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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Hero of Light mod v3.0 (DOWNLOADABLE)
Thread: Hero of Light mod v3.0 (DOWNLOADABLE) This thread is 51 pages long: 1 10 20 30 40 ... 41 42 43 44 45 ... 50 51 · «PREV / NEXT»
Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted February 10, 2013 09:12 PM
Edited by Hero_Of_Light at 21:17, 10 Feb 2013.

Quote:
No,I mean can I install HoL v3.1 and 2.2 together in H3 folder?



@Deak2112

Which version of my mod are you referring to? Are you sure you have the right WOG-ERA update that is required for each version? It is mentioned next to the download link.
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Not idly do the leaves of Lorien fall.

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Thunderbird
Thunderbird


Hired Hero
The Caller of Lightning
posted February 11, 2013 03:06 AM

I have WOG 3.58f and I installed HoL v3.1 now.Can I install HoLv2.2 together?

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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted February 11, 2013 08:58 AM

What part of "NO" don't you understand? They are separate mods and don't work together. That's probably why you are having all these game crashes.
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esvath
esvath


Known Hero
posted February 12, 2013 10:40 PM
Edited by esvath at 22:43, 12 Feb 2013.

Hi, Hero_of_Light!

I am wondering, is there any documentation/complete changelog of your mod? Especially on building tree in cities and creature stats/abilities?

Also, I just played with Haven campaign map 1. I got 1 Azure Dragon/Faerie Dragon each week, while the city screen showed me that I get +2 per week (+1 base, +1castle bonus). Is this WAD, bug, or my mistake in setting WOG options?

Another question: If I flag outside dwelling (ex: Faerie Dragon's), will this increase my Azure Dragon growth too? Or, it just increase my Faerie Dragon's growth?

Many thanks for this awesome mod!

Edit: I use v 3.22 in Era Mod thread.

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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted February 13, 2013 01:43 AM

Azure and Faerie Dragons are supposed to have reduced growth (no matter what the town screen indicates). Their growth is however increased by dwellings and artifacts normally.

If you want more information on how my mod works you can always:

-> Browse through the pages of this thread
-> See the Slideshow or trailer video (found in the first page)
-> Play the tutorial map
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Deak2112
Deak2112

Tavern Dweller
posted February 16, 2013 07:16 AM

Quote:
@Deak2112

Which version of my mod are you referring to? Are you sure you have the right WOG-ERA update that is required for each version? It is mentioned next to the download link.


Yes. I installed WoG 3.58f. I downloaded HoL 3.1, extracted into Heroes 3 folder, replace all. Ran the update to install HoL, downloaded new Objects Patch, ran update and installed. When I go into the game it still has the WoG layout. The only difference is some of the creatures have changed their looks but still have the same name and abilities.

I downloaded WoG from this link:
http://www.maps4heroes.com/heroes3/in_the_wake_of_gods.php

and the Objects Patch from the link you gave. I run windows vista home basic, in case that helps.

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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted February 16, 2013 11:06 AM

Windows Vista is always problematic when it comes to WOG and my mods (don't ask me why). I would suggest you try installing ERA II instead of WOG (after all it is a newer and better version of it) and then install the ERA version of my mod (there are instructions in the first page).

One thing that could work on vista (according to my experience) is to copy paste the whole Heroes folder in another directory as it is and start the game from there. It may sound silly but it worked for me (my mod worked from the new directory and not from the regular one).
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Macron1
Macron1


Supreme Hero
posted March 04, 2013 12:02 PM

Quote:
And the latest version is for ERA II only because some of the features could not be implemented on plain WOG.


Do you have plans to release some parts of this Mod as Mod for VCMI?
It would be great, if you prepare all new monsters pack (including alternative units for standard towns) for VCMI...


____________
Beware, modder! Maybe Macron1 is already benefitting from your work!

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A-tan
A-tan


Hired Hero
"I am your sword"
posted March 07, 2013 06:18 PM

ughh why does this mod restarting my wog setting everytime I exit the game despite I press the save buttons a thousand time already
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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted March 08, 2013 05:31 PM

@Macron1

I don't know how to include my mod in VCMI, it is meant to work on ERA 2 only.

@A-tan

Try loading the default settings included and then adjust and save there.
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ipisipis
ipisipis

Tavern Dweller
posted March 08, 2013 08:42 PM

Hello Hero of Light!

First I would like to thank you for all your efforts in making this mod. I feel that it is one of the interesting mods with respect to first impressions. But it is not a matter of first impressions only since gameplay is interesting and well balanced also.

The captains are interesting new hero abilities and having Rah messenger early on can definitely tip the scales. The new Haven faction is interesting to play and really requires aggressive playstyle in my opinion.

I have played 3.1 and 3.2 and have seen subtle differences between both. However I must sadly report some bugs/difficulties that I am experiencing with 3.2. (I experienced no bug whatsoever with 3.1)

These are some of the difficulties I have experienced and I am not sure if it is intended.

1. Most irritating bug was having negative growth for black dragon. This happens in particular with Black Dragon building when I upgraded it. I went from having 7 available to -2.
2. Some of my creature dwellings do not grow for some reason. I have experienced this in particular with Lizardmen, Phoenix, and Crusaders
3. Some creature dwellings do not accumulate creature from week to week. I do not know if this is intended. In particular I have experienced this with Bards and Artillery.
4. My Phoenix (even Sacred Phoenix) has never revived once after dying. Am I having just bad luck?

Thank You. I really appreciate this mod. And I am not running other mods when I play yours. So I had your default settings in play.
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Thunderbird
Thunderbird


Hired Hero
The Caller of Lightning
posted March 10, 2013 04:29 AM

Hello Hero of Light
Can you help me?Ihave a problem.I can't play some new campaign.when I enter them,the game always says:Ivalid object!Type:Monster,Pine Trees,...

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jOKOseven
jOKOseven


Hired Hero
posted March 10, 2013 09:46 AM

Quote:

I don't know how to include my mod in VCMI, it is meant to work on ERA 2 only.


I think Warmonger can help you if you want.
Maybe in future versions HoL would be released as a VCMI mod too.

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A-tan
A-tan


Hired Hero
"I am your sword"
posted March 10, 2013 01:54 PM

Quote:


@A-tan

Try loading the default settings included and then adjust and save there.


Thanks a lot. It works like a charm
btw: may I ask the name of the dwelling for Ghost and Anubis Warrior in the 3.2 version? Thanks in advance
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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted March 10, 2013 05:33 PM

@ipisipis

You probably didn't do everything right on the installation process. Read the first post of this thread carefully. If you have windows vista then the problem may persist.

@Thunderbird

You obviously don't have the new objects patch installed. Read the first post carefully.

@A-tan

They don't have a dwelling.
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A-tan
A-tan


Hired Hero
"I am your sword"
posted March 10, 2013 08:37 PM



The top right item slot (the greyed out one) is not avaiable. Is this a bug or intentional?
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Love can be awfully inconvenient sometimes.

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ArchDruid
ArchDruid


Adventuring Hero
posted March 12, 2013 09:51 PM

Hello all!

I have a question to Hero_Of_Light.
Several pages behind you posted some pictures with new battlegrounds for creature banks. Can it be done in SoD too, or only in WoG? I can change the battlegrounds, but only those, what are implemented in H3Bitmap.lod.
I searched through the .lod files but found nothing about how battlegrouns are added during a fight. The only thing I know, in the simple SoD it depends on the terrain what you are on...

Please tell me the process how to add unique battlegrounds for creature banks in Wog (and if it is possible in SoD too) Thanks!!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 12, 2013 10:31 PM

Install Morn Battlefields mod.
____________
Era II mods and utilities

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Slayer
Slayer


Adventuring Hero
posted March 13, 2013 03:28 AM
Edited by Slayer at 03:51, 13 Mar 2013.

Hello Hero of Light! I was just wondering, could you possibly make a exact copy of your mod but instead of having the 3 or more units per creature bank, change it back to how it was?

Although it's a great and quite useful feature it's just really cosmetic, but it's out right breaking my version of your mod.

(Also does anyone have the New Object 1.9 Patch? I can't seem to find it on Forums)

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A-tan
A-tan


Hired Hero
"I am your sword"
posted March 13, 2013 12:23 PM

Hey, I just got a weird bug with inferno's slaughterhouse (The one which increase the number of Lycan by 3 per week). After I build that, I lost my demon gate and have to rebuild it again
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Love can be awfully inconvenient sometimes.

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