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Heroes Community > Heroes 5 - Modders Workshop > Thread: [WIP]Another new faction
Thread: [WIP]Another new faction This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
trashid
trashid


Famous Hero
posted November 21, 2010 03:52 AM
Edited by trashid at 11:48, 21 Nov 2010.

The skill wheel looks kinda confusing, but i guess it is good. The shield wall ability makes an attacker to lose 10% of damage he will deal for each tile he moved before attacking. So useful for not-much-moving-creature
And as for the 3rd upgrades: i know this is somewhat a stupid idea, but imagine her standing on that flying rune

^LOL^ She violates them with her look
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Fauch
Fauch


Responsible
Undefeatable Hero
posted November 23, 2010 06:32 PM

here is a 1st beta version to download :
link

here are the level 7 units (now, that I think of it, they also are in the other file, but you have to change the organization of the files to have them in game) :
link

there is a ready made duel hero, Nathir.
I'm curious to know if demonic retaliation and imbue ballista work, it's not easy to test here

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trashid
trashid


Famous Hero
posted November 24, 2010 02:43 AM

I love that town!
However i've found few bugs, the basic whisps don't have their ability in spellbook, and in editor alternative units for levels 6 and 7 are same as basic. And shouldn't the mystics have syphon mana ability?
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Fauch
Fauch


Responsible
Undefeatable Hero
posted November 24, 2010 03:12 AM

the mystics have syphon mana, I've seen the AI use it. unless it is the will-o-wisps?

I didn't check the adventure map models indeed

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trashid
trashid


Famous Hero
posted November 24, 2010 03:17 AM

No they give the mana to hero, and syphon makes it give to other creatures.
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Fauch
Fauch


Responsible
Undefeatable Hero
posted November 24, 2010 03:23 AM
Edited by Fauch at 03:29, 24 Nov 2010.

they should have the both abilities. the nebula should be fixed (except the icon I haven't done yet). it had the texture of the garuda, right?

I'm also considering making canalization of mana more powerful. since they are supposed to be able to use magic bond + imbued ballista + demonic retaliation, they will need a lot of mana.
in another hand, they can save quite a bit with wisps already.

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trashid
trashid


Famous Hero
posted November 24, 2010 03:27 AM

Um sorry you're right they have everything right, i just thought they have imps ability instead of vermins. Weird are polish descriptions indeed
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Fauch
Fauch


Responsible
Undefeatable Hero
posted November 24, 2010 03:31 AM

they are to be used with wizard kings, so that they can cast more.

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trashid
trashid


Famous Hero
posted November 24, 2010 05:53 PM

But the crystals and other wisps are also casters
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Fauch
Fauch


Responsible
Undefeatable Hero
posted November 25, 2010 01:55 AM

wisps aren't caster, more exactly, they don't need mana to cast.

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trashid
trashid


Famous Hero
posted November 25, 2010 02:18 AM

But they have mana, doesn't it make them want more?
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Fauch
Fauch


Responsible
Undefeatable Hero
posted November 25, 2010 02:32 AM

I think no. from what I saw they didn't receive mana when using mana syphon (and if they does, then it is more mana for the hero)

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trashid
trashid


Famous Hero
posted November 27, 2010 12:46 AM

Since i'm kinda free for a while, i might help you with something
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Fauch
Fauch


Responsible
Undefeatable Hero
posted November 27, 2010 12:53 AM

you want to test if everything works?

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trashid
trashid


Famous Hero
posted November 27, 2010 12:57 AM

Like to play with them?
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Fauch
Fauch


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Undefeatable Hero
posted November 27, 2010 01:09 AM

basically yes.

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trashid
trashid


Famous Hero
posted November 27, 2010 01:10 AM

Sure i can do that
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D00m259
D00m259


Hired Hero
posted November 27, 2010 10:25 PM

I played with it. And I found one problem. The Rock creature's upgrades are in the game, but there's not the upgrade building.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted November 29, 2010 02:26 PM
Edited by Fauch at 01:23, 05 Dec 2010.

I think I fixed the problems, but have yet to check.

can you use imbued ballista?
does demonic retaliation work?

I don't know if the perks imbued arrows and hell fire are necessary or no

adventure map models are fixed. nebulas and garudas can be recuited. nebulas has an icon.

mark of fire has no effect on fire shield and incinerate

adding an element to incinerate and stormbolt has no effect (why can you incinerate fire immune creatures and electrocute lightning immune ones?)

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted December 06, 2010 12:18 PM

I gotta say, i really enjoy how all your units work together

Wisps feeding mana to hero and to the Tier 5 and 7
The tier 7 teleporting the tier 5 alt upg to do damage in the enemy lines
Its really amazing how you managed to create a really tactical town ;p..

But i really hate tier 2 (Waay too stupid creatures in such an awesome town)..
I also tried some times where the Tier 5 became useless, and that sucks.. But then again, you cant just give it more mana, cuz then it will be too powerfull But when you upgraded it, the problem was solved (Unlimmited Stormcalling and the other one being a meelee attacker)
The Mages/shooters looks boring.


Everything else is a masterpiece!!

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