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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Hero of Light mod v3.0 (DOWNLOADABLE)
Thread: Hero of Light mod v3.0 (DOWNLOADABLE) This thread is 51 pages long: 1 10 20 30 40 ... 43 44 45 46 47 ... 50 51 · «PREV / NEXT»
Dr_Zomboss
Dr_Zomboss


Adventuring Hero
posted April 13, 2013 07:28 AM

Ok hero_of_light now i have download the game right but in the tower im checking the new buildings and there isnt the all types of golems and apprentices and in the conflux and tower the 7th level creature i can buy it only one time and again in conflux the elemantals i can buy one time they too!Help me please !

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MrHulkkis
MrHulkkis

Tavern Dweller
posted April 19, 2013 05:59 PM
Edited by MrHulkkis at 18:04, 19 Apr 2013.

Ok i decided to do a fresh reinstall.
Installed heroes 3 complete, then installed Era II and Hd mod.
Tested out and everything works fine.

Then i downloaded HoL 4.2, extracted it in the mod folder and nothing happened. Still have vanilla WoG only and no sign of the new stuff.

Any ideas?

Edit: And i solved my own problem.
Had to use the Era Launcher to turn on the mod, and then play normally.

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A-tan
A-tan


Hired Hero
"I am your sword"
posted April 20, 2013 10:16 PM
Edited by A-tan at 23:24, 20 Apr 2013.

hm~ I seem to have a bug or something. Any hero start with the secondary skill Amorer have their Armorer replaced by balistics.

Edit: I try custom a map and make Isra starts with Armorer, and it is'n replaced
But Galthran get his Armorer replaced, and even when I make him starts without Armorer, when I begin the game he starts with Necromancy and Balistics. Is this intentional?
____________
Love can be awfully inconvenient sometimes.

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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted April 29, 2013 01:31 PM

Some hero specialties are changed through ERM scripts and so whenever the map starts the wogification the changes will be there (no matter what changes you make in the map editor).
____________
Not idly do the leaves of Lorien fall.

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Dr_Zomboss
Dr_Zomboss


Adventuring Hero
posted April 29, 2013 08:11 PM
Edited by Dr_Zomboss at 20:49, 29 Apr 2013.

Mrhulkkis go to the second!!!!:Just select heroes...And for the hol 3.2:bers.heroes35.net/mods/Hol 3.2.exe.But in the first,download these two links.Here is the link of new objects patch:http://bers.heroes35.net/mods/New Objects Patch.exe
And for the hol 3.2:bers.heroes35.net/mods/Hol 3.2.exe                                                                        
                                                              Mrhulkkis if you have one picture in the desktop and down writes Era start menu go there and there writes one picture:Mod manager open it, just the hol 3.2 is disabled click on this and put enable button after for the campaings and tutorials maps download new objects patch (for the install do the same of hol) and now run Era II (there in mods manager one button and writes run game just put it and you have now to enjoy it ).And happy easter !!!!
Here is the link of new objects patch:http://bers.heroes35.net/mods/New Objects Patch.exe
And for the hol 3.2:bers.heroes35.net/mods/Hol 3.2.exe

Just select heroes SOD/Complete folder and there is one mods folder put it and install it and for the end go to mods folder and in the mods folder there is one mods again folder go inside and copy that file the real mods folder.And read now the first:Mrhulkkis if you have one picture....And for the hol 3.2:bers.heroes35.net/mods/Hol 3.2.exe

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RodWarrior
RodWarrior


Hired Hero
posted May 03, 2013 05:11 AM

I really like the mod, thanks Hero_Of_Light!
I just have one question...

Is there any way to re-activate the old creature progression system?
I really miss the stack stats progression with the exp gained...
I Don't really see the point of having stack experience without it!

I really liked the old abilities too... There is a way? Or is hardcoded?

Anyway, the mod is really Awesome, great job!!!

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Dr_Zomboss
Dr_Zomboss


Adventuring Hero
posted May 03, 2013 02:23 PM

Yes rodwarrior the hero of light mod is great!!!!No,no,no is awesome,fantastic and the greatest in the world!!!!!

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theoneDBomb
theoneDBomb

Tavern Dweller
posted May 08, 2013 12:19 AM

I apologize if this has been asked before, but I have what hopefully is a simple question...

I just downloaded WoG 3.58f + Era2

Am I able to simply download this mod using your link and install it and everything will work well together?

In the mod manager, the only things I have are:

Secondary Skills Scrolling
WoG

Thanks!

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Dr_Zomboss
Dr_Zomboss


Adventuring Hero
posted May 08, 2013 08:48 AM
Edited by Dr_Zomboss at 08:53, 08 May 2013.

theoneDBOMB you must download era 2 only in heroes 3 complete(without wog 3.58f).

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theoneDBomb
theoneDBomb

Tavern Dweller
posted May 08, 2013 09:13 AM

Alright, thanks!

But does that mean I can't download any of the HoL mods?

Cause the ones that ARE compatible with WoG 3.58 aren't compatible with Era 2...

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Dr_Zomboss
Dr_Zomboss


Adventuring Hero
posted May 08, 2013 09:39 AM
Edited by Dr_Zomboss at 15:33, 08 May 2013.

No,you cant download any hol mods i think you can only download hol 3.2.
And  to install it just extract the HoL32 folder from the holv322.rar to your mods folder,close it and go to your desktop there is one file called era start menu go inside and click in the mods manager and put enable the hol32.Put run game,enjoy!
PS:You must wogify every map you play.

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theoneDBomb
theoneDBomb

Tavern Dweller
posted May 08, 2013 08:30 PM

Quote:
No,you cant download any hol mods i think you can only download hol 3.2.
And  to install it just extract the HoL32 folder from the holv322.rar to your mods folder,close it and go to your desktop there is one file called era start menu go inside and click in the mods manager and put enable the hol32.Put run game,enjoy!
PS:You must wogify every map you play.


So wait, you're saying that I CAN download the HoL2 mod and use it?

The way you worded that slightly confused me...

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Dr_Zomboss
Dr_Zomboss


Adventuring Hero
posted May 09, 2013 07:11 AM

quote:

So wait, you're saying that I CAN download the HoL2 mod and use it?
___________________________________________________________________

Yes,i say that.

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Thunderbird
Thunderbird


Hired Hero
The Caller of Lightning
posted May 13, 2013 03:27 PM

Does the Leviathan in HoLv3.1 fearless?Because the Bible said the Leviathan is a creature without fear.

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Macron1
Macron1


Supreme Hero
posted May 13, 2013 04:04 PM
Edited by Macron1 at 16:04, 13 May 2013.

Quote:
Does the Leviathan in HoLv3.1 fearless?Because the Bible said the Leviathan is a creature without fear.




PS Leviathan is name of one of devils in Christian mythology. So this is not your devil.

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Thunderbird
Thunderbird


Hired Hero
The Caller of Lightning
posted May 13, 2013 05:35 PM

But does it have the fearless skill?

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noname
noname


Hired Hero
posted May 14, 2013 03:34 PM

Great work HeroofLight!
I would really appreciate a complete readme, to read about stuff. (units, wog options, etc.)
I have a question. When I generate a random map and wogify it, the original dwellings remains unchanged. Is this the normal behavior of the mod? Can it be changed? (for example I am getting Angel dwells, and not Paladin dwells)(HoL 3.2)

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Thunderbird
Thunderbird


Hired Hero
The Caller of Lightning
posted May 15, 2013 12:04 PM

Quote:
But does it have the fearless skill?

Someone answer for me please

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Macron1
Macron1


Supreme Hero
posted May 15, 2013 12:20 PM

Quote:
Great work HeroofLight!
I would really appreciate a complete readme, to read about stuff. (units, wog options, etc.)
I have a question. When I generate a random map and wogify it, the original dwellings remains unchanged. Is this the normal behavior of the mod? Can it be changed? (for example I am getting Angel dwells, and not Paladin dwells)(HoL 3.2)

You can replace dwellings manually, just take DEF, rename it to name of file you want to replace, and then make new LOD with it (or add to HOL LOD).

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noname
noname


Hired Hero
posted May 15, 2013 02:25 PM

Quote:
Quote:
Great work HeroofLight!
I would really appreciate a complete readme, to read about stuff. (units, wog options, etc.)
I have a question. When I generate a random map and wogify it, the original dwellings remains unchanged. Is this the normal behavior of the mod? Can it be changed? (for example I am getting Angel dwells, and not Paladin dwells)(HoL 3.2)

You can replace dwellings manually, just take DEF, rename it to name of file you want to replace, and then make new LOD with it (or add to HOL LOD).

In human language please? I`m sorry but I`m really not into using these programs.

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