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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Hero of Light mod v3.0 (DOWNLOADABLE)
Thread: Hero of Light mod v3.0 (DOWNLOADABLE) This thread is 51 pages long: 1 10 ... 13 14 15 16 17 ... 20 30 40 50 51 · «PREV / NEXT»
Stad7172
Stad7172

Tavern Dweller
posted June 18, 2011 10:36 PM

The thing I dont get is that it was working before in WOG and then I installed this mod and made sure the quick combat option was enabled in WOG settings but it still doesnt work.
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Eugene
Eugene

Tavern Dweller
posted June 19, 2011 05:54 PM
Edited by Eugene at 21:41, 19 Jun 2011.

Greetings to Heroes community!
First of all thank you, Hero_Of_Light, for this interesting mod!
I would like to share with the people, who are playing it, the file with the description of all available heroes in the game.
Many of them were changed in 3.1 from the original versions, so I hope that file will be useful.

[URL=http://www.4shared.com/document/hmVKT4Nb/Heroes_III_Hero_of_Light.html][/URL]

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted June 19, 2011 06:22 PM

Thanks Eugene

I will surely include this to the next update.
____________
Not idly do the leaves of Lorien fall.

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Wolf_Scarier
Wolf_Scarier

Tavern Dweller
I'm a skeletal creature
posted June 28, 2011 05:38 PM
Edited by angelito at 15:40, 29 Jun 2011.

About your mods

Hi, I like your mods, but there are some errors.
I want to ask, how do you work with ERMs?
For example: How you make the Fire Elementals to neutral?
____________
Hi, all!

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted June 28, 2011 06:41 PM
Edited by Hero_of_Light at 18:43, 28 Jun 2011.

You didn't have to quote the whole post, you could just post a reply. And what errors are you talking about?

Anyway, the erm command to make a creature neutral is:
!!MA:O#/-8; [Neutral]
Where # is creature number.
____________
Not idly do the leaves of Lorien fall.

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Wolf_Scarier
Wolf_Scarier

Tavern Dweller
I'm a skeletal creature
posted June 28, 2011 09:40 PM

There are some errors on the loading screen.

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted June 28, 2011 09:49 PM

Yes, there are some people that encounter the same problem. It doesn't affect the game though.
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Not idly do the leaves of Lorien fall.

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Lineran
Lineran


Hired Hero
Zapping people...
posted June 28, 2011 10:00 PM

Just wow, in my opinion this mod looks much better than WoG, the creatures fit in the environment perfectly... Really nice work.

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Zeki
Zeki


Supreme Hero
sup
posted June 28, 2011 10:05 PM

Wolf_Scarier, have you tried the stand alone version? I had that errors on the normal version, too. In stand alone it works perfectly.
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53lm
53lm


Hired Hero
posted June 29, 2011 05:24 AM
Edited by angelito at 15:40, 29 Jun 2011.

Marine animals is very good

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QwErTyYy
QwErTyYy

Tavern Dweller
posted June 29, 2011 09:26 AM
Edited by QwErTyYy at 09:35, 29 Jun 2011.

Quote:
Wolf_Scarier, have you tried the stand alone version? I had that errors on the normal version, too. In stand alone it works perfectly.

Ok, I will try it!
How do you change the creature size?
Sorry for the many questions, but they are, because I  am working on new mod.

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted June 29, 2011 03:28 PM
Edited by Hero_of_Light at 09:34, 30 Jun 2011.

First of all please edit your previous posts and remove the quotes. They are filling up the page.

Secondly, Wolf_Scarier did you make a second user id (QwErTyYy)? Because that's definetly lame.

Thirdly, there is an ERM Help thread for that sort of questions so please don't post them here. But anyway, here it is:

!!MA:X#/?v300;
!!VRj:Sv300 &1*-1 +v300;
!!MA:X#/j;

Will make a large creature small (# is the creature number).

!!MA:X#/?v300;
!!VRj:|1; **2 hex
!!VRv300:+j;
!!MA:X#/v300;

Will make a small creature large (# is the creature number).
____________
Not idly do the leaves of Lorien fall.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted June 29, 2011 03:43 PM

Thread / posts cleaned. Multiple accounts silenced.
____________
Better judged by 12 than carried by 6.

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BlueTemplar
BlueTemplar


Hired Hero
posted June 29, 2011 03:50 PM
Edited by BlueTemplar at 15:55, 29 Jun 2011.

I'm playing the Crimson Tide campaign, the first map worked well, but I get errors upon loading the 2nd one:
"Could not load mask for *****.def! Type : Pine Trees"
There are also problems with Oak trees and shrubs...
Then the game crashes with the following:
http://www.2shared.com/file/YBonEDFx/WOGCRASHLOG.html

P.S.: same problem with the tutorial...

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted June 29, 2011 04:33 PM

BlueTemplar the campaigns may not work because your WOG is not up to date. There are some WOG addons that have some new map objects. If yoy don't have them installed then the campaigns won't work. That's why i posted a standallone version as well. The campaigns will surely work there (i tested it myself).
____________
Not idly do the leaves of Lorien fall.

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BlueTemplar
BlueTemplar


Hired Hero
posted June 29, 2011 08:16 PM
Edited by BlueTemplar at 21:52, 29 Jun 2011.

I have the latest official WoG.

What WoG addons do I need?

Also, what's the point of creature experience in your mod, creatures don't seem to gain anything as they go up in levels...

P.S.: after installing the Adventure map objects patch 1.09 it worked.

also there's a small bug with the Castle : once the cavalier upgrade building is build, you still recruit only cavaliers (or bombardiers) - and have to upgrade them for gold.

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted June 29, 2011 10:18 PM

Quote:
Also, what's the point of creature experience in your mod, creatures don't seem to gain anything as they go up in levels...


It doesn't work but you have to check the option because i have some fixed attributes that are given with creature experience.

Quote:
also there's a small bug with the Castle : once the cavalier upgrade building is build, you still recruit only cavaliers (or bombardiers) - and have to upgrade them for gold.


That's no bug. That's why the upgrade button writes "upgrade or exchange creature". You can upgrade the Cavaliers to Champions, or recruit Falconets and then exchange them with champions.
____________
Not idly do the leaves of Lorien fall.

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BlueTemplar
BlueTemplar


Hired Hero
posted June 30, 2011 09:43 AM

Quote:

It doesn't work but you have to check the option because i have some fixed attributes that are given with creature experience.

That's a shame you need creature experience to be on - several features of HoMM3HD are disabled because of that...

Quote:
also there's a small bug with the Castle : once the cavalier upgrade building is build, you still recruit only cavaliers (or bombardiers) - and have to upgrade them for gold.


That's no bug. That's why the upgrade button writes "upgrade or exchange creature". You can upgrade the Cavaliers to Champions, or recruit Falconets and then exchange them with champions.


I guess that makes for more choices, but in this case why would you recruit Cavaliers when you can have Champions?

By the way, is Crimson Tide compatible with ERA?

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted June 30, 2011 10:36 AM

I left the Cavaliers so that you may upgrade them for free at the adventure map stables. If you have the upgraded building then you can also have champions that's the point of it. It gives you another reason to upgrade. And yes it is compatible with ERA.
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Not idly do the leaves of Lorien fall.

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Wolf_Scarier
Wolf_Scarier

Tavern Dweller
I'm a skeletal creature
posted June 30, 2011 12:20 PM
Edited by Wolf_Scarier at 12:23, 30 Jun 2011.

Hello.
Hero_Of_Light, Yes I created QwErTyYyY, because I forgot my password, but i have restored Wolf_Scarier, so everything is fine and i wish you good luck on your next mod.
Ok, I will quote when it is need and sorry about ERM questions.

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