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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Hero of Light mod v3.0 (DOWNLOADABLE)
Thread: Hero of Light mod v3.0 (DOWNLOADABLE) This thread is 51 pages long: 1 2 3 4 5 ... 10 20 30 40 ... 47 48 49 50 51 · «PREV / NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 25, 2010 10:25 AM
Edited by Salamandre at 11:04, 25 Dec 2010.

Nice, the campaign is out. Maybe include the warcraft walls in the download (is there any 1.09 other object I miss?), because the patch is hard to install on several systems. You don't have to provide a new ZEOBJTS.txt, just let them in the lod.
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Era II mods and utilities

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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted December 25, 2010 01:07 PM

I thought the warcraft walls were on the original WOG.

I didn't install anything more than the new objects patch... I think it should work on most operating systems.

I'll make the second campaign with Shadow of Death maps so that it will work anyway...
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Demitel
Demitel

Tavern Dweller
posted December 25, 2010 02:51 PM

This is awesome dude. Just awesome. I waited carefully through December and it was totally worth it. Incredible mod here, now i have something to play in the holidays. Thanks for the excellent mod!
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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted December 25, 2010 02:55 PM

You're Welcome

There is a tutorial map included (it should be in the end of the map list) that is a walkthrough on all the changes... Make sure you see it before starting any real maps (so that you'll know what you'll be facing).
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OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted December 25, 2010 05:13 PM
Edited by OxFEA at 17:16, 25 Dec 2010.

Incompatible with ERA and some other mods because !?FU6000 uses absolute, not calculated address. So, when Skeleton Magi shots - game crashes.

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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted December 25, 2010 05:16 PM
Edited by Hero_Of_Light at 17:18, 25 Dec 2010.

It doesn't really work with other mods, it needs a clean WOG to apply.

As for ERA, I never tried it, so I guess it's incompatible too. Needs WOG 3.58f to play.
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OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted December 25, 2010 05:20 PM

Quote:
it needs a clean WOG to apply.

Bad. WoG is past for modding.

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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted December 25, 2010 05:29 PM

Well, WOG 3.58f is the most popular addon on Heroes III and (as far as I am concerned) it has many modding potentials. Most of the Heroes Community subscribes use WOG 3.58f so I think it would be pointless to make a mod that isn't compatible with plain WOG and only plays on another addon.

If you are able (and willing that is) to fix the problem and make it compatible with ERA then OK, but I can't do anything to help you about it.


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eriks
eriks


Adventuring Hero
I peed on Lithuania
posted December 26, 2010 04:59 AM

Is something wrong, since I don't get arbalests - just 2 hyppogryfs, or is there just some different way to access the arbalests?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 26, 2010 05:18 AM
Edited by Salamandre at 05:25, 26 Dec 2010.

I concur with Feanor here. ERA should replace WoG 3.58 as soon as possible. For those who are scared about it, it is compatible with all already done WoG maps (even it will show all ERM errors but not leave), it has self-install, fixed several 3.58 bugs, does not modify anything, takes very few space and adds very useful triggers. Also it supports new future plugins, as breaking creature limit (when Feanor is done with ). You can already implement new spells and new dialogs too.

Possibly ERA will be the last development of WoG, as 3.59 is a myth. The biggest advantage also is that its author is active and willing to fix any bug reported or add features.

Now if someone has the skill to include ERA in the WoG alinon files, so we get the new platform without manipulating several files, this would be very useful.
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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted December 26, 2010 10:17 AM

Eriks

Hippogryphs in the Knights starting armies should be replaced with arbalests. There must be something wrong with your installation. Are you sure you loaded the WoGSetupEx.dat in the Options menu? Because it seems you are missing some obligatory options. Read the first page carefully where installation and options required are described.

Salamandre

If ERA is going to be the new WOG then WHEN it DOES, maybe I'll make the transfer(until then it's WOG 3.58f for me ).
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 26, 2010 10:44 AM
Edited by Salamandre at 10:44, 26 Dec 2010.

It already had All ongoing mods are based on ERA and I am waiting Berserker to make the full package so I can change WoG download links to the last one.
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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted December 26, 2010 11:12 AM

Well, I dunno... It took me a lot of time to learn how to mod WOG... Still, if it's pretty much the same maybe I will give it a try (in the future that is )
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted December 27, 2010 12:54 PM

Good job I like very much this mod

But I find some things not so good:
-the arch devil si too similar to devil
-I know there are balance issues,but also dragons,hydras and wyverns are reptile too
-and haven is overpowerful

but anyway great job ,I hope to see Hero_of_light mod v. 4.0

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted December 27, 2010 02:35 PM

Quote:

-the arch devil si too similar to devil


Yes I know... They are the Hell Barons from WOG... They are darker though so I think its pretty much OK...

Quote:

-I know there are balance issues,but also dragons,hydras and wyverns are reptile too


You are right. It was balance issues that made me take that decission.

Quote:

-and haven is overpowerful
Quote:


No, it isn't... It has greatly decreased population, thus balancing the prowess of the creatures. I run more than a few tests before release and I think that (more or less) all towns are pretty balanced...
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Bellerofont
Bellerofont

Tavern Dweller
posted December 29, 2010 03:35 PM

hello, i have installed 2.2 and after that 3.0 is it ok? Cause in Rampart i can see nymphs instead of dwarves and on the adventure map it shows nymphs but when i click to check quantiny it is said for example "lots of dwarves"

maybe i should reinstall it?
what about wog+era all in one? can i reinstall my game and install on it? is it compatible? Does it make any difference to install Wog and your mod on Heroes III SoD or Complete/Gold version?

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted December 29, 2010 04:48 PM

Quote:
hello, i have installed 2.2 and after that 3.0 is it ok? Cause in Rampart i can see nymphs instead of dwarves and on the adventure map it shows nymphs but when i click to check quantiny it is said for example "lots of dwarves"

maybe i should reinstall it?


Yes. all my mods require a CLEAN wog to apply. The v2.2 and v3.0 are two diferent mods (that's why this is v3.0 and not v2.3) and DO NOT work together.

Quote:
what about wog+era all in one? can i reinstall my game and install on it? is it compatible? Does it make any difference to install Wog and your mod on Heroes III SoD or Complete/Gold version?


I don't think it matters whether you have Shadow of Death or Complete (I for one have Heroes Complete). I think WOG installation renders them both equal.

As for ERA, Feanor stated this mod isn't compatible with it... It needs wog v3.58f.

I'll try to make it compatible with ERA (it's only a small part of the mod that makes all the trouble) and If I succed I will post the result. I can't promise anything though...
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 29, 2010 05:07 PM
Edited by Salamandre at 17:15, 29 Dec 2010.

Quote:
Incompatible with ERA and some other mods because !?FU6000 uses absolute, not calculated address. So, when Skeleton Magi shots - game crashes.


Feanor gave the search script:

Universal code for getting this address:

!!UN:C4446879/4/?y10;
!!UN:C4446867/1/?y11;
!!VRy10&y11=254:-2;
!!VRy10&y11=-2:-2;

//now it in y10.


If I understand right, !!VRx2:+7961526; should use x2 + y10 value instead, to make the script compatible with all version?
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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted December 29, 2010 05:31 PM

If you can make this mod's script67 compatible with ERA, post a download link here so that I may post a new installation pack for ERA only.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 29, 2010 05:34 PM

I think it can be compatible with all version, by searching for the right value in instructions regardless the version played. If I understand right (the UN:C is still chinese for me)
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