you to decide If you want your army teaming with Werewolves. It won't be an issue while battling against the AI player (It can be however in a Multiplayer game).

Quote:
- in the screen in which you choose which Commander abilities you want to upgrade, the image in the upper corner is that of the "old" commander, not that of the new one;

- in the map, when I fought with a Militia, as soon as my hero "touched" them to fight, they turned into Troglodites (just in the Map; in the battle, everything was normal).


I am aware of both those issues. Don't worry, they don't affect the game in the slightest.
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kathyx
kathyx

Tavern Dweller
posted December 31, 2010 02:58 PM

Hi, Hero_of_Light!

Quote:
As for halflings, in D&D they are mostly thief characters (and their colours match the ones of Rogues) so I thought it was appropriate.


I understand your point of view, but could it be that you're thinking about the original [url=http://en.wikipedia.org/wiki/Kender]kenders[/url]?

On the Werevolves, I actually think that the most annoying problem is related to the way they were conceived, in WoG. IMO, Lycanthrophy should affect humans only. I guess it would limit the number of werewolves in the game, and also be more... hmm... "realistic"


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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted December 31, 2010 03:23 PM

Quote:
I understand your point of view, but could it be that you're thinking about the original kenders?

On the Werevolves, I actually think that the most annoying problem is related to the way they were conceived, in WoG. IMO, Lycanthrophy should affect humans only. I guess it would limit the number of werewolves in the game, and also be more... hmm... "realistic" :winky


Gotta admire a well read girl

About the halflings... I agree that in most cases they were in the side of good (in Lord of the Rings for instance) but mostly they would be neutral creatures. I always thought that Dungeon was the least "b@d@ss" of the Evil towns (I mean, Inferno uses the forces of Hell and the undead...well they're undead) and so I don't think it's too far fetched to associate them with Dungeon. In a future update I may place them in Haven (it was my second choice actually).

About the Werewolves... You're right, I also think they're kind of buggy, but I can't do anything about it. I don't think they are too buggy though as to be messing the game entirely. I for one when I am fighting against werewolves always attack them with archer or "no reatliation" creatures to avoid any nasty outcomes of the battle. I think they are a very nice addition to the Heroes III saga though (it was a pity that such a reknown mythological creature wasn't included in the first place). But as I said... I saw into it, that the AI player will always prefer Cerberi.  
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Ohlund
Ohlund

Tavern Dweller
posted December 31, 2010 07:08 PM
Edited by Ohlund at 19:14, 31 Dec 2010.

Hi i am new here, i love H3, but don't like WOG...
This mod looks very good, i like those changes in towns (Phoenix to Rampart, Werewolf to Inferno, Enchanters,Nightmares...). But i don't like all of them, so i would like to made my own towns, as i already wrote i don't have WOG, i read lots of threads about creatures changing, i tried for exam. move efreet to dungeon, i replaced defs, renamed and edited stats with txtedit, but i can't change abilities... is there a way to completly "trade" creatures between towns or neutrals without WoG or ERM skills?
Thanks and sorry for my english.
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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted December 31, 2010 07:27 PM
Edited by Hero_of_Light at 19:28, 31 Dec 2010.

Quote:
Is there a way to completly "trade" creatures between towns or neutrals without WoG or ERM skills?


No. At least I don't know any other way. With the txt files found in Heroes III lods you can change some stats and names. But in truth, in order to have complete command over the changes you MUST use ERM.

As for WOG, I don't see what's not to like... You can disable all the options and have original Heroes SoD... No option is obligatory for plain WOG to function.
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